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Showing most liked content on 06/21/2025 in all areas

  1. 4 points
    by working on my F-4E/G cockpits and try to improve them more and more i got some help from Pvince , so far i was using Avioncs60.dll for the avionics but Pvince suggested to use Avionics70.dll since the DSCG radar display is a digital display and Avionics70.dll would be more suited for it especially the VC display ( velocity closure ) in the upper right of the display would be only possible with the Avionics70.dll Pvince made all the changes and got the F-4E avionics70.dll cockpit working , so that is what we got now Search with radar range display Boresight with radar range display lock on with radar range display an VC display PPI with radar range display TISEO one problem is still remaining , the F-4E with DMAS / ARN-101 is using CCIP but with out a fall line , so if you select a bomb the gun-sight disappears from the HUD if you are close to the target the gun-sight com`s back up and you can attack your target normal view Bombs selected , gun-sight disappears close to target dont know if i should keep that CCIP or just use the normal gun sight
  2. 3 points
  3. 3 points
    The X-Wing: Alliance Upgrade project 2025 update has been released. https://forums.xwaupgrade.com/viewtopic.php?t=14560 Summary of changes: New, more robust install process, Memory Constraint improvements (given it is a 32-bit game, breaking parts into other processes), New Models (Golan I, Asteroid Mining Unit, Bulk Freighter, Modified Corvette, Otana, Quasar Fire-class Carrier), Dynamic Cockpit updates, Enhanced HUD displaying ship info on selected target, Many mission bug fixes/tweaks/improvements, HD medal Ceremony videos + HD medals, Start of new HD video-sequences, for the intro, prologue of battle 1 right now
  4. 1 point
    was there not something with a simple mod request only unfortunately i dont have anything for the B-52
  5. 1 point
    Thank you kindly for your replies guys! I appreciate it! It's been extremely helpful to get a sense of where everyone is running. I think I'm landing between your two experiences. I have the scenery and the Anti-Aliasing settings turned up as I'd rather have a smoother image quality and more eye candy without the FPS dipping too low (below 40 is tolerable, below 30 starts to feel a bit chuggy). I was wondering because of my system specs, but it sounds like I'm very much clocking in where everyone else is. Diving into some other flight sims that I thought had higher FPS, I discovered that they in fact did not, or if they did, it was because the horizon render distance was set to 20KM, so that explained what I was seeing. Rick - I love catching up with your videos mate! Thanks so much for taking the time to share them! Hope you are doing well BB! Good to see you all again! Cheers!
  6. 1 point
    F-31 of Argentinian Air Force in early 1990th.
  7. 1 point
    Radar looks good, my vote is keep the CCIP as it was a serious tactical improvement for the Phantoms upgraded with it. Other than the gun sight not 'waiting' for you at the bottom of the HUD for you to fly the correct dive angle it is functioning exactly as it did in real life. So it's far more accurate than just a stationary depressed gunsight for bombing.
  8. 1 point
    Haven't been on here a long time. You guys are doing a great job! Is the Mirage F-1E (M53) version on the horizaon? This version has several key changes...
  9. 1 point
    Mirage F1C (1982-2003) has been upgraded to version 4.0 It waits for approval. The preview
  10. 1 point

    Version 1.0.0

    34 downloads

    I didn't find printable keyboard shortcuts on the net so i made my own. It is in vectors so you can edit it to your liking. The shortcuts were mapped from the official site. There are two layouts, one is horizontal, other is in two rows. Let me know if i missed something. If there is something similar on the web i don't mind, i had fun making it. Cheers.
  11. 1 point
    F2J-GN Super Fury on board of german carrier Graf Zeppelin in mid 1960th.
  12. 1 point
  13. 1 point
  14. 1 point
  15. 1 point

    Version 1.0.0

    29 downloads

    --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA and textures. Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New 3D models for 60lbs rockets and dual rocket pods system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk14c - Spitfire LF Mk14e
  16. 1 point
    damn. that top shot almost looks like its out of a comic book meanwhile, somewhere over the oceans
  17. 1 point
  18. 1 point

    Version 1.0.0

    162 downloads

    This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. Acknowledgement About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way. Installation Instructions for both FE1 and FE2 If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version. If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version. Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder.


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