Leaderboard
Popular Content
Showing most liked content on 04/24/2024 in all areas
-
8 points
-
7 points
-
6 points"Ladies and Gentlemen, this is your Captain speaking, we've arrived over our destination, where the temperature is currently a balmy million degrees. feel free to put on sunglasses and seatbelts, because HQ not only wants us to cook tonight, but they want us to record the crowd reaction afterwards..."
-
5 points
-
5 points
-
5 points
-
3 pointsDecided to try and make the Arava again, this one went way better then the last 2 ive attempted. next is the animations and then trying to import it into the game
-
2 points
-
2 points
-
1 point
-
1 point
-
1 pointI'm very happy to announce that v0.9.8 of Operation Desert Storm has just been uploaded and will soon be available for download here at CombatACE.com once it's approved. You're advised to read all details on how to properly install and run the mod. In case of issues, also have a look at the offered suggestions included in the mod's page, which have been updated with new solutions. In case you missed the previous announcement showcasing many of the new additions and improvements, you can read about it all here: Since the announcement was made, in a mere month the team has worked much to fix some other long-standing issues and improve the overall quality consistency of the mod even further! Here below a change log of all major tweaks on top of the ones already mentioned in the previous thread: Standardized brightness and range values of landing lights for all aircraft of the mod. Standardized values for the DetectSystem data of all aircraft, namely MaxVisibleDistance, BaseRCSModifier and HeatSignatureModifier. Added brand new Mirage F1CR by the Mirage F1 Team, with specific tweaks for the ODS mod. Added brand new, proper 3d model for the CVA-59 Forrestal-class aircraft carrier, made by guuruu. Added proper Saudi Arabian E-3A 3d model (E-3A with CFM engines) made by Sundowner. Added Victory Arch aka Swords of Qadisiyah landmark to Baghdad, with 3d models recreated by swambast. Added new hi-res skins for the KC-135A by using templates produced by yakarov79, alongside improved tail decals. Added new hi-res skins for the E-3B/C Sentry by daddyairplanes with templates produced by yakarov79. Added improved skins with more accurate panel lines and colors for the F-15C, F-15D and F-15E aircraft, by daddyairplanes. Added unused AI-only Transfer mission type to all cargo aircraft of the mod. Added missing position/navigation lights on the KC-10 and VC10 K2 aircraft. Improved all ECM data (fixed or removed where necessary) in all relevant aircraft of the mod in order to provide more realistic gameplay. Improved aircraft data for all Mirage F1s for proper AI use of ECM and countermeasures, by pvince. Improved SoundList.ini data for better doppler effects, extended sound range for engines and explosions, by guuruu. Improved LandingAimPoint values for the decks of the CVA-63 and CVN-68 carriers to prevent aircraft from missing the deck. Fixed several issues with AI failing to properly land with more than two dozens of aircraft in the mod (mainly cargo planes). Fixed the AI not landing properly on carriers with S-3, F/A-18s and AV-8B aircraft. Fixed inaccurate values of service ceiling, radius/range, empty weight and fuel capacity on AI-only heavy aircraft (cargo planes, tankers, etc.). Fixed missing or wrongly displayed landing lights on several aircraft of the mod. Fixed overlapping parking spot reported by Viper63a on Ali Al-Salem and Ahmed Al-Jaber airfields by Jimbib. Fixed weapon stations for the F-15C and F-15D aircraft, so that AIM missiles won't be hanging in mid-air without CFTs and their pylons. Fixed Harold pod hanging in mid-air on the center pylon of the Mirage 2000RAD. Fixed inaccurate ECM/CM data and avionics for the Jaguar A, by pvince. I want to thank all previous modders and contributors of CombatACE.com mod that have helped make this happen. In particular, I want to thank @guuruu, @Sundowner, @daddyairplanes, @swambast and @pvince for their last minute efforts in producing brand new additions and improvements. Brand new Forrestal-class aircraft carrier with working weapons and night lighting by @guuruu. Brand new Saudi Arabian E-3A (E-3A with CFM engines) 3d model by @Sundowner with skin and decals by @PeacePuma. Victory Arch aka Swords of Qadisiyah landmark in Baghdad with 3d models recreated by @swambast. While you're waiting for the mod to be approved or while it's being installed on your system, you can enjoy this video by fellow YouTuber and flight sim enthusiast "damson", whom I thank for his testing of the mod and for the very useful feedback he provided about it:
-
1 pointyes, of course you can!!! Someone will probbly find it handy
-
1 point
-
1 point
-
1 pointKorea, 1968. The Navy has decided to do some COIN Training in a real-world environment, without the pesky AAA & SAMS of Vietnam. Where better than the "Land Of The Morning Calm"? "What could possibly go wrong? It'll be a milk-run, and you'll be in and out before the NK's get wise." (The guy in back has that look that says, "I am so screwed.") Intel was correct; there's the target, and so far, NO bad guys!!!! Emptied the pods and dropped the empties. (Remember the back seater's look?) The bad guys showed up to spoil the day but couldn't get a good run in because we were so low. They got chased off by a 4-ship of F-8's that came to our rescue.
-
1 pointmish mash i was kit'n a bash...... the credits on this one will be long and distguinshed. im just piecin the parts together, and slappin on some paint and stickers that aint been seen before and ignore the green tanks. havent adjusted them yet, that stylized nose took up most of the time today......
-
1 pointHi All, today we have released some new screenshots of development progress on the next Major WOFF release. Please visit the news page on our website! https://www.overflandersfields.com/news.html
-
1 pointThe promised update is available now. At least; the city tiles are now added. I did not get to the river tiles, because the Falcon 4 terrain conversion took too much time already. The default install still retains only the stock IcelandNA targets. So to have populated harbors and some other tweaks, refer to the standalone variant files, as found in the 'standalone' subfolder. The Terrain Objects .tod file tuning was also brought over to the Novalogic terrain conversions, so these are also slightly updated now.
-
1 pointhere is the AN/ALQ-131 Beta pack for testing , includet are the Block I , Block II and the EAPUP ALQ-131 Beta pack.7z the service years as well as some settings could be subject for change if you use them on the F-16A/B/C/D you may have to adjust the centerline attachment positions thats the one i use for the TW F-16A , it is a new entry in the data.ini [CenterlineStation_ECM] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition= 0.0,-0.37,-1.09 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=EP AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=78.02 PylonDragArea=0.02 includet in the pack are AN/ALQ-131 Block I AN/ALQ-131 Block II AN/ALQ-131 EAPUP
-
1 pointthe F-4G Wild Weasel pack is almost done , something was still missing the AN/ALQ-131 , so i was working on it in the past days and here is the new 3d model , adding more details to the pod , mapping and making the templates will be next for the rear inner exhaust part i dont have good pictures so i do have to work around a bit there , the part is not yet finish and will look much better when it is done the pods are using 30 inch suspension lugs for now in some cases the 14 inch lugs could be added i know it is not perfect but i think it will be acceptable
-
1 pointHello everyone, I have managed to find a way to view the codes inside dll. It was quite journey. However, it do not mean I have the full access or can edit it well yet. What surprised me is that, with the right tools, I am able to view the classes of files in C++ languages. It is quite interesting! Keep in mind, I want to do this ethically and the right way. I do not know what to do next, but to any modders who want to give it a try (experimenting with dll fiels), PM me.
-
1 pointSi Estoy haciendolo en dos modelos , el original biplaza y una version ficticia con sistemas del F-16I Original Modernizado
-
1 pointHola a todos, aqui unas pantallas de un nuevo proyecto, el modelo en 3d esta casi listo pero necsita bastante trabajo las pieles . Saludos
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..