Leaderboard
Popular Content
Showing most liked content on 11/11/2024 in all areas
-
13 points
-
8 points
-
4 points
-
3 points
-
2 points
Version 1.0.0
78 downloads
The UTVA 75 is a light utility aircraft produced by the Yugoslav aircraft manufacturer UTVA. It was first introduced in the late 1970s and has since been used primarily for training, reconnaissance, and light transport roles. Known for its reliability and versatility, the UTVA 75 has been adopted by several military and civilian operators around the world. This Project was carried out with Anunk47 assistance.🦅 Enjoy, I wish you good hunting. -
2 pointsI tested your tiles (both in game and in PhotoShop). The first screenshot shows your original tiles in the game. The demarcation is clearly visible. The second shot shows the tiles after I edited the edges of the alpha channels. The result is not perfect, but it looks much better. When resizing, PhotoShop sometimes leaves a ‘frame’ around the edges of the image, this is what might have happened to your tiles (just a guess, I am not sure). What I did to your alpha channels was covering the ‘frame’. I hope this makes sense to you.
-
2 pointsI do love me some aggressors. Just the best liveries. Nearly came to grief heading home from a strike; a big raid was on my reciprocal bearing, same altitude. I saw them last second!
-
2 pointsYeah I have that in a seperate folder from earlier. That's been the issue. I forgot that they sailed with the A-4E in '66 (but weirdly with the A-4C_65 in '70?) Problem solved. I have the wrong aircraft selected for the squadron and time period, so it seems there's a "standard" early A-4 with the right colours but none of the decals. Sorry for any timed wasted all!
-
2 pointssecond to what the other Kevin said. end of the day, its still a game and i dont think theres as many younger (teens to twenties) players for it . so the easier to see, the better
-
2 pointsSpeaking as a old dude (nearing my 7th decade), with crappy eyesight, I personally go for the brightest yellow possible. No matter how good our monitors are, there is always some loss. So, I'd rather give up some historical accuracy for playability. I've repainted many a gunsight tga simply for that reason
-
2 pointsHi, Could you upload a sea tile and a differing shoreline tile so that we could take a look at them?
-
2 pointsOh, I saw some news about USAF F-16's IVEWS in recently months,I think at least some separate modeling is needed, fake pilot things etc. Skin work is not a big deal, I made HAVE Glass V template already. If I can do more about original Viper model would be wonderful. Maybe I will add it to the list but it's long enough.
-
2 points
-
2 pointsafter all this years and searching finally a solution to my problem , the Mirage III has a cockpit function i was not aware of that it even exist in SF2 , the WEAPON_SHOOT_CUE , i will try that right away and hope it works the way i wont it to thank you for that hint , you made my day
-
2 points
-
1 pointno worries nothing like a little detective work to distract from chores im supposed to be doing
-
1 pointDon't feel too old Wrench, I play with a 79 year old myself. He's a bit cranky too, so yeah all good.
-
1 pointFurthermore, the WEAPON_SHOOT_CUE function is also "tied" to the weapons max launch G value. If there is too much G on the ac = no cue The shoot cue can be hidden with other function types to have the cue displayed for certain weapons only ~
-
1 point
-
1 point
-
1 pointThank you. I am almost there. I posted the question here: I am trying to clone the instrument (light) so it can be used as weapon shoot cue, rather htan to using an exiisting caution light. If it works, I can finally apply it on all early cold war aircraft. Eagle114th
-
1 point
-
1 pointHello ! Could you send me your file in order to compare with my modifications ? P.
-
1 pointAh, me again.How are your today? So, I need a few tester ,if you are interested please DM me. Basically this is based on several PLA modern ships. About a year ago, I found that many people involved in the test reported that they would encounter CTD when summoning them. The strange thing is that this never happened in my SF2. This problem has troubled me for nearly a year. I recently had a CTD situation after deleting the Flightengine.ini in the Flight folder for some testing needs, the I put it back, no CTD. I did make some changes to Flightengine.ini for performance optimization. Maybe I caught a rat, but I need more evidence...So if you are interested in participating in this test, please let me know.
-
1 pointHello everyone! I managed to implement two methods of firing cue for IRM! Took me a while to figure out and many testings. First method - Cockpit instructment. Since I would require to have max file for cockpits to add an extra insructment, so instead of that, I thought what if I could take over one of insstrument and turn it into "shoot cue". It worked perfectly! There are two caution lights, so I used one of that and changed the codes: Here is screenshot: See the light that turns on when IRM is armed! This is more lore friendly, semi-realistic in experiences inthe 40s - 60s tech. However, the second methods I did, as suggested by Falcon (Thank you!) By studying A-7C which still uses avionics60.dll, I am able to implement 'firing cue' while keeping the original gunsight. However, unfortunately, the gunisght seem to be less visiblity, more 'transparent' instead of orignial bright gunisght, making it a little difficult to read. this is the codes I used from "HUD' part: Screenshot: After experimenting with both methods, I find method #1 to be more simple and solid. However I am going to do further experiment by seenig if I can make a copy of 'CAUTION" light and, re-size and move it to left or right side of HUD, on the cockpit frame, that way the original caution light are left intact functional as caution lights. I woudl like feedback on bothth methods please. Cheers! Eagle114th
-
1 point
-
1 pointToday reviewed the resources of the F-35C again. Oh, may she live long.
-
1 point
-
1 point
Version 0.6.0
169 downloads
Beta Version. In case someone don’t know much about them, J-35 is 5-Gen stealth multirole fighter from the mysterious country in the East too. It is designed for air superiority and strike missions and powered by two medium-thrust turbofan engines the WS-19,and in theory, it has similar situational awareness and collaborative combat capabilities as the J-20.In addition to being an advanced naval tactical fighter, it will also gradually replace the old third and fourth generation fighters in the PLAAF inventory such as the J-10 in the future. On October 29, 2021,carrier-based variant made its maiden flight,air force variant on September 26, 2023. PLAAF Officially revealed the J-35A on November 5, 2024. =========================================================================================================== What does this mod probably have? (1) It contains 1 birds, J-35 ①J-35,Navy type,aircraft carrier based variant with a catapult launch bar and folded wings; (2) Cockpit from J-20s; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; =========================================================================================================== 3.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; (2) Like the J-20 and F-22,the J-35 uses AESA radar too, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM; (3) IRL, there is no sign that the J-35 carries a cannon so far,just as J-20,but I still add rumored 4x23 rotary cannon; (4) After referring to the prototype FC-31, I decided to only set 4 stations for the weapons bay, which makes it lack the means to mount SRAAM, so I set station 1 and 2 under the wings as PL-10 stations, which is similar to the F-35, kinda "What If"; (5) At the time this model was made, there weren’t a lot of reference images, so there is a certain degree of “distortion”, and I did what I could when I made the further adjustments; =========================================================================================================== Credits: 1.Ice is silent water (off-site user,I purchased all resources from him); 2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 3.T'Ilacis (off-site user,decals); =========================================================================================================== Special Thanks: 1.JAT81500(For the JHMCS/pilot mod) 2.Crusader(For parts of HUD textures) I'm just standing on the shoulders of giants. -
1 pointit works with LGB , EO bombs and with anti radiation missiles , but you have to be close enough to select a target only with a selected target it works with anti radiation missiles you have to wait until you have a selected target that is actually detecting you , then put your gun sight towards the target and fire as soon as the shoot lights go on it does not work with normal bombs and LGB weapons have a Seeker Range far further than the actual bomb can glide , so to get a hit you have to wait until you are within the limits of the bomb and not within the limits of the seeker , same goes for EO-bombs
-
1 pointit is not only working for SHAM, AHM and IRM missiles it works as well with air to ground missiles like the AGM-65 , i have to make more test like with AGM-45 and other anti radiation missiles that is so cool , Thank you so much with AIM-9 with AGM-65
-
1 pointHello everyone, I think I am getting closer to the solution; By flying A-7C I noticed that it uses Avoinics60.dll which is what I need for early cold aircraft. It have a symbol on HUD that would lock on plane if IR have the lockon target. THAT is what I needed. Right now I am looking through which .tga that is used for locking on plane with IRM and study the cockpit.ini and other files to see how to activate that on F-89D / H / J cockpits. UPDATE: BINGO! I think I have found it, here is codes from A-7C Eagle114th
-
1 pointso, who wants to tell them we don't even HINT at any types of piracy? Grounds for perma-banning You want a better model, build one. That's how it works
-
1 pointJ-20 update has been released and is awaiting approval. It is mainly an iteration of the canard function, which will act as a traditional flap during takeoff/landing and have independent operating logic. J-35 (navy variant) is out too,unfortunately, it has similar small aerodynamic model problems as J-20s, but not obvious most of time.
-
1 point
-
1 point
Version 1.0.0
184 downloads
Aircraft Carrier "Liaoning" ex Varjag ex Kremlin Class ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. History Since the 50th the Soviet Navy tried to get aircraft carriers. But the political leadership denied all attempts to build such vessels. So the Admirality tried to get carriers through the back door. They declared such ships would be neccessary to hunt down american submarines. So the big ASW ships Moskva and Leningrad were built. But the design was terrible. Thatswhy the project 1143 was developed, better known as Kiev class. The Kiev class was to small to operate conventional fix wing jets. So the ships were equipped with VTOL planes, the Yak-38. But this plane was no match for american or west european carrierbased planes. Thatswhy the flightdeck of project 1143.4 was made longer. The ship was named Baku. It was built for the supersonic Yak-41. A plan-B was to use the MiG-29K in the air group of the Baku. The next step was to make the project 1143 ships bigger and longer. 1143.5 was launched in 1982. First named as Riga, then Breshnev, then Tblissi and in 1990 renamed into Kuznetsov. When the USSR broke into parts the Kuznetsov was transfered to the russian North Fleet. The sister ship 1143.6, Riga was renamed in 1990 into Varjag (Viking). It was not operational when it was was given to the Ukraine. The Ukraine had not had enough money to finish the ship. Thatswhy it was sold to China. China finished the ship, modified it and named it Liaoning. A second carrier of the same typ the Chinese built under the name Shandong. ----------------------------------------------------------------------- II. CREDITS: This is a quick mod of the ship "Admiral Flota Sovetskogo Soyuza Kuznetsov", made by rokieborhgunder, which you can find here: https://combatace.com/files/file/17091-admiral-flota-sovetskogo-soyuza-kuznetsov/ ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ------------------------------------------------------------- IV. Known Problems: The mod is not perfect. The gun turrets are not of the correct type. The gun barrels looking always in the wrong direction. The HQ-10 missiles does not start from the silos, but from mid of the ship. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- VI. The Liaoning and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany September 2022 -
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..