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Showing most liked content on 08/23/2024 in all areas

  1. 6 points
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  5. 3 points

    Version 1.0.0

    98 downloads

    SF2 Green "Not Desert" Terrain Pack 8/23/24 == For SF2, any and all, but Full 5 Recommended == *** Your mod folder(s) =MUST= have, or access to, the stock Desert terrain, as many items are referenced from that stock terrain cat. *** Once upon a time, in the early 2000s, one of our first terraformers, Deuces, released a "Euro-Desert". Basiclly, retiled to a more lush green environment. This is my contribution in that vein. This terrain is designed to be FUN, and perhaps more than a little silly. As can be expected, there are Easter Eggs (tm) EVERYWHERE. This is a revamp of the stock 3rd Wire "Desert" terrain. It has gone through a somewhat extensively large rebuild (tile-wise), being retextured to a more cooler climate (see Notes) Large amounts of "eye candy" have been added to the airports, cities and other military targets. Ports have been upgraded with buildings, docked ships and other maritime goodies. The movement ini has also been modified, with additional and/or re-plotted routes. Be advised, that the original Desert campaign(s) MIGHT work, as I kept "things" as close as possible to the original, with the exception of FINALLY naming the tiled city regions in the southwest of the map that had never been touched since the 2003 initial release of SFP:1. However, I cannot gar-un-tee any of the existing stock or user made campaigns will work on this modded terrain; Be Advised! I've supplied a great number of Ground Objects (many of which you may already have), but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the Game Engine (tm) using what's in your Mods Folders. With Ground Objects in mind, this terrain has the usual minimum year spread from 1945 through (at least!!!!) 2050. There are NO mission restrictions, excepting Naval Action (no CVs!!). When 'in game', on the terrain selection drop down, you'll see NotDesert (Green) Select it, and play normally. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! It should be noted, you might (ok, WILL) experince longer than normal loading times on this terrain. It's because of all stuff I found I needed to include when (re)building it. Also, PLEASE read the "Notes" section for more data on the astronomical, geophysical and climatic conditions of this "region". Good Hunting! Wrench Kevin Stein
  6. 3 points
    well im shufflin through the Texas sands but my heads in Mississippi....
  7. 2 points
    You know three out of five of my deployments were in the desert (Kuwait, Iraq, and Egypt), and I've always wanted a conflict to start up in Jamaica. Not that I have something against Jamaicans, but to deploy to a Caribbean country where the weather is nice and all that. Just get away from the desert. I guess this is all I'm gonna get though. But anyway thanks Wrench, downloading now...
  8. 2 points
    Photo mission over Socotra.....
  9. 1 point
    EricJ, don't forget the CubaOTC terrain. Nice Carribean vaction spot
  10. 1 point
    I trained for Bosnia and Kosovo (Fort Hood and Germany), but never went. So I could have been there, but the units I was in never went. We almost went to Kosovo, but the SCO said "Nope, we're not going" at 0615 on a Monday morning, so there was that.
  11. 1 point
    there's always the Balkans. i even hear theyre quite nice now that they arent trying to kill each other these last couple decades plus while they did get cold, you can actually dress for that. isnt sh_t you can do for Kuwait at noon in August.......... final note. i saw three trees while in Afghanistan that i recall. all three looked pissed to be there.......
  12. 1 point
    The quality is consistently outstanding and exceptional, as always.
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  15. 1 point
    Looking stunning so far Volker! I had issues when I stll was using Photoshop CS3. I now have Photoshop CS6 in use and everything is fine.
  16. 1 point
    soon as Im done with my Guard time, need to revert to AD Vipers, and get their buddies in the mix note to self: the Scooter might be a little too small to be calling "fox four" with....
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  18. 1 point
    one thing i notice by making this 4096 x 4096 templates you really find out how wrong your 3d model dimensions are , either you adjust to the given dimensions or you have to adjust your 3d model and it does not matter wich way you go it will cost you a lot of time either way changes on the 3d model so far new Rudder reworked Stabilizers , especially the outer front part ( red arrows ) reworked Tail ( mostly the metal parts ) new Air Refuelling Receptacle remapping and of some rear fuselage parts will see how much more i have to change , on some areas the lines , screw or rivets get a bit distorted i try to minimize it as much as possible a new 3d engine nozzle is in work as well , will see if i add it to the model depending if there is a big hit on the FPS this is how the F-4G Fuselage , Tail and Stabilizers look like now , the vertical Stabilizer is not yet finish i still have to place the rivets and screws
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    Hi all, We have a small Development news update on our Website. This is regarding the WOFF BH&H II DLC / Expansion! Please check the News section out there! https://www.overflandersfields.com/index.html
  25. 1 point
    Fixed. Caused by crappy NVidia video card on my gaming laptop. Reducing graphics down to High from Unlimited fixed it.


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