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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
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The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
was designed to provide medium to high altitude air defence coverage, primarily against
bomber aircraft. As such it was not well suited to the engagement of low flying targets,
especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
lower engagement altitude than its predecessor and also flies slower but due to its two-stage
design it is more effective against more maneuverable targets. It is also able to engage
lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
The system was widely exported and has been used in a number of conflicts, most notably:
War of Attrition
Yom Kippur War
South African Border War
Iran - Iraq War
Lebanon War
Gulf War
Kosovo War
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This is the first version of the complete system pack. The following variants are featured:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
improvements over the first variant. Widely exported.
Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
received this modernization in the '80s.
Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
capability, improved performance against heavy jamming and new missiles with
extended range.
* Since the early 2000s a number of manufacturers have built upgraded versions of the
system to make it more attractive to operators which used the cold war versions.
These upgraded versions have different characteristics in terms of mobility, jamming
resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
version (Pechora-2M) is included.
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New features:
- Fire control radars have been set to their instrumented ranges
- PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
was a height finder radar but since we lack Low Blow, Flat Face is being used as the
fire control radar and Side Net as early warning radar
- Launchers can perform 360 degree rotation and now all battery launchers can point
at the target
- More realistic missile ballistics
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
when launched, the missile flies to a pre-calculated impact point, receiving signals from
the fire control radar. This type is similar to Semi Active Radar Homing
- Dramatically improved performance especially in low altitude
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Things that need to be done:
- High resolution missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
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Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system
could guide two missiles against a single target.
- Fire control radar of Pechora-2M can track only one target during each engagement.
Real Pechora-2M fire control radar could track and engage two targets at the same time.
- Due to game engine limitations concerning the structure of enemy SAM sites,
each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
- Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
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REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise
you need to use the 3rd party models (included here).
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As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
Enjoy as much as you can this SAM and leave comments with your in-game experience
in the support topic!
By tiopilotos508 5 -
SF2 YAP F-100F Fuel Probe Shadow Line Fix
This mod is for the payware YAP F-100F Super Sabre.
Thanks and Credit go to:
yakarov79 - for creating this new, shadow free fuel probe. Thank you Jarek.
FastCargo - for creating the FakePilot.
This mod uses the Fake Pilot method to fix the YAP F-100F shadow line.
A .psd file is included if you wish to repaint the fuel probe. It is currently painted in the USAF SEA paint scheme.
This will not work in SF1.
Installation:
Drop the F-100F and FakePilot folders into your installation's Pilot Folder.
Back up your F-100F_Data.ini file in your aircraft F-100F plane folder and overwrite it with the provided F-100F_Data.ini file. (This file hides the old/original fuel probe and adds the new fuel probe to the plane.)
That's it. The fuel probe shadow line is gone.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
I'm releasing this under the Combat Ace Fair Use Agreement.
If you find any problems with it, please PM me.
Geary
By Geary96 0 -
SF2 WW2 ETO P-47D-40 (Late) Pak 7/23/2017
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
The package represents late model P-47D (bubble top) Thunderbolts as used by the 9th Air Force in the European Theatre of Operations. It represents the -40 version with the additional fin fillet (which can and was also retrofitted to earlier marks). This aircraft is also equipped with "compressibility flaps", that first appeared on the D-30 block
This is a brand NEW version, and can be used to replace any earlier mods of this block, or as a replacement for those "no longer available" for download by everyone.
This is a complete aircraft package, and contains all the items necessary. The Standard Animation Keystroke, Shift/0 (zero) is used to open and close the canopy. The "compressibility flaps" operate with the standard 'airbrakes' key (as that's kind of what they are, sort of).
2 skins are included, both for 9th AF squadrons:
22nd FS, 36th FG (post 6/44, Invasion stripes on bottom only) 3T squadron code
394th FS, 367nd FG (post 1/45) 4N squadron code
The SF2 "date switch" is used on the 394th skin, and will automatically be selected from January 1945. Users that do not wish this feature, can easily disable it in the Textureset.ini.
Both aircraft are in Natural Metal finish, excepting for any squadron color designators, which are painted on. All markings are decals; a pool of serials and 'plane-in-squadron' letters are used on both skins, with decals for the squadron ID numbers/letters. The serial numbers, while correct for this model (D-40) should be considered 'generic' in nature, not representing specific aircraft or units. There are no nose arts. Decal randomization is TRUE.
When in-game, you'll see
P-47D-30/40 Thunderbolt (CAF)
on the aircraft selection drop down screen. This diferentiates it from any other Thunderbolts of these block numbers you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.
Good Hunting!!
Kevin "Wrench" Stein
-for Cocas Aircraft Factory, Prop Works Division-
for Ken "Major Lee" Golden, King of the Thunderbolts
By Wrench304 0 -
Mirage 5F cockpit made in 2007 by Olivier ANGUILLE (RIP)
Read README.txt contained in the file for the details.
The Mirage Factory
By Crusader220 0 -
This is an improvment for Marcelo's Sukhoi Su-27 Flanker B with original Air-to-Ground capabilities that came from the original T-10 prototype.
Weapons and sounds included.
My very thanks to Yeyeye for the cockpit, Marcfighters for the original model and all other moders of combat ace for the skins, sounds and weapons.
.INI's editions by me.
This is a freewere add-on and its under combat ace coprights
I'm also working on the Su-27P the interceptor / air superiority version who came from the T-10 prototype, but it can take some time due to the political instability here in South America, I'm an activist too.
Hope you all enjoy.
By Acelevitz2,252 13 -
Fictional project based on the FW 252 turn in Soviet naval and ground based fighter
FM is just copy paste has usual
all weapons are on Gunny weapons pack
model ini edits skins and decals by CAF team
Cockpit by Stary
Aircraft carrier from Hinchinbrooke
to install just drop to your savegames folder etc StrikeFighters folder
enjoy
Cocas
CAf team
By KnightWolf45173 3 -
SF2 WW2 MTO Spitfire Mk.V Trop 352 Squadron (Yugoslavia) by Cocas & Co 7/23/2017
-- Something for the Med players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. Don't even bother trying.
Note : This mod represents Mk.V Trops used by the Balkans Air Force, specificly RAF No. 352 (Yugoslavia) Squadron. Even though the entire squadron was composed of Yugoslavian nationals, I've left it under the "RAF" nation tag. These do have a specific "time frame" for operation.
This is a full, complete aircraft mod for use in the MTO. All necessary items are included. Even though we lack a WW2 Balkans terrains, I thought it would be interesting to have "something a bit different" than all the usual Spitfire users.
In breaking with my usual tradition, the wing roundels and fin flash are painted on. All other marking (fuselage insignia, serial numbers, "plane in squadron" letters and nose art are decals. Decal randomization is TRUE. Serials/ID letters and nose arts are 100% historiclly correct, and are matched to their proper aircraft. Unfortunately, I could only find information on 10 aircraft, so that is what you're getting. The aircraft is finished in standard Euro camo, not MTO desert (profiles/photos corroborate this).
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2.
Many other changes, mostly to minor adjustments have been performed. See "Notes" section for change list.
When in game, you'll see:
Spitfire Mk.Vb Trop Y (CAF)
on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other RAF Mk.Vs you may (or may not) have. The "Y" designates it for "Partisan Air Force".
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
By Wrench106 0 -
De Havilland Osprey B.II by Cocas (what if...) 28/07/2017
Some time ago I requested some updates to the original Osprey by Cocas, a refuelling probe, airbrakes, antenna on the fuselage... cocas made the mod and I made a new skin for strategical use with the RAF in AntiFlash white. As the Osprey B.II does not differ wildly from the I, I retained the original readme and completed with some historical background. As the plane was never used on the desert being based only in UK and Germany, I not included the desert scheme, but the one in the original Osprey will work. For the Malvinas campaign, the green euro cammo should be used.
Model by cocas, new antiflash white skin by Stratos on cocas template, decals by Spinners. Thanks a lot guys!
Background:
Following the exit of the first version of the new De Havilland bird, the RAF aproached De Havilland with a request for a improved variant with Strategic bombing as its designed mission. The requirements were clear, a better range, a refuelling probe and a long range communication radio.
De Havilland felt it was pretty easy to complete the task, as the requested features were already imagined for the Osprey, and added another one, big air brakes on the wings. the refuelling probe was a bit more complicated, as it was tested first on the starboard wing, but it was hard to use in flying, specially in bad weather conditions, so a reuleing probe over the cockpit was installed and tested. It came with the risk of spilling gas on the cockpit glass, but simplified the refueling maneuvers a lot, so it was finally selected as the choosen one. The new communication array was based on a dorsal antenna and new radio equipment to be controlled by the copilot, as the plane retained the three man crew.
Finally bigger fuel tanks were installed and the new brakes air tested, those brakes improved maneuvers and shortened the landing run quite a bit, and then the prototype was sent to the RAF for testing. Plane was well liked by its crews and the RAf operated 49 of the birs in the nuclear bomber role, both based on UK and in RAf stations in Germany. During the first years the Osprey B.II used the classic Anti Flash white scheme, before converting to a regular cammo scheme as it was seen in the Malvinas campaign before retirement.
On the following pics, we can see a recently delivered Osprey B.II in anti flash white belonging to the squadron flying low over the Mach Loop in Wales, training for low level nuclear attack runs on Warsaw Pact targets.
By Stratos126 0 -
HS.13 Cayuse / Hughes 369HM Spanish Navy. Ver 1.0 for SF2
This is a third party addon of Hughes 369HM using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in SF2 series.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
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******************IMPORTANT******************
ANIMATION 8 - front left door
ANIMATION 9 - front right door
ANIMATION 10 - rear door.
ANIMATION 4 - floaters. (only if loaded)
Like in previously realased Cayuse family aircrafts here you can also fly low and slow.
I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover and follow ship with same speed and height. Without fake flaps and airbrakes. Important here is to control using rudder and vector thrust control.
Skins covers aircrafts used by 6 escuadrilla of Spanish Navy from 1972 untill late 90s. Later they repainted remaining aircrafts with grey scheme.
All numbers are historicaly correct and are based on available photos. Including losses of airframes.
Have fun.
Edit your way.
And report bugs.
you should probably thank acesfakia who asked me to do this.
Jarek Hereda.
Reference:
TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM 55-1520-214-10 Operators Manual Helicopter Observation OH-6A
The McDonnell Douglas OH-6A Helicopter, Aero Series
OH-6A Cayuse in Detail, Wings & Wheels Publications.
MD Helicopters. MD500 Series manual.
aeroflight.co.uk
aerialvisuals.ca
planepictures.net
and more.
By yakarov79161 3 -
CT-155 Hawk for SF2
______________________________________________________________________________________________________________________
Entirely based on BAe Hawk T.1A Update Pak made by Wrench that can be found here :
http://combatace.com/files/file/12717-bae-hawk-t1a-for-sf2-by-russouk/
______________________________________________________________________________________________________________________
This is the CT-155 Hawk as used by the RCAF 15th Wing for the SF2 series of games.
I added rivets and did the skin for the CT-155 Hawks (RCAF) currently used by the NATO Training Center.
You may use the skin files only or use it as an entire aircraft.
Did not tested it on others Hawks. So it might work or not.
______________________________________________________________________________________________________________________
The CT-155 Hawk was selected for the NATO Flying Training in Canada (NFTC) program because of its similarities to frontline fighter aircraft. Student pilots graduate from the CT-156 Harvard II to this highly advanced jet trainer. Its Rolls-Royce turbofan engine generates more than 6000lbs of thrust and powers the jet to supersonic speeds.
The Hawk’s sophisticated glass cockpit features:
a heads-up display (HUD)
hands-on throttle and stick (HOTAS) controls
integrated navigation and targeting systems
With its superior technology, the jet can perform a wide range of high performance training missions.
NFTC students train on the Hawk during the program’s final stage. Once they’ve logged 125 flight hours, Canada’s student fighter pilots are ready to join 410 Squadron, the Operation Training Unit, which flies CF-188 Hornets.
Canada is not alone in selecting this modern trainer. Fifteen countries, including the British Royal Air Force rely on the Hawk to prepare their pilots for combat. The United States Navy uses its own version—the T-45A Goshawk—as an advanced trainer for carrier operations.
______________________________________________________________________________________________________________________
This skin represent the scheme used by the RCAF on their CT-155 trainers.
The serial numbers in this skin pack along with planes numbers are real one's.
You will get the following skins in this package :
NATO Training Center (4 Wing Cold Lake) :
Serials 155201 to 155222 : Regular scheme
Two installation choice :
SKINS ONLY (BAe Hawk T.1A Update Pak made by Wrench already installed):
Copy the FOLDERS of the current pack objects/aircraft/CT-155/RCAF folder in your game Hawk_T1A aircraft folder.
Copy the FOLDERS of the current pack decals/CT-155/RCAF folder in your game Hawk_T1A decals folder.
Open the Textureset.ini and edit the file by adding the texture.ini lines. Don't forget to change the file path accordingly.
COMPLETE AIRCRAFT :
Copy the CT-155 aircraft folder content to your game aircraft folder.
Copy the CT-155 decals folder content to your game decals folder.
Copy the CT-155 guns folder content to your game pilots folder.
Copy the CT-155 weapons folder content to your game weapons folder.
Credits:
- Wrench
- RussoUK
Happy flights!
Mario C.
Frenchie1977
By 1977Frenchie192 0
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