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    1. USN SAM pack

      This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included.
      I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with.
       
      The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously.
       
      Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data.
       
      Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels.
       
      Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!

      527 downloads

         (5 reviews)

      4 comments

      Updated

    2. RSS SA-8/SA-N-4 Gecko Pack Beta

      RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
      ============================================
       
      This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
      About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
       
      Introduction:
      -------------
      To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
       
      Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
      Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
      We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
      Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
       
      Contents:
      ---------
      - The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
      - The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
      - Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
      - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
      - Ground objects use the stock TW 3D models
      - Osa Launch sound. Modify soundlist.ini to use this wav file
       
      Important changes:
      ------------------
      - Missile ballistic data
      - Radar search and track ranges and altitudes
      - Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
      - Corrected SA-N-4 reload times.
      Credits:
      --------
      Ground objects: TW
      In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
       
      Work in progress:
      --------
      New launcher vehicle corrected 3D models (Early Osa)
       
      Sources:
      --------
      - pvo.guns.ru
      - ru.wikipedia.org
      - www.airwar.ru
      - various forums
       
      - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
      - Vasilin: Zenitniye Raketniye Kompleksi (SAM)
      - Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
       
      Special thanks to the author of SAM Simulator for his help and for creating his program.
      https://sites.google...ulator1972/home

      266 downloads

         (4 reviews)

      4 comments

      Updated

    3. Realistic SA-3 / SA-N-1 Goa Pack Beta

      SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta
       
      -------------------------------------------------------------------------
       
      This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included:
       
      S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
       
      Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic!
       
      S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported.
       
      S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s.
       
      S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range.
       
      -------------------------------------------------------------------
       
      New features:
       
      - New search and track ranges for fire control radars
       
      - Launchers can perform 360 degree rotation and now all battery launchers can point at the target
       
      - More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance
       
      - Fuze distances were increased and thus a hit is not a guaranteed kill
       
      - New launch effect and sound
       
      - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range
      and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing.
       
      - Dramatically improved performance especially in low altitude
       
      -----------------------------------------------------------------------
       
      Things that need to be done:
       
      - 1024x1024 missile skins
       
      - Low Blow model so that we can use the original SA-3 radar instead of Flatface
       
      -----------------------------------------------------------------------
       
      Known issues:
       
      - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target
       
      - Low altitude performance is good enough but not at the desired level. Tests are still going on
       
      - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time
       
      - Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list
      will be on the final version.
       
      --------------------------------------------------------------------------
       
      REQUIREMENTS:
       
      You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here).
       
      -----------------------------------------------------------------------------
       
      Check read me file for installation instructions.
       
      Lot of research and hard work was made to make this SAM as realistic as possible.
       
      Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM
      and leave comments with your in-game experience in the support topic!
       
      ---------------------------------------------------------------------------
       
      Sources:
       
      ru.wikipedia.org
      pvo.guns.ru
      historykpvo-2.ucoz.ru
      SAM Simulator
       
      ----------------------------------------------------------------------------
       
      Credits:
       
      Flatface and SA-3 launchers.........................Pasko
      SA-3 missiles..............................................Thirdwire
       
      ----------------------------------------------------------------------------
       
      Tiopilotos
       
      16 February 2017

      296 downloads

         (3 reviews)

      4 comments

      Updated

    4. Nations & Medals Expansion

      Nations & Medals Expansion
      April 13th, 2019 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes:
      -Added a number of new service markings decals, for the added nations.
      -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals.
      -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries.
      -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010.
      -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service.
      -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force.
      -Biafra and Katanga have been added and are active for a short number of years, as historically accurate.
      -The Rwandan Air Force has been added, active since 1962, with later finflash showing up since 2002.
      -The Niger Air Force has been added, active since 1961, with alternative insignia in use since 1980.
      -The Djibouti Air Force has been added, active since 1977, as historically accurate.
      -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added.
      -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added.
      -The Irish Air Corps has been added, with alternative decals in use since 1955.
      -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953.
      -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct.
      -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985.
      -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate.
      -Created and added low-vis insignia and finflash textures for the Pakistan Air Force.
      -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be.
      -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992.
      -Activated unused low-vis finflash included in stock SF2 for the Canadian Armed Forces.
      -Other very small changes here and there to other stock nations.
      -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States.
      Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod.

      >Credits (in no particular order):
      -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs.
      -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards.
      -mue, for sharing info about the functionality of the alias.lst file.
      -paulopanz, for creating decals for Rwanda and Niger, which I have further tweaked.
      -eburger68, for few decals I borrowed from his huge campaign mods.
      I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.

      980 downloads

         (2 reviews)

      4 comments

      Updated

    5. Sukhoi100Static.7z

      Static Aircraft   Converted from Freeware SSJ-100   by me Russouk2004.
      Sukhoi SJ-100 Superjet Airliner.static object.
      for adding to airports etc...
      NOT to be uploaded to any other site,other than at Combatace.com.
      Further skins when complete.
      For use in SF2......NOT for comercial use.

      65 downloads

         (1 review)

      4 comments

      Submitted

    6. SF2 Yak-25 Series Upgrade Pack 

      SF2 Yak-25 Series Upgrade Pack                   
      -For SF2 =ONLY= (Any & All)
      The package provided all new data inis for the following Yak-25 series aircraft, by Pasko:
      Yak-25B "Brewer"
      Yak-25K "Flashlight"
      Yak-25M "Flashlight"
      These incorporate a new FM, that is more more SF2 compliant, and solves a few problems lingering for the last 15 years or so. All hit boxes have been adjusted.
      This package is Data inis =ONLY=, not complete aircraft. Backup copies of the originals are all included, as for the usual "just in case" sort of thing.
      The aircraft this pack is for are listed below. These are all the revamps by Flogger23:
      https://combatace.com/files/file/14434-yak-25b-flashlight-b-revamp/
      https://combatace.com/files/file/14433-yak-25k-flashlight-a-revamp/
      https://combatace.com/files/file/14432-yak-25m-flashlight-a-revamp/
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
      Happy Landings!
      Wrench
      Kevin Stein
       
      (I'd forgotten I had this, and hadn't uploaded it!! Enjoy)

      117 downloads

         (0 reviews)

      4 comments

      Submitted

    7. SF2_Ural-375 Camo Cuba

      Son loa colores utilizados por las Fuerzas armadas Cubanas para este tipo de vehículos espero quelo difruten
      Ural-375_ZPU-2
      Ural-375D
      Ural-375 wT

      68 downloads

         (0 reviews)

      4 comments

      Updated

    8. Cold East Ground Objects Bonanza Vol.1

      The first part of Cold East Ground Objects Bonanza mods for the SF2 series game.
      First of all. This is not entirely a 'Plug and Play' mod.
      Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. 
      In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
      Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. 
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
      5 new weapons for some of the objects. 
      9M14M, 9M14P, 9M111, 9M113, 9M114
      Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects.
      All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
      Userlist ini files are just there but they might need editing for your own use.
      Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
      Inside
      2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini
      BMP-1
      BMP-1P + 9K113 Konkurs (9M113 Gaboy missile)
      BMP-2  + 9K113 Konkurs (9M113 Gaboy missile)
      BRDM-2
      BTR-50PK
      BTR-60PB
      BTR-60R-145BM radio and command vehicle
      9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile)
      9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile)
      9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile)
      9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy)
      9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile)
      MT-LB
      MT-LB SNAR-10 Leopard artillery radar
      MT-LBu 1V14 artillery command and recon vehicle
      MT-LBu 9S80 (PPRU-1) air defense command vehicle
      MTU-55 bridge layer
      OT-62B
      OT-64A
      PT-76
      T-54
      T-55 obr59
      T-55 obr71
      T-55AM
      T-55AM2 (Czechoslovakia production)
      T-55AMV
      T-62 obr61
      T-62 obr72
      T-62M
      T-62MV
      T-72 Ural
      T-72 Ural-1
      T-72A
      T-72M
      T-72M1
      ZSU-23-4V
      ZSU-23-4V1
      ZSU-23-4M
      ZSU-57-2
      Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
       
      Do not blindly copy-paste files.
      Pick a mod, make a backup if needed - test the file - decide - to keep it or not. 
       
      Just in case - enjoy.
      Jarek.
       
      questions - suggestions - go to the designated area here 
       
       

      392 downloads

         (6 reviews)

      4 comments

      Updated

    9. Cold East Ground Objects Bonanza Vol.3

      The third part of Cold East Ground Objects Bonanza mods for the SF2 series game.
      First of all. This is not entirely a 'Plug and Play' mod.
      Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. Especially in Vol. 3, you will find many 'eye candy' objects but you will find also basic trucks, fuel tankers, and artillery support objects
      In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS.
      Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. 
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
      Part three contains mostly trucks cars and airfield objects in general, some artillery units.
      All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
      Some trucks have light emitters made by guuruu - made to work at night and be 'invisible' during the day - well effect ended up somewhere in the middle.. You decide - it is easily removable in data.ini.
      Userlist ini files are just in a few objects but they might need editing for your own use.
      If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files.  Here you will find new updated models.
      Under any circumstances DO NOT mix these objects with any ODS 30Aniversary Edition mod. Even in the future. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
      D-30 122mm Howitzer
      ZPU-4 14.5mm quadruple anti-aircraft gun
      ZU-23-2 23mm double anti-aircraft gun
      GAZ-66 
      GAZ-66 AP-2 mobile Army hospital
      GAZ-66 PU-2 mobile command post for Luna-M rocket battery with RWZ-1 Proba - weather station and AB-4-0-230 generator
      GAZ-66 with ZU-23-2 anti-aircraft gun
      GAZ-66B R-142D airborne troops radio & command vehicle
      GAZ-66B 9P125 /9K54 Grad-V airborne troops rocket artillery vehicle (with 9M28F rocket)
      UAZ-469 just Bobik
      Ural-375D
      Ural-375D with open 
      Ural-375D BM-21 /9K51 Grad (with 9M22U rocket)
      ZIL-130 APM-90 airfield searchlight
      ZIL-130 KNS-1PM-2 navigational light beacon
      ZIL-130 SKP-11 mobile air traffic control
      ZIL-131 ATZ-4 fuel tanker
      ZIL-131 PR-11B missile trailer for S-75 SAM system
      ZIL-131 PR-14A missile cargo truck for S-125 SAM system
      ZIL-131 R-140M radio & command vehicle
      ZIL-131 R-161A-2M radio & command vehicle with ESB-12 T400 generator
      ZIL-131 9P138 /9K55 Grad-1 (with 9M28S rocket)
      ZIL-131 9P138 BM-21b Grad-1 in transport position (groundobjectrole=TRANSPORT)  
      ZIL-131 AA-40 airfield fire engine
      ZIL-135 9P113 /9K52 Luna-M (with 9M21F rocket)
      ZIL-135 9T29 rocket transport vehicle for Luna-M system
      ZIL-157
      ZIL-157 ATZ-4 fuel tanker
      ZIL-157 PR-11B missile trailer for S-75 SAM system
      ZIL-157 PR-14A missile cargo truck for S-125 SAM system
      ZIL-157 R-140 radio & command vehicle
      ZIL-157 D-470 airfield snow plow
      ZIS-151
      ZIS-151 ATZ-3 fuel tanker
      RSBN-4N Radio Engineering System of short Range Navigation
      IFA W50L
      IFA W50L LAK-2 command vehicle
      Four new weapons to the weapon folder
      9M21F for Luna-M
      9M22U for Grad
      9M28F for Grad-V
      9M28S for Grad-1
      Of course, you can change any weapon for Grad rockets. But technically 9K54 and 9K55 can not fire heavier 9M22U rockets
      Most of the skins are 1024x1024. If needed it is recommended to resize to desired (lower) size format.
      Do not blindly copy-paste files.
      Pick a mod, make a backup if needed - test the file - decide - to keep it or not. 
      Just in case - enjoy.
      Jarek.
       
      questions - suggestions - go to the designated area here
       
       

      270 downloads

         (4 reviews)

      4 comments

      Submitted

    10. TAM SF-2

      Tanque Argentino Mediano ( Update SF-2 Gen)
       
       
      3D Model: SUICIDAL
       
      Skins:TORNO
       
       
      To use this model you only have to release the contents of the
      GroundObject folder inside the folder the same name in your game...
      You also have to put the GunData in the corresponding INI.
       
       
       
       
       
       
      -This Model is FREEWARE . Feel free to use this mod for any
      future projects as long as proper credit is given..

      232 downloads

         (2 reviews)

      3 comments

      Submitted

    11. SA-11/M1/-17/-17M Series for SF2 (original done by 101tfs)

      Modded for SF2, read the readme.

      721 downloads

         (2 reviews)

      3 comments

      Submitted

    12. working HAWK for -SF2-

      this are the working HAWK for the SF2 series , original HAWK by Pasko
       
      JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO
       
       
      have fun
       
      ravenclaw_007

      992 downloads

         (3 reviews)

      3 comments

      Submitted

    13. Tracermania

      Tracermania
      AAA Tracers and bullets modification
       
      FOR STRIKE FIGHTERS 2 Europe with Expansion pack 2
      Made for and tested in SF2 all titl mergedwithes merged with Expansion Packs 1&2
       
      by Stary
      version 1.0
      06.12.2010
       
      This little modification changes the number of tracers fired by all stock AAA units and patrol boats. Number of tracers has been increased 5 times, instead of every fifth bullet being tracer round now EVERY SINGLE bullet fired by Triple-A is tracer. Also I changed the data for stock partol boats, that makes these vessels track and attack air targets too.
      Second tweak is the increase of bullets fired in a burst by AAA crews, usually from 12 to 20 or 24. This seem to me does not make them more or less accurate.
      As these changes may increase CPU usage I eliminated ALL tracersmoke trails of any kind for any calibre guns (...)

      515 downloads

         (0 reviews)

      3 comments

      Submitted

    14. SF2 AAA Pack

      SF2 AAA Pack.
       
      This is a small stand alone pack that will increase the quantity and deadliness of small AAA and Flak. This mod is based on files from the SF2V Air and Ground Expansion Pack and NF4+. This pack can be used with any SF2 install
       
      To install: Just drag and drop the folders to your mod folder.
       
      Enjoy!
       
      Malibu43

      836 downloads

         (4 reviews)

      3 comments

      Updated

    15. New Soviet MANPADS models

      this is set of new models for Crusader's "Soviet Manpads" pack for Strike Fighters 2 series
       
      Created with the aid of freeware "soldier02" model by ? available at free3dmodels.com, rebuild and tweaked by me
      Sa-7, Sa-16, Sa-18, Sa-24 models by me*
       
      This pack updates the visuals of all units from Crusader's mod, namely:
       
      SA-7 "Grail" - GRAU 9K32 Strela-2
      SA-7b "Grail" - GRAU 9K32M Strela-2M
      SA-14 "Gremlin" - GRAU 9K34 Strela-3
      SA-16 "Gimlet" - GRAU 9K310 Igla-1
      SA-18 "Grouse" - GRAU 9K38 Igla
      Sa-24 "Grinch" - GRAU 9K338 Igla-S
       
      I tried to give the models some variety in look, so some are standing and some are firing from keeling positions. Some have ugly box with additional missiles near them.
      The models are "generic" enough to possibly serve for various armies and time periods.
       
      Also slightly tweaked, more visible effect for launched missiles is included. Use at own risk ;)
       
       
       

      398 downloads

         (4 reviews)

      3 comments

      Submitted

    16. Eddie

      Here he is...
      Eddie himself to pilot your spitfire
      Have fun and…

      Up the irons!


      69 downloads

         (1 review)

      3 comments

      Submitted

    17. SAM-3 complete system

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      complete SA-3 models tested and working for only SF2 series.
      Installation:
      Copy the files to Objects folder and the following to _TYPES.ini file
      [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
      Name=SA-3DL
      FullName=SA-3 Goa Dual SAM 
      TargetType=SAM_LAUNCHER
      ActiveYear=1962
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=SA-3DL
      RepairRate=0.555
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=LargeRocketGroundExplosion
      DestroyedModel=sa-2_launcher_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
      Name=SA-3QL
      FullName=SA-3 Goa Quad SAM 
      TargetType=SAM_LAUNCHER
      ActiveYear=1962
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=SA-3QL
      RepairRate=0.555
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=LargeRocketGroundExplosion
      DestroyedModel=sa-2_launcher_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
      Name=Pechora-2ML
      FullName=Pechora-2ML Goa Quad SAM 
      TargetType=SAM_LAUNCHER
      ActiveYear=1962
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=SA-3QL
      RepairRate=0.555
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=LargeRocketGroundExplosion
      DestroyedModel=sa-2_launcher_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      also you need to add these:
      SNR-125
      SNR-125M
      SNR-125-2M

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Big thanks to :
      tiopilotos for requesting these models and for his sound files smoke effect as well as testing.
      Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help.
      strahi for testing the earlier models.
      yakarov79 for his excellent SNR-125 model
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Fuse
      FaceGen
      If you need any assistance please contact me at 
      gkabs@gkabs.net

       

      197 downloads

         (1 review)

      3 comments

      Updated

    18. Aerodynamically Limited MiG-17s v1.1

      Aerodynamically Limited MiG-17s v1.1
      =================
      Description:
      This is a mod which limits the maneuverability of the stock ThirdWire MiG-17, -17F and -17PF at high subsonic speeds, especially above .8M.  It has long been published that the MiG-17's lack of hydraulically boosted controls prevented the pilot from turning much harder than 2-2.5g as the aircraft got beyond 400 knots (especially by 450).  The stock TW MiG-17s, however, have in excess of 10g authority at the mid-to-high 400s of knots, and this is one of the reasons they are commonly called "UFOs" - they can out-turn almost any fighter anywhere in the envelope.
      This mod adjusts both the lift coefficient and the aerodynamic pitch dampening coefficient to reduce the MiG-17's ability to pull high-g turns at airspeeds exceeding .8 Mach.  This provides the player with the ability to utilize real-world speed tactics employed by F-4, F-8 and other aircrews against the MiG-17.  Keep the fight fast, and you can now out-turn the FRESCO.  
      This mod does NOT adjust the lower-speed performance of the FRESCO.  As such, if you try to get into the phonebooth and burn away your energy, expect the same results as before.  If you choose to fly the MiG-17 with this FM modification, it adds a degree of challenge and realism in that just like the AI, you won't be able to load a 12g turn at 500knots anymore, and will have to pay attention to airspeed.  The speedbreak is your friend!  I personally had no problem dogfighting with the FM, but it did require better energy management in that it requires you to keep the aircraft neither too slow, nor too fast.
      V1.1 (23 Nov 17) has also changed the engine response time for the MiG-17's VK-1F engine.  It is reported in Red Eagles that the engine took approximately 15 seconds (p.112) to go from idle to full military power.  Most engines from the 50s and 60s had slow response times (e.g., the TF-30 taking approximately 8 seconds to go from idle to military and another 4 to stage up to Zone 5), and this required a bit of thinking and tactics to work around.  "Jose" Oberle (Lt Col, Ret) explained that the engine worked well enough if kept above 80 percent power, but pulling back to idle, then pushing back towards military power "took forever" (Ibid.), and that the easiest way to handle decelerating was to keep the engine at 80 percent and deploy the speed brakes.  The AI isn't harshly impacted by this limitation, but a player using this data.ini will have to consider this limitation.  If, as a player, you do not want to deal with the slower engine response, the original entry is simply commented out, and can be restored by editing the .ini.
      =================
      Whats in it:
      There are three data.inis contained in this mod.  One for the baseline MiG-17, one for the MiG-17F and one for the MiG-17PF.  This mod adjusts the ThirdWire MiG-17s and will work with any version of StrikeFighters 2, including merged and single installs.
      =================
      Installation:
      1.  Unzip the contents of the "Aero_Limited_MiG-17sV11.7z" file into a folder
      2.  Open the folder.  Copy the contents of the folder (MiG-17, -17F, and -17PF folders) into your SF2 mod folder's Objects\Aircraft folder, allowing all files to overwrite.
      3.  The Data.ini files should already be read only, but if not, set them to read only so the game does not re-write or over-write the data file with the game's original files upon booting up (this happens sometimes when a mod changes a core game file).
      4. Go fly!
      =================
      Credits:
      FM: ThirdWire
      Mod: Caesar
      =================
      Some open-source examples of airspeed and engine limitations of the MiG-17:
      From "Scream of Eagles," "Tooter" Teague (who flew one of the captured MiG-17's) put it that: "We found out very quickly that the MiG ['17] goes out of control at 450 knots...He [the '17] locks up at about 425 and he goes absolutely left wing down...his wing warps...so if he goes 500 knots he's out of control  He's in a left wing roll an can't do anything about it.  So just do 500 knots and it becomes only a question of eyes.  Keeping sight and keeping fast." (p. 138).  
      From "Red Eagles": "We had to teach them that if they could - as a defender in an American airplane - get the MiG-17 into the 450-knot regime, and then start to turn, then the MiG pilot would have to overcome this huge aerodynamic load on the tail without any hydraulic assistance.  He may have had the potential to pull 7Gs, but he could probably pull no more than 2Gs because he simply didn't have the physical strength to overcome the loads on the tail." (p.132)  
      From "Duke" Cunningham (in "Dogfights): [the MiGs are travelling fast.  Cunningham knows the MiG, lacking hydraulic controls like the F-4, is hard to turn.] "So I looked at him and said 'nope, can't do it,' so I broke into him and he overshot right down below me."
      [Engine] From "Red Eagles, New Edition": The VK-1F was slow to respond to movements of the throttle, and it took in the region of 15 seconds for it to go from idle thrust to "military" thrust power setting (the maximum non-afterburning thrust available).  Oberle observed: "This slow engine response was a characteristic of the old engines.  If you kept the power up above 80 percent you had pretty good engine response, but if you ever pulled it back to idle and then pushed the power up to accelerate, it would take forever for the engine to spool back up to the 80 percent rangewhere you finally started getting power." (p.112)

      415 downloads

         (6 reviews)

      3 comments

      Updated

    19. SPYDER Sam System

      Rafael Advanced Defense Systems (RADS) SPYDER-SR
      The SPYDER (Surface-to-air PYthon and DERby) is an Israeli short and medium range mobile air defense system developed by Rafael Advanced Defense Systems with assistance from Israel Aerospace Industries (IAI)
      The SPYDER is a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions. It provides air defense for fixed assets and for point and area defense for mobile forces in combat areas.The SPYDER launcher is designed to fire Python-5 and Derby surface-to-air missiles which share full commonality with the air-to-air missiles
      This model uses an Electro-Optical turret for target acquisition with a maximum range of 15 km for the Pyhton 5 missile and 40 for the DERBY.
      Instalation:
      -------------------------------------------------------------
      Put the content of the objects/groundobject/SpyderSR_L folder in your mod folder.
      The game must replace with this system older AAA systems, so be aware.
      Also, you need to have the Python5 and Derby missiles from Ravenclaw_007 WeaponPack in the Objects/Weapons folder. You could find them here
      https://combatace.com/files/file/13929-weapons-pack-2/
      Crédits :
      --------------------------------------------------------------
      3d Model: angelp
      Python5 and Derby Missiles: Ravenclaw_007
      This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
      Released under Combat Ace Fair-Use terms

      251 downloads

         (0 reviews)

      3 comments

      Updated

    20. Cockpit Moving Map Delete Background

       
      They were tested in the F-18 cockpits.

      55 downloads

         (0 reviews)

      3 comments

      Updated

    21. Message System Update

      mods/flight folder

      89 downloads

         (0 reviews)

      3 comments

      Submitted

    22. Ahmad Al-Jaber Air Base

      Hello and thank you for downloading my work.
      https://gkabs.net
      this is the long-awaited Air Base that I have been working on for about 6 months and it's not 100% completed. I still need to add more static airplane parking space and complete the night lights for side runway. 
      What's included:
      48 models all new with the Shadow ini file for all the 44.  this air base is modeled using the Ahmad al-Jaber Air Base in Kuwait and you can use the same for the Ali Al Salem Air Base
      https://en.wikipedia.org/wiki/Ahmad_al-Jaber_Air_Base
      https://en.wikipedia.org/wiki/Ali_Al_Salem_Air_Base

      all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Credit goes to the following:
      - GKABS for creating the model and skins
      - Menrva for helping me with testing the AB more than one time. Big Thanks to you my friend.
      - https://www.textures.com as a use a lot of their photos to create the skins.
      - Google lol for searching for information and downloading some of the photos to use with some skins
      - MFS communities that I took some ideas from to make some models.
      - And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
      --------------------------------------------------------------------------------------
      Installation:
      Just follow the readme file included with the zip file
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net

      245 downloads

         (3 reviews)

      3 comments

      Updated

    23. Crotale SAM system

          
          CROTALE mod by GKABS

          1) Historical background

         The Development of the Crotale Surface-to-Air Missile system began in 1964.
         The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
         It was said that South Africa paid 85% (France: 15%) of the first step development 
         costs of this SAM System. The Crotale was named "Cactus" for South Africa.
         Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the 
         R440 missile were the two prime contractors.
         South Africa received the first systems in 1971.
         In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 
         2 Firing Units.
         The Armée de l'Air bought this SAM system in order to protect their airfields.
         The Crotale in this first opérational version (Crotale 1000) was above all engaged 
         for the Egypt-Libya and Angola wars in the 1980s.
         Further developments were launched for several customers among the 15 ones which 
         ordered this system.

          2) Installation in your Strike Fighters 2 installation(s)

         There are 2 options :
          - The "Sand" version in order to put in any "Desert" type SF2 install,
          - The "Green" version for any "European" type SF2 install.

         So you'll find them into 2 separated packs ready to play :)
          If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

          3) Credits
          
          - Coupi for suggesting the model, document, creating the data files, and testing.  From the bottom of my heart thanks.
          4) LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
           For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop

          If you need any assistance please contact me at 
          gkabs@gkabs.net    
      https://gkabs.net
       

      193 downloads

         (0 reviews)

      3 comments

      Updated

    24. Mujahideen and Rebel Squads

      Middle East Squads
      =================
      M O D E L
      -----------------
      Model, mapping, skins, game files are 100% mine.
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      *************************************************************
      THIS INFANTRY MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      Have fun
      Wojtek

      143 downloads

         (0 reviews)

      3 comments

      Submitted

    25. Textures for Geezer "RAF Euro Pilot Oxy" - Strike Fighters 2 (SF2) WW2 instalations.

      Textures for Geezer "RAF Euro Pilot Oxy" - Strike Fighters 2 (SF2) WW2 instalations.
      I did new textures for Geezer RAF Euro Pilot Oxy, with optional layouts, including different scarfs and two types of oxygen masks.
      LODs are using JPG textures. (BMPs textures included)
      ____________________________________________________________________________________________________________
      INSTALLATION INSTRUCTIONS FOR "RAF Euro Pilot Oxy":
      *First make a back-up of your "RAF Euro Pilot Oxy" Folder, just in case if you had already one.  
      Copy or drop the "RAF Euro Pilot Oxy" folder in your "Pilots folder".
      That's all
      ____________________________________________________________________________________________________________
      *ATTENTION*
      Inside the pack, there is a (RAF Euro Pilot Oxy-PILOTS INSTALATION README) with instalation instructions for the majority of RAF aircrafts (aircraft data.ini) around. You must to edit manually the "POSITION" and the "PILOTMODELNAME".
      As an example:
      Open your (Hurricane_Mk_IA)Aircraft folder and find the MkIA_DATA.ini file, then find the name "Crew".
      You must to exchange two (2) lines manually.
      To use with Hurricane_Mk_IA
      // Crew ---------------------------------------------------------
      [Pilot]
      SystemType=PILOT_COCKPIT
      Position=0.0,-0.81,0.690             <------------------------------------ You must add this line
      PILOTMODELNAME=RAF Euro Pilot Oxy    <------------------------------------ You must add this line
      ____________________________________________________________________________________________________________
      The new texture has a "RAF Tunic with necktie" as standard layout.
      To use the others with scarfs, you must to exchange the file names: 
      To use BLUE scarf, rename the following files:
      BLUE-British Pilot.JPG rename to British Pilot.JPG   
      BLUE-Pilot Scarf-4.JPG rename to Pilot Scarf-4.JPG  
      ____________________________________________________________________________________________________________
      To use GREEN scarf, rename the following files
      GREEN-British Pilot.JPG rename to British Pilot.JPG 
      GREEN-PILOT SCARF-4.JPG rename to Pilot Scarf-4.JPG   
      ____________________________________________________________________________________________________________
      To use RED scarf, rename the following files
      RED-British Pilot.JPG rename to British Pilot.JPG  
      RED-PILOT SCARF-4.JPG rename to Pilot Scarf-4.JPG 
      ____________________________________________________________________________________________________________
      There is two types of oxygen masks. To exchange for another, you must to rename the 
      "Back-up-MASK1-New RAF Pilot-2b.jpg" to "New RAF Pilot-2b.jpg"
      "Back-up-MASK2-New RAF Pilot-2b.jpg" to "New RAF Pilot-2b.jpg"
      That's all. 
      ____________________________________________________________________________________________________________
      Credits:
      - Julio Junqueira (pilot textures).
      - Geezer (RAF Euro Pilot Oxy LODs 3D).
      ____________________________________________________________________________________________________________ 
      - Thanks to Geezer for the great RAF Euro Pilot Oxy 3D. 
      - Special thanks to CombatAce.com hosting the files.
      __________________________________________________________________________________________________________
      This is freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These files may not in any way, be used in any payware additions. 
      __________________________________________________________________________________________________________

      89 downloads

         (3 reviews)

      3 comments

      Submitted



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