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    1. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Su-35I Flanker-E IRIAF
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please add to Soundlist (If you don't have the WAV sound added) under Flight directory and change the XXX with the correct number
      [SoundList]
      SoundFileXXX=GSH301
      [GSH301]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.4.1
      Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked
      Fixed Right and left main gears wobbling
      Added the AKU170 attachment point for the R77 missile.
      1.4.0
      added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun
      1.3.0
      Corrected Autolanding. 
      1.2.0
      Corrected the main left landing gear roll correctly. 
      1.1.0
      Corrected VTOL thrust vectoring control when you press ctrl+/-
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Model by g00r00
      I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.
      YEYEYE for the Cockpit
      I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      285 4
    2. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Su-35 Flanker-E EAF
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
      [SoundList]
      SoundFileXXX=GSH301
      [GSH301]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.4.1
      Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked
      Fixed Right and left main gears wobbling
      Added the AKU170 attachment point for the R77 missile.
      1.4.0
      added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun
      1.3.0
      Corrected Autolanding. 
      1.2.0
      Corrected the main left landing gear roll correctly. 
      1.1.0
      Corrected VTOL thrust vectoring control when you press ctrl+/-
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Model by g00r00
      I would like to thank Coupi and Compufat for working alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.
      YEYEYE for the Cockpit
      I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      205 0
    3. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Su-35K Flanker-E PLAAF
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
      [SoundList]
      SoundFileXXX=GSH301
      [GSH301]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Model by g00r00
      I would like to thank Coupi and Compufat for working alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.
      YEYEYE for the Cockpit
      I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      324 1
    4. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Su-35S Flanker-E VKS
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
      [SoundList]
      SoundFileXXX=GSH301
      [GSH301]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Model by g00r00
      I would like to thank Coupi and Compufat for working alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.
      YEYEYE for the Cockpit
      I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      897 18
    5. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Su-35 prototype 901 & 902 
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
      [SoundList]
      SoundFileXXX=GSH301
      [GSH301]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Model by g00r00
      I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.
      YEYEYE for the Cockpit
      I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      536 9
    6. This is a primitive version of the SU-27 Flanker heavy fighter, it is not optimized for ground attack but it can carry a lot of bombs.
      the model is a SU-35 casing that we once worked with ALEDUCAT and it was never finished, today I finished it as a Sukhoi 27 to share it.
      the chosen cockpit is the one created by YEYEYE, the original readme is added.
      The missiles that I chose are from some weapons pack, I don't know who created them but it is appreciated.
      I hope you enjoy.
      By pressing the corresponding vectorization keys (vertical thrust) the plane becomes unstable like the SU-57 model, being able to perform the Cobra maneuver.
       






      802 6
    7. 23d Wing Pope AFB 1994
      In the 1990s, the USAF experimented with composite wings that would have everything needed within a single unit for deployment into a regional fight.
      The 23 Wing was formed in 1992 to bring about this vision, as applied to direct support of US Army forces. By 1994, 4 squadrons were ready at Pope AFB NC
      to support the US Army's 82d ABN DIV at neighboring Fort Bragg. The 2d and 41st Airlift Squadrons flying the C-130E Hercules, the 74th Fighter Squadron flying
      the F-16C/D Block 40 Vipers, and the 75th Fighter Squadron flying the A-10A Warthog. As is tradition for the 23d Wing, which traces its lineage to the
      Flying Tigers of World War 2, every aircraft in the wing sported a sharks mouth.
      This mod brings together everything needed to get the 23d Wing into the fight. Complete aircraft (including a newly revamped F-16D Block 40 from ravenclaw007), period specific weapons, sounds and effects.
      Included
      Viper Team F-16C Block 40 and 75th FS skin
      ravenclaw007/Viper Team F-16D Block 40 and 75th FS skin
      Dels C-130E_SKE with 2d ALS, 41st ALS Grey and 23d Wing Euro 1 skins
      Various period specific weapons (actively in use 1994-1996)
      Installation
      unzip folder * drop into mod folder of your choice * allow overwrites
      Known Issues
      The C-130 and its weapons are primarlily eye candy. There are unfortuneatly no paratroop drop missions in SF2, and so if you want to drop say 1/325 INF onto a drop zone,
      you will need to select a recon mission and punch those partarooper out by hand
      I have been having issues getting the LAPES Sheridan tank to create a "crater" after dropping. it is still included for the visuals of puching a tank out the back of a Herk,
      and because there was still an Airborne Armor Bn at Bragg in 1994. But at this time the tank will disappear on contact with the ground
       
      Credits
      Viper Team               all F-16 models included
      ravenclaw_007         tweeked F-16D model and templates (C and D)
      Dels                           C-130E_SKE model
      killerbee331             original weapons pack that many armaments are drawn from here
      malibu43                  2_LAU-88 mod to carry 4 Maverick rather than 6
      XRAY                         base skin for 75th FS 94
      yakarov79                LAPES M551 Sheridan and tech support with said tank
      daddyairplanes       skins, tga work, much research, various ini edits, new TW inspired loading screens
      test team                 NightshadeP/R, allenjb42
      and special thanks to   William Godwin (callsign Radio), 23d Wing Historian at Moody AFB

      I hope you enjoy this mod. After 12 years total at Ft Bragg (all but 4 of them seeing the Hogs overhead near everyday) this one was a bit more personal than some other mods
      daddyairplanes
      aka Kevin Unruh
      4 July 2022
      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
      UPDATE 31 DEC 20220
      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
      After further research on other Hog units, and closer examination of the TW model, i have included Spectre8750's A-10A_93 model with updated numbers list.
      I also changed several serials after determining that they were at other bases in 1995. The deduction I used to find the C-130 serials didnt work as well
      for the Hogs. But it is fixed and I even discovered two Tiger Shark Hogs that were still in Euro 1 camoflage at the time. The A-10A_93 features two skins for
      the bulk of the gray birds and the two green ones.
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS
      PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      351 5
    8. "F-14A Iranian Bombcat"
       
      --- !!! Requires SF2NA !!! 
      --- It uses AvionicsF14A.dll, F-14A_77_Cockpit.lod and F-14A_77.lod model by ThirdWire.
      --- This was tested at July 2013 patch level, on an "All 5 Merged" install.
      Modification: 
      Some data of the weapon pylons, loadout, avionics, cockpit, for make it possible to use the F-14A as a fighter bomber through A/G mode with CCIP on HUD.
      Data of the leading edge slats, now movement it's automatic (depends by Angle of Attack).
      I've added vapor effects for the fuselage and air intakes (visible during high g maneuvers).
      Canopy now can be open by pressing shift-1 command.
      I changed orientation of Iran on Nations.ini, from friend to enemy (now you can engage fight with nato and israel air force jets).
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      --- Just put these files in the corresponding Strike Fighters 2 folders.
      Thanks to:
      ThirdWire for F-14 model, data, cockpit and avionics.
      Yakarov79 for iranian skin, decals, and idea.
      Stary for ejection seat.
      Ravenclaw_007 for weapons.
      293 1
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