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Showing most liked content on 12/08/2024 in all areas

  1. 9 points
  2. 6 points
  3. 6 points
    Boeing/BAe Strike Eagle GR.4s from 617 Squadron on exercise over the Mach Loop...
  4. 6 points
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  6. 5 points
    Hello everyone! I have been working on vey early radarr system and texture for AD / A-1 series Skyraider. Please note that, we can not accruately mod the radar to work the way old radar, such as AN/APS-6. Therefore to 'simulate' the way they work in simliar ways, the radar system have been heavily tweaked besides the rdar / scannign angles, etc. In order to use AN/APG-6, there is a very few and simple mode: target blips, aquistion symbol, and AIM dot, that's it. You steer plane toward AIM DOT and use target range to determine how far you are from target. Here are screenshot of AD-2W / AD-3W Skyradier: And here is TW style version: The work on radar texture is based on the flight manual and docunments: And from another simulation: The radar system / texture for next variants of AD / A-1s are being worked on. Eagle114th
  7. 4 points
    very cool, although my thought would be closer to "fuckin Irene...." meanwhile in colder climates
  8. 4 points
  9. 3 points
    9 June 1982 - A pair of Syrian MiG-23MF armed with AA-2 and AA-7 missiles prepare for take off for air patrol over Syrian-Israeli border.
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  14. 2 points
    started off promising. but only got two of a half dozen nose arts for this squadron (circa 1987)
  15. 2 points
  16. 2 points
    "Cuz that bunch of a-holes in the 53d drank all the Asbach when they were here and left us this p1$$water."
  17. 2 points
    "hey sir, why do we drink Bitburger in the ready room when we're stationed at Hahn?" "shut up Carl"
  18. 2 points
    Darts in Florida look a little different from the game.....and have sharper points. Wingman making a gun kill on a Cuban Mig
  19. 1 point
    Hello everyone, I am re-creating the posts after hte ideas came up about the name of proejcts and what it is about. This project is to be known as SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse for our mods, as well for customizing our SF2 installation. You will need to put them into aircraft folder and customize the .ini files, in order, for them to appear in-game. This is what I find so enjoayble and I noticed that not many simulation does this. This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods. I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now. I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2. 1) Texture issues: What can be done is chan ging radar scope texture. But the problem is that, the radar symbols / lines colors can not be changed. We are stuck with default green SF2 radar symbosl /lines / circles. And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it. So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it. Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences. 2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example, they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits. And another issue is radar colors of green, it need to be readable, therefore further darken the texture. So they might will appear darker compared to the photo. (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures). 3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft. But I still have the hope. The reason why I have hope is because, I am part of the community that is modding Jane's series simulation. That simulation is almost 30 years old and people still mods it. It amazes me, therefore gives me hopes. Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs. What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits. That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits. Then here it is, SF2: Avionics Community Pack! What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the avioniocs improvement. If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too. The next posts will cover what I am doing with both F-89s and A-4s gunsights, radar scope, and rwr, along with F-89's radar scope. ------------------------------------------------------------------------------------------------------------------ DOWNLAOD: SF2 ACP v0.2 ------------------------------------------------------------------------------------------------------------------ Cheers!
  20. 1 point
    jsut another daily commute to Fulda.....
  21. 1 point
    Forty four years ago this weekend (or 83 years?) The USS Nimitz Battle Group experiences an electrical phenomenon. While details are still highly classified, it has long been rumored that VF-84 managed to get teh last two kills by the USN over the IJN...
  22. 1 point
    Bloch MB-151 - 1st Fighter Regiment, Parani Army Air Force, 1941
  23. 1 point
    I will be away for the next 8 to 10 days because my son is getting married, and we are very busy with the wedding preparations. Please wish him all the best and good luck, as he needs it! LoL.
  24. 1 point
    Interesting concept! would be nice to see it developed. BTW, anyone remember when the RAF joined the Vietnam war?
  25. 1 point
    hello everyone! This week have been quite busy week, so I have been wokring on project from time to time. During myf ree time, I spent most of time researching and searching for the flight manuls and looking through them. And that is when I realized that I can not use any simulation as reference for gunsight, since they are often different from the actual gunsight diagrams as shown in flight manual. So therefore, from now on, I am using flight manual as base for gunsight diagrams. It is my goal to have most accurate gunsight for different aircraft. Fore example, forr AD / A-1 series Skyraider, this is what I learned that A-1E / G / H / J uses Mark 20 Mod 4 gunsight: So instead of using cckpit codes for gunsight, I amusing HUD so pilot can switch between day and night gunsight, and here is screenshot: This is CAGED version WHen switching to AA or AG HUD mode: WIth "HUD", you can switch between CAGE for night gunsight and AA /AG mode for DAY gunsight. And please note, when switching between AA and AG ordiancne, you will need to switch to CAGE mode for night gunsight. It will take me a lot of time researching and seeeking for the gunsight diagrams for varous aircraft and that is okay. I can take my time. If anyoeno have library fo gunsight diagrams, please link it here or PM me. it will be great help. Thank you. Eagle114th
  26. 1 point
  27. 1 point
    In WIP thread, I showed a bunch of pilots with AVS-6/9. I actually thought it would be cool to put a few Operators on the left and right doors and set them all as gunners. We can't switch whether they use NODs, maybe it would be better if I set up a separate MH-60L for NIGHT_ONLY? Oh and, I have got permission from guuruu to for the well designed helicopter FM, great work!
  28. 1 point
    nice line up. kinda like SAM City in Hanoi. be a shame if something were to happen to all those pretty trucks
  29. 1 point
    Egyptian SA-2C missiles. Propaganda picture taken in summer of '73
  30. 1 point
  31. 1 point
    Scenery of an argentinian airfield.
  32. 1 point
    Spanish F1EE(M) Action Low & Fast run in to the target. Wingman got too high and drew some unwanted attention And we're gone...
  33. 1 point
  34. 1 point
    Rare photo of German F-104Gs during interception training circa 1979. On the left of the pic you can see tracer rounds fired by a third F-104G whose pilot left master arm ON by mistake. Ηe fired only a short burst before he realize his mistake and turned master arm OFF immidiately. Luckily all rounds gone ballistic and there was no friendly fire hit reported.
  35. 1 point
    a pair of questons. 1 Where's the big number on their ass? all the FANG birds had two digit numbers up until the F-15 2 why are there so many Canuk Gooney Birds on the ramp in 1992?
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  38. 1 point
    Hmmmm, cant say I've noticed this before, but today because my loading times are pretty long on my heavily modded Vietnam install, I decided decided to throw a copy of the stock SEA terrain in the mod folder as I'm only wanting to checkout the work I'm doing on an F-4B model. Obviously the loading times were way quicker so I'm flying around checking thing out , stopping and starting a few missions when it suddenly dawned on me that the clouds were lower than the mountain tops..............I know there's no trees showing up but if you only fly hi level missions it might be interesting to slam into a hillside like in the old days..
  39. 1 point
  40. 1 point
    M1A2 IVIS(1993-2007) M1A2 SEP(1999-2020) M1A2 SEPv2(2011-present)
  41. 1 point
  42. 1 point
    what did you expect, airshow season? it aint always supposed to be easy i'll count that as a shack.....
  43. 1 point
    Crappy weather, heavily defended target: Get Fast, Get In, Get Ordinance On Target & Get Out.
  44. 1 point
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  46. 1 point
    MiG-27K Kayra. The most advanced Strike Flogger. Very capable jammer, had had laser-, radar- and TV-guided missiles with pinpoint accurancy. Anti-Radar-Missiles made to fight down HAWK and Patriot SAM systems. The only one Flogger that was able to drop laserguided bombs. Kayra was a top fighterbomber. Here in the colors of Kazakhstan. If you look to the nose you see the window for the Laserdesignator of the Kayra system. It can look not only forwad, but also behind. Typical for a Flogger: when rolling over the runway, the canopy was rised by 10 cm to get a better ventilation in the cockpit. Direct in the nose tip is the window of the TV-system of Kayra.
  47. 1 point
    Hmmmm every thing work fine but Shadow line bug happened... According to my previous experience, this should be caused by the broken surface of the model? I tried to fix the model in some areas, but instead of solving the problem, there is an extra shadow line,damn! P.S. It seems to only appear at certain angles? Ladies and gentlemen, can you give me more tips? I've only heard in some other threads that this is a problem with the model, but no one seems to have explained it further.
  48. 1 point
    to many polys in one node can cause the wrong presentation in the game...if your fuselage is one mesh then I can see from here that it is too many polygons indeed. You will have to divide it into a few nodes - just do it smart and 'cut' pieces in 'smart' places. smoothing groups will work but I gues you have unwelded vertexes, then it means you have double or triple count of polys. Select by drag and click one vertex - if it will display vertex (example ) 235 selected than it is ok...if menu will display '3 vertexes selected' than you have to Select vertexes in area and click target weld and set range to 0,001 this should solve problem. And you have to do it probably to whole model.
  49. 1 point
  50. 1 point
    Dhimari version for allenjb42....the arabic script on the nose is a translation of "gnat" which I hope is the correct way round...


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