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Showing most liked content on 05/23/2024 in all areas

  1. 8 points
    playing around with Bump- and Specmaps for the plane
  2. 8 points
  3. 8 points
  4. 7 points
    Yes, i t is possible, I made some BRDM for inspecting terrain looong ago, not sure if I still have this...but with some tinkering it is possible, although, with current game engine limitations, it is pointless. Rumor says it will be fixed in SF5
  5. 5 points
    I like to fly, up in the sky, like bird, very high...lalalalaa!!! (and yes, I really am losing it!!!!
  6. 3 points
  7. 3 points
    SAAF Mirage IIIRZ modified to carry AS-30 en route to attack a radar station on southern Angola One of the attackers was hit by SA-7 and soon FAPA MiG-21bis were scrambled to intercept them. On the background you can see the Fishbed while looping
  8. 2 points
    Koninklijke Luchtmacht (KLu) Photo Recon.
  9. 1 point
    Argentinian F-16A MLU flying alongside USS George Washington during PASSEX 2025...
  10. 1 point
  11. 1 point
    i put the specular to 255 but i have no clue where the other settings are, gonna research a bit. i currently have this problem where spots apear when the glass is seeing more glass in its way
  12. 1 point
  13. 1 point

    Version 1.0.0

    58 downloads

    SF2 TMF Mirage3C EC 3/10 Vexin Skin Pack 5/21/2024 -For SF2, Any and All- This here is a "new" skin for The Mirage Factory's Mirage IIIC, representing EC 3/10 Vexin in 2-tone desert camoflague, as they appeared during the Chad/Libyan war, based in Djbouti. EC 3/10 was the last unit in the AdA to use the Mirage III. I've given it a start date of 1984, so the 'SF2 Date Switch' will turn it on then. You can find the TMF Mirage IIIC at the following url: https://combatace.com/files/file/18208-sf2-tmf-mirage-iiic-ada-upgraderemod-pack/ Reminder: this is for the IIIC =ONLY!!!=, NOT the IIICi!! Almost all marking are decals, and decal randomization is TRUE. The skin remains in it's original bmp format. A skin specific Hangar screen was created just for this mod. Also included, are updated Data and loadout inis, containing Crusader's animation fix for the intake shock cones, and a small weapons twerk. I'd suggest backing up your originals, as a "CYA" measure. When 'in game', on the Loadout screen, unit selection drop down, you'll see: EC 3/10 Vexin (<1984 Desert) Although, wherever your flying it WILL turn on automaticlly. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. Happy Landings! Wrench Kevin Stein For Oli and The Mirage Factory
  14. 1 point
    well you see meanwhile, out on the range
  15. 1 point
    They are coming along nicely, what do you say?
  16. 1 point
    beats counting trees in Siberian winter The USAF did a bit better than the Soviet Air Force on the "treat its people good" front. hell, i think the USMC even beat the Soviets on that
  17. 1 point

    Version 1.5

    481 downloads

    Wings Over World Menu Screens January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios. Here below a quick summary of enhancements and additions: -All the music tracks from the SF games have been included; now there's a unique track for each screen. -Hangar Screen has got the hangar noise sounds which were present in the SF1 games. -Option to turn Lens Flare off as in the SF1 games is back. -Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games. -Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type). -Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen). -Added Launch/Fly button in the Briefing, Loadout, Flight Roster and Planning Map screens. -Added the missing PILOTPIC25 bitmap which is available in the SF1 games. -Loading Screen shows a generic runway and a new, longer loading sound is used. -Mission Editor DLC is supported with a new screen in the same style of the other screens. -Campaign Customizer DLC is supported with a new screen in the same style of the other screens. -Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual. As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions. In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring: -Disabled all the unuseful Labels when viewing the in-game map. -Disabled the arcade cones; lock your target and press F4 to visually track it. -Tweaked icons' colours so that they match the text's colours. -The in-game text background is less noticeable. -Text's font is now different, it is generally smaller and less obtrusive. -No more red and blue arcade squares when locking objects on; a faint yellow square is now used. -The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white. -Disabled the radar box display; check the radar of your plane's cockpit, instead. >Credits (in no particular order): -ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game. -kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod. -Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked. -HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package. -Viper63a, for the Loading sound, which I got from one of his menu mods. -paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards. -guyran, for the original custom missions he created for Wings Over Israel. -KJakker, for his interest and welcome support. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions.


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