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Showing most liked content on 11/20/2024 in all areas
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5 pointsTry this website. Just type in F-16 Falcon. Pete https://docer.tips/ Mandatory Pic
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4 pointsSince I am really stuck with the Fishbeds for quite some time, I have one on my workbench and yours may come handy. The main flaw of the 15 is the awful cockpit opening, Ouragan style. And, as a perfectionist myself, a good ejection seat. The MiG-15 and MiG-15 Bis have different airbrakes also. Any help you need and I can assist you, feel free to ping me!
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3 points"UTA 993, we've looked you over and see nothing else wrong at this time. Proceed to Tampa, we got the trucks out and waiting for you"
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3 pointsIt is an airport in France. You can find it soon in my Battle of Britain 1960th terrain. The planes are static objects made by Jimbib. Mandatory screenshot (WIP Michigan, USA terrain)
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3 pointsSit rep for my small Michigan fun project. I made 3 new tiles. It are small towns or big villages (dont know how the Americans call it). All tiles a made by sat pictures. From altitudes higher 1.000 meters they are looking really good, i think. Sit rep for Battle of Britain 1960th project. I'm creating new target areas in southern England, in that way, that i place factory buildings or warehouses at townfiles.
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3 points
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3 pointsOnce I finish the A-6, I'm planning to start working on the MiG-15. I'm interested in hearing your thoughts on features or improvements I might consider that the SF MiG may lack. Your insights would be really helpful!
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3 points
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2 pointsThat one is being taken care of too, don't worry. Actually, the whole red jets line is at some point in the making, example: The only showstopper of course is TIME!
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2 pointsAppreciate the offer, feel free to mod it or wait for mine, in the end, the win is for the community :D
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2 pointsA bit of clarification to be precise. When there's no transparency in the texture (regardless of the file format) and it gets HasWater other than 0, the water bump map effect is applied fully. TGAs are required for mixed areas, where the ground requires full transparency, while water areas must not have any transparency at all, or can have slight transparency just to obtain a less pronounced water bump map effect. If you use a JPG for the sea tile, then you must make sure that all coastline tiles have water areas with absolute zero transparency. If those have a little alpha channel value in their TGA textures, then you get the visible edges Blade showed.
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1 pointThat's the one! Not of any use in game, but it's ugliness calls my attention :D
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1 pointLooks like a Bartini Beriev VVA-14 https://en.wikipedia.org/wiki/Bartini_Beriev_VVA-14
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1 pointi dunno. i see no escorts, and a fire coming out the middle of the deck like that means damage bad enough to possible knock weapon systems off line (ie reactor issues). but a Badger isnt the best for that all the same.. --------------- UTA 993 on approach for Tampa International....
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1 pointCertainly, I will patiently await your MiG. It is crucial that we collaborate effectively as a team. Duplicating efforts by creating the same model would be an inefficient use of our time. I appreciate your dedication and hard work, my esteemed friend.
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1 pointDamage assessment, post strike (although only a suicidal idiot would actually do this!!)
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1 pointI'm sure that an ATACMS doesn't exist as nobody has made a HIMARS, and ODS would have the MLRS, but I don't know if they made an ATACMS version or just the usual DPICM rockets.
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1 pointNew optical sight for F-106 I am not sure if this is exacltya ccurate, but it was found from one of youtube video about F-106. And I thought it is fitting with current F-106's cockpit. If there is an accurate F-106 cockpits being made, I am more than happy to include it in SF2 - ACP pack with updated avionics.
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1 pointIf you gentlemen have no suggestions or comments on the current beta test version, then I may release the pack after the ATACMS variant is completed.
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1 pointI adjusted the launcher of the original model to comply with the ATACMS standard, and imma just wanna know if any one ever made MGM-140/168 before?I didn't find it in the public files. I m going to make M57 one (with WAU-23/B unitary warhead). If there aren't any existing public versions, I might just build my own, as is the 227mm rockets that's already included in the beta.I modeled those rockets from scratch, they look a little crude but are basically enough for a type of ammunition we don't usually see in games
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1 pointHeloe everyone, F-106's new radar scope is still WIP. After learning that F-106A uses MA-1 FCS and AN/ASQ-25 radar, the radar scope is made of DVST. That means the background is dark withi green outlines NOTE: I am unable to find what the layout looks like when radar is turend on.. The only source I can find is from DCS while I am continuing to look for more informatio. The youtube only show a litle of F-106 radar scope. I do not know if the layout that is created is accurate or not. I do my best everyday I hope that someday will find the picture and will re-work on the radar layout / scheme. UPDATE: Screenshots removed because the modders sent me the information on F-106's radar scope. The new texture is being worked on.
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1 pointthat almost looks like when an Intruder shot its nav half way out are there any entries in the cockpit ini that need adjusting (presuming you've played with the data ini)? are you working in the right folder? not being mean, it happens and can take awhile to figure out
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1 point
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1 pointNo, no alpha channel in jpg. [Texture034] Filename=USASEA.JPG HasWater=2 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This line is responsible, that the water effect is activated. HeightMap=USASEA_hm.BMP HeightMapScale=0.000000 Color=0.109358,0.191711,0.205712 SolidObjectTexture= AlphaObjectTexture=
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1 pointY'all are a bunch of newbies, fresh as a baby's backside. Thanks for sticking around so long, not sure where the time has gone. Cheers
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1 pointwhile checking (and adjusting) the wing tip lights on Yakarov's NEW Sabre Dingo, as I rolled around the bird, caught this image of the newly risen Moon. I thought it was coooooooooooool!!!
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1 point
Version 1.0.0
59 downloads
The Beriev Be-6 (USAF/DoD reporting name "Type 34", NATO reporting name "Madge") was a flying boat produced by the Soviet Beriev OKB. It was capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance, coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations. This is a static model, copy it to the appropriate terrain. This Project was carried out with Anunk47 assistance.🦅 -
1 pointI do love me some aggressors. Just the best liveries. Nearly came to grief heading home from a strike; a big raid was on my reciprocal bearing, same altitude. I saw them last second!
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1 pointadded missing sound files as well as updated the data.ini file for all the A-C versions A-6C Intruder 1.0.1 A-6B mod0 & mod1 Intruder 1.0.1 A-6A Late Intruder 1.0.2 A-6A Early Intruder 1.0.5
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1 point
Version 1.0.0
188 downloads
SF2NA A-6E (TRAM) Intruder, VA-34,VA-55,VA-85 Early Lo-Viz Skin/Decals Pack 2/15/2018 = For SF2 (Any & All, Full-5 Merged Prefered) = *Can be used in any install that has access to the A-6E_79 (aka: TRAM)* 3 new skins for the 3W A-6E_79 Intruder that depict the 3 squadrons that participated in the "Freedom of Navigation" exercises in the Gulf of Sidra during 1986, and subsequent strikes against various Libyan targets (El Dorado Canyon). All markings are decals, and decal randomization is TRUE. All serial (BuAerNums) are correct as they are for the A-6E, but should be considered Generic (tm) in nature, not representing specific aircraft in any particular squadron. In fact, all 3 skins use them as a 'pool' of decals. The Default Start Date switch is used on this skin, so in 1983, you should see only these. The skin maps are new; The aircraft is finished in the 2-tone Compass Ghost Grey over Medium Grey scheme, with subdued markings (black and light grey). The skins are in jpg format. The aircraft are: VA-34 Blue Blasters, USS AMERICA VA-55 Warhorses, USS CORAL SEA VA-85 Black Falcons, USS SARATOGA As these are 'stock' squadrons in the 3rd Wire listing, Level=1 decals are used to activate the squadron name display. This should make it easy for campaign builders to use them in user-made campaigns or single missions (like on Menrva's new Libyan terrain). Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts (I use the Razbam payware pit on my A-6E & A-6E TRAMs). You should have made them flyable or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6E_79.ini), you'll have to un-read only it to add this skin. While specificly designed for the A-6E_79, this mod =should= be compatible with the A-6 Intruder MegaPack by Homefries; the skins use unique squadron named folders and should not conflict or interfere with it (even though said squadrons also exist in his pack, as Level=1 statments, selectable from the Squadron Dropdown on the Loadout screen). Please note the "1983" start date is an arbitrary year, based on my research as a "best guess". On the Loadout Screen, for skin selection you'll see: VA-34 Blue Blasters (2-Tone 1983) VA-55 Warhorses (2-Tone 1983) VA-85 Black Falcons (2-Tone 1983) As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein
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