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Showing most liked content on 09/05/2024 in all areas
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2 pointsDue to tweaks I've done, and because of typos, I broke how the VDI works in TMF's F-14 cockpit that is used in the ODS 30AE mod. This is a hot-fix for anyone flying with the F-14 in the ODS 30AE mod: Tomcat_Cockpit_HotFix.zip
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2 pointswell it would have been nice to do this as decals like i normally would. but the fuselage_tail mesh royally isnt cooperating. not mad, its a part no one would think needed a decal. just alittle disappointed i still got most of the rest decalled out already
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2 pointsIf you look in the Hunter's Data.INI file you will see lines: EngineSoundName=JetEngine AfterburnerSoundName=JetBurner These are stock SF sounds, which are in one of the CAT files. The sim extracts and uses these if there is no sound WAV file of the same name in your Sounds folder. To change the Hunter's engine sound, edit the Hunter's Data.INI to read EngineSoundName=JetEngineHunter (or whatever you want to call it), then copy the sound file you want to use to your Sounds folder and name it as JetEngineHunter.wav (or whatever you called it). ..
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2 pointsThose T-72s were like butter under a hot knife, and by the time my Vipers arrived, those M1A1s had melted them all.
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1 pointRecon Boys giving you that approving look...................
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1 pointwell, isnt that a nice patch for a skin now i gotta update that loadout ini and figure out a similar patch for Alabama '94............
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1 pointyou wouldnt even need to do that. simply change SparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 <----------------------------- to 7 be aware that doing this means they will either always be there or never be there depending on your loadout ini. at this moment, believing you havent screwed with said loadout ini, they would always be there i just did this with the Recce Phantoms and the wing tanks; the are on in 99% of shots post Desert Storm and i wanted the option of 2 or 4 Winders, so the tanks went to group 7 and will now be on forevermore (at least for the _91 and Spanish models)
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1 pointView File JDAM-ER MK82s (GBU-38ER/GBU-54ER) 1.Yeah JDAM-ER/MK82; 2.Note: In-game they are identified as EOGR,You may need specify rail;They are named GBU-38ER and GBU-54ER,due to game limitations, the 38ER is set to GPS homing and the 54ER is set to TV homing; 3.Usage: Unzip and copy Effects and Objects these 2 folder to where your game is installed; 4.Credits: (1)BorisBC(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Submitter simonmiller416 Submitted 09/04/2024 Category Single Ordnance Files
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1 point
Version 1.0.0
106 downloads
1.In case someone is not familiar with these weapons, here is a brief introduction(data from wiki): PL is the phonetic abbreviation of the Chinese word "霹雳". Its original meaning is thunderbolt, which is the prefix of the PLA's common term for air-to-air missiles; PL-10 is a short-range, infrared-homing air-to-air missile, maximum range is about 20KM,similar to Block 2 AIM-9X; PL-15 is an air-to-air missile with active radar homing, have BVR combat and fire-and-forget capabilities, maximum range is about 200KM,similar to AIM-120D P3 or even farther; 2.Note: This pack is also included PL-10J ,PL-15J , they are inert ammunition with a blue paint job as shown in the preview image; 3.Usage: Unzip and copy Effects and Objects these 2 folder to where your game is installed; 4.Credits: (1)Skytrain(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum: https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews -
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1 pointHappy to see you around V2K! and, as a perfectionist, yes, I may take some time to finish something (good stuff come to the ones who wait) the external models are mostly complete and may be released first, then the cockpits, or, I dunno... hahahahahahahahaha I am a full pack of ideas at this time!!!
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1 point@Nightshade/PR Ha ha, that is always a fun target... and actually reminded me that some time ago I had made an update to that "high priority strategic target" (think somehow encouraged by Wrench?). Anyway, here was the revision based on a real world representation with some artistic licensing and a functioning smoke stack once in-game, PM me if you'd like it! The "real deal" reference New rendition: seems innocent enough, little eatery... Wait just a minute - what's this? Some secret "cellar" door with a restricted sign warning? It must lead to some hidden VC supply cache, underground HQ or something of strategic importance worthy of being designated a target...!
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1 pointApparently, the French don't give 2 Fooks about the take-out menu In my best Louis Jourdan voice, “Vive la France!”, "Death To Bad Duck a l'Orange!!!!
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1 pointhere they are , let me know if there is a problem GPU-2A.7z GPU-2A_Green.7z GPU-2A_Grey.7z
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1 point
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1 point
Version 1.0.0
281 downloads
Weapons Pack3 , Rockets & Rocket Pods - this weapons pack includes all Rockets and Rocket Pods that i have done so far i know that there are still some pod missing and i will release them later if i find more info and good pictures - the LAU-61A is to be considered as a place holder i just have one picture of a LAU-61 from the rear and i have no clue what version it is , the firing fingers in the picture are different than the one in the manuals until i can solve this problem the pod is a place holder ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NOTE: i strongly recomend that you remove / delete an existing file with the same name as the one in the pack befor you replace it with a new file you best replace the files one by one , overwrite old files is not recommended ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - all weapons and textures are made by ravenclaw_007 Templates are available on request if you still find an error please let me know , and there will be a Weapons pack3 with all other weapons as soon as i´m done with it Have Fun , ravenclaw_007 -
1 pointOr you could be patient and wait for the When Thunder Rolled Vietnam-era version (camo and natural silver metal masterful skinning with great appreciation to Carlo/Soufreak), but better be patient or PM us. Otherwise, grab the dilapidated version from other silly sources.
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1 point
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1 point
Version 1.0.1
578 downloads
includet in this pack are B61-1 USAF B61-2 USN B61-3 USAF , W-Germany , Italy B61-4 USAF , W-Germany , Italy B61-5 USAF B61-7 USAF B61-10 USAF B61-11 USAF B61-12 USAF , USN ? all effects you need to get this bombs working ( dont know who made them ) i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option i dont know if the USN will use the B61-12 but i includet the AttachmentType=USN for it to install PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder just drop the content of the includet folder in the respective folder of your mod folder Have Fun ravenclaw_007
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