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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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SF2 WW2 Hawker Hurricane IIB (ETO), by Raven
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model, decal randomization, etc), all the features will =NOT= be working as designed.*
Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.IIB (12 gun variant), create an SF2-ish version. (although it needed very little work!!). This mod represents ETO based Mk.IIBs. I'm treating this mark as the "Hurri-bomber" (sorta!).
Note: this is a COMPLETE aircraft mod, with all the bits and bobs included. Originially, I'd planned ONLY for a smaller package with just the inis, skins and such, but chose to do a full release (because I'm lazy). If you already have the IIB in your ETO mods folder, it's suggested that you either delete it or rename the folder so the Game Engine don't see it. Overall, the changes are fairly small.
1 new skin, and a slight revamp of the originial, from Raven's template, and bunches of new decals. Included are skins for:
No. 175 Squadron (original skin)
No. 174 Squadron "Mauritius" (new skin)
As seen post-1941ish.
Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. All new Squadron Codes, Plane-in-Group Letters and serial numbers were created. Decal randomization is TRUE.
Both use a "pool" of serial number and plane-in-group letter decals. Serials, while correct for this mark, represent no particular squadron usage, and should be considered 'generic' in nature.
Cockpit mods replace the gunsight, and the loadout has been slightly adjusted.
Weapons included are just the drop tank, converted to SF2 weapons format. Guns and bombs are NOT included; these you should have already.
The engine now uses the AvHistory Merlin sound (included). Canopy opens with the Standard Animation Keystroke , Shift/0.
The skins remain in their bmp format.
A new SF2 "photograph" style hangar screen is included.
When 'in game', you'll see "Hurricane Mk.IIB (Raven)" on the drop down menu. This will differentiate it from any other Hurri IIBs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them =BEFORE= installing this mod!!!. Also, give the "Notes" section a read too. It contains the Change List.
With MANY Thanks To Raven for this bird!!!
Happy Hunting!
wrench
kevin stein
By Wrench353 1 -
WW2 ETO/MTO Naval Units
-- Something for the ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: in particular, these are designed for use in a WW2 ETO/MTO mods folders built =FROM= the
SF2NA.exe. No others seem to have whatever coding is needed (at least in my testing) for proper
CVBG formation. Be advised, it will absolutely =NOT= work in 1stGens. Please also note, that
the WW2 EAW ETO map, even the (as yet) unfinshed rebuild will NOT contain NA style ship-specific zones,
as it lacks enough 'sea room' for maunvering.*
Most of these ships are mods of Hinchbrooks's or Geo's, reflagged and slightly tweeked. Some
you may have already, and have transfered over to you ETO & MTO games, as they've been used on
several terrain mods of mine for The Pacific War , MTO or etc.. These will replace them.
I'm no Naval Archetiect, so "those that know", please make any needed corrections and upload!
When discoverable, armor values reflect Real Life . Names lists have been created for all.
REMINDER: if you have these ships already, you may want to back up the originals, as this pack
WILL completly replace/overwrite them!!!!
REMEMBER: For the most part, these are "stand in" ships!!! and may not reflect the full
capabilities of their Real Life counterparts. (Or, in some cases, even look like them)
Unless otherwise indicated, all ships were originally created by Hinchbrook a loooooooong time
ago.
This pack contains naval units for the Royal Navy and German Kriegsmarine, and a few French Navy ships thrown in for good measure. Some of these are repeats from the PTO Naval Units pak; no US Navy ships are included. You can transfer them from the PTO, if necessary.
HMS Attacker Class CVE
HMS Eagle CV
HMS Formidable CV
HMS Nelson Class BB
HMS Victorious CV
Renown Class BB (aka: "Repulse")
Tribal Class DD (rebuilt from Daring)
Leander/Dido class CL - rebuilt from Foch
Suffren Class CA (French, aka "Foch")
Malin Class DD
KriegCruiser (includes cruisers and "pocket battleships")
KriegDestroyer
KriegFlakDestroyer
In another subfolder, called "z-MTO sepcific", are the Italian Regia Marina ships:
Conte di Cavour Class BB
Condottieri Class CL/CA
Navigatori Class DD
a 'generic' MTB, and...
a KM Graf Zepplin Class CV, a "what If.." rebuild from the Formidable lod. This is slightly
beter than the original I'd done some years back, based off EAGLE. Of course, we lack Lufwaffe
carrier capable aircraft...but, what the heck, right? Still working a FN Bearn stand-in....
All ships include a full "Names.lst". These are JUST the surface combatants; there are no
support/supply ships included, other than a 'generic' minesweeper.
Make sure you have the WW2 Nations ini that includes the Nazi Germany and WW2 Italy. It's
available at the following URL:
http://combatace.com/files/file/13095-ww2-nations-formations-inis/
It should be noted at this time, I am NOT a Naval Archeitect, and pretty much all these ships
need SOMEBODY to go through them and add the 2ndary and Tertiary AAA batteries - expecially the
Cruisers, Battleships, and stand-in Destroyers.
Included are the ships sounds wavs, and my SoundList.ini. If you have an extracted soundlist,
just edit your existing one to add the 2 sounds.
It's also advisable to have the WW2 Guns pak, as it includes the Naval Artillery. It's
available at the following URL:
http://combatace.com/files/file/13268-guns-pak-for-ww2-mods-folders/
However, some new guns ARE included for the RN boats.
NOTE: WW2 Gunpack Updated 4/23/2013 to include some missing naval guns.
As always, fairly easy to follow, detailed install instructions are included. So, please read
them. Also, give the "Notes" section a read too. Where possible, and if I still had them,
original readmes are included.
Reminder: a lot of these vessels are really old (2004/05), and therefore do NOT have multiple
main gun installations or secondary/tertiary batteries; those that do, have been jiggered into
being, and =DO= need further tweeking. Due to their age, "they are as they is". Of course, if
someone wants to build new ones.....<grin>
Remember, they are all pretty much 'stand ins', but do work relatively well.
With thanks to ALL our Shipbuilders!!
wrench
kevin stein
By Wrench385 3 -
SF2 WW2 ETO Boulton Paul Defiant Remod Pak
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-4/5 Merged (Reccomended/Preferred) =
This is a reissue of Veltro2K's Defiant 'turret fighter'. It has been reskinned/redecaled and had some tweeking done.
The skin is in jpg format, and has all new plane-in-group letter and serial numbers (historically acurate for Defiant Mk.1s, but representative of no particular unit). The squadron code represent No. 264 Squadron. There are some issues with this skin, as I couldn't quite figure out the mapping at the rear fuselage camo/sky unders parting line. To that end, the Home Grown template is included for any another skinners wishing to give it a try.
Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
For those that still have the original releases, you may wish delete the aircraft and decals folders for them; this pak is desinged to replace them in total.
**These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**
Good Luck!!
wrench
kevin stein
By Wrench307 3 -
SF2 WW2 DH Mosquito NF.II Pak
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit them into the SF2 environment, not all features will be avaliable.*
Mods to Pasko's Mosquito (and of my NF.XII), create the eariler NightFighter/Intruder version, in this case, the NF.II.
Like the other Mossies I've re-released, a new (mostly) SF2 compliant FM was created. As per usual, fine tuning of the FM by experts is requested.
Sounds, pilot figures -including the FakePilot and Radar 'bow & arrow" antennas- and weapons (ok, the drop tanks) are included, as is a new SF2 "Box Art" style Hangar screen.
Skins/Decals included in this set are:
No.157 Squadron, in overall "Night" circa 1942
No.141 Squadron, in 1943-ish Sea Gray/Dark Green, Night unders
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as mentioned, the "Notes" section for other stuff of interest.
*This mod is being released in an "as is" condition; PLEASE see the Notes section for more info. Also, take note the Legal Notice has had a small modification.*
Happy Hunting!
wrench
kevin stein
By Wrench288 0 -
SF2 WW2 ETO Photo-Recon Spitfires Pak 7/28/2013
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**SF2:E Expansion Pak 2 =REQUIRED= to get the Spitfire 9c**
This pak contains 2 versions of Photo Recon Spitfires as used in the ETO in WW2. By inference, the PR.XI may also have been used in other theatres, MTO and/or PTO (CBI), but research has not turned up any confirmations of CBI usage.
Inside you'll find:
Spitfire FR.IXC (based on the 3W 9c)
Spitfire PR.XI (based on TMF/MM Mk.VIII)
The PR.XI comes with 2 skins, one tagged (genericlly) for 1 PRU squadron, although research has shown they were also used by No.541 and/or No. 542 Squadrons. The other for the 17th PRS, 7th PRG of the US 8th AF. Serial numbers for the AAF skin are 100% historically accurate.
The 2 RAF skins serials are more 'generic' in nature. All aircraft are finished in PRU Blue (FS matched as close as possible).
The PR.IX uses all decals for marking; the PR.XI has the national markings painted on, but serials are decals.
In game, on the Aircraft Selection Drop-Down you'll them listed as:
Spitfire FR.IX (3W)
Spitfire PR Mk.XI (TMF)
This will diferentiate them for any/all other PR Spitfire that may exist.
The FR.IXC, by it's very name, retains all it's fighter armament, and 'carries' only the the single oblique camera. The PR.XI is completly unarmed, but retains (non-historically) it's cockpit gunsight.
The canopy is activated via the Standard Animation Keystroke , Shift/0
Weapons (drop tanks), pilot figures (included 'fake pilot' center pylon for the PR.XI) and the AvHistory Merlin sound are included.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Happy Landings!!
Wrench
Kevin Stein
By Wrench134 0 -
SF2 WW2 ETO Spitfire 9e, 332 Squadron Skin Pak 7/30/2013
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**SF2:I/E (whichever!) Expansion Pak 2 REQUIRED to have the Spitfire 9e**
A reskinning of the stock 3W Spitfire 9e to No. 332 "Netherlands" Squadron during WW2 in Western Europe.
Skins remain in their 'lorez' 512 size, and are still in bmp format. Decal randomization is set to TRUE. All marking on the aircraft, excepting the Sky fuselage band are decals. This will make it exceptionally easy for skinners to create other RAF squadrons of this time period.
Included are modified data and loadout inis, at the current (7/2013) patch level. See 'changes' in the Notes section for full listing. And, for you viewing pleasure, a brand NEW SF2-style Hangar screen. The assumption (oh! that word!!) is being made that you've already made the aircraft player flyable, so no cockpit bits are included. Neither is my "One Click Restore Main Ini" (patent pending).
The canopy has been activated via the Standard Animation Keystroke , Shift/0
No weapons or pilot figures are included; you should have them already.
However, the AvHistory Merlin engine sound, is.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Happy Landings!!
Wrench
Kevin Stein
By Wrench59 0 -
SF2 NAA FJ-3M Fury (Ver.2)
= For SF2, (Full 5 Merged RECCOMENDED!!) =
*Note: this aircraft will NOT work in SF/Wo* 1stGen Games are ANY patch level. This
aircraft was (re)designed and (re)built and (re)tested in SF2NA and Full5 Merged installs*
A brand new, replacement aircraft for the previous 1stGen conversions. Through the hard
work of several, people, being named here FIRST, instead of further down in the Credits
(well, they're listed there, too, of course!)
Zur (the Great and Powerful) for giving me the uncompleted MAX files, and RussoUK for
finishing and polishing the LOD for SF2 useage. You guys ROCK!!
This is the full, compiled package of Zur/Column5's FJ-3M Fury. Like the original SF2 pak,
it contains all the skin/decal sets I could find, combined into one big lump. This package
is designed to REPLACE, in total, any and ALL other previouse FJ-3M Furys.
Skins included in the pak are:
VF-53 from ??
VF-62 from USS Essex, ATG-201 during the Beirut Crisis
VF-73 from USS Randolph, circa 1956/57
VF-84 from USS Forrestall, crica 1956/57
VF-142 from USS Hornet, 1956
VF-211 from USS BonHomme Richard, circa 1956
VMF-312 (actually an FJ-3 in Natural Metal, circa 1955ish)
VMF-333 from ???
Skins are a mixture of both bmp and JPG, and Decal randomization is also set to TRUE.
Damage textures are in DDS format (same as the Sabre). The aircraft is now bump mapped,
for that nice metalic look.
A new FM, is based off Fubar's work on the KAW Sabres. It may need futher fine tuning to
completly Navalize it. The canopy, now functional, opens with the Standard Animation
Keystroke, Shift/0. AT this time, wingfold in NOT functional. The data ini statements
refelct this for carrier on-deck parking.
Other changes are the addition of the Userlist, a new avionics ini that adds the radar-
ranging gunsight. And a revamped SF2 version of my 'artwork' hangar screen.
The aircraft is fully carrier-capable, as per the July 2012 patch level. No weapons are
included; all stock items are called out. The new drop tanks are built into the aircraft's
LOD, ala SF2 3W birds. The weapons data IS included, of course.
Sounds are all reused from the KAW Sabres, as is the NEW cockpit (also from the KAW F-86F)
As always, READ the enclosed readme for full,detailed, easy-to-follow install
instructions. Of course, the usual 'Notes' section for the ravings of a madman!! <g>
Happy Landings!!
wrench
kevin stein
By Wrench814 3 -
SF2I DLC 28 IDFAF S-199 Mule Tweek Pak
= For SF2 (Full4/5 Merged RECCOMENDED + DLC 28!)
*Designed for use in the standard/stand alone SF2:I Mods folder (suggested usage)*
**IF you do NOT have DLC 28, do not download this mod. It will be of no use to you
whatsomeever**
This pak contains some "quick and dirty" mods for the S-199 "Mezek" (or Mule) recently
released in DLC #28
Now a flyable aircraft, with the included cockpit. 25 Historicaly accruate serial number
decals, and NEW SF2 style Hangar and loading screens in my World Famous Box Art Style
.
Loadout has been adjusted to add the 300 ltr drop tank, a different pilot figure,
AvHistory Jumo engine sound. Canopy activated via the Standard Animation Keystroke,
Shift/0. FM remains "as issued". See "Changes" in the Note section below for more stuff.
Also included is my "One Click Restore" (patent pending) main ini for when it becomes AI-
only again.
When in-game, you'll see
S-199 (3W)
on the aircraft selection drop-down menu. This will differentiate it from the S-199 by
MontyCZ (an excellent mod, btw!), in case you may have that one as well. If you DO have
Monty's, you may want to rename it's folder and main ini to further differentiate it.
Otherwise you WILL experience conflicts/problems/issues/and assorted troubles.
As always, other improvements and changes/fixes are welcomed! As I said above, it's just a
Q&D mod to get them flying so others can help out with any needed/wanted/whatever tweeks
and fixes.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE
read them!!!
Happy Landings!
wrench
kevin stein
By Wrench260 0
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