604 files
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F-4M Phantom II FGR.22 - Royal Australian Air Force - RAF schemes
By Sheriff001
Introduction
The F-4M Phantom II (Phantom FGR.22) for the Royal Australian Air Force.
There are three versions of the F-4M in this mod.
TK's F-4M in RAF camouflage with Type A and Type B roundels. Squadrons represented include 2SQN, 3SQN, 12SQN, 30SQN, 75SQN, 76SQN, 77SQN, and 79SQN. TK's F-4M_75 in RAF camouflage with Type A and Type B roundels. Squadrons represented include 2SQN, 3SQN, 12SQN, 30SQN, 75SQN, 76SQN, 77SQN, and 79SQN. TK's F-4M_80 in RAF camouflage with Type A and Type B roundels and Barley Grey. Squadrons represented in RAF camouflage include 2SQN, 3SQN, 12SQN, 30SQN, 75SQN, 76SQN, 77SQN, and 79SQN. Squadrons represented in Barley Grey include 3SQN, 30SQN, 75SQN, 76SQN, 77SQN, and 79SQN.
History
The RAAF purchased the F-4M in order to support a large Commonwealth commitment to Malaysia and Singapore against the aggression of the PKI regime in Indonesia. The F-4M was initially intended to fit the gap between the RAAF's Mirage IIIO and BAC Eagle (TSR.2). In the event, the F-4M replaced the Mirage completely. The F-4Ms remained in service until the mid-1990s, when they were replaced by F/A-18 Hornets.
Installation
Copy the contents of ModFolder into your mod folder.
Notes
This aircraft can be combined with the US style skins in the another mod. The aircraft names are different. This mod add "FGR.22" to the name (in the British style), while the mod with US style skins is simply named "F-4M Phantom II".
Credits
TK: F-4M from the SF2: Europe. Ravenclaw_007: F-4E templates, F-4B templates, high resolution AIM-7 Sundowner: F-4E templates, F-4B templates
If I have missed anyone, please let me know.
78 downloads
0 comments
Submitted
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[Fictional] English Electric Canberra B.Mk.53 'IDF'
By Spinners
English Electric Canberra B.Mk.53 'IDF' for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire Canberra B.Mk.6 to create a fictional export version in service with the Israeli Air Force during the 1956-1973 timeline.
The Canberra had an unusual offset cockpit and large frameless canopy and Kesselbrut's cockpit captures this perfectly. If you use the cockpit toggle function you'll effectively see the bomb aimer's point of view and, with a bomb selected, you'll see the IDF's top secret bombsight! You are recommended to try bombing from medium-high altitude (in a shallow descent) using this very accurate bombsight but don't forget to open the bomb bay doors!
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Canberra53 folder into your Aircraft folder.
CREDITS
Thanks to Third Wire for a great little game/sim (I wish it was still being further developed).
Special thanks to Kesselbrut for the Canberra cockpit to which I've added a new bombsight tga.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 31/01/16
73 downloads
0 comments
Submitted
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MiG-17K Fresco-G
By KnightWolf45
This his navalized version off MiG-17F following´s Gepard´s great MiG-17K mod i decide to use my Lim-6 wip and give a new life whit sereval model modifications and a real visual tail hook
this his made to replace Gepard´s MiG-17k and MiG-17K_67 i sugest that download Gepard´s pack frist to get the carrier and then go to you mod folder delete the MiG-17K and MiG-17k_67 folder and instal has usal whit any plane my MiG mod
have fun
Credits
model
Cocas
76.IAP-Blackbird(more details and fixes to Lim-6 and used here)
FM
TW and Gepard tweaks i just just the mesh names etc has need
Skins
by me whit a templet from Flogger23
Cockpit
Stary
free to use any type freewere mod and only freewere mods
Cocas
228 downloads
0 comments
Submitted
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[Fictional] Sukhoi Su-9 'Fishpot-B' North Korea
By Spinners
Sukhoi Su-9 'Fishpot-B' (North Korea) for STRIKE FIGHTERS 2
This is a very simple mod of the DLC Third Wire Sukhoi Su-9 to create a fictional export version in service with the Korean People's Army Air Force during the 1961-1999 timeline.
Obviously, you'll need the Third Wire Su-9 from the AI Plane Pack 2 (a lot of fun $3.99). Stary's excellent Su-9 pit is included as is the AA-2NK missile, a patriotically colourful licence-built export version of the AA-2 'Atoll'.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Su-9_NK folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Su-9_NK folder into your main Decals folder.
3. From the WEAPONS folder drag and drop the AA-2NK folder into you main Weapons folder.
CREDITS
Thanks to TK and Third Wire for a great little game/sim (I wish it was still being further developed).
Special thanks to Stary for the Su-9 cockpit.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 10/01/16
114 downloads
0 comments
Updated
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[Fictional] Saab J 36C Sparvhök
By Spinners
Saab J 36C Sparvhök for STRIKE FIGHTERS 2
This is a very simple mod of Cocas' recent Épevier to make a fictional lightweight Swedish jet fighter.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Sparvhok into your main Aircraft folder.
2. From the DECALS folder drag and drop the Sparvhok folder into your main Decals folder.
3. From the WEAPONS folder drag and drop both folders into your main Weapons folder.
CREDITS
Big thanks to Cocas for bringing us another excellent 'what if' and an excellent template to work with too!
As always, thanks to Third Wire for a great little game/sim.
Regards
Spinners
Version 1 - 03/01/15
115 downloads
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[Fictional] North American F2J-1A Super Fury 'Blue Angels'
By Spinners
North American F2J-1A Super Fury for STRIKE FIGHTERS 2
This is a very simple mod of Cocas' recent Super Fury to represent the F2J-1A as it might have appeared in service with the 'Blue Angels' aerobatic display team.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F2J-1A folder into your main Aircraft folder.
2. From the DECALS folder drag and drop the F2J-1A folder into your main Decals folder.
3. From the PILOTS folder drag and drop the PILOT_BA folder into your main Pilots folder.
CREDITS
Thanks to Cocas for bringing us another 'what if' paper project. I love them!
As always, thanks to Third Wire for a great little game/sim and for the 'Blue Angels' number decals.
Regards
Spinners
Version 1 - 23/12/15
85 downloads
0 comments
Submitted
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SF2_Épevier
By KnightWolf45
In 1965 in a way to complement the F-104G Starfighter the Luftwaffe open o contest for a new Light fighter\Interceptor aircraft.
Marcel Dassault wont the contest whit his Épervier 1C light export Fighter.
the plane was basically a Etendar 6 whit a Delta wing....
FM his just copy paste has usal
all weapons stock
you SF2E for decalsand only for decals i belive
model ini edits skins by me Cocas
to install just drop the your on you savegames etc StrikeFighters folder
enjoy
PSD templets included
Cocas
Released un CA Fair terms agreement.
202 downloads
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SF NAA F-8 Super fury
By KnightWolf45
This his North American ´s Proposal for OS-130 that led to the F-8 Crusader
The NAA F-8 Super Fury
FM his just copy paste has usal
F-86L Cockpit by Zur or Bunyap not sure any credit goes to Saber team
all weapons are on Gunny weapons pack
model ini edits skins and decals by me Cocas
to install just drop the your on you savegames etc StrikeFighters folder
enjoy
Xmas gift included!
PSD templets included
Cocas
Released un CA Fair terms agreement.
248 downloads
0 comments
Submitted
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'What if' F/A-16C Blk 30/32 CAS Vipers
By dtmdragon
'What if' F/A-16C Blk 30/32 CAS Vipers
Background:
In the 1980's, the USAF started setting aside F-16s for the planned A-16 modification, a dedicated CAS version. In 1989, the designation block 60 was reserved for the A-16. The A-16 Block 60 was to be equipped with a 30 mm cannon. This project failed because the 30 mm gun would heat up and singe the inner components of the left fuselage.
The Block 60 did not go into production and the A-16 became wrapped up in the debate about close CAS. The supporters of the A-16 project wanted the USAF to replace its A-10A Thunderbolt with A-16's, arguing that the A-10 was too slow to survive above a high-tech battlefield. Detractors argued that the A-16 had insufficient range and load-carrying capability to make an effective attack aircraft, and, in addition, it would be too vulnerable to enemy anti-aircraft fire.
However the USAF was ordered to retain two wings of A-10 aircraft for the CAS mission. No order for the A-16 was ever placed.
When the USAF was forced to opt for the A-10 instead of the A-16, the decision was made to retrofit up to 400 existing Block30/32 F-16C/D's with new equipment to perform the CAS and BAI (Battlefield Air Interdiction) missions, effectively killing the A-16 program. Modifications would include a GPS, Digital Terrain System, system hardening, modular mission computer, and an Automatic Target Handoff System.
A prototype Block 30 was based at Shaw AFB and went through numerous physical adjustments. Official designation, was to be F/A-16. In January 1992, this plan too was abandoned in favor of using LANTIRN Block40/42 F-16C/D's.
The USAF was reluctant to let the idea of a dedicated CAS F-16 go, and planned to replace its A-10's with F-16s fitted with a version of the Warthog's Avenger cannon. In November 1988, the 174th TFW New York ANG transited from the A-10A to the F-16A/B block 10, becoming the first unit to operate the F-16 in a CAS support role.
During Desert Storm, their F-16A/B aircraft were equipped with the GPU-5/A Pave Claw pod on the centerline station.
If the tests were successful, there were plans for a fleet of F/A-16C's with the same armament. To demonstrate the concept, the AF installed Pave Penny avionics, 30mm gun pods and European One paint jobs on 7 F-16C's. A single F-16D was given similar treatment with a Falcon Eye system as well. These aircraft flew from Nellis with the 'WA' tailcode.
The F-16s from the 174th were deployed to the Persian Gulf during Desert Storm, but the project proved to be a miserable failure. Precision aiming was impossible for several reasons:
• The pylon mount isn't as steady as the A-10's rigid mounting;
• The F-16 flies much faster than an A-10, giving the pilots too little time approaching the target;
• Firing the gun shook the aircraft harshly and made it impossible to control;
• Essential CCIP (continuously computed impact point) software was unavailable.
Pilots ended up using the gun as an area effect weapon, spraying multiple targets with ammunition, producing an effect rather like a cluster bomb. It took only a couple of days of this before they gave up, unbolted the gun pods, and went back to dropping cluster bombs.
And so the F/A-16C plan was quietly forgotten....
BUT...... What if the project was a success?
And so I give you the F/A-16C Blk 30/32 CAS Viper:
3 separate aircraft:
- F/A-16C Block 30 1986- 1993 (1986 Service date makes it NATO Fighters 5 compatible, 1991 would be more realistic.)
- F/A-16C Block 32 1993- 2003
- F/A-16CM Block 30 2003+
Unique CAS loadouts including the Pave Claw 30mm gun pods. There are heaps of extra loadouts if you have a look with the mission editor.
All F/A-16C have the Falcon Eye FLIR pod on the nose in front of the canopy. It was slaved to the pilot’s helmet which had a helmet mounted display. Basically anywhere the pilot looked at night he would see the world in infrared. It was also the West’s first HMD with targeting information, weapons cueing, navigation and terrain avoidance ques.
There are Euro-one style skins for the early F/A-16C, the latter blocks two have a mix of normal F-16 camo skins and a lighter ghost grey style like on the A-10.
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
Included in the folder 'NATO Fighters 5' is a modified 1986 Red Storm NATO Fighters campaign that includes the F/A-16. It will show up as an extra campaign and not affect any of the NATO Fighters 5 campaigns.
Credits:
- The Viper Team for their stunning viper packs.
- Ravenclaw_007 for his new weapon packs.
- Migbuster fot the F-16C skin templates.
- Nato Fighters Team.
Enjoy,
Dan (dtmdragon)
Combat Ace fair use agreement applies.
363 downloads
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(Fictional) USN AH-64 Longbow Apache Skin
Longbow Apache AH-64 My new skin...
by WingsOverIsrael......
57 downloads
0 comments
Updated
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[Fictional] Hunter FGA.9 Ilmavoimat
By ValAstur
Fictional mod of the stock Hunter FGA.9 to make it look like a fictional fighter plane for the finnish air force.
YOU WILL NEED SF2:E AT LEAST TO GET THIS PLANE RUNNING!
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
And also big thanks to Sundowner for the outstanding templates!
Have fun!
ValAstur
34 downloads
0 comments
Submitted
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F-4M_GA
By Sundowner
Complete standalone aircraft; F-4M_GA [Ground Attack].
Single seat Spey powered F-4M, A/G only , built in ECM & FLIR, 2x 30mm Aden cannons, more weapons capabilities than "normal" F-4M.......go kill something!!
Also, bonus item added at last minute.
Have fun.
Sundowner [Ant]
Oct 27 2015.
323 downloads
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SF2 Avro VZ-9 Aerocar Pak
By Wrench
SF2 Avro VZ-9 Aerocar Pak 10/15/2015
= For SF2 (Any & All, Full 4/5 Merged Reccomended)
A "What If" aircraft for you enjoyment.
** Can be used in any install that has access to the A-4B & A-4E Skyhawks hence the need for either a Full 4 or Full 5 Merged Install, as both these cockpits are refrenced for the 2 aircraft. Also, serial number decals from the CF-104 and F-105D are used. You must have these aircraft to gain access to the various bits.**
Some reworking of Simon Porter's Avro Aerocar from 2005, brings it (pretty much!) up to SF2 standards. Be advised, however, there are still a few small issues; most of which stem from the fact the aircraft is one continious mesh, with no sub meshes. This is the main reason that most markings are painted on. See "Change Log" for details.
This pack contains 2 aircraft, and is based on the assumption (oh! that word!) the major bugs had been worked out, and it entered service with the RCAF and USAF for use as a battlefield scout and light attack aircraft.
Aerocar Mk.I (VZ-9A) with 2 skins (1959 start date):
RCAF
USAF
both in NM finish
Aerocar Mk.III (VZ-9C) with 4 skins (1965 start date):
RCAF
USAF (both early, in NM)
RCAF_L (late, overall dark green ala CF-104)
USAFCamo (USAF Camo SEA T.O. 1-1-4)
The 2 late skins the C use the SF2 "date switch" and will turn on in 1966 (USAFCamo) and 1973 (RCAF_L).
All stock items are used, from cockpits, pilots, weapons, sounds, decal and whatnots. The other add-on items (fake pilot, radar pod, pylons) are included. While skins remain in bmp format, damage textures are in DDS.
When in-game, you'll see on the Aircraft Selection Drop-down...
VZ-9A Aerocar (Mk.I)
and
VZ-9C Aerocar (Mk.III)
As always, fairly easy to follow, detailed install instructions are included. So, please read them. Simon Porter's original readme is included for historical purposes.
Happy Landings
Wrench
Kevin Stein
132 downloads
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P-47N Thunderbolt - North Vietnam
By Spinners
Republic Aviation P-47N 'VPAF' for STRIKE FIGHTERS 2
This is a very simple mod of Russouk2004's P-47N Thunderbolt to give a fictional P-47N in service with an embryonic North Vietnamese Air Force.
BACKSTORY
The Viet Minh artillery attacks against the French airbase at Dien Bien Phu on March 16th, 1954 resulted in the destruction of six French F8F Bearcats , five MS.500's and two helicopters. In addition, several French P-47N Thunderbolts, F6F Hellcats, SB2C Helldivers and PB4Y Privateers were damaged and could not be flown out. This setback was immediately compound by a failed air-drop to help sustain the besieged French garrison and before long the Viet Minh insurgents had overrun the garrison despite a very brave defence by the French forces.
Immediately following the Geneva Conference of July 1954, which recognised the 17th parallel as being a provisional military demarcation line dividing the country into two zones, North Vietnam soon started the development of military aviation in the new Communist state by sending a number of trainees to the USSR and China for pilot training and aircraft maintenance training. In September 1954, Vice-Premier Pham Van Ðong ordered the immediate formation of the North Vietnam Air Force mainly using aircraft left behind by the retreating French forces but soon bolstered by equipment from the Soviet Union. Sufficient P-47N's were scraped together to form the 921st Fighter Regiment based at Thanh Hoá Air Base who were declared operational in February 1955.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the P-47N_VPAF folder into your main Aircraft folder.
2. From the DECALS folder drag and drop the P-47N_VPAF folder into your main Decals folder.
3. From the WEAPONS folder drag and drop both folders into your main Weapons folder. The SHAVR is simply a fictional Soviet version of the HVAR created as the stock S-24 is too big and heavy.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Thanks to Russouk2004 for creating the superb P-47N and for making the equally good template available.
Regards
Spinners
Version 1 - 14/09/15
72 downloads
0 comments
Submitted
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SF2 F-16C/D Block 60 Fictional USAF Squadrons.
By Viper63a
SF2 F-16C/D Block 60 Fictional USAF Squadrons.
Viper63a
There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers!
Enjoy!
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Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of.
This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce...
* First and foremost - The Viper Team's F-16 Package.
* Spudknocker's F-16E/F Block 60 Desert Falcon mod.
* Dtmdragon's New Zealand F-16C/D Block 52+ mod.
This mod includes...
- USAF F-16C (E) Block 60 Squadrons:
13th FS "Panthers", 35th FW Misawa AFB
14th FS "Samurais", 35th FW Misawa AFB
16th WS "Tomahawks", 57th WG Nellis AFB
35th FS "Pantons", 8th FW Kusan AFB
36th FS "Fiends", 51st FW Osan AFB
80th FS "Headhunters", 8th FW Kusan AFB
480th FS "Warhawks", 52nd FW Spangdahlem AFB
510th FS "Buzzards", 31st FW Aviano AFB
555th FS "Triple Nickel", 31st FW Aviano AFB
- USAF F-16D (F) Block 60 Squadrons:
17th WS "Hooters", 57th WG Nellis AFB
422nd TS "Green Bats", 53rd WG Nellis AFB
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Note: This mod was tested only in a fully merged SF2 install...
Main Mod in "To_Mod_Folder" folder.
* All new skins created using the Viper Team's F-16 skin templates.
* All new tail number decals 010 > 099 for years 2014 > 2018.
* All new color squadron, wing and command patch shield decals.
* All New Hangar, Loading and Load Out files.
* Updated/Modified (minor tweaks) to the INI and some TGA files.
* Includes a subset of (Viper Team) Weapons for use with this pack.
* All jets sounds were reset to default to reduce conflicts.
Optional (but not really) in "Optional_Effects" Folder.
* Updated AB flame, exhaust smoke, missile emitters.
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Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time!
Note! My Mod folder looks something like this...your may/will be different...
C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX>
Installations: So here we go...there are 3 ways to install this mod...
1) Cowboy (also called the "Damn the torpedoes!") method...
* You backed up, right? This method changes some common effects shared by all planes.
* Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder.
* Overwrite when prompted.
* You're done, see if you like the new planes and effects.
2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)...
* Even veterans know they need to backup...Right?
* Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
* Overwrite when prompted.
* If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
* Overwrite when prompted.
* You're done, see if you like the new mods.
3) Who is the "Viper Team" method...(WELCOME ABOARD!)...
* BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder!
* Download and install the F-16C Block 50/52 by The Viper Team...
http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/
* Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
* Overwrite when prompted.
* If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
* Overwrite when prompted.
* You're done, see if you like the new mods.
Restore your back ups if you want to go back to your original configuration...
If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion...
Thanks!
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Credits!!!
The Viper Team for their EXCELLENT F-16s!
Ravenclaw_007 for his new weapon packs.
Spudknocker's work that inspired me to make this pack.
Dtmdragon's original work that made this pack possible.
If I missed anyone...Please excuse and let me know, so I can give credit where it is due...
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DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL
=Viper63a=
496 downloads
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F-4 Phantom II in Royal New Zealand Air Force service ('What If')
By dtmdragon
F-4 Phantom II in Royal New Zealand Air Force service ('What If')
Background (factual):
In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense.
In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase.
In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft.
In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft:
- Ability to provide effective air support to ground forces.
- Highly reliable and robust
- Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles.
- Long range.
- Ability to operate closely with American and Australian forces.
By May 1966 the RNZAF had finished evaluating six candidate aircraft:
- F-4C Phantom II
- A-7A Corsair II
- Mirage IIIO
- F-5A Freedom Fighter
- F-104G Starfighter
- A-4E Skyhawk
In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million.
Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111.
The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done...
BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun.
Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was.
So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year!
And so I give you the F-4D Phantom II in RNZAF Service 1969 to 2002.
I chose the F-4D as when the order would have likely been placed in late 1966/ early 1967 the F-4D was the current USAF production model as the first of the F-4E models were only just being built as part of the USAF F-4D contract.
The RNZAF F-4D models are built to the same standard as the last USAF F-4D coming off the production line in the late 60's. However like the A-4K in real life they are 'fitted for but not with' ECM/ RHAW equipment. This means the wiring, sensors and cockpit RHAW display are installed but the actual 'black box' control units are not.
The reason for this (as in real life with the A-4K) was not an economy measure as most references state (including the Third Wire manual) but because the equipment was in such demand by US forces for use in Vietnam. So the aircraft were delivered without them but with the intention of fitting them at a latter date. However that day simply never came and this is possibly where the additional cost of purchasing/ installing them played a part in it not happening.
The Kiwi F-4D Phantoms are capable of caring the full range of the USAF Phantom arsenal including first generation smart weapons. However only the Mk 82/83/84 series bombs and unguided rockets are used by the RNZAF. For the air-to-air role the SUU-23/A gunpod, AIM-7E and AIM-9E are chosen with the AIM-4 Falcons performance in Vietnam causing the RNZAF to steer well clear of it.
Four separate Aircraft:
F-4D Phantom II RNZAF - Initial aircraft delivered in 1969 fitted for but not with ECM/ RHAW equipment.
F-4D Phantom II (72) RNZAF - By 1973 the redundant RHAW display has been removed from the cockpit as well as the empty IRST pod under the nose that was to house the RHAW gear.
F-4D Phantom II (78) RNZAF - Second hand attrition aircraft from USAF stocks delivered in 1985 in preparation for the project Kahu upgrade of the fleet.
F-4D Phantom II (88) Kahu RNZAF - In 1986 a comprehensive $140 million upgrade program is undertaken. Known as project 'Kahu' the heart of the upgrade is replacing the old AN/APG-109 radar with the modern AN/APG-66(NZ) multi-mode radar. The cockpit is modernized with glass displays, HOTAS and a Ferranti wide-angle HUD. Survivability in increased with the ALR-66 RWR and ALE-40 countermeasure dispensers. The MIL-STD 1553B databus and Litton Industries LN-93 inertial navigation system are also installed. The airframes and engines are completely stripped down and given a life extension with almost all of the aircraft wiring replaced. A smoke abatement system is added along with low voltage formation lights.
The aircraft also receive armament upgrades including the capability to fire AIM-9L, AIM-7M, AGM-65B/G and GBU-10 Paveway II laser-guided bombs. The old F-4 Phantom external center drop tanks are also replaced by the F-15 600 gallon HPC tanks as on USAF Phantoms. By the end of 1991 all New Zealand and ex USAF Phantoms have been upgraded to the 'Kahu' standard.
More sceen shots and the full 'what if' story here: http://combatace.com/topic/86994-f-4-phantom-ii-in-royal-new-zealand-air-force-service/
Requirments:
you will need one of the SF2 games with the F-4D as well the Third Wire DLC A-4K Skyhawk for the decals.
Bonus:
Included in a separate folder is a RNZAF F-4D for use with the SF2V Air & Ground War Expansion Pack. This is the Kiwi F-4D fitted with the required ECM and stores for operations in the Vietnam War.
Credits:
- comrad
- Sundowner
- Dave
- eburger68
- Malibu43
- ravenclaw_007
- Bunyap
- Chaser617
Released under CombatAce Fair-Use terms.
Enjoy!
Dan (dtmdragon)
120 downloads
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Dhimari MiG-17Dh
By ignacioc91
In 1965, due to the rising tensions between the Kingdom of Dhimar and the Empire of Paran, the Royal Dhimari Intelligence Service started Operation Mockingbird, in wich it planned to illegally acquire second-handed Soviet equipment from an undisclosed nation. The RDIS managed to buy 15 MiG-17F aircrafts, that once in Dhimari power, will be renamed MiG-17Dh. Based on Megnah Airbase, once ensembled, insignias and cockpit labels where changed, and the aircrafts enterded official service.
Installation is as usual. You will need Stary's great MiG-15/17 cockpit. It is not included, you can find it here: http://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/
It is a MiG-17F with a modified Somalian Air Corps skin made by Wrench.
Thank you very much Wrench and Stary!!
120 downloads
0 comments
Updated
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'What if' F-106A 'Extended Service' Skin pack
By dtmdragon
'What if' F-106A 'Extended Service' Skin pack
- 7 Skins based on the early F-15A ghost greys colour scheme.
- 2 Skins based on the later F-15A/C mod eagle colour scheme.
- 1 Skin based on the grey two tone F-16 colour scheme.
- 2 Skins which are FIS markings repainted over the SEA scheme of aircraft that have returned from Vietnam.
- 1 Skin which is FIS markings repainted over the SEA Night scheme of aircraft that have returned from Vietnam.
- Bonus ADC pilot in orange flight suit (you will have to edit the F-106A_data.ini to use it if you want to)
You MUST have the SF2 F-106A pack installed:
http://combatace.com/files/file/14246-f-106a-delta-dart-for-sf2/
Credits:
- Pasko and his team that did the F-106A above.
- Geary for the F-106A templates.
Enjoy!
Dan (Dtmdragon)
174 downloads
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F-106A Delta Dart in Vietnam (What if)
By dtmdragon
F-106A in Vietnam (What if)
Background:
During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam?
In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”.
So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’
To the SF2 F-106A I have added the following:
- Permanently mounted M61A1 Gun Pack (Project Six Shooter)
- Internal ALQ-100 ECM
- Chaff dispensers
- APR-25 RHAW (Audio only)
- SEA camouflage (Day and Night)
- Pilot in tiger stripped flight suit.
- I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target.
To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile.
Notes:
- The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life).
- The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic.
- There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute.
Credits for the original SF2 F-106A and SEA skin decals:
Pasko
Kesselbrut
Column5,
MKSheppard
eburger68
Sundowner
Dave
DaniloE31
Pasko
DaniloE31
Lexx Luthor
76.IAP-Blackbird
Cliff7600
Enjoy!
Dan (Dtmdragon)
295 downloads
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[Fictional] Republic Aviation F-84 Thunderstreak
By Spinners
Republic F-84M Thunderstreak for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire F-84F to give a fictional F-84M Thunderstreak of the Royal Australian Air Force with markings for No.76 Squadron (NMF/Silver) and No.1 Squadron (Camo). The camo skin becomes default from 1964 but can be selected earlier.
BACKSTORY
The swept-wing Republic F-84F Thunderstreak was an important fighter-bomber for the United States and her NATO allies and after a troubled development and delays in production the Thunderstreak programme soon recovered and, with massive orders to fulfill, the Farmingdale production line was supplemented by a second production line outsourced to General Motors at Kansas City. When the last straight-winged F-84G Thunderjet rolled off the Farmingdale production line on July 27th, 1953 production of the newer aircraft stepped up sharply and was boosted by the employment of several subcontractors including Kaiser Metal Products, Servel and Goodyear Aircraft.
Republic Aviation then started a self-financed project to replace the F-84F and RF-84F family and Alexander Kartveli's design team settled on a large, single-engined fighter-bomber initially known as the AP-63FBX (Advanced Project 63 Fighter Bomber, Experimental) but later to become the legendary F-105. Designed primarily for supersonic, low altitude penetration the F-105 was capable of delivering a single nuclear bomb carried in a small internal weapons bay and an enthusiastic United States Air Force soon rewarded Republic with a production order contract for 199 aircraft in September 1952. However, the expected end of the Korean War forced the United States Air Force to reduce their order to just 46 aircraft before cancelling the entire programme at the end of 1953 but then reinstating the programme in June 1954 with a small order for 15 F-105 aircraft (two YF-105A's, four YF-105B's, six F-105B's and three RF-105B's).
Faced with such uncertainty, Republic Aviation looked at ways of keeping the F-84F in production and focused on tackling the F-84F's mediocre flight performance and especially the poor takeoff performance with a more powerful engine. Kartveli quickly dusted down a previous study of fitting the Rolls-Royce Avon engine into the F-84F and with this fine engine being of a similar size as the Sapphire/J65 but now rated at 10,000lbs of dry thrust Kartveli looked no further than an F-84F modified to accept the Avon engine. The new version also incorporated several refinements learned from service experience such as stainless steel control rods and an improved all-flying tail that almost removed the vicious stall characteristics of the F-84F. Designated by Republic Aviation as the F-84M the new aircraft was marketed aggressively as a dedicated tactical fighter-bomber and soon picked up orders from Canada and Australia with the latter operating their F-84M's in action over Vietnam in 1964 and 1965.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-84M folder into your main Aircraft folder.
2. From the DECALS folder drag and drop the F-84M folder into your main Decals folder.
CREDITS
As always, thanks to Third Wire for a great little game/sim and for generously putting the F-84F lods in the SF2:Europe game.
Thanks to NeverEnough for the flap and lights tweaks added to the stock data.ini.
Thanks to Paulopanz for the silver skin taken from his Turkish Thunderstreak and thanks in turn to ludo.54m for the template.
Thanks to a combination of Wrench, Acesfakia & Paulopanz for the camo skin.
Regards
Spinners
Version 1 - 04/05/15
74 downloads
0 comments
Submitted
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[Fictional] Avia S-92 'Ilmavoimat'
By Spinners
Avia S-92 'Ilmavoimat' for STRIKE FIGHTERS 2
This is a fictional version of the Avia S-92 (Czech built Me-262A-1a) by Veltro2K in post-war service with the Finnish Air Force during the 1946-1951 timeline.
JonathanRL has some campaign plans for it and set me a skinning challenge so I thought I'd release it here as a 'normal' Ilmavoimat version for anyone who wants it.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the S-92_Ilm folder into your Aircraft folder.
2. From the DECALS folder drag and drop the S-92_Ilm folder into your Decals folder.
3. From the EFFECTS folder drag and drop both files into your Effects folder.
4. From the SOUNDS folder drag and drop the Jumo file into your Sounds folder.
CREDITS
Thanks to Veltro2K for making the 3D model of the S-92 'Turbina' (Veltro2K's original S-92 Readme including his credits/thanks is enclosed).
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 12/04/15
70 downloads
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SF2 "What If" Corsair Mk.V FAA Skin Pack
By Wrench
SF2 "What If" Corsair Mk.V FAA Skin Pack 3/30/2015
*For SF2 -ONLY-!! Full-5 Merged Reccomended*
This package contains 2 late service "What If..." skins for the RN FAA Corsair Mk.V recently released in the "KAW FAA What If Aircraft Pak". You can find the base aircraft at the following URL (and you'll need it to add these skins to):
http://combatace.com/files/file/15387-sf2-kaw-royal-navy-fleet-air-arm-what-if-aircraft-pack/
Reminder: this is ONLY a skin/decal pak!
These 2 skins 'represent' FAA Corsairs in the post-Korean War time frame, up until the Suez Crisis.
Units represented are:
813 NAS, HMS Eagle (crica 1953-55)
830 NAS, HMS Eagle (1956 -with Suez War Id bands)
Both aircraft are finished is standard FAA dark grey uppers/sky sides and unders.
The SF2 date switch is used for both skins; 813 activating post-Korea, and 830 activating for the Suez War. Both use the same pool of decals. All markings are decals. Decal randomization is set to "TRUE"
Included also is the Mk.5 rocket rack, with corrected End of Service date. This will replace the one in the original package listed above (sorry about that!).
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes and Comments" section a read, too.
Happy Landings!!
Wrench
Kevin Stein
47 downloads
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SF2 KAW Royal Navy Fleet Air Arm "What If" Aircraft Pack
By Wrench
SF2 KAW Fleet Air Arm "What If" Aircraft Pack 3/30/2015
*For SF2 -ONLY-!! Full-5 Merged Reccomended*
This package contains 2 "What If..." aircraft as used (???) by the Royal Navy's Fleet Air Arm during the Korean War.
They are:
Hawker Seahawk F.1A
898 NAS, HMS Ocean
Vought Corsair Mk.V (F4U-4B)
1841 NAS, HMS Theseus
1830 NAS, HMS Glory (1953)
The Seahawk has gotten a major revamp from the very old 1stGen version released several thousand years ago. It should be noted at this time, the Seahawk has "some issues" on recovering back on the boat. See Notes for more info. Hopefully, someone can fix this.
It also gets a 'new' cockpit, courtesy of Stary.
The Corsair has 2 skins, both with Korean era "invasion stripes", but 1841 NAS is in USN DGNB. Essentialy, a RN marked USN bird, carrying UK ordanance (ok, the 60# rockets). 1830 NAS has been repainted to "standard" FAA camo (grey uppers, "sky" unders). The SF2 date switch is NOT used for either of these skins. Both use the same pools of decals.
On all skins, all markings are decals. Recal randomization is set to "TRUE"
When in-game, on the aircraft selection drop down you'll see:
Corsair Mk.V
SeaHawk F.1A
Weapons, pilots, and such are provided for the Seahawk. With the exception of a 'new' rocket rack for the Corsair, it reuses most everything already in the KAW Weapons Pack.
As all markings are decals; this is make it easy for other texture artists to change the ship ID letter, and create other fictional squadrons.
For the Corsair only, the Standarn Animation Keystrokes are used for wingfold and canopy (Shift/9 & Shift/0). The Seahawks have no working canopy or wingfolds (it's an old model, what can I say?).
The Seahawk also gets new DDS damage textures, and many smaller 'tweeks' (again, see Notes below).
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes and Comments" section a read, too. In the Seahawk's aircraft folder, is my original (2008) what-if readme.
Happy Landings & Have Fun!!
Wrench
Kevin Stein
161 downloads
0 comments
Submitted
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[Fictional] Super Etendard Marineflieger for SF2
By ValAstur
Fictional mod of Foxmonters Super Etendard to make it look like a fictional attacker for the west german navy. It shall depict a bird that could have entered service in the german air forces if the military had not had the "double-engine doctrine" caused by the high losses inflicted by the Starfighter (or "Widowmaker"; nickname from the german pilots).
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
See included readmes for further notes and original credits.
CREDITS
Thanks to:
Foxmonter and all other involved people for the aircraft itself.
Ravenclaw_007 for the german pilot included here.
Wrench for the combo pak from which I've taken the model from.
Flogger23 for the great template.
Kindest regards
ValAstur
101 downloads
0 comments
Submitted
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RAF Avro Arrows
By Sundowner
2 versions of the superb CF-105 originally made by Fastcargo.
Have fun......or not as the case may be.
317 downloads
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