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Showing most liked content on 05/13/2024 in all areas

  1. 9 points
    when taking a break isnt really taking a break.....
  2. 4 points
    Turkish Naval Forces Sea Wolf Exercise 2
  3. 3 points
    Neither do I !! Every time I've tried, I've broken the post!! (but I did enjoy them; I learned something about Fishbeds!) -- required screenie
  4. 2 points
  5. 2 points
    It's not a fix, it's not working either, but this might be slightly better : F-35B_Data test.7z
  6. 2 points
    Very sad day for Phantom fans, but it's nice knowing they went out with a bang.
  7. 2 points
    The Republic of Korea Air Force will be retiring its remaining 19 F-4E Phantom IIs on June 7th, 2024, bringing an end to 55 years of service. South Korea operated around 200 F-4s, including F-4Ds, F-4Es, and RF-4Cs. After it was announced that the F-4s would be retired, they were seen at several exercises in the months and weeks leading to retirement firing off AIM-7 Sparrows and AGM-142 Popeyes. A flight of four aircraft took to the skies on a farewell tour around South Korea, flying over locations key to the F-4's ROKAF history and were escorted by the new KAI KF-21 Boramae. Much like when the USAF retired the QF-4E and Luftwaffe retired the F-4F ICE, South Korea took the time to paint two aircraft in historic liveries, including the SEA camo they were first delivered in and an overall light grey scheme. Sad times for us Phantom Phanatics as South Korea retires its F-4s and Greece not far behind.
  8. 2 points
    Add-on package has been updated to Version 1.2; read the change log for further details.
  9. 2 points
    got it working , i´m using Paintshop Pro X9 now , just have to figure out how everything works and how i can get my nvidia plugins get to work nvidia plugin is working as well , so i´m going to work on new Templates for the F-4 in 4096 x 4096 , will take some time
  10. 2 points
  11. 1 point
  12. 1 point
    So I looked into the VTOL behavior to see what is wrong with it. From my experience (on Hard of course), all stock and modded VTOL aircraft in the game are impossible to hover and thus, you can't take-off or land in trve VTOL mode. When your airspeed is low enough aircraft starts to show stall behavior (default in-game) and is subjected to sudden sideways jerking movements, quickly taking it out of control. This restricts you to using only the STOL take-offs and landings - on take-offs you had to input horizontal acceleration as soon as possible, and on landings you have to maintain minimal airspeed. This is fine, I learned to land Yak-38 on the deck going at 70-100km/h, but having proper VTOL would be good too. Debug mode shows the reason for this - AoA values go all over the place. When you climb vertically, it goes around -90, when you sink - 90. If you sink backwards it shows close to -180, and on backwards climb - close to 180. Technically, this kinda makes sense as it shows the direction of "relative wind". But because the airspeed is well below the stall speed, this shouldn't really matter. Aircraft is not yet producing any lift and it doesn't really have AoA yet to speak of. The game thinks otherwise. It sees AoA value going overboard and freaks out because of it, applying stall and then trying to spin your aircraft. This is the reason for wackiness during hover. To test this, I picked Harrier and plainly deleted all stall and spin related values in its DATA file. No surprise, it started behaving fine in VTOL, I could hover, take-off and land alright. But this is not the solution because: 1 - by deleting all stall and spin entries I just turned Harrier into a complete UFO in the normal mode. Unacceptable 2 - the game still freaks out when I "flip 180". With backwards movement, if I cross the line between positive and negative AoA at 180/-180 - read sink backwards and then apply power and start climbing or vice versa - the game simply flips the aircraft over I've thought about using the usual fake highlift surfaces or editing the tables, but neither solution worked or didn't affect the normal flight. And thus the bad news, I don't think this could be solved using the DATA files alone. The proper solution should be implemented on the game engine level, simply disabling all stall and spin behavior (for example, simply locking AoA to zero) when nozzles are deflected downwards. Since we don't have access to engine's code - alas. And likewise, this problem is legit for modded helicopters too. You can disable all stall and spin values from their FMs, but "flipping the 180" issue will remain. This is really unfortunate because on game engine level this could be solved with just few lines of code. With the simplest approach, the engine has to track only one variable (thrust vectoring input) and after a certain threshold simply lock AoA to zero
  13. 1 point
    North Vietnam captured a number of F-5A and E and used them till end1970th/early 1980th. One F-5E was given to Poland, one to Czechoslovakia and an unknown number to the Soviet Union. Some ended in vietnamese Museums, the rest was sold to Iran. The photos were taken during the soviet flight test of the F-5E: A lot of features of the F-5E were later used for MiG-29 and Su-27 development.
  14. 1 point
    Years ago I thought I knew what was doing (and I was wrong) with the F-35B. I wanted that VTOL takeoff and landing, but some wise hands told me it was impossible. I wish we could open the code and adjust the values so it could work.
  15. 1 point
    Add-on package has been updated to Version 1.3; read the change log for further details.
  16. 1 point
    Anything made by MiG or Sukhoi. Because they make such a satisifying sound when they hit the ground
  17. 1 point
    I don't know how to move posts to another threats. Sorry, maybe @Wrench knows how to do it.
  18. 1 point
  19. 1 point
    Agreed Gepard, it's becoming too much of a WIP thread than a screenshot thread Mandatory screenie
  20. 1 point
    Here you go, a little late but should work fine, as this is for Operation Prosperity Garden, simply copy and paste save and with the Mission Editor select it: [ProsperityGarden] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 Loadout[17].WeaponType=AIM-120D Loadout[17].Quantity=2 Loadout[17].RackType=LAU-115CA Loadout[18].WeaponType=AIM-120D Loadout[18].Quantity=2 Loadout[18].RackType=LAU-115CA Loadout[28].WeaponType=ATFLIRSH Loadout[28].Quantity=1 Loadout[30].WeaponType=AIM-120D Loadout[30].Quantity=1 Loadout[31].WeaponType=Tank480_FA18EFG Loadout[31].Quantity=1
  21. 1 point
  22. 1 point
  23. 1 point
    Love the Zweibrücken bird........ Unlike this guy, whose last words were probably "What The @#$%^"?
  24. 1 point
    Pol, Thank you so much for your quick research. I had bumped into a couple of the controllers in your links but not all of them. I'm looking for something that does not require much finger dexterity as well as something (as you suggested) that takes minimum force. Fortunately, one of the doctors I am dealing with is an ALS/MND specialist with a worldwide reputation. She has a multidisciplinary team in Fredericton, New Brunswick that I check in with monthly. They have two people who work full-time on adaptive technologies and they have a special interest in customising game controllers. I will be looking to meet with them and to see what they may be able to do for flight simulators. I'll keep my fingers crossed. Well, actually I can't do that these days. One way or the other, I'll try to get back into WOFF and WOTR! I'll lift a pint to you (or at least sip it through a straw)!
  25. 1 point
    Aaah!! .. the good old days .. I remember playing the microprose variant during the Desert Storm and loving the immersion; this package is beautifully done! Congratulations!!!
  26. 1 point

    Version 1.0.0

    385 downloads

    SF2 McDonnell F2H-2 Banshee by Veltro2K 9/15/2020 -For SF2, Any and All (Full 5 Merged Recommended) "Quarantine Approved - Essential Mods" This package contains a new aircraft, the McDonnell F2H-2 Banshee, as used by the US Navy during the Korean War. That being said, this package =ONLY= contains those units that participated in the conflict. There are 4 units (skins) included in this package. In chronological order: VF-172 Blue Bolts (USS ESSEX, 1951) VF-11 Red Rippers (USS KEARSARGE, 1952) VF-22 Cavaliers - VF-62 Gladiators (both aboard USS LAKE CHAMPLAIN, 1953) The textureset inis for all skins has a listing of the exact dates of deployment. All markings, excepting squadron color bands, are decals. Decal Randomization is TRUE. 24 Modex numbers are supplied for each unit. The 24 'data plaque" BuNums are a pool shared among all the aircraft. Those units that are listed in the game's Squadron List, have their Displayed Name activated by my Patent-Pending 'Fake SqTail' decal. All weapons, sounds, and a pilot figure are supplied. New "box-art" style hangar and loading screens are also included, as is a spare "photo" style loading screen if you get bored with the painting. Wingfold and canopy operations are the Standard Animation Keystrokes (tm), Shift/0 (zero) for the canopy, and Shift/9 for the wings. When in-game, you'll see F2H-2 Banshee (V2K) on the aircraft selection drop-down list. This will diferentiate it from any other Banshees you may, or may not, have. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, =PLEASE= read the 'Notes' section for other IMPORTANT information on in-game operations. Happy Landings! Wrench Kevin Stein
  27. 0 points
    Sadly, I have to accept my forced retirement from flying WOFF. Four years ago I was diagnosed with motor neuron disease (ALS) and it has finally caught up. Just after New Year's I developed a very serious case of pneumonia and spent a month in the hospital. Since getting home three weeks ago, I have found that my hands are much worse. I have been putting off getting back into the DID campaign because I was frankly afraid of testing my ability to manipulate the controls. Today was the day. I was most afraid of finding myself unable to push the joystick to the right because the wrist lacked strength. That wasn't the problem. Getting to the keyboard buttons for engine start and map was a two-handed job. Controlling the rotating knob on my throttle that governed mixture was nearly impossible. I couldn't depress the button on my joystick that turned the automatic pilot on and off. Every time I needed two hands for one controller, the other one demanded the same two hands. I am going to lurk around the forum and contribute when I can, but I will have to pack Douglas Bell-Gordon, my campaign pilot, off to a staff job in England. The original plans were to have him stay with Naval Nine until after 1 April 1918, then command an RAF squadron until the end of the war. Fingers were crossed that after the Belgian expansion, we might see a Dolphin before November rolls around. Please let me take this opportunity to thank each and every member of this kind, friendly, mature, and respectful community. You have made this a wonderful pastime and passion. Special thanks and admiration go out to the development team. You have created a true time machine to make boyhood fantasies come true. Massive respect! Cheers, Raine


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