Search the Community
Showing results for tags 'f-4'.
Found 60 results
-
- 1 reply
-
- 8
-
- f-4
- f-4 phantom 2
-
(and 1 more)
Tagged with:
-
-
Frequently Asked Questions: The DCS: F-4 Phantom by Heatblur Simulations Q: When will the DCS: F-4 Phantom by Heatblur Simulations release? A: DCS: F-4E has been in development for some time and will be released later in 2022. Stay tuned for our full unveiling closer to launch day! Q: What variants will the Heatblur F-4 Phantom include? A: The first release will be DCS: F-4E, the iconic land based variant of the Phantom. We will be launching two variants of the -E; a “classic era” F-4E (blocks 36-45 with updates retrofitted in 1974 and before, including new slats, DSCG and AGM-65) as well as an upgraded (DMAS) version of the aircraft in one package. Q: Will there be a Navy F-4? A: Yes! Our Phantom journey only begins with the -E. However, owing to the complexity of the work and investment of time and effort, it will not be included in the DCS: F-4E product. We’re instead choosing to focus on providing the most content rich F-4E we possibly can, and then set our sights on further telling the legendary story of the F-4. Q: Will the Heatblur F-4 Phantom released as Early Access? A: The F-4E will be released as Early Access first. Much like the F-14 Tomcat, we plan on releasing it as feature complete as we can, including Singleplayer and Multicrew capability, a WSO-AI, an elaborate Flight Model, functioning cockpits and instruments, the main set of air to ground and air to air weapons such as sidewinders, sparrrows, mavericks, laser guided bombs, dumb bombs, a gun and of course a fully functional radar, avionics suite and F-4 specific systems that will help you dominate the battlefields of its time. As usual it will come chock-full of content, including training missions, Singleplayer missions, Multiplayer scenarios and of course, more than one campaign. Q: Will it come with Multicrew capability and a WSO AI? A: From day one you will be able to enjoy the F-4 with full multicrew functionality and with the JESTER-AI, tailored to the needs and capabilities of the F-4 Phantom. Q: Why won’t all variants be part of one module? A: The investment of time and effort to do the Navy and Marine Corps versions of the F-4 justice makes it unrealistic for us to include everything in one package. We want to make sure to tell the story of each Phantom variant chosen in the most content rich and appropriate way possible, while making sure that we stay a thriving and viable team. We’ll share more details on our plans with regards to variant additions to the F-4 later, but we remain steadfastly committed to ensuring that we are fair to our beloved community and supporters. Q: Why does the announcement come so early? A: We initially wanted to keep things a secret until we were just about ready to release, but the volume of interest and questions about the F-4 made that quite impossible! Hopefully you enjoyed the announcement trailer, even if short- stay tuned for our full unveiling closer to release day. We’re excited about you all being a part of the Phantom journey Q: When will you share more? A: As the development of the module continues, we will try to be as transparent as possible and include you as much as we can, sharing the different stages of the development as well as exploring this phabulous aircraft together with you all. Q: What about the Eurofighter, the A-6E, F-14 and Viggen? Are you biting off too much? A: The Heatblur team has never grown nor been more capable than it is today. The trust you put in us is absolutely sacred, and the announcement of the F-4 has no bearing on the steadfast commitment to continued progress on existing and other future modules. The F-4 has been under active development since early 2021, and our roadmap, including the Eurofighter and other future modules was created in this context. With an ever expanding portfolio, it is important for us to ensure that we will not let up on maintaining our high standards for all of our modules, released or yet to be released. Per astra ad aspera, upwards and onwards, with our partners at Eagle Dynamics we plan to continue on pushing boundaries as long as we stand and could not be more excited about both present and future. https://forums.eagle.ru/topic/291784-frequently-asked-questions-the-dcs-f-4-phantom-by-heatblur-simulations/
-
Lockheed Martin F-4AR "Phantom Eagle"
Martin9999 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Lockheed Martin F-4AR "Phantom Eagle" The Lockheed Martin F-4AR Phantom Eagle is a major upgrade of the McDonnell Douglas F-4E Phantom II developed for the Argentine Air Force which entered service in 1998. The program was named Phantom Eagle in recognition of the McDonnell Douglas F-15 Eagle , which was the source of its new avionics. Schemes of A-4AR (V) and IAI Finger (VI) I know it could be better but I still have a lot to learn. Enjoy it Amazing aircraft form F-4E USAF pack by ravenclaw_007 F4E Templates and Weapons by ravenclaw_007 Submitter Martin9999 Submitted 06/06/2021 Category What If Hangar -
Version 1.0.0
153 downloads
The Lockheed Martin F-4AR Phantom Eagle is a major upgrade of the McDonnell Douglas F-4E Phantom II developed for the Argentine Air Force which entered service in 1998. The program was named Phantom Eagle in recognition of the McDonnell Douglas F-15 Eagle , which was the source of its new avionics. Schemes of A-4AR (V) and IAI Finger (VI) I know it could be better but I still have a lot to learn. Enjoy it Amazing aircraft form F-4E USAF pack by ravenclaw_007 F4E Templates and Weapons by ravenclaw_007 -
-
Vietnam USN F-4 Phantom Pilot Jerry Beaulier
MigBuster posted a topic in Military and General Aviation
-
Ahh that old familiar tale you say - of course, in the late 1960s the F-4 Phantom II finally had a gun installed, which meant that everything was better, magical unicorns danced around the sky and the Vietnamese MiGs would fall from the sky in droves! Okay so that didn’t quite happen….......what did? Note - These articles are a compacted summary of a rather massive topic and will discuss the F-4 and Guns in Vietnam mostly ignoring missiles. Vietnam will be used instead of SEA. And USN includes the US Marines for simplicity. Very different F-4s and Air Forces (USAF v USN) Firstly, with different equipment, ideas and ways of doing things the United States pretty much had different Air Forces in the US Navy (USN) and the US Air Force (USAF), so it is important to draw a big red line between them with a quick summary: US Navy F-4 Versions in Vietnam F-4B (F4H-1) – Second F-4 version but first major production version of the F-4. F-4J - Improved F-4B Major Differences compared to the USAF Air to Air Refueling with Drogue and Basket Use of AIM-9B/D/G/H versions of Sidewinder only as Short Range Missile. Never fitted Guns, and only rare use of the MK4 gun pod (mostly Air to Ground use). Internal ECM equipment. Different Radars (AN/APQ-72, -59 & AWG-10 Pulse Doppler) Had no flight controls in the back seat In 1972 preferred used of AIM-9G/H Sidewinder over AIM-7E-2 Sparrow Used more flexible Loose Deuce A-A formation tactics Carrier and land based (Marines) USN F-4J refueling drogue and chute style (USN) USAF F-4 Versions in Vietnam F-4C (F-110A) – Based on the F-4B with USAF changes. F-4D – Improved F-4C. F-4E – This is the (only) F-4 with the internal Gun. Major Differences compared to the US Navy Air to Air Refueling with Boom Used AIM-9B/E/J versions of Sidewinder Used AIM-4D Falcon for periods over the AIM-9 on F-4D/E External Podded ECM equipment Different Radars (AN/APQ-100, -109 & -120 ) Use of Gun Pods (SUU-16 & SUU-23) Had some flight controls in the back seat In 1972 preferred use of AIM-7E-2 Sparrow over AIM-9 / AIM-4 Insisted on sticking to the obsolete / useless fluid four (Welded Wing) A-A formation tactics right to the end. USAF F-4 nears the boom of a KC-135 in 1967 (USAF) Why no gun on the F-4 to start with? On the 18th September 1947 the United States Army Air Force (USAAF) became the USAF and with the limited budget constraints after WWII, Strategic Air Command (SAC) was seen as security priority and was thus given the major funding over the Tactical Air Forces (TAF). SAC culture dominated the USAF in the early years along with its doctrine of strategic nuclear bombing with massive manned bombers. Tactical Fighters (F-100/F-101 etc) under this emphasis on SAC now had two roles: Defend against enemy bombers as interceptors. (Air Defence Command / ADC) Low level delivery of tactical Nukes. (Tactical Air Forces / TAF) Apparently, Korea never happened because by the late 1950s bombing a target in a fighter within 750ft was more then good enough (with a Nuclear weapon) so not only conventional Air to Air training went out the window but also conventional bombing! One Air Force general noted about this period, General (Curtiss) LeMay had deliberately loaded the Air Staff with bomber guys, who were not well acquainted with things like air superiority or air-to-air combat, and who wanted to destroy enemy aircraft on their airfields. In 1957, LeMay actually tried to eliminate the TAF, but the possibility of the Army developing its tactical air support arm overrode this idea, and later that year LeMay reluctantly gave the TAF more funds to keep its mission from being turned over to the Army. Who needs fighters anyway? - the B-36 Peacemaker takes its toddler son for a walk in 1948 (USAF) Some of this thinking was perhaps driving the US Navy with their F4 program in the 1950s. The USN had a requirement to intercept Soviet bombers attacking the fleet above 50,000ft out of the range of gun armed fighters and thus from 1956 the AIM-7 Sparrow III was to be the primary weapon with a gun as secondary. By 1957 however the gun was deleted from the design because the new AIM-9 Sidewinder was to be the secondary weapon. Feeling in the USAF really was in some respects that the day of the gun had past, working at the Pentagon in Air Force Operations as a colonel in the early 1960s, Maj Gen Richard Catledge recounted his Pentagon experience with the antigun sentiment and General Momyer: I realized this two-star, General “Spike” Momyer[,] ran the Air Staff—very strongminded individual, very knowledgeable individual, who did his homework on everything. . . . It was his belief and his concept that future airplanes would not have guns in them. There was no need for guns. I couldn’t believe this when I came across it in the Pentagon. So I built a flip chart briefing, with my convictions, why we needed guns, more for air-to-air than for air-to-ground. . . . Anyway, I found it was an uphill fight. That every colonel, every major, in requirements, whose business I was getting into, believed as their boss did. So I really went uphill. I built my chart, got my ducks all lined up, and went to my boss, [Major General] Jamie Gough, and gave him that briefing. He said, “Well, it’s a good story, . . . [but] you are going to have to run this by Spike Momyer, and I’m not going with you.” . . . So I went up, got the appointment, put my stand in front of his [Momyer’s] desk, and started in telling him why we needed guns in airplanes. Well at one point in this—he stopped me several times and gave me a few words on why we did not, and [that] essentially missiles had taken over. Missiles had taken over for air-to-air . . . and other kinds of munitions [had taken over] for air-to-ground, so there really was no need [for obsolete guns]. Well, I thought I had a pretty good argument, but didn’t convince him. I remember he’d beat on his table and say, “There will be a gun in the F-4 over my dead body.” That was his attitude. Seems strange that despite the many limitations of missiles then, such as they couldn't be used at the close ranges guns were used at, and they had no way to ID aircraft Beyond Visual Range makes it look at if Momyer was towing a party agenda for flashy new technology. [Even if the technology was crap] The USAF took on the F-4 as part of Defense Secretary Robert McNamara’s drive to get the services to use standard equipment with commonality. He was also interested in the conventional side of things and saw both the A-G potential as well as the A-A potential and thus the USAF received the F-4C (originally designated F-110A). (Note: yes this was potentially one of the few things McNamara did that wasn’t a complete catastrophe!) Of course, the F-4 wasn’t the only aircraft of its time without an internal gun (another reason seen given is that pilots would never have closed to gun range to take down a bomber carrying Nukes.) Some other Interceptors of the era born with no internal Gun: F-102 Delta Dagger F-106 Delta Dart (Some later got a gun under project Six Shooter from around 1969) Su-9/11 Fishpot Tu-128 Fiddler Su-15 Flagon MiG-25 Foxbat Some Interceptors that had the gun removed: Lightning Fmk3 CF-104 Starfighter (Early) A gun was later incorporated MiG-17PFU Fresco MiG-19PM Farmer MiG-21PF/PFL/PFS/PFM/FL (PFL and PFM used by the VPAF in Vietnam along with the gun armed F-13 and MF) F-102A Delta Dagger interceptors (USAF) Getting a gun on the F-4E McDonnell first proposed an internal gun for the F-4 in 1961 however it wasn’t until a potential limited war in Vietnam looked likely in 1963 that this was taken more seriously by the military for Ground Attack / strafing. By 1965 combat experience determined that a gun was a requirement and it was trialed in the F-4, and thus the F-4E was born with a nose job and new APQ-120 Radar: This shows the 22 modules (Line Replaceable Units / LRUs) required for the APQ-120 radar Adding the gun solved all the problems yes? The original gun muzzle caused a few problems. Firstly gas ingestion into the engine inlets caused engine flameouts and secondly it made a loud whistling noise that apparently notified the enemy troops (and their Dogs presumably ) long before the F-4 got there. The muzzle had to be redesigned and the later F-4Es have a longer gun muzzle under the nose. Also not shown in the diagram above, the gun assembly and ammo drum took up a lot of space in the nose and the dish/antenna size was reduced. The Westinghouse APQ-120 was an early ‘Solid State’ radar (derived from the APQ-109) and being Solid State must have helped in reducing the obvious vibration issue when you have a massive Gatling gun sitting next to 1960s electronics! Despite this it still exceeded the reliability requirements and was similar in that regards to the F-4D radar that had no gun in the nose. Ex F-4 flyer Walt BJ stated that the APQ-120 in the F-4E had about 20-25% less range over the APQ-109 in the F-4D. Didn’t the F-4E just wipe the floor now it had a gun? During Operation Linebacker I & II (1972/73): The USAF F-4E had 22 claims in 25 (known) engagements including 7 gun kills The USAF F-4D had 27 claims in 30 (known) engagements with no gun kills So firstly, if you add an internal gun but still don’t train anyone to use it then despite any figures nothing really changes. Secondly the missiles and radars had improved since 1965 regarding close in capability and so the Gun was starting to look very secondary by now. Considering the extra effort required for guns in skill, fuel, risk of collision, and making themselves more vulnerable, a missile would be the priority weapon regardless of the USAF training issues. What about the gun pods? Stop gap measures meant some squads using the 20mm SUU-16 and SUU-23 Gatling gun pods on the F-4C and D respectively – however despite some success these were somewhat inaccurate and the extra drag had a noticeable effect on range. Looking happy to be here - SUU-23 Gun pod on the center line station of an F-4 (Clive Camm) Some championed the Gun pod such as Korean war ace Col Frederik “Boots” Blesse after it became a useful strafing tool for South Vietnam sorties. USAF Col Robin Olds was a tad less enthusiastic: The gun pod wasn’t so much a speed penalty as an object of increased drag and fuel consumption. But that wasn’t my objection to the gun pod, I refused to carry it for 3 basic reasons; It took the place of five or six 750 lb bombs. Only my older and more experienced fighter pilots had ever been trained in aerial gunnery, to say nothing of air-to-air fighting. There were perhaps a dozen of them in the 8th TFW. I had no intention of giving any of my young pilots the temptation to go charging off to engage MiG-17s with a gun. They would have been eaten alive. Instead they fought MiGs the way I taught them and did so with notable success. The US Navy briefly trialed and used the 20mm MK4 (GAU-4) Gatling gun pod mostly for A-G but this was determined to be useless in operation with technical difficulties and also meant the preferred configuration of centre line drop tank only could not be carried. The not so successful MK4 (GAU-4) gun pod at China Lake (Dave Woolsey) Did the Navy not want an internal or any gun? For the primary purpose of fleet air defense, ‘missiles only’ it seems was deemed adequate. When in combat over Vietnam some Navy pilots wanted it and others didn’t. The gun pod was not persevered with and even an offer of free SUU-16/23 pods from the USAF was turned down on one occasion. We can deduce that if you reshaped the F-4J nose like the F-4E then you also have to reduce the radar dish size and forfeit range which might not be the best idea regarding fleet defense. Simply plonking in the APQ-120 with less range and no useful lookdown/shootdown capability was probably not going to win USN favour. Even spending the money on a modified APG-59/AWG-10 still gets you reduced range at the end of it. The APG-59/AWG-10 in the F-4J had some good lookdown techniques (for its time) and was considered superior. However even without the gun the F-4B/J Phantom avionics suffered from heavy carrier landings: I had a USN F4J pilot in my back seat one night gunship escort mission (can't for the life of me remember why) and he marvelled at the radar pickup. I asked him why he thought it was so good when he was flying the J model. He told me after about 4 'standard' carrier landings the radar wasn't so hot anymore. (Walt BJ) So, what did the Pilots say about Guns, Training, and Back Seat Drivers During the Vietnam conflict a Secret project (Red Baron) took place which compiled every A-A engagement fought. As part of that the aircrews were interviewed where available, giving quite a mixed view. 3 April 1965 F-4B USN front seat pilot (with 1000 hours) There is a need for a close in weapon as a backup on any mission……………….Guns would also be useful as an air-ground weapon (stopping a truck convoy, for example) 10 July 1965 USAF F-4C front seat pilot Gun not necessary; it will get people into trouble. Would like capability to fire all missiles on the F-4 with Centreline Tank on. Less minimum range for missiles instead of guns…….Because lack of ACT at time of event, did not know how to manoeuvre the F-4 as well as he could later after some experience. 6 Oct 1965 USN F-4B front seat pilot Fighter needs guns or short range missile……………..Turning and acceleration rate of MiG-17 was impressive. The MiG leader was aggressive and a good fighter pilot. 23 April 1966 USAF F-4C front seat pilot Improve the performance of the AAM and the gun will not be needed…………Training safety restrictions severely limited air-combat-tactics training prior to deployment to the combat area. 23 April 1966 USAF F-4C front seat pilot The need for a F-4 gun is overstated, although it would be of value if it could be obtained without hurting current radar and other system performance. If you are in a position to fire guns, you have made some mistake. Why after a mistake would a gun solve all problems. Also having a gun would require proficiency at firing, extra training etc. Have enough problems staying proficient in current systems. If the F-4 had guns, we would have lost a lot more, since once a gun dual starts the F-4 is at a disadvantage against the MiG. 23 April 1966 USAF F-4C front seat pilot Felt that he had very poor air-combat-tactics background. Prior background was bomber and other multi-engine. Transition to F-4 oriented toward upgrading a qualified fighter pilot rather than training a pilot with no fighter background. 25 April 1966 USAF F-4C back seat pilot Gun is not particularly desirable, if the performance of the aircraft is degraded by an external installation. Also, one might make the mistake of getting into a turning battle if a gun was available 25 April 1966 USAF F-4C back seat pilot Capability of the F-4 is being wasted by having a pilot in the back seat. The pilot is not adequately trained as a radar observer. Need a radar expert in the back seat. The pilot back seaters main goal is to be upgraded to the front seat rather than master the radar. 26 April 1966 USAF F-4C front pilot It is a fallacy to say that you can bring the F-4C home and land it solely from the back seat. You’ve got to blow the gear down and then there is no antiskid system; there is no drag chute handle; there is no fuel gauges or switches; you may be limited to using internal fuel; you can’t dump fuel or jettison tanks. A gun would be nice in an F-4C as long as it was clearly understood it was only a weapon of last resort. Soviet fighters are more capable than US aircraft inside gun range. 29 April 1966 USAF F-4C back seat pilot It was not necessary to have a pilot in the back seat of the F-4 except during night A-G missions when a pilot may more capably advise the aircraft commander. Actually, a radar officer would be more interested in the back-seat operation than a pilot would be. 29 April 1966 USAF F-4C front seat pilot It would be undesirable and possibly fatal for an F-4 to use a gun in fighting with a MiG because the MiG is built to fight with guns and the F-4 is not. 30 April 1966 USAF F-4C front seat pilot Training was not really adequate for this engagement, didn’t know what the back should do in a hassle such as this. 14 June 1966 USN front seat pilot Guns would be most useful for the ResCAP role but not particularly valuable in the air to air role. An F-4B from VF-111 Sundowners giving it some - just because (USN) The F-4 Phantom II Dogfighter? As we know the F-4 was not particularly the most agile fighter in theatre and turning at a slower speed was a bit of a problem. However, US fighters had seldom been the best turners in previous conflicts such as WWII (think F-6F Hellcat V Zero) ……power and speed could make up for it and were often better attributes to have. In 1966 the US Navy flew “Project Plan” flying the F-4B against a series of fighters to determine how good it was in an Air Superiority role. It concluded that contrary to what F-4 pilots thought the F-4 was the best air to air fighter in the world (including the F-8), if the F-4 stayed fast. To fly the F-4 however in BFM/ACM you needed to have training and a lot of experience (like most jets of this era). One particular characteristic of the hard-winged F-4 was “Adverse Yaw” at slower speeds where the pilot had to make the turn using rudder pedals instead of the stick. If the stick was used the chances of departing were very high – somewhat fatal in combat. Now stick a pilot in the cockpit with little training and you can see that in the heat of battle adverse yaw becomes quite serious (not just A-A but avoiding SAMs etc). Of course, pilots just simply avoided going anywhere near adverse yaw if they could however that meant they could never max perform the jet if they needed to in every situation. Adverse Yaw was all but eliminated by adding leading edge slats to the F-4E with the 556 "Rivet Haste" Mod late 1972. Too late to have any real relevance for Vietnam though. In Part 2 we look at the very different training aspects of the USN/USAF/VPAF, the F-105 / F-8 paradox and the myth / legend of Colonel Tomb.
- 12 replies
-
- 12
-
Iran-Iraq War Terrain/Campaign
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Iran-Iraq War Terrain/Campaign Included in this package is a brand new Iran-Iraq/Western Asia Terrain with 4 campaigns. Three of the campaigns compose the three periods of the Iran Iraq War- 1st- the initial invasion which spans from 1980 through 81- Lots of CAS and Intercept as well as strike missions. 2nd The War of the Cities and Tanker War from 1982-1987-Many interdiction anti-shipping and strike missions similar to Rolling Thunder 3rd The Battle For Al-Basrah all of 1988- Lots of CAS, anti-ship and strike missions The 4th campaign is a semi-fictionalized Project Dark Gene/Ibex campaign from 1970-77 with USAF and IIAF units conducting recon missions against Soviet Installations and protecting Iranian borders from Iraqi Incursions. Because the terrain doesn't extend to the Soviet Border the campaign was turned 90 degrees with northern Iraq-Mosul/Tikrit acting as our stand in Soviet area. Includes all the required aircraft and skins including Ravenclaw's Beautiful new IIAF/IRIAF F-4's and Iranian weapons and new F-4D and RF-4E skins to match from Yakarov79! A separate install is not required and will work best if incorporated into a big everything thrown in Mod Folder. This mod package is meant to be an addition to Operation Darius or Operation Desert Storm and NATO Fighters 5 from Eburger68. Ground Objects from Mr Burgers packages are required for example Iranian Destroyers. Here is a link to Op Darius- http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/ And Desert Storm- http://combatace.com/topic/84643-operation-desert-storm-for-sf2-redux-part-1-of-3/ Nato fighters 5- http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/ The Aircraft included in this mod are readily available here at CA and the thank you/credits list is too large to name everyone! See the credits list for NATO Fighters 5 that should cover everyone! A HUGE thanks to Blaze for Letting me tinker with his new Western Asia Terrain to make it Perfect for an Iran-Iraq War Campaign! This Mod is a combination of many people's work here at CA thank you everyone who helps contribute to the Community! I am by no means an expert but I have had a blast putting this together over the last few months if someone can add more realism to the campaigns PM me and let know! I hope everyone enjoys this! Submitter Spudknocker Submitted 01/29/2017 Category User Made Campaigns -
Version 1.0
2,876 downloads
Included in this package is a brand new Iran-Iraq/Western Asia Terrain with 4 campaigns. Three of the campaigns compose the three periods of the Iran Iraq War- 1st- the initial invasion which spans from 1980 through 81- Lots of CAS and Intercept as well as strike missions. 2nd The War of the Cities and Tanker War from 1982-1987-Many interdiction anti-shipping and strike missions similar to Rolling Thunder 3rd The Battle For Al-Basrah all of 1988- Lots of CAS, anti-ship and strike missions The 4th campaign is a semi-fictionalized Project Dark Gene/Ibex campaign from 1970-77 with USAF and IIAF units conducting recon missions against Soviet Installations and protecting Iranian borders from Iraqi Incursions. Because the terrain doesn't extend to the Soviet Border the campaign was turned 90 degrees with northern Iraq-Mosul/Tikrit acting as our stand in Soviet area. Includes all the required aircraft and skins including Ravenclaw's Beautiful new IIAF/IRIAF F-4's and Iranian weapons and new F-4D and RF-4E skins to match from Yakarov79! A separate install is not required and will work best if incorporated into a big everything thrown in Mod Folder. This mod package is meant to be an addition to Operation Darius or Operation Desert Storm and NATO Fighters 5 from Eburger68. Ground Objects from Mr Burgers packages are required for example Iranian Destroyers. Here is a link to Op Darius- http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/ And Desert Storm- http://combatace.com/topic/84643-operation-desert-storm-for-sf2-redux-part-1-of-3/ Nato fighters 5- http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/ The Aircraft included in this mod are readily available here at CA and the thank you/credits list is too large to name everyone! See the credits list for NATO Fighters 5 that should cover everyone! A HUGE thanks to Blaze for Letting me tinker with his new Western Asia Terrain to make it Perfect for an Iran-Iraq War Campaign! This Mod is a combination of many people's work here at CA thank you everyone who helps contribute to the Community! I am by no means an expert but I have had a blast putting this together over the last few months if someone can add more realism to the campaigns PM me and let know! I hope everyone enjoys this! -
'Rivet Haste’ F-4E USAF pack add-on
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: 'Rivet Haste’ F-4E USAF pack add-on File Submitter: dtmdragon File Submitted: 19 June 2016 File Category: F-4 F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0 2.0 Updates/ corrections - Corrected tail tip color from green to red/ orange. - Added historicly correct small serial numbers to tail fin - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers. Included: - F-4E_72 ‘Rivet Haste’ You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc: http://combatace.com/files/file/13932-f-4e-usaf-pack/ Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Features of the ‘Rivet Haste’ F-4E: - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings. - MIDAS4 gun port. - TISEO - APR-35/36 RHAW - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms. - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip. Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - Decals for the 34TFS , 469TFS and the original Templates from Sundowner - Skins for the 57th FIS made by Soulfreak - TISEO made by Crusader - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - new updated model , textures and weapons by ravenclaw_007 - mppd Enjoy, Dan. Background on the Rivet Haste project: With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war. Click here to download this file -
Version 2.0
401 downloads
F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0 2.0 Updates/ corrections - Corrected tail tip color from green to red/ orange. - Added historicly correct small serial numbers to tail fin - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers. Included: - F-4E_72 ‘Rivet Haste’ You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc: http://combatace.com/files/file/13932-f-4e-usaf-pack/ Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Features of the ‘Rivet Haste’ F-4E: - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings. - MIDAS4 gun port. - TISEO - APR-35/36 RHAW - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms. - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip. Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - Decals for the 34TFS , 469TFS and the original Templates from Sundowner - Skins for the 57th FIS made by Soulfreak - TISEO made by Crusader - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - new updated model , textures and weapons by ravenclaw_007 - mppd Enjoy, Dan. Background on the Rivet Haste project: With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war. -
File Name: F-4T Phantom II Air Superiority Fighter - Ghost Grey Phantoms File Submitter: dtmdragon File Submitted: 25 May 2016 File Category: What If Hangar F-4T Phantom II Air Superiority Fighter 1.0 The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system. By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer. BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF? And so I give you the F-4T Phantom II Air Superiority Fighter: - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack. - Deleted all air to ground weapons capability. - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod. - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype. - Retained AN/ARN-101 antenna for long range navigation. - Retained TISEO for target identification. - Higher 'G' HPC center drop tank. - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with. - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature. - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel. - Ghost Grey Air Superiority camouflage scheme. - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79. Included in this mod are: - F-4T Phantom II - 9 different USAF, ANG and AFRES skins. - 7 different USAF, ANG and AFRES squadrons. - High resolution Ghost Grey camo F-4E PSD templates - F-4T hanger & loading screens To Install simply un pack and drop into your mods folder. Notes: Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - TISEO made by Crusader - 3D model , textures and weapons by ravenclaw_007 - Pilot, Florian & JAT81500 Enjoy, Dan Click here to download this file
-
F-4T Phantom II Air Superiority Fighter - Ghost Grey Phantoms
dtmdragon posted a file in What If Hangar
Version 1.0
410 downloads
F-4T Phantom II Air Superiority Fighter 1.0 The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system. By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer. BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF? And so I give you the F-4T Phantom II Air Superiority Fighter: - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack. - Deleted all air to ground weapons capability. - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod. - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype. - Retained AN/ARN-101 antenna for long range navigation. - Retained TISEO for target identification. - Higher 'G' HPC center drop tank. - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with. - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature. - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel. - Ghost Grey Air Superiority camouflage scheme. - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79. Included in this mod are: - F-4T Phantom II - 9 different USAF, ANG and AFRES skins. - 7 different USAF, ANG and AFRES squadrons. - High resolution Ghost Grey camo F-4E PSD templates - F-4T hanger & loading screens To Install simply un pack and drop into your mods folder. Notes: Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - TISEO made by Crusader - 3D model , textures and weapons by ravenclaw_007 - Pilot, Florian & JAT81500 Enjoy, Dan -
File Name: F-4A Phantom II File Submitter: KamilP File Submitted: 18 March 2016 File Category: F-4 This pack includes: F-4A Phantom II (block 1) - J79-GE-2 engine (66,7 kN) - AN/ALQ-50 radar F-4A Phantom II (block 3) - J79-GE-2A (71,6 kN) - AN/APQ-72 - AAA-4 IR sensor - Multiple bomb racks I am not a 3D modeller, so I had to use stock F-4B model, with some removed nodes and some textures repainted to mask the most visible differences between F-4A and F-4B, so please consider this mod more as a stand-in, than a fully realistic model of the aircraft. Credits: Third Wire - stock F-4B model Julhelm - AN/APQ radar (from F4D Skyray) Click here to download this file
-
Version 1.0
350 downloads
This pack includes: F-4A Phantom II (block 1) - J79-GE-2 engine (66,7 kN) - AN/ALQ-50 radar F-4A Phantom II (block 3) - J79-GE-2A (71,6 kN) - AN/APQ-72 - AAA-4 IR sensor - Multiple bomb racks I am not a 3D modeller, so I had to use stock F-4B model, with some removed nodes and some textures repainted to mask the most visible differences between F-4A and F-4B, so please consider this mod more as a stand-in, than a fully realistic model of the aircraft. Credits: Third Wire - stock F-4B model Julhelm - AN/APQ radar (from F4D Skyray) -
F-4M Phantom II - Royal Australian Air Force - US Style schemes
Sheriff001 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-4M Phantom II - Royal Australian Air Force - US Style schemes File Submitter: Sheriff001 File Submitted: 02 February 2016 File Category: What If Hangar This is the F-4M Phantom II for the Royal Australian Air Force with US style skins. Contents There are three versions of the F-4M in this mod. TK's F-4M: 2SQN SEA Camouflage 3SQN ADC Grey 3SQN SEA Camouflage 12SQN SEA Camouflage 30SQN ADC Grey 30SQN SEA Camouflage 75SQN ADC Grey 75SQN SEA Camouflage 76SQN ADC Grey 76SQN SEA Camouflage 77SQN ADC Grey 77SQN SEA Camouflage 79SQN ADC Grey 79SQN SEA Camouflage TK's F-4M (75): 2SQN SEA Camouflage 3SQN ADC Grey 3SQN SEA Camouflage 12SQN SEA Camouflage 30SQN ADC Grey 30SQN SEA Camouflage 75SQN ADC Grey 75SQN SEA Camouflage 76SQN ADC Grey 76SQN SEA Camouflage 77SQN ADC Grey 77SQN SEA Camouflage 79SQN ADC Grey 79SQN SEA Camouflage TK's F-4M (80): 2SQN Hill Grey 2SQN SEA Camouflage 2SQN SEA Wraparound 3SQN ADC Grey 3SQN Hill Grey 3SQN SEA Camouflage 3SQN SEA Wraparound 12SQN Hill Grey 12SQN SEA Camouflage 12SQN SEA Wraparound 30SQN ADC Grey 30SQN Hill Grey 30SQN SEA Camouflage 30SQN SEA Wraparound 75SQN ADC Grey 75SQN Hill Grey 75SQN SEA Camouflage 75SQN SEA Wraparound 76SQN ADC Grey 76SQN Hill Grey 76SQN SEA Camouflage 76SQN SEA Wraparound 77SQN ADC Grey 77SQN Hill Grey 77SQN SEA Camouflage 77SQN SEA Wraparound 79SQN ADC Grey 79SQN Hill Grey 79SQN SEA Camouflage 79SQN SEA Wraparound History The idea for this aircraft comes from my alternate history site. It was first operated by this alternate Royal Canadian Navy in 1968. The RAAF's primary strike aircraft for the sixties was the F-105 Thunderchief. During the Vietnam War, the RAAF used its Thunderchiefs to strike targets of strategic importance to the Saigon Fascist regime. However, German air defences in South Vietnam had taken their toll on the Thuds. With the F-111C suffering serious delays, the RAAF took what was available, the F-4 Phantom. This aircraft had just been introduced by the Royal Australian Navy. In Vietnam, the Phantom enjoyed a high level of success, and showed its multi-role capacity. With the delivery of the F-111s, and their work up to full operational capability, the RAAF needed to find a mission for its Phantoms, or a buyer. The RAAF recommended early replacement of most of its F-104 Starfighters. The Government accepted this option, and the F-4M served as Australia's front line tactical fighter until the mid 1990s. The wikia article for the aircraft itself is found here: - http://themarshall.wikia.com/wiki/Miscellaneous_Cold_War_technology#McDonnell_Douglas_F-4K.2FM_Phantom Installation Copy the contents of the ModFolder folder into your mod folder. Notes There is also a version with RAF style skins. The two can be integrated together, however the RAF style version has a different name, F-4M Phantom II FGR.22. Credits TK: F-4M from the SF2: Europe. Ravenclaw_007: F-4E templates, F-4B templates, high resolution AIM-7 Sundowner: F-4E templates, F-4B templates Click here to download this file -
F-4M Phantom II - Royal Australian Air Force - US Style schemes
Sheriff001 posted a file in What If Hangar
Version 1.0
83 downloads
This is the F-4M Phantom II for the Royal Australian Air Force with US style skins. Contents There are three versions of the F-4M in this mod. TK's F-4M: 2SQN SEA Camouflage 3SQN ADC Grey 3SQN SEA Camouflage 12SQN SEA Camouflage 30SQN ADC Grey 30SQN SEA Camouflage 75SQN ADC Grey 75SQN SEA Camouflage 76SQN ADC Grey 76SQN SEA Camouflage 77SQN ADC Grey 77SQN SEA Camouflage 79SQN ADC Grey 79SQN SEA Camouflage TK's F-4M (75): 2SQN SEA Camouflage 3SQN ADC Grey 3SQN SEA Camouflage 12SQN SEA Camouflage 30SQN ADC Grey 30SQN SEA Camouflage 75SQN ADC Grey 75SQN SEA Camouflage 76SQN ADC Grey 76SQN SEA Camouflage 77SQN ADC Grey 77SQN SEA Camouflage 79SQN ADC Grey 79SQN SEA Camouflage TK's F-4M (80): 2SQN Hill Grey 2SQN SEA Camouflage 2SQN SEA Wraparound 3SQN ADC Grey 3SQN Hill Grey 3SQN SEA Camouflage 3SQN SEA Wraparound 12SQN Hill Grey 12SQN SEA Camouflage 12SQN SEA Wraparound 30SQN ADC Grey 30SQN Hill Grey 30SQN SEA Camouflage 30SQN SEA Wraparound 75SQN ADC Grey 75SQN Hill Grey 75SQN SEA Camouflage 75SQN SEA Wraparound 76SQN ADC Grey 76SQN Hill Grey 76SQN SEA Camouflage 76SQN SEA Wraparound 77SQN ADC Grey 77SQN Hill Grey 77SQN SEA Camouflage 77SQN SEA Wraparound 79SQN ADC Grey 79SQN Hill Grey 79SQN SEA Camouflage 79SQN SEA Wraparound History The idea for this aircraft comes from my alternate history site. It was first operated by this alternate Royal Canadian Navy in 1968. The RAAF's primary strike aircraft for the sixties was the F-105 Thunderchief. During the Vietnam War, the RAAF used its Thunderchiefs to strike targets of strategic importance to the Saigon Fascist regime. However, German air defences in South Vietnam had taken their toll on the Thuds. With the F-111C suffering serious delays, the RAAF took what was available, the F-4 Phantom. This aircraft had just been introduced by the Royal Australian Navy. In Vietnam, the Phantom enjoyed a high level of success, and showed its multi-role capacity. With the delivery of the F-111s, and their work up to full operational capability, the RAAF needed to find a mission for its Phantoms, or a buyer. The RAAF recommended early replacement of most of its F-104 Starfighters. The Government accepted this option, and the F-4M served as Australia's front line tactical fighter until the mid 1990s. The wikia article for the aircraft itself is found here: - http://themarshall.wikia.com/wiki/Miscellaneous_Cold_War_technology#McDonnell_Douglas_F-4K.2FM_Phantom Installation Copy the contents of the ModFolder folder into your mod folder. Notes There is also a version with RAF style skins. The two can be integrated together, however the RAF style version has a different name, F-4M Phantom II FGR.22. Credits TK: F-4M from the SF2: Europe. Ravenclaw_007: F-4E templates, F-4B templates, high resolution AIM-7 Sundowner: F-4E templates, F-4B templates -
Or uhh uhmm... old F-4Ds get revenge for being replaced by F-15Es. I guess fuel consumption isn't an issue? I mean it is the Persian Gulf. That will show that damned 4th Fighter Wing!
-
Task Force 77 1970 US Navy, 7th Fleet (Seventh Fleet) Task Force Operations
ironroad posted a topic in Military and General Aviation
https://www.youtube.com/watch?t=199&v=kJoSKzT6ZSY- 1 reply
-
- uss kitty hawk
- cva
- (and 4 more)
-
View File StrikeFighters2 Vietnam Hi-Res 1920x1080 Menu Screens and Music! SF2 Vietnam Hi-Res 1920x1080 Menu Screens and Music v5 By Viper 05/17/2020 Note: I removed all the nation sounds from this Menu packs for size reasons. If you intend to install the "VIPER63A HQ Menu Sounds" pack, please install that pack first. Installing the HQ Sound pack over the Menu pack may overwrite some of the menu specific music files. You can always re-install this menu pack to get the menu specific theme music back. This mod includes custom "vietnam Era" themed menu screens, pilots and (w/ 60s) music. You should unzip this package and preview the new screens before installing them. I recommend doing this as there are MANY alternate screens I have in there that you might like better. 1) Backup (copy) your FLIGHT, MENU and PILOTDATA folder. I "highly" recommend that you (if you can) "RENAME" your Menu folder and let this mod create a new Menu folder for you. If you had installed any other menu mods, that may conflict with this Menu mod. 2) To install, simply unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. Don't forget to back up before loading any mods! My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Vietnam\ 3) To uninstall, delete the folders updated by this mod and copy (rename) your backed up folder to FLIGHT, MENU and PILOTDATA. Enjoy! Submitter viper63a Submitted 03/15/2015 Category Menus
-
Version Version 5
366 downloads
SF2 Vietnam Hi-Res 1920x1080 Menu Screens and Music v5 By Viper 05/17/2020 Note: I removed all the nation sounds from this Menu packs for size reasons. If you intend to install the "VIPER63A HQ Menu Sounds" pack, please install that pack first. Installing the HQ Sound pack over the Menu pack may overwrite some of the menu specific music files. You can always re-install this menu pack to get the menu specific theme music back. This mod includes custom "vietnam Era" themed menu screens, pilots and (w/ 60s) music. You should unzip this package and preview the new screens before installing them. I recommend doing this as there are MANY alternate screens I have in there that you might like better. 1) Backup (copy) your FLIGHT, MENU and PILOTDATA folder. I "highly" recommend that you (if you can) "RENAME" your Menu folder and let this mod create a new Menu folder for you. If you had installed any other menu mods, that may conflict with this Menu mod. 2) To install, simply unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. Don't forget to back up before loading any mods! My StrikeFighter2 mod on Win10 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Vietnam\ 3) To uninstall, delete the folders updated by this mod and copy (rename) your backed up folder to FLIGHT, MENU and PILOTDATA. Enjoy!