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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. SF2 A-4C(65) VA-113 'Stingers' Camo Skin Pack             9/4/2019
      -For SF2, Any and All (Full Merged Reccomended)
      This is a new skin for the A-4C_65 Skyhawk, representing VA-113 "Stingers" during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. They were painted in an experimental 2-tone green camoflague, as were many other aircraft of CVW-11 at this time.
      The skin is in jpg format, in 2048x, from Nyghtfall's templates. 12 95% historically accurate Bunum decals are included. Decal randomization is TRUE. On the number list, those marked with a star (*) represent a combat or operational loss. The single number marked with the cross (+) is  "best guess", as the squadron listing did =NOT= have a BuNum for A/C 305. The SF2 Date switch is NOT used; you will have to select this skin for each member of you flight. 
      When in-game, on the aircraft selection drop down, Skin selection window you'll see:
      VA-113 (Camo 1965-66)
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. 

      Happy Landings!
      Wrench
      Kevin Stein
      115 1
    2. September 2019
      ==============
      Tornado Marineflieger IDS version (BETA)
      -------------------------------------------------------------------
      Marineflieger Tornado IDS.
       CAUTION !!!!
      --------------------
      Base LOD is using specular maps.
      They can really drop fps on slower GPUs [like my GTX 460 ;-)].
      If you have this problem, there is archive of LOD without them in plane folder called :
      xxx faster_no_specular_LOD
      Unpack and use this one.
       CAUTION 2:
      --------------------
      Weapons : Since 1988 MBB-Aeritalia recce pod
                          since 2002 AGM-88
                          since 2000 Litening II laser pod --> LGBs (GBU-24)
      Keys:
      ------
      SHIFT+1 -> canopy open
      SHIFT+2 -> fuel probe
      SHIFT+3 -> weapon operator cockpit
      So, the most important part ... CREDITS:
      Fantastic five 1st. Nothing wouldn't be possible without these guyz :
      ------------------------------------------------------------------------------------------------------------
      ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons, German loadouts and lot of help
      yakarov79 - skinning lessons, testing, damages
      crusader - documentation, testing, avionics, HUD, air search radar
      baffmeister - flight model
      76_IAP - 3d lessons
      Then Godfather of project:
      ------------------------------------------
      fanatic modder - testing, documentation, flight model, engine datas, inspiration
      And last not least ..
      -------------------------------
      coupi - hit boxes, damages, testing
      florian - some parts and ideas I used in my model from his German Tornado
      ..  and all previous Tonka creators. THANK YOU ALL VERY MUCH.
      guuruu - all bugs
      *************************************************************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      *************************************************************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************************************************************
      Have fun
      Wojtek
      196 1
    3. In the '50 several south american countries entered in jet age with the Shooting Star
      This huge skinpack portaits these airforces:
      - Brazil  (33 delivered starting in 1958, withdrawn from service in 1973)
      - Chile  (30 delivered from 1958 on, last ones retired from service in 1974)
      - Colombia  (16 delivered starting in 1958, retired by 1966)
      - Ecuador  (16 delivered between 1957 and 1960, six returned to the United States in 1965)
      - Peru   (16 delivered starting in 1958, the type was phased out in 1973)
      - Uruguay  (17 delivered, withdrawn from use in 1971)
      Why this little, quite heavy (see the FACh camo skin ...) effort?
      Because this is a fantastic, maybe underated, model made by great 3D master Erikgen and these exotic skins are pretty. (Aren't they?)
      <ENRICO CI MANCHI!>
      WHAT'S IN:
      - 13 new skins
      - Historical Serial numbers
      - Brazilian Playcards ...
      CREDITS:
      - Enrico Gennari aka "EriKgen" plane model
      - Kenin Stein aka "Wrench" original FAC skin used as a base from my own house templates
      - Geary aka "Geary" for some layers I was able to extract from his temps I couldn't use due my old PS suite
      INSTALL:
      - You must have Erikgen F-80C installed
      - deliver all files inside "to mod folder" folder to your own mod folder (isn't it easy?)
      Carpe diem .... and fly higher and higher, please.
      @paulopanz

      127 0
    4. Sikorsky S-65 C-3 Yasur model version Ver 2.0 for SF2
      July 2017
      September 2019 
      This is a third party addon of Sikorsky helicopter S-65 (and CH-53A).
      It is designed for and works only in SF2 series. And will never work in SF1.
      Basic modding skils are required to run this mod (copy, paste, game folders structure, etc. Fake Pilot mod is needed to run this also. 
      *************************************************************
      This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      Jarek Hereda
      CHANGES:
      I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
      YOU NEED TO DELETE OLD AIRCRAFT FOLDERSfrom previous Yasur pack.  Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
      The rest (except Aircraft folders) are same can be overwritten without fear.
      Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. 
      Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
      Added simple bump and specular maps. Also added damage tgas.
      Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway.
       
      ------------------------------------------------------------------------------------------------------------------
      This is part that no one will read..but feels like I need to share this:
       
      This mod represents Sikorsky S-65 C-3 models used by Israeli Air Force
      History of Yasur in Israel air Force is somehow complicated. I was trying to represent all sub-models that served until now. (except yasur2025)
      S-65 was an export version based on HH-53C model.
       
      All serials are correct but not always represents specific units (although I've put a lot of effort to sort serials - and it's really hard as always in all Israeli serials from 60-80 period)
      I've split this pack into few sub-variants.
      Long story in short:
      Israel received the first batch S-65 C-3 in august 1970.(some sources give date 1969) already with two-digit numbers. Later re-serialed with added prefix 1 to numbers. This batch was called 'Series A'
      The second batch of Yasur helicopters was delivered in July 1971. 5 aircrafts with serials started with 2 (although for some time it carried prefix1) it's called 'Series B'.
      The third group consisted of 6 aircrafts were delivered between 1972-1973. Aircrafts received prefix 3 and were called 'Series C' also there were few differences in avionics and all 6 aircrafts were equipped with starlight nvg system.
      The fourth group was named 'Series D' and prefixed 4. Delivered after 1973 war. Eight helicopters from USMC surplus. The most prominent difference between S-65C-3 is an absence of refueling probe and auxiliary fuel tanks. Also different avionics and different armor plates in various points of the airframe. In the late 80s (probably) four of them were upgraded into late Yasur S-65 version called 'Series G' and serials prefixed 7,(aux fuel tanks and upgraded avionics).
      Other four remained unchanged to keep the ability to recover UAV (MARS method).
      Next fifth batch of 18(17) aircraft serials prefixed with 5 and 'called Series E' delivered somewhere in 1974-75 It was standard S-65C3 variant but with Titanium blades and again changes in avionics.
      Series six were two aircrafts purchased from Austria in May 1991. And prefixed 6. Right after delivery, it received all Yasur 2000 standard upgrades.
      Next and last batch of delivery is again USMC surplus CH-53A airframes delivered after Gulf War (April and September) 1991. Around 10 airworthy airframes. (Plus around 8 airframes in 1993 that were used as spare parts - not received serials nor designation) All aircraft were prefixed 8. And remain in service in standard USMC grey/black/green scheme, until some of them (seven) were designated for an upgrade to current Yasur standards.
       
      In 1992 IAF started Yasur 2000 program. During this upgrades, each helicopter that underwent conversion serial number was changed. S-65C3 plus two ex-Austrians received prefix 0. All other helicopters that were still in service were upgraded to Yasur 2000 variant and received prefix 9. (those are airframes of old CH-53A without aux fuel tanks and refueling probe) Visible difference is an addition of support braces on fuel tanks pylons.
      In game aircrafts will appear with following years of service:
       
      Yasur CH-53A Sea Stallion (1973-1992)
      Yasur S-65 C3 '69 (1969-1985)
      Yasur S-65 C3 '86 (1985-1992)
      Yasur 2000 (1993-2050)

      ******************IMPORTANT******************
      FakePilot mod needed to run this mod. 
      As always.
      Standard commands:
      ANIMATION 1 - cargo ramp half open
      ANIMATION 2 - cabin windows
      ANIMATION 3 - wipers outside/inside
      ANIMATION 4 - refueling probe
      ANIMATION 5 - nvg on some models
      Hook - changes position when refueling to see the tip of the spear.
      rescue op:
      Open "bomb bay" doors - cargo ramp and right side hatch/door
      ANIMATION 8 - Open side doors, lower jungle penetrator
      ANIMATION 9 - deploy PJ
      ANIMATION 10 - lower/raise hoist.
      Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed.
       
      With little practice, you can hoover. Without fake flaps and airbrakes.
      Important here to control is using rudder and vector thrust control.
      With heavy cargo load probably you need little run on A model as engines on A are little underpowered.
      Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
       
      Cockpits.
      new upgraded much more correct cockpits.
      Yasur 2000 pit is much more correct now.
      Few differences between models mostly in humps/bumps/sensors dispensers.
      Weapons.
      The only "offensive" weapon is left/right side gunner.
      Skins included covers several years of use in Israeli 3 color, first brown and late 80s light brown and unique USMC 3 clolor scheme.
      Pilots - best to use is OldDiego's pilots.
      Have fun.
      Edit your way.
      And report bugs.
       
      Jarek Hereda.
       
      Thanks to everyone who helped me with this.
      And thanks for all support.
       
      NAVAIR 01-230HMA-1 Natops Flight Manual Navy Model CH-53D Aircraft. Naval Air Systems Command, March 2001.
      T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model.
      T.O. 1H-53(H)B-1 Flight Manual.
      H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
      helis.com
      amarcexperience.com
      aerialvisuals.ca
      abpic.co.uk
      planepictures.net
      dstorm.eu
      sky-high.co.il
      iskyteam.com
      iaf.org.il
      and more....
      341 1
    5. Information
      Generic SEA camouflage textures for the Blackburn Buccaneer. 
      Textures only, no inis, or decals are provided. 
      This would be suitable for anyone wanting to make a USAF or an RNZAF Buccaneer. 
      Day and night SEA camouflage is provided. 
      For anyone interested in the RAAF Buccaneer, these screenshots serve as a preview of the SEA part of that package. I am currently working on loadouts with US weapons, which are more appropriate for the RAAF.
      Installation Instructions
      Use these textures in a complete skin for the Blackburn Buccaneer. The texture labelled "Tail RWR" is used for versions with the RWR bullet on top of the fin.  Credits
      Ravenclaw_007: Templates
      51 2
    6. Faroe islands 1.0
      *****************************************************
      This terrain is written for SF2NA.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      North of Scotland you will find small groups of islands, the Shetlands and the Faroe. They are nothing more than tiny rocks, surrounded by the icy waters of the Atlantic Ocean. On the first view completly unimportant rocks somewhere in the nowhere. But a second view shows high economical values. The islands sitting in the middle of rich fishing grounds, and then, even more, there is oil. North Sea oil.
      But not enough. A powerfull nation, that is able to install a base at the Faroe, rules all the waters between Iceland and the british islands. A hostile nation might be even able to raise a blockade over Great Britain.
      This makes some scenarios possible:
      First the classical what if the Soviets would had captured the Faroe and the US Navy starts an attempt to push them out.
      Second, what if America sends the Marines?
      Third, what if Britain tries to defeat the Soviets with own power?
      Forth, what if Hitler-Germany would have captured the Faroe?
      Fifth, what if the EU raise a blockade over a Brexit UK?
      Sixth, what if Britain was bought by President Trump instead Greenland and John Bull stand up to fight fort the british independence?
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder.

      Thats it.
      ++++++++++++++++++++++++++++++++++++++++++++++++
      III. Modifications
      Faroe islands terrain is made so, that you can play it out of the box. You will find a classic Cold war scenario US Navy vs Soviet forces.
      Other possible scenarios are prepared.
      Open the folder Goodies and you will find the folder Nation ini
      In this folder you find 6 subfolders, one for each scenarios i have descriped above.
      Choose the one you like.
      In this subfolders you find the file FAEROER_NATION.ini.
      Copy this file to the Faeroer folder and let overwrite the existing file and enjoy the other scenario. (BTW personaly i prefer Brexit scenario. Flying Hunters vs Hunters is really fun.)
       
      Faroe islands terrain is made so, that you has 2 fixed carrer stations. For the red side a station north of the Shetlands. For the blue side south of the Faroes.
      If you want to have multible carrier stations, than you must open the Subfolder "multible carrier stations" and copy the file FAROE_WATER.bmp to the Faroe folder.

      When i started to make Faroe islands terrain i used TOD files made by M.Broers for the IcelandNA HFD terrain. Later i found out, that on the Faroes no trees exist. So i decided to remove the TOD files. If you want trees and TOD buildings, the copy the tod files in the Faroe folder. But be aware, there are not all tiles fitted with tods. It looks a little bit strange.

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      IV. Credits.
      The basic Tileset i took from M.Breors terrain IcelandNA HFD.
      The basic files for the emergency runways, parking areas and quais are made by ErikGen.
      The OilRig was made by RussoUK for my PersianGulf terrain.
      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      V. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of  the terrain for commercial use is not allowed.
      +++++++++++++++++++++++++++++++++++++++++++++++++
      VI.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      31. August 2019
       
       
       
      329 8
    7. Hi,

      Just something I whipped up real fast after I saw the loading screen of the renewed F-4G (65-66 USN)...
      I noticed it wasn't overall green, but resembled the lizard scheme very much. So I fiddled around with
      some different available skins (I think the lizard skin is TW and other parts came from the green standard skin of the aircraft)
      and quickly made this to add some variation in an almost real life manner...

      Credits and thanks to Wrench and Kevin Stein for the F-4G USN
      67 0
    8. This pack has The Mirage Factory's Clemenceau class aircraft carrier by Marcfighters with updated data files for use in SF2:NA installs by KJakker.
      /------------------------------------------------------------------
      There are two data file variants name Alt1 and Alt2. Alt2 is set by default. 
      The "Alt1" variant of the data files uses the gun included in the original SF1 mod set up for SF2 file structure.
      The "Alt2" version is set to use an alternate gun made with data from sources avalible to me.
      The both Guns have been included.
      This file has been tested in SF2:NA.
      Note that as this model has all 8 100mm gun mounts. As such the operational dates for the class in the Data and Names files are set to run from their Commissioning dates to the time of the classes mid to late 1980's air defense refits. 
      If Anyone has more precice info on when these refits started and finished please let me know.
      /------------------------------------------------------------------
      Insallation.
      Backup the folders in your mods directory if you should happen to have the original. 
      Place the contents of the "To Mods Folder" in the corresponding folders in your mods directory.
      You should not have any conflicts. If there are any they are most likly sound files. If you have a conflict just overwrite as you should be backed up.
      /------------------------------------------------------------------
      By Marcfighters and/or The Mirage Factory.
      <-----LOD Files----->
      clem.LOD
      clem_desk.LOD
      clem-001.LOD
      clem-002.LOD
      clem-003.LOD
      clem.OUT
      <-----Skin Files----->
      Clemenceau.bmp
      Clemenceau2.bmp
      flag.bmp
      Grade.tga
      gray.bmp
      clem.SHD
      <-----Guns----->
      100MM_ACAS
      By KJakker
      <-----INI Files----->
      Clem-65.ini
      Clem-65_Alt1_DATA.INI
      Clem-65_Alt2_DATA.INI
      Clem-65_NAMES.ini
      <-----Guns----->
      100MM_L55_M1964_C
      100MM_L55_M1964_TF
      <-----Skin File Edited----->
      In Foch directory.
      Clemenceau.bmp
      By ThirdWire.
      CV63_CATAPULT1.BMP
      CV63_CATAPULT2.BMP
      Source uncertain.
      <-----Sound Files----->
      Impact4.WAV
      ShellWaterHit.wav
      SmallExplosion.wav
      TankGun.wav
      /------------------------------------------------------------------
      709 0
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