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Showing most liked content on 09/24/2024 in all areas

  1. 9 points
    Thank You , that helped a lot just something that i made this morning , new AN/ALE-40 dispensers and the antenna and sensor on the intake the skin has to be made by daddyairplanes
  2. 4 points
  3. 3 points
    you should ask for simple mods only
  4. 3 points
    its always good to have a closer look at the pictures there are dispenser on the inner side of the ventral fins
  5. 3 points
    After over twenty five years SimHQ has moved from the SimHQ(dot)com domain to the SimHQ(dot)net domain. At this time your current username and password should allow you to enter the updated/altered site without any problems. Wheels
  6. 3 points

    Version 1.0.0

    40 downloads

    ALBATROS D III REDUX PART 2 ( A & B) The second file in the Albatros D III saga, these are the Jasta 2 aircraft. Please not you WILL need PART 1 as that has all the decals sounds etc. etc. ENJOY !!!
  7. 2 points

    Version 1.0.0

    28 downloads

    ALBATROS D III REDUX PART 4 The fourth and final part of the D III series, aircraft are all from Jasta 12. Again you will need the PART 1 download of the D III for all the decals etc.
  8. 2 points

    Version 1.0.0

    42 downloads

    ALBATROS D III REDUX PART 3 The third part of the DIII collection, this time for the Jasta 11 machines. again you will need PART 1 for all the decals and other bits.
  9. 2 points

    Version 1.0.0

    32 downloads

    ALBATROS D III REDUX PART 1 An overhaul of the Albatros D III, this upload will be in 4 parts, this the first of 4, are 2 generic Albatri, in factory finish, with spurious markings, 1 Yellow and black checked example from Jasta 36, and Ottoman machine in generic markings, as most Turkish aircraft seemed to be. The following 3 uploads shall be machines from Jastas 2, 11, and 12 respectivly. each jasta will be the complete D III, with the .INI file named thus " ALBATROS D III ( JASTA***) this allows you the end users to have Jasta specific Albatros D III's seperate from the generic D III files, sorry I am possibly not explaining this correctly, but it will become self evident should you download ALL 4 files. On to the description of what I have done here, I have redrawn the panel lines, fixtures and fitting, and generally tidied up the frankly quite awful mess that are the Thirdwire skins, obviously, I have not done any remodelling as such, other than to move panels around, and put things in that are missing from the TW stock skins. I have reworked ALL of the Camouflage, and wood textures, and made the aircraft clean, rather than the over done dirty textures on the originals. As with all my previous uploads of the DI/DII/W4 series, these are just straight up unpack and drop into your save directory, with again, the warning that the WILL overwrite any existing D III files you may already have installed, so if you wish to preserve your originals, make sure you back 'em up !!! or rename !!! Everything is included as usual, Aircraft, Skins, Decals, Guns, and Pilots, and of course the sounds. Unpack, plug, and fly !! As always..............ENJOY !!!
  10. 2 points
  11. 1 point
    To explain: this is not for full aircraft, ships, or ground objects. this is for fairly simple items to be added as fake pilot items, or possibly as weapons if not complex. real world pics are required of what you are wanting I will kick off with a request for a chaff flare box on the F-16As it appears not to be in use by the new owners, but probably cheaper/easier to leave them in place
  12. 1 point
    I think this might be a start for you to solve the Lewis guns issue. Regarding item 1, looks to me like a problem with the DATA file/Loadout ini, related to the Lewis guns. Because you can't see them. Check one by one the editions where the machine guns appear in your DATA file and also in Loadout ini file. Also check if in the DATA/Loadout files, the name of the Lewis gun It's the same one you have in your "Guns" & "Weapons" folders. Several of the Nieuports that have the Lewis gun on top of the wings have this issue. Some of them do not have in their original 3D LODs the Lewis guns. They use the Lewis from a third party work that you find in the "Guns" & "Weapons" folders of your game.
  13. 1 point
    that was simple to make , i had the 3d model of the aircraft i had the AN/ALE-40 and had to change them a bit and i had the antenna and sensor from the air intake ( somebody else requested a specific F-16 model so that is why i got them ) basically it was just adding the parts together and add some new items to make the whole thing work , if i would have to start from scratch i would not have done it or at least not in a morning , so dont worry it was not a difficult task , to make it as a fake pilot would have been much more difficult this way everything fits together like it should this kind of request i got a lot , like many other modders to ( i assume ) , and if possible i will do the work , so keep asking for simple mods
  14. 1 point
    just changed it to the larger stabilizers , Thank You
  15. 1 point
    I cant tell from the side view of the model ...as you can see in the photos Israeli Block 5/10 also got bigger horizontal stabs from the Block 15 starting in the mid 80s (this did not make them Block 15)
  16. 1 point
  17. 1 point
  18. 1 point
    Quality as usual there mate....although that horrible sticker thing on the tail of that bird could do with toning down a little.....
  19. 1 point
    Indeed, the game engine was built to deal with a limited number of assets during a single mission. You have like up to 10 types of aircraft, limited number of munitions and very few ground objects all using relatively low res textures and not too crazy on polygon count. Then you load up a heavily modded game with number of objects increased by order of magnitude and all using bigger textures and often high poly. Ground vehicle mods tend to contribute to this problem a lot. A single mission won't generate too much types of the aircraft, but can go crazy with ground units. When I added vehicles from massive WarPac pack the loading times increased a lot ...
  20. 1 point
  21. 1 point
    "its the way of the future....." well for training anyways.....
  22. 1 point
    still some corrections needed, but nearly finished...
  23. 1 point

    Version 1.0.0

    24 downloads

    ALBATROS D II ( OEF ) REDUX This is the file for the Albatros D II ( OEF ) which for some reason I didnt include with the earlier upload of the D II ( Late ) I was sure that I had included this file, but apparently I did not, and no one, brought it to my attantion, you little tinkers you !!! However, here is the file that SHOULD have been there, and was not. Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing D II ( Late ) and ( OEF ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his sterling work on the original models, also to Geezer for the pilot models. As always...............................ENJOY !!!
  24. 1 point

    Version 1.0.0

    51 downloads

    ALBATROS W 4 ( EARLY ) ALBATROS W 4 ( LATE ) REDUX I have redone both the Early, and Late versions of the Albatros W4 seaplane fighters, completely reworked skins, in both German Navy and Austrian navy versions. the early models are in dark ply for the Austrian, and a light ply for the German machines. These also have alt versions of the schemes if you dont like the options I have used as the default, you will see this when you install the relevant W4 ( early ) Schemes, so if you are not keen on MY new skins, just swap them with the alts. The W4 ( Late ) has the Austrian aircraft in an all over Blue Grey linen, and the German one is in the original Blue Lozenge over Blue, I have redone the lozenge somewhat, to allow for the panels I have reworked, on the fuselage, and floats, so it is very similar to Stephen 1918's original scheme, just tweaked. Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing W4 ( Early ) and ( Late ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his beautiful work on the original models, also to Julio Junqueira for the pilot models. As always...............................ENJOY !!!
  25. 1 point

    Version 1.0.0

    40 downloads

    ALBATROS D II ( LATE ) ALBATROS D II ( OEF ) REDUX An overhaul of both the Albatros DII late version with the upper wing mounted radiator, and the Oeffag built version, with the Austro Daimler powerplant, and armed with a single Shwarzloze 8mm machine gun, the Oeffag variant is in standard linen over ply for the KuK Luftruppen, then we move on to the D II ( Late ) these include 2 differnt Turkish machines one with an all over Green/Brown Camouflage scheme, and the other in ply and a 2 tone scheme on the upper wings and tail unit, the markings are fictional of course just to give a little visual uplift, as Turkish machines seem to have been very bland, also very few photos of actual Ottoman aircraft either, so of course you can always remove the markings if you wish. Next we have a generic 3 tone Camouflage over medium ply, all these Albatri have again generic personal markings, as they do not represent any particular Jasta. The final one for your enjoyment, is an all over 3 colour Camouflage, very smart looking if you ask me, again the markings are fictional, but all 16 airframes in the " Jasta " have the same stripes, and there are no personal markings ( not every German aircraft did have them anyway ) Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing D II ( Late ) and ( OEF ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his sterling work on the original models, also to Geezer for the pilot models. As always...............................ENJOY !!!
  26. 1 point

    Version 1.0.0

    30 downloads

    ALBATROS D I I ( EARLY ) REDUX Following on from my previous upload of the Albatros D I, it is only right and proper to continue on with the D II ( Early ) As with my previous uploads, this is a total workover of the original D II ( Early ) From Stephen 1918. So, a brief callout of what is included skins wise. First a generic 3 tone Camo scheme over light ply, I have done this as that way I could amalgamate several generic but mainly correct personal markings, without assigning them to any particular Jasta, so a pot luck/generic DII. The next one is an early Turkish Ottoman Albatros, again very generic, and not intended to be any particular Turkish unit. Then the really tasty one, or at least I think it is, 16 Aircraft from Jasta 2, including 7 correctly numbered and marked Albatri, as follows :- 386 Oswald Bolcke 437 Erwin Böhme 390 Otto Höhne 391 Karl Büttner 426 Lt. Günter 372 Stefan Kirmaier 491 Manfred Richtofen The remaining 11 aircraft are figments of my imagination, but I think they fit in with the general theme of Jasta 2 Bolcke. Finally I have included Von Richthofens first red Albatros, which he used later on in 1916 most likely after the unfortunate death of Oswald Bolcke.Apparently it was his orginal Albatros ( D491 ) with all the fuselage, markings and tail feathers given a red wash, very cool indeed. As for everything else, as with all my uploads the whole package is there, so it is an un zip, drop and go sort of deal. If you haven't had any of my aircraft before, then everything is included in this package, Aircraft, Skins, decals, Guns, Sounds, and Pilots. Merely unpack the zip/Rar file, and drop it into the save folder where all your other goodies are stored. I shall again Warn that this package WILL overwrite any other ALB DII ( Early ) you already have installed if that is the case, so PLEASE PLEASE PLEASE back it up or rename it so no untoward harm comes, so there you go, I warned you, so if you futz it up, it's your fault 'cos ya didn't read the boring blather on here As Always..............ENJOY!!!!!................
  27. 1 point

    Version 1.1

    34 downloads

    ALBATROS D I REDUX A workover of my previously uploaded Albatros DI models, I have completely reworked the skins and markings, there are 5 versions in this upload, A factory "Standard" skin in ply and Linen, a version with a lighter stained ply and more yellowis Linen for the wings and empenage. The next one is an all over 2 colour camouflage over blue scheme, then an rework of the previously released DI of Prince Friedrich Karl von Preußen, which is an all over sea green colour, there IS a discussion as to whether this aircraft had a camouflage scheme on the upper surfaces, however it is only speculation, as there are no actual photos I can find of this machine. The final DI is an all blue with camouflage upper surfaces, of Hans Bethge of Jasta 1. Everything as always is packed up and ready to go, just unzip, and drop into your directory where you have all your other flying circusses !!! Just be aware it will over write any existing DI's you may have already installed, so dont forget to backup or rename the original files, to avoid any unfortunate mistakes !!!! Included are all the sound files, decals, guns, pilots and of course the actual Albatros. A shout out to Steven 1918 of course, without whom we wouldnt have the DI/DII Albatros in the first place, also to Geezer for the Pilot figure, and anyone else I may have inadvertently forgotten. As always...............................ENJOY !!!
  28. 1 point
    @Nightshade/PR Ha ha, that is always a fun target... and actually reminded me that some time ago I had made an update to that "high priority strategic target" (think somehow encouraged by Wrench?). Anyway, here was the revision based on a real world representation with some artistic licensing and a functioning smoke stack once in-game, PM me if you'd like it! The "real deal" reference New rendition: seems innocent enough, little eatery... Wait just a minute - what's this? Some secret "cellar" door with a restricted sign warning? It must lead to some hidden VC supply cache, underground HQ or something of strategic importance worthy of being designated a target...!
  29. 1 point
    After the last hour of poring over config files and analysing the figures this is the last thing I wanted to hear


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