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    1. Included is the fully working MiG-23MF 'Flogger-B', cockpit and working Mig-23MF HUD cockpit converted to SFP2.
       
      This MiG-23MF swing wing fighter saw much combat and claimed multiple kills over the years. The Mig-23/Mig-27 was the most important Soviet fighter type from the mid-to-late 1970s. It was designed to replace the famous MiG-21.
       
      The MiG-23MF was a first generation MiG-23 and was not designed for close-in maneuvering. This would come with the later second generation MiG-23ML ("L"  for lightweight).  However, the MiG-23MF was still formidable if used as a hit and run fighter.
       
      Short takeoff and landing was a major consideration in the case of a NATO vs WARSAW Pact confrontation. Also, the Mig-23 was designed to be able to be able to accept or decline combat against western fighters using hit and run tactics- maneuverability being a secondary consideration. As a result, it was designed to be faster in speed, faster accelerating and faster climbing than most western fighters...in which it mostly suceeded. It was much faster climbing than the F-4 Phantom with a reported initial climb rate of 45,000+ feet per minute.
       
      However, it reportedly had an even higher wing loading than the Phantom of about 94/lbs per sq feet at normal takeoff weight and normal wing sweep. One of the contributing results was reportedly a very poor instantaneous turn rate of 11.5 degrees per second at Mach .9 at 15,093 feet and 8.6 degrees per second at Mach .5 at 15,093 feet (Mike Spick-Illustrated Directory of Fighters). The Mig-21 reportedly had a much better maximum instantaneous turn rate of around 18.9 deg/sec. in some configurations. Although a lot of factors are involved in instantaneous turn rates, it does give a general idea.
       
      It equipped more Soviet fighter and attack regiments than any other Soviet fighter then in service in the 1970s. Over a thousand were estimated to be confronting NATO from both Soviet and WARSAW Pact nations.
       
      This is from the original Mirage Factory (although it has been modified by so many people over the years that it is basically a new aircraft).
       
      This Mig-23MF was a major production model after 1978. It could fire beyond visual range (BVR) missiles even for foreign countries and had a standard internal 23mm gun. Its radar was thought to be broadly comparable to the McDonnell Douglas F4J Phantoms' radar...formidable indeed.
       
      Mig-23s emerged victorious against maneuvering Western-trained Mirage F-1s over Africa on 27 September 1987, so the Mig-23's weapons systems could be effective.
      http://www.acig.org/...ticle_184.shtml
       
      You can download the original Mirage Factory Mig-23 SFP1 package here:
      http://forum.combata...p;showfile=5211
       
      The Mig-23MF was the first major production version and also used largely for export. It saw combat in the Middle East with Syria and reportedly had some F-4 and F-16 kills.
       
      It was a much improved export version after the previous MS version. The Warsaw pact, India, Lybia, Syria, Egypt, Cuba and others used the MF version. It fired radar-guided missiles and so was a BVR threat with its AA-7 Apex missiles.
       
      Pilot report http://www.warbirdso...87/Default.aspx
       
      This was so complicated to make work in SFP2, that I had to end up just making it one complete download. If it wasn't loading or blowing up on the runway, then the HUD was not visible, the pilot was out of his seat, the plane was invisible, or the cockpit was invisible, pieces were flying permanently along side you in flight blocking your view, you were flying sideways, and you could not pick weapons. It took pieces from endless airplanes and projects to finally make it work including parts from SFP2.
       
      To my surprise, -the jewel-, the extremely complex Mig-23MF working HUD from Starfighter in SFP1 actually started working!
       
      Directions:
       
      1) Back up your Mig-23MF folder.
       
      2) Just download the whole filefolder Mig-23MF intact into your SFP2 aircraft folder as one folder....ie into the C:\mydocuments\thirdwire\SFP2\objects\aircraft
       
      3) When asked to overwrite say yes.
       
      -Finished!
       
       
       
      MiG-23M 'Flogger-B' First production fighter
      MiG-23MF 'Flogger-B' Improved MiG-23M with a new radar and an infrared sensor pod, major production model after 1978
       
       
      For strengths, it had incredible acceleration that reportedly equalled the later F-16 and F-15s. It also had an incredible climb rate and almost unmatched speed at low altitudes.
       
      For weaknesses, it had a terribly slow turn, slow rate of roll and high angle of attack limitations and vicious stall characteristics in certain situations. Better keep it fast.
       
      Good tactics in the MF are to sneak in fast at a low altitude, shoot and then run or use your fantastic rate of climb and acceleration in a vertical fight.
      ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      FLIGHT NOTES FROM A MiG-23 PILOT: The Mig-23 had incredible strengths and incredible weaknesses.
       
      WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees).
       
      In close combat, the earlier versions in particular were a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight.
       
      It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready.
       
      It is hard to use an aircraft if it is not working.
       
      Red Eagles, Steve Davies "Flying the Mig-23"
       
      http://books.google....result&resnum=4
       
      It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed.
       
      http://dewarbirdraci...87/Default.aspx
       
      http://www.flightglo...20-%200508.html
       
      http://www.warbirdso...87/Default.aspx
       
       
      Thanks to
       
      -The Mirage Factory for the original Mig-23 in SFP1.
      -Lindr2 , for the new external model and for armament options.
      -Armourdave and Sal for orignal SU-17 cockpit.
      -Nele for the superb flight model that shows that the Mig-23 goes straight and up like an arrow, but is a bear in the turning and rolling department and accelerated stall department.
      -column5 Previous Flight Model:
      -Pasko Pilot
      -USAFMTL, Crab_02, Sony Tuckson
      Testing, etc:
      -Starfighter2- for the incredible avionics HUD
      -Wrench- helpful hints on moving around the SFP1 cockpit gages and hints on converting aircraft to SFP2.
      TK and Thirdwire - for SFP1 and the armament and options in the SFP2 version.
       
      Not for payware in anyway. If you develop this more, please quote the authors.
       
      Enjoy!

      1,689 5
    2. This package represents the CF-100 MK-5 version as used by the Belgian Air Force in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain.
      The date range is historic, from December 1957, to October 1963. Skins for the three BAF squadrons that used the type are included.
      For campaign modders, the CF-100 MK-5 [BAF] date range fits in for the 1962 Red Thunder campaign.
      The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods.
      To improve the high altitude performance the CF-100 MK-5 had the gun pack removed and wing tip extensions added. On the real MK-5 the gunsight was removed as well. Considering those real life limitations, and the poor hit percentage of the rockets against maneuvering fighters, the aircraft role has been limited to INTERCEPT only.
      Some adjustments have been made to the FFAR and pod so if you have the previous MK-4B [NATO] installed you should remove the previous versions and install the new ones. The sounds and ejection seat are unchanged so you can skip that part of the install.
      After the model was built we found out the MK-5 couldn't carry wing tip tanks with the wing tip extensions installed. Sundowner is too busy to do any model work so the tip tanks have been removed using an ini edit. Bomb and guided missile racks are still available for what if scenarios.
      Check the ReadMe for a bit more information.
      CREDITS:
      Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research.
      1977Frenchie: Skins, decals, hangar and loading screens, research.
      Baffmeister: Flight model, some ini work, some research, package compilation and readme.
      Wilches: Beta testing and research.
      Crusader: Research
      The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain.
      This package is subject to the CombatAce Modders Licensing Agreement
       
      186 0
    3. SF2 Northrup F-89 Scorpion Remod Pack (V.3)                         5/25/2019
      *For SF2, Any & All (Full 5 Merged Prefered)*
      This is a repackaging, and MAJOR update of the F-89 Scorpion series of 1950s USAF All-Weather Interceptors. There have been many changes to the various inis, skins/decals, weapons, and whatnots. This is to be considered to be "Version 3", and hopefully the final time the F-89 gets a revamp (unless new models magically appear). This package builds on and improves from the v2 pack dated 3/3/2016. It also replaces that mod completely.
      This package contains ALL the various marks of the Scorpion, including those later variants built from/modded of Monty's original C & D model LODs. There are several new skins, marked with the star (*) You have herein:
      F-89C:
      57th FIS, (Keflavik, Iceland)
      74th FIS, 23rd FIW (Thule AFB, Greenland)
      F-89D:
      75th FIS (Presque Isle AFB, Maine 1955)
      84th FIS (Hamilton AFB 1955-59)
      64th FIS (Alaska Air Command)
      321st FIS, (Paine AFB, WA 1954)*
      F-89H:
      321st FIS, (Paine AFB, WA 1956)*
      75th FIS (Presque Isle AFB, Maine 1957)
      F-89J (Early):
      321st FIS, (Paine AFB, WA 1958)*
      449th FIS (Ladd AFB, Alaska)
      F-89J (Late)
      59th FIS, Goose Bay Labrador (1958-60)*
      178th FIS "Happy Hooligans" ND ANG (1958-66)
      124th FIS, Iowa ANG (1962-69)*
      Several versions also have a "Generic USAF Silver" skin, complete with decals. You may notice several squadrons used the Scorpion in several of it's various incarnations. This is historically correct.
      Due to mesh/node mapping reasons, some marking remain painted on. A large number however, are decals. Serial numbers are 100% correct for the models depicted, but should be considered 'generic' as they don't represent actual aircraft with a given unit. Decal randomization is TRUE for all skins. Squadron's listed in the stock game's SquadronList.ini have their names activated via my 'fake' SqTail decal. Those will display their proper names on the Loadout Screen's Squadron Selection Window. When possible, the SF2 'date switch' has been used to turn on Air National Guard units as they became equipped with F-89s.
      On such aircraft that have operating canopies (those that use the F-89D lod), the canopy works via the Standard Manual Animation Keystroke (tm), shift/0.
      Included also are "Scorpion" specifc weapons (using the "StationSpecifieCode=" statements. Nuke explosion effects are included for the AIR-2 Genie rocket.
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" section for full change log and other  important statements. The various other readmes, from all previous versions remain wherever they were originally residing.

      Good Hunting!
      Wrench
      Kevin Stein
      334 1
    4. The Il-78 tanker was developed and designed in the Ilyushin Aviation Complex in Russia. The main reason behind its development was an expansion of the transferable fuel load of an earlier version of tanker, the Il-76.
      The Il-78 has a total transferable fuel load of 85,720 kilograms (188,980 lb), which includes 28,000 kilograms (62,000 lb) from a pair of 18,230-litre (4,010 imp gal; 4,820 US gal) tanks in the freight hold. In comparison, the Il-76 has a capacity of only 10,000 kilograms (22,000 lb).
      Credits:
      Model: Veltro2k
      cockpit: Orig by DELLS or Kesselbrut ?, Mod by Wrench
      FM, Russian skins, Wrench
      IAF Skin: Paulopanz
       
       
       
      Not to be used in whole or part in anything that is payware
       
      290 2
    5. SF2 F-84F Thunderstreak by The Mirage Factory            5/12/2019
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
      This is a rebuild for SF2 of The Mirage Factory's F-84F "Thunderstreak" (swept wing version). It goes again my grain to see such a well done aircraft, albeit originally built for SF/W0* 1st Gens, and many associated skin/decal set languish in obscurity simply due to age and the existence of one from 3rd Wire, albeit in a purchasable DLC. THIS one is free, and won't need any hoop-jumping to keep player flyable. 
      I've scavanged most of the existing skin sets, did various tweaking to make them a bit more SF2 ready. The aircraft FM has been slightly adjusted for SF2, a destroyed model attached, decals randomized, and when necessary, decals and new skins created from the revised TMF Templates by Pappychksix. The templates are included in a separate named folder in this download. For those skins with painted on national markings, my patent pending "fake insigina decal" trick was used to activate the Nation Name displayed. The same trick, with my patent pending "fake SqTail" decal, now activates any and all squadrons that are listed in the stock 3W Squadronlist.ini. Reminder: the Squadronlist ini ONLY has full units, not, for example, the various Staffels of the BLW T-streaks. 
      All new skin specific Hangar screens (SF2 style), and one of my famous "AvArt" style loading screens are included. All drop tanks, pilots, weapons and sounds needed are included (see Notes about camo tanks). The Canopy opens with the Standard Animaiton keystroke (shift/0 -shift/Zero).
      In this pack you have many skins. Most use the 'SF2 date switch' to go from Natural Metal to the End Users (TM) national camoflague finishes. Please note, some skins are in their original "as issued" bitmap format. Some have been rebuilt, or new builds, in jpg format. The skins supplied are:
      = USAF:
      78th TFS, USAFE, RAF Bentwaters
      168th FBS, Illinios Air National Guard (1961 Berlin Crisis)
      4510th CCTS, Luke AFB (called 'USAF_Silver')
      = Belgian Air Force:
      3rd Squadron (NM 1956)
      2nd Squadron (NATO Camo) -switches on in 1958
      = Netherlands KLU:
      311 Sqn, KLU (Camo) -starts 1964, when F-84Fs were recieved
      = France:
      EC 1/1 Corse (1955-1960) -folder called "AdA"; NM. see notes. 
      EC 3/1 Argone (1956 Suez and post-Suez, 1957-ish)
      = West German BLW:
      JaboG 31 2nd Sqn "Alma" (NM 1956) (new by me)
      JaboG 31 2nd Sqn "Alma" Camo
      JaboG 32 3rd Sqn Camo
      JaboG 33 3rd Sqn Camo
      JaboG 34 "Allgäu" 1st Sqn
      JaboG 35
      *Note all except II/JBG 31 NM 56 are Camo, and start in 1962. All BLW skins/decals, except where noted are from Soulfreaks GAF Thunderstreak Pack*
      = Greek Hellenic Air Force:
      348 Sqdn, HAF, NM (1958)
      346 Sqdn, HAF, SEA Camo (1971)
      *Note: in between the NM and SEA, many HAF T-streaks carried NATO 2-tone. That skin is not supplied. See Notes.*
      Also included is a 'generic natural metal' for any other skinners that wish to fiddle with new skins. As many of the NATO 2-tone camo aircraft use all decals for markings, and the template is supplied, it should be easy to create other skins as needed. Even though the header reads "Full 5 Merged", it can be used in any SF2 mods folder.
      When in game, on the aircraft selection drop down menu, you'll see:
      F-84F ThunderStreak (TMF)
      This differentiates it from the stock 3rd Wire version.
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Where possible, I've included the original readme for the various skin sets; the original TMF aircraft readme is in the main aircraft folder.
      On behalf of my brother Mod Mafiosos...
      Good Hunting!
      Wrench
      Kevin Stein

      For bpao ... you are sorely missed
       
      UPDATED 5/16/2019:
      Data ini updated with Cliff7600's fuel tank fixes. If you have the aircraft already, you need not re-download the full package. Follow this url:
      and download JUST the data ini
      502 1
    6. This package represents the CF-100 MK-4B version as used by the RCAF in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain.
      The date range is historic, from November 1956, to December 1962. Skins for the four RCAF squadrons that deployed to Europe are included, with a skin change to the later RCAF/Red Ensign style occuring during 1958.
      For campaign modders, the CF-100 date range just fits in for the 1956 Red Tide and 1962 Red Thunder campaigns.
      The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. [yay!]
      ROCKET ISSUES:
      After much messing around the air to air rockets are best described as "adequate for now." The rocket pods are "No Jettison" because, with jettison-able pods the AI would just drop them prior to engaging any air targets. To get the pods to automatically jettison like the real CF-100, a "RemoveNodeAfterUse" statement is used but the pods disappear when the first rocket is fired.
      Much work has gone into setting up the rockets with different CEP [spread] settings as well as different engagement ranges being tested. Also much work trying to get the AI to fire a full salvo but so far unsuccessfully. They sometimes fire quite large salvos but we still haven't figured out the "Logic" that's being used by the AI when using air to air rockets. Some rocket settings are quite counter-intuitive. During early testing the AI was consistently firing the rockets below the target. Raising the RocketBoresightAngle didn't help the situation, they still fired too low. Strangely, lowering the RocketBoresightAngle made the AI raise the nose more when firing the rockets resulting in a big improvement in hit percentages.
      The AI does quite well when attacking IL-28's, less well against fighter sized attack aircraft, and very poorly against TU-16's, which are almost untouchable by the AI. The only AI kills I've seen against the TU-16 is when I maneuvered the formation into a head on attack before giving the engage air command. The results were a couple of collisions and one very lucky kill when an AI aircraft managed to fire one [that's "1"] golden rocket. When player flown it's possible to do a successful one pass attack on the TU-16. Against maneuvering fighters the AI will get only very occasional rocket hits so for CAP missions the rockets aren't included in the load out. Any improvements for the rocket behavior will be passed along through a CF-100 support thread.
      More information is included in the README.
      CREDITS:
      Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research.
      1977Frenchie: Skins, decals, hangar and loading screens, research.
      Baffmeister: Flight model, some ini work, some research, package compilation and readme.
      Wilches: Beta testing and research.
      Crusader: Research
      The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain.
      This package is subject to the CombatAce Modders Licensing Agreement
       
      310 1
    7. F-21A Lion US Marines loaned version of Kfir Canard used as adversary aircraft by VMFT-401.
      This files are designed for standard Kfir C1_77. So no need for DLC F-21A.
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      It is designed for and works only in SF2 series.
      To run this mod you need also access to TW lod files from SF2:I (basic model lods for aircraft and cockpit also fuel tanks)
      I've edited ini files mostly in weapon stations to separate bomb stations from IRM, FT etc. Also removed some lines of unrealistic loadouts (like inboard IRM,lgb on belly station etc.)
      Loadout file is generally empty. Only fuel tanks are assigned. Have it your way in your adversary install. 
      All skins are done by me in 2048x2048 format based on templates by ludo.m54 => http://combatace.com...ge-5-templates/
      New Bump maps. 
      All decals are made by me. You will find 13 sets of decals (for 13 aircraft) so if you will choose to play with 14 or more aircraft that above 13...will be just blank...
      I am aware that this is not 100% accurate. But this is my way to represent those 13 colourfull aircrafts. 
       
      Pilot is from F-111 pack. I belive its from Florian.  
      Copy files to proper folders. 
       
      report bugs.
      Hope you will like it.
      Enjoy
      Jarek Hereda
       
      Personally, I am using another nation in my install USMC-agr - hope none of inis in this download contains such ini lines...if so...please change it to standard nations =USMC.
      233 0
    8. 10 refurbished B(I).6 bombers sold to India in 1957.
      During the Indo-Pakistani Wars of the 1960s and 1970s, the Canberra was used by both sides
      The entire Indian Air Force Canberra fleet was grounded and then retired following the crash of an IAF Canberra in December 2005.
      After 50 years of service, the Canberra was finally retired by the IAF on 11 May 2007.
      WHAT's IN:
      - A new plane
      - 4 new skins
      - Screens, decals, weapons
      CREDITS:
      - Tk/TW for basic Canberra mk.6
      - Ahmed Junaid Raza for SF.1 old model weapons, pit, loads
      - Ghostrider883 for references and help
      - Soulfreak for extra pylons and seat (Camberra 62)
      - Ludo for Templates
      - Yakarov79 for bump maps
      - paulopanz for skins, decals, screens, Sf-2 edits etc.
      INSTALL:
      - Exp 2 needed
      - put all in main mod folder and overwrite if needed
      NOTE:
      - recon flares work like rockets
      - a better gunpack should be needed
      Enjoy
      @paulopanz

      "pigs on the wind" 1.5
       
      151 3
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