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600 files

  1. CAF Sukhoy Su-21 Flagstone-A

    Sukhoy Su-21 Flagstone A
    For SF2 (Full-4/5 Merged Recommended)
    in a moment of pure madness, I add in max a delta wing to my old F-4VS
    then Spinners, after I upload to the CAF forum, had the idea of making soviet
    I then change the model around a bit make made more Russian
    here´s the result
    to install just drop the zip files contents into your mod folder and go fly

    model  ini edits skins  by CAF team 
    cockpit and  decals by TW
    enjoy 

    Cocas
    CAf team

    96 downloads

       (0 reviews)

    0 comments

    Submitted

  2. CAF MiG-28 beta pack

     
    Mig-28 beta pack.
    For SF2 (Full-4/5 Merged Recommended)
    the loss of the most updated Max file has led to me to upload this beta pack
    until this bird gets redone so expect some issues like the lack of bump maps for example
    but outer than that it´s complete
    to install just drop the zip files contents into your mod folder and go fly

    model  ini edits skins and  decals by CAF team 
    cockpit by Paladrian

    enjoy 

    Cocas
    CAf team
     
     

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  3. [Fictional] McDonnell Douglas F-4F 'Marineflieger'

    McDonnell Douglas F-4F 'Marineflieger' for STRIKE FIGHTERS 2 
    This is a simple mod of the stock F-4F to create a minimum change maritime strike version of the F-4F in service with the Marineflieger of the West German Bundesmarine in the 1973-1989 timeline. Perhaps with Starfighters falling out of the sky the West German Government enlarged the F-4F purchase and gave the Marineflieger initial deliveries.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the F-4FM folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the F-4FM folder into your Decals folder.
    That's it! 
    For best results, you will need to have the Kormoran air-to-surface missile by ravenclaw_007 in your install.

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Thanks to sundowner for the superb F-4E templates.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 24/04/2020

    70 downloads

       (0 reviews)

    0 comments

    Submitted

  4. F-4E(F) Air Superiority Fighter (Luftwaffe)

    Proposed F-4E(F) Air Superiority Fighter (Luftwaffe) addon for the F-4F Pack by ravenclaw_007 and team.
     
    Based on the official McDonnell Douglas report/ sales pitch dated September 1970 detailing the specifications for the proposed F-4E(F) Air Superiority Fighter for the West German Luftwaffe: 
     
    Included:
    - F-4E(F)
     
    Gameplay notes:
    - Due to its lower empty weight this aircraft is slightly faster, more maneuverable, has quicker acceleration and a lower stalling speed than a standard statted or hard wing F-4E.
    - It has a slightly lower (according to McDonnell's specifications,) stalling speed than the F-4F.
    - The radar (APG-120) is the same model as on the F-8E Crusader so has a lower performance than the radar on the F-4E/F with no AIM-7 capability. Cockpit radar display and radar range lights have been changed match the APG-120 radar.
    - Rear cockpit is empty with no WSO or controls etc. If you read the McDonnell report the ability to fit the cockpit controls, displays and ejection seat was to be retained if required. So the glass would not have been faired over etc.
     
    Animation / Function
    - Canopy
    - Hook
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts

    NOTE:
    You MUST have the F-4F pack installed for this to work: 
     
    Hangar and Loading screens are in 1920 x 1080
     
    Installation:
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
    Credits for F-4F Pack:
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Testpilots , Fanatic Modder , Soulfreak , Crusader
    - new updated model , textures and weapons by ravenclaw_007

    151 downloads

       (1 review)

    2 comments

    Updated

  5. [Fictional] McDonnell Douglas A-4Ö Skyhawk

    McDonnell Douglas A-4Ö Skyhawk for STRIKE FIGHTERS 2 
    This is a simple mod of the stock A-4G (available at the Third Wire Strike Fighters 2 Downloadable Content Store) to create a fictional A-4Ö in service with the Austrian Air Force in the 1980-2010 timeline.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the A-4G2 folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the A-4G2 folder into your Decals folder.
    That's it! In the drop-down box you're looking for A-4Ö Skyhawk 'Austria'.

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 20/04/2020
     
     

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  6. [Fictional] Westland Whirlwind Mk.2D

    Westland Whirlwind Mk.2D for STRIKE FIGHTERS 2 
    This is a simple mod of Veltro2K's Westland Whirlwind to create a fictional "Desert Whirlibomber" in service with No.6 Squadron of the Royal Air Force in the 1941-1944 timeline.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the Whirlwind2D folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the Whirlwind2D folder into your Decals folder.
    That's it! Bombs, tanks and sounds are all stock items but you will need to add a WW2 pilot (not supplied). Please note that this older 3D model does have some 'rope' issues that you can remove by turning shadows to FALSE. It's a tricky beast to get off the ground, requiring slow advancement of the throttle and a gentle touch, but is otherwise OK. 

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Big thanks to Veltro2K for the Whirlwind... and so much more!
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 10/04/2020

    68 downloads

       (0 reviews)

    0 comments

    Submitted

  7. [Fictional] BAC Lighting F.Mk.51 IDF/AF

    BAC Lightning F.Mk.51 for STRIKE FIGHTERS 2 
    This is a simple mod of the stock Lightning F.Mk.2 to create a fictional Lightning F.Mk.51 in service with the Israeli Air Force in the 1964-1973 timeline.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the LightningF51 folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the LightningF51 folder into your Decals folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 09/04/2020

    53 downloads

       (0 reviews)

    0 comments

    Submitted

  8. [Fictional] Lavochkin La-19 'Flipflop' (Soviet Skyhawk)

    Lavochkin La-19 'Flipflop' for STRIKE FIGHTERS 2
     
    This is a very simple mod of the stock Third Wire A-4E to give a fictional La-19 'Skyhawkski' for the Soviet Naval Aviation.
     
     
    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the La-19 folder into your Aircraft folder.
     
    2. From the DECALS folder drag and drop the La-19 folder into your main Decals folder.
     
    3. From the SOUNDS folder drag and drop the La-19 folder into your main Sounds folder.
     
    4. From the WEAPONS folder drag and drop the SOVMER & SOVTER folders into your main Weapons folder.
     
    Suggested Download: Pilot 'Red3210' (not included)
     
     
    CREDITS
     
    Thanks to TK and Third Wire for the continuous improvement of a great little game/sim.
     
    And thanks to everyone in the wider Third Wire community.
     
    Regards
     
    Spinners
     
    Version 1 - 08/08/14

    122 downloads

       (2 reviews)

    2 comments

    Submitted

  9. SF2 F-16C/D Block 60 Fictional USAF Squadrons.

    SF2 F-16C/D Block 60 Fictional USAF Squadrons.
    Viper63a
     
    There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers!
     
    Enjoy!
     
    ------------------------------------------
     
    Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of.
    This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce...
     
    * First and foremost - The Viper Team's F-16 Package.
    * Spudknocker's F-16E/F Block 60 Desert Falcon mod.
    * Dtmdragon's New Zealand F-16C/D Block 52+ mod.
     
    This mod includes...
     
    - USAF F-16C (E) Block 60 Squadrons:
    13th FS "Panthers", 35th FW Misawa AFB
    14th FS "Samurais", 35th FW Misawa AFB
    16th WS "Tomahawks", 57th WG Nellis AFB
    35th FS "Pantons", 8th FW Kusan AFB
    36th FS "Fiends", 51st FW Osan AFB
    80th FS "Headhunters", 8th FW Kusan AFB
    480th FS "Warhawks", 52nd FW Spangdahlem AFB
    510th FS "Buzzards", 31st FW Aviano AFB
    555th FS "Triple Nickel", 31st FW Aviano AFB
     
    - USAF F-16D (F) Block 60 Squadrons:
    17th WS "Hooters", 57th WG Nellis AFB
    422nd TS "Green Bats", 53rd WG Nellis AFB
     
    ------------------------------------------
     
    Note: This mod was tested only in a fully merged SF2 install...
     
    Main Mod in "To_Mod_Folder" folder.
    * All new skins created using the Viper Team's F-16 skin templates.
    * All new tail number decals 010 > 099 for years 2014 > 2018.
    * All new color squadron, wing and command patch shield decals.
    * All New Hangar, Loading and Load Out files.
    * Updated/Modified (minor tweaks) to the INI and some TGA files.
    * Includes a subset of (Viper Team) Weapons for use with this pack.
    * All jets sounds were reset to default to reduce conflicts.
     
    Optional (but not really) in "Optional_Effects" Folder.
    * Updated AB flame, exhaust smoke, missile emitters.
     
    ------------------------------------------
     
    Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time!
    Note! My Mod folder looks something like this...your may/will be different...
     
    C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX>
     
    Installations: So here we go...there are 3 ways to install this mod...
     
    1) Cowboy (also called the "Damn the torpedoes!") method...
    * You backed up, right? This method changes some common effects shared by all planes.
    * Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder.
    * Overwrite when prompted.
    * You're done, see if you like the new planes and effects.
     
    2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)...
    * Even veterans know they need to backup...Right?
    * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
    * Overwrite when prompted.
    * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
    * Overwrite when prompted.
    * You're done, see if you like the new mods.
     
    3) Who is the "Viper Team" method...(WELCOME ABOARD!)...
    * BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder!
    * Download and install the F-16C Block 50/52 by The Viper Team...
    http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/
    * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
    * Overwrite when prompted.
    * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
    * Overwrite when prompted.
    * You're done, see if you like the new mods.
     
    Restore your back ups if you want to go back to your original configuration...
    If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion...
     
    Thanks!
     
    ------------------------------------------
    ------------------------------------------
     
    Credits!!!
     
    The Viper Team for their EXCELLENT F-16s!
    Ravenclaw_007 for his new weapon packs.
    Spudknocker's work that inspired me to make this pack.
    Dtmdragon's original work that made this pack possible.
     
    If I missed anyone...Please excuse and let me know, so I can give credit where it is due...
     
    ------------------------------------------
    ------------------------------------------
    DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL
     
    =Viper63a=

    482 downloads

       (5 reviews)

    13 comments

    Updated

  10. BC-304 Daedalus-Class Battlecruiser

    Hi there everyone, I joined combatace almost 10 years ago and, after several attempts I finally managed to make this monstrosity. The mighty BC-304 Daedalus-Class battlecruiser from the Stargate franchise.
    It is the second generation of interstellar Earth warships made integrating alien reverse engineered technology obtained in the operations of the Stargate Command during the previous 8 years. It includes:
    - 28 automatic railgun turrets around the ship.
    - 16 VLS missile in the front deck silos, armed with conventional HE warheads or tactical nuclear ones. The range of this missiles are 150+ km. Since there is no name for these missiles I made it up as SSM (Standard Space Missile).
    - Advanced Trinium-Naquadah alloy armour (Steel with lots of hitpoints).
    - Reverse engineered sublight engines (that uses this naquadah as fuel, making the TSFC=0.01 as it possess a huge amount of energy so don't worry about consumption :) ).
    - Antigravity drive which substitutes the landing gear allowing you to hover at about 300 meters above the ground. Now you can stay above the tanks shooting down Beagles, watching how enemy AAAs fail trying to shoot you down muahahaha.
    - Shield generator that covers the entire ship, "theoretically" absorbing the damage before it reaches the ship itself.
    For those who are also like stargate franchise, no, I haven't made the also mighty Asgard Plasma Beam upgrade, but I will try to do something in future releases.
    I also included several skins of the different ships that appeared in the franchise:
    U.S.S. Daedalus - The first to be commissioned for USAF which is assigned to assist Atlantis expedition in Pegasus Galaxy.
    U.S.S. Odyssey  - The second to be finished which remains in Earth.
    B.F.R. Korolev  - Commissioned almost simultaneously with the Odyssey, given to the Russian Federation in exchange for the operations of the stargate.
    U.S.S. Apollo   - The second to be assigned to Pegasus Galaxy.
    C.N.S. Sun Tzu  - The first ship to be given to People's Republic of China.
    U.S.S. Hammond  - The last known to be commissioned for United States, originally was going to be called Phoenix but they changed the name to honour the first General in charge of Stargate Command, George Hammond, after passing away.
    U.S.S. Phoenix  - The name given to that ship in alternate realities.
     
    Some notes about this model:
    I don't fully understand the damage mechanics in this game, so despite of the fact that this ship
    have "advanced force fields" that withstand several tactical nukes, sometimes you can get shot
    down by the rear gun of a Tu-95.
    Since it is a very big ship (650m long) all the 28 railguns have difficulties aiming at small targets due to
    the offset of the guns. But they still hit big targets such as other spaceships of the same size, and
    sometimes big bombers like Tu-95. Anyways, if someone knows how to improve this, suggestions and ideas are
    very welcomed!
    The flight mechanics have been "developed" from FastCargo's F-35B, my goal was to have vertical
    takeoff and landing functioning but I have not managed to achieve that properly.
    This "plane" is quite special to fly, it has a 100+ times bigger inertias than the F-35 so don't
    expect to dogfight with fighter jets, just wait until they crash in your force fields :)
    Also, take into account that the size of this aircraft is such that you can not fly in regular squadron
    formations as it crashes with the other ships. It is ment to fly alone in air combat missions (however
    I would like to implement air to ground warfare in next versions).
    It has no cockpit, I just put it in the place of the bridge. I will try to do my own cockpit in the future.
    If you are wondering where I took these F-302 of the screenshots, they are from the A-Team Skunkworks. They
    also have the Death Glider so if you get it from there you can recreate some pretty good stargate battles!
    ********Any commercial use of this mod is CLEARLY FORBIDDEN!!!
     
    CREDITS for the material that made this possible:
    - FastCargo's F-35 that I used as a base for the INIs.
    - Effects included in Stary's EE3 for SF2 series used for the nuclear explosions in both ground and air.
    I know that this material also involve more people who put their best effort on it, I want to thank them sincerely, and also the people involved on the Viper afterburner effect that I was unable to track. I hope I haven't missed anybody!
    Also I would like to thank the modding knowledge in combatace which helped me to make this possible.
     
    And finally!
    The model itself is incomplete, I still have to add some parts like the communication deck and the sensors array and many more things, but Christmass time is over so I decided to upload what I have made.
    It is my first serius mod after having joined Combatace 10 years ago, after several attempts of doing sci-fi stuff, and now I finally managed to make this "living insult to aerodynamics".
    I really hope you enjoy it and of course I am opened to suggestions and feedback as this model is not perfect by far (a lot of things are not adjusted, it lacks more testing, it is like flying two carriers in a simulator not ment to do that, etc.).
    All things said, have fun! :)
     

    192 downloads

       (1 review)

    2 comments

    Updated

  11. SF2 Mirage 4000P & PB

    This aircraft mod represents Dassault's what-if Mirage 4000P fighter and its trainer PB variant in the Portugese Air Force service.
    This package comes with 1 skin set for each variant, with decals for P (14 planes), and for PB (6 planes).
    Also it is dedicated to our friend Cocas who put his work and time to bring us many of the rare or experimental aircraft in this game series and originally created the base model for this plane.
    This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section.
    Install is the regular dropping the contents in their respective places. In case you have the prototype or French A and B variants you can skip the overwrite prompt of weapons as those 6 items are identical.
    Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1.
    The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family.
    Important: The PB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.
    CockpitDataFile=Mirage4000PB_Cockpit.ini <---- basic setup
    ;CockpitDataFile=Mirage4000PB_Cockpit_full1.ini <------ front seat
    ;CockpitDataFile=Mirage4000PB_Cockpit_full2.ini <------ rear seat
    Be aware - the piloting seat position can not be changed during/in game, so chose wisely!
    Make sure to read the manual included with the package.
    ----------------------
    Creators of these Aircraft mods as members of CombatAce site:
    Original 3D work: Cocas
    Aircraft 3d update and additional changes: Logan4
    Cockpit 3d work: Logan4
    Aircraft FM: Cliff7600
    Aircraft avionics: Loborojo, Cliff7600, logan4
    Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
    Cockpit files: Logan4, Cliff7600
    Thanks to Crusader for additional brochure files
    Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
    Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.

    148 downloads

       (0 reviews)

    0 comments

    Submitted

  12. MiG-23-11 Flogger Prototype

    MiG-23-11  Flogger Prototype
    This mod is based on the serial MiG-23S created by ArmourDave and The Mirage Factory.
    History
    The prototype 23-11 flew without weapons, and on the prototype 23-12 they worked out the placement of K-23 complex   2 missiles on pylons under the wing and 2 missiles  under the engine’s air intakes according to the scheme semi-recessed. On production aircraft, only 2 R-23 missiles were left under the wing on the pylon, but not semi-recessed R-23 missiles. The aircraft is presented in 2 colors of the Mikoyan Design Bureau prototype n 231 and 232
    I changed the speed settings at which the wing is rearranged from 16 degrees to 45 and from 45 to 72
    from 16 lo 45 ---- speed 270-290 km \ h
    45 to 72--- 0.95-0,97 Mach
    Wing 72 for supersonic only
    Now all the main evolution in battle takes place on the wing of 45 degrees, whose more realistic
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
    \Objects
    \Sounds

    By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Mirage Factory ............................. MiG-23 packages for SFP1
    Eric Howes ............................. MiG-23 packages for SFP2
    eburger68 ............................. MiG-23 packages for SFP2
    Spillone104 .................................... Sounds
    Ex-SaVaGe ....................................skins, decals,
    Good hunt
     end thx TW end CombatAce for SF world

    159 downloads

       (1 review)

    0 comments

    Submitted

  13. Mikoyan-Gurevich Ye-8A and M

    This aircraft mod represents Mikoyan-Gurevich's Ye-8 experimental fighter and its fictional updated "M" variant. There are slight variations compared to the actual prototype and the pits are pure fictional as there are no pictures that show how that looked in its original form, so its a mix of various systems used or developed in that time frame that the aircraft was developed.
    This package comes with 3 skin set for each variant, with decals for Soviet aircraft, since birds for LSK and Czechoslovakia use stock decals.
    This model is meant for SF2 games only, and SF2 Europe is required as some of the skins use stock decal numbers.
    Install is the regular dropping the contents in their respective places. 
    Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1.
    New weapons are provided - some type specific - beside these the model uses the general Soviet weapons.
    Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen. 
    Make sure to read the manual included with the package.
    --------------------------------------------------------
    Creators of these Aircraft mods as members of CombatAce site:
    Aircraft 3d work: Logan4
    Cockpit 3d work: Logan4
    Aircraft FM: Gepard, Cliff7600, Logan4
    Aircraft avionics: Cliff7600, Logan4
    Skin files and decals: Gepard, Logan4
    Cockpit files: Logan4, Cliff7600
    There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary
    Thanks for 76.IAP-Blackbird for the original KS-3 seat, a modified version of it used in the cockpit file.
    Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
    Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
     

    481 downloads

       (2 reviews)

    0 comments

    Updated

  14. [fictional] SF2 PZL-230ME Ukrainian Air Force

    Here's my fictional mod of the export version of the PZL-230 belonging to the Ukrainian Air force.
    The original aircraft and templates were made by @Leopardo.  It uses mostly weapons available in the RSSW pack by @Snailman.
    Five skins are included:
    green camo based on a historical Su-25 livery grey camo based on the original skin available with the PZL-230F green splinter camo  based on a modern Ukrainian Su-25 livery blue splinter camo based on a Ukrainian MiG-29 camo by @EricJ grey pixel camo based on the 299BRTA Su-25 livery To install, copy the contents of the 'to mod folder' into your mod folder. Overwrite when asked - I modified some of the weapons to make them work with this aircraft. Read the Knowledge Base for more information about installing mods.
    The contents of this pack are subject to the Combatace Freeware License and cannot be distributes as payware.

    158 downloads

       (0 reviews)

    0 comments

    Updated

  15. Blackburn Buccaneer S.22 - RAAF

    This is the Blackburn Buccaneer for the Royal Australian Air Force. This package consists of complete aircraft.
    Historical Background
    When considering its Canberra replacement, the Australian Government looked at a variety of options, including the Mirage IV, the A-5 Vigilante, and the TFX (F-111). Britain's Chief of Defence Staff, Admiral of the Fleet Lord Louis Mountbatten pushed the Blackburn Buccaneer. The Buccaneer did not come close to meeting RAAF requirements, but what if it was adopted? 
    Given the lower price of the Buccaneer, we would have had a more than 24 - perhaps twice that. Enough for 3 squadrons easily. Deliveries of RAAF Buccaneers began in 1965 to 82 Wing at RAAF Amberley, Queensland. The RAAF Buccaneers were given the mark number Strike Mark 22. They were generally similar to the Royal Navy's Buccaneer S.2. An ILS was fitted, and some of the carrier-deck equipment was deleted, but the hydraulic folding wings were retained. In addition to the British twin bomb rack, the BRU-42 Triple Ejector Rack was procured, and US bombs such as the Mark 82 and M117 were tested. 
    3 RAAF squadrons were equipped with Buccaneers. 1 Squadron was the primary strike squadron, 2 Squadron also performed the strike role, and was intended for forward defence if necessary, and 6 Squadron was tasked with conversion training and reconnaissance. 6 Squadron also backed up 1 Squadron. 
    2 Squadron was the first RAAF Buccaneer unit to see combat. It was deployed in 1967 to Phan Rang Air Base in South Vietnam to support the B-57 Canberras of the USAF's 35th Tactical Fighter Wing. Between 1967 and 1972, 2 Squadrons Buccaneers performed thousands of missions in South Vietnam. With the addition of electronic countermeasures pods, RAAF Buccaneers were authorised to operate over North Vietnam. 2 Squadron Buccaneers also provided direct support to the Australian Task Force in Phuoc Tuy Province. 2 Squadron lost 1 Buccaneer in an accident, and sustained no losses due to enemy action, though a number of aircraft were damaged by ground fire. 
    Upon their return to Australia, the Buccaneers moved towards a precision strike role with laser guided bombs, and maritime strike with the AGM-84 Harpoon. A number of ex-Royal Navy extra aircraft were purchased to replace attrition. Progressive upgrades kept the force operating efficiently. 
    In 1990, Iraqi dictator Saddam Hussein ordered the invasion of Kuwait. 2 Squadron's Buccaneers formed part of the RAAF's contribution to Operation Damask. RAAF Buccaneers attacked Iraqi ground forces, airfields, and communication and transport infrastructure. Unlike RAF Buccaneers, the RAAF Buccaneers dropped bombs from their first day. The RAAF's Buccaneers used laser guided bombs, and introduced the AGM-84E SLAM into RAAF service. The Buccaneers also took part in the Battle of Bubiyan using Harpoon missiles against the Iraqi Navy. 3 RAAF Buccaneers were lost to ground fire, with 2 aircrew killed. 
    2 Squadron's return to Australia heralded the twilight of the Buccaneer's Australian service. In 1992, the Australian Government dropped plans to upgrade the Buccaneers and began to look for a replacement. The Buccaneer would continue in the strike role until 1996, and a small number would be used for reconnaissance until 1998. 
    The options to replace the Buccaneer were the Panavia Tornado, and the F-15E Strike Eagle - but those are skins for another time, or another modder.
    Package
    4 full aircraft, plus bomb racks, and bonus materials. The aircraft have been edited to use US weapons, and to allow the BRU-42 Triple Ejector Rack. Internal carriage of laser guided bombs is provided. 2 500 or 1000 lb Paveway bombs can be carried. The bomb bays will also carry 4 M117, or Mark 82.
    Contents
    Buccaneer S.22A (1965-1970) Green/Grey camouflage SEAC camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1970-1983) Green/Grey camouflage Green/Grey camouflage with low vis roundel Green/Grey wraparound camouflage SEAC camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1983-1989) Green/Grey wraparound camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1989-1998) Green/Grey wraparound camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Desert camouflage (Operation Damask, 1991) Medium sea grey Gunship grey Squadron markings with squadronlist.ini numbers 1 Squadron: 716 2 Squadron: 193 6 Squadron: 787 Bonus Material Generic day and night SEA textures. These are suitable for any air arm using SEA camouflage, such as the USAF, RNZAF, RBAF, or ROKAF. RAAF SEA camouflage with SEAC roundels Requirements
    Ravenclaw007's Buccaneer RAF for SF2. In addition, to get full benefit out of the package, you should download all of his weapon packs. 
     
    Installation
    (If not done already), download and install Ravenclaw007's Buccaneer RAF for SF2 Add the contents of "To Mod Folder" to your mod folder. Overwrite and merge when requested. Ensure the squadron numbers in the decals match your squadronlist.ini folder. If they do not, edit accordingly.  Bonus Materials: textures only. To be used, decals and ini files are required to make a complete skin. Credits
    Original Model by Russouk2004 Skins and decals by Paulopanz Loading and Hangar screens by Soulman and Gustav FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 If anyone has been missed, please send me a message. 

    140 downloads

       (0 reviews)

    2 comments

    Updated

  16. Blackburn Buccaneer S.22 - RAN

    This is the Blackburn Buccaneer for the Royal Australian Navy. This package consists of complete aircraft. 
    Historical Background 
    The military buildup in China and Indonesia in the early 1960s led the RAN to renew the airwing of its 2 Audacious class aircraft carriers, HMAS Sydney and HMAS Melbourne. At the beginning of the decade, these British aircraft carriers fielded an airwing of F3D Skyknight all weather fighters, FJ-3 Fury day fighters, and Westland Wyvern attack aircraft. All were considered incapable of coping with the fighters and air defences projected to be introduced by Indonesia and China in the ensuing years. 
    To respond to this situation, the RAN formulated requirements for an all-weather supersonic fighter, and a carrier-capable strike aircraft which could deploy a "special munition" after penetrating enemy defences. For this latter requirement, only two aircraft were viable, the Grumman A2F, and the Blackburn NA39. The Navy had concerns about the A2F's complex DIANE system, but overall favoured the US offering. The government, on the other hand, saw the Buccaneer requiring less of Australia's dollar reserves, and an order for a British aircraft could provide the British government a greater incentive to engage in nuclear cooperation with Australia. Since the naval fighter requirement was likely to be fulfilled by the McDonnell F-4 Phantom, using a British strike aircraft would keep the two big allies in balance. Therefore, the Government ordered 38 Buccaneer S.22s. The S.22 was basically the same as a British Buccaneer S.2. 
    The RAN's first Buccaneers were hoisted into HMAS Melbourne for delivery as deck cargo in 1965. Deliveries were completed in 1966. By the end of 1967, HMAS Melbourne was ready to sail with 854 Squadron fully equipped with Buccaneers. The RAN's Buccaneers did not participate in the Vietnam War, though some of their pilots and observers did fly 2 Squadron's Buccaneers on exchange to the RAAF. In 1970, the government authorised a "mid-life update" for the Buccaneer. This update was carried out by the Commonwealth Aircraft Corporation, and included upgrades to the Buccaneer's weapons, and defensive systems. In particular, it gained the ability to use guided weapons, and the new Pave Spike pod. Deliveries of upgraded Buccaneers, designated Buccaneer S.22D began in 1972. The Liberal/Country Coalition government intended to use them in Vietnam, as a "political replacement" for the Task Force in Phuoc Tuy province, which was withdrawing. The Labor Government elected at the end of 1972 cancelled this deployment. 
    The Buccaneers spent the rest of the 1970s and 1980s on deployments, mainly in the Pacific and Indian Oceans. In 1990, the Government decided to retire the carriers, and replace them with two Invincible class carriers. HMAS Melbourne was already in inactive reserve. Some of 854 Squadron's Buccaneers were turned over to the RAAF as attrition replacements and parts hulks. It was the beginning of the end of the Buccaneer - at least it was until the invasion of Kuwait. HMAS Sydney, with 857 Squadron's Buccaneers, was dispatched to the Gulf. Some of 854 Squadron's Buccaneers, formerly attached to HMAS Melbourne, were sent to Bahrain to support the Buccaneers of 2 Squadron, RAAF. The HMAS Sydney's Buccaneers operated beside the US Navy's A-6 Intruders against targets in Iraq and Kuwait. 
    After a successful tour of duty in the Gulf, the RAN's Buccaneers returned home. HMAS Melbourne was fully decommissioned in 1992, and HMAS Sydney in 1993. The RAN continued to fly a small number of Buccaneers out of HMAS Albatross in Nowra, New South Wales for fleet support. The RAN's final operational Buccaneer flight took place in 1995. After that, 2 Buccaneers were retained in airworthy for the RAN Historical Flight, a number were turned over the RAAF, and the remainder were offered for private sale, or to Museums - including one at the Fleet Air Arm Museum in Nowra. 
    Package
    2 full aircraft, plus bomb racks. The S.22D uses the S.2B 1989 3D model for its Pave Spike station. The S.22D is edited to allow the use of US weapons. 
    Contents
    This includes the following:
    Buccaneer S.22 Extra dark sea grey and white Extra dark sea grey (British white ensign) Extra dark sea grey (Australian white ensign) Gull grey and white Buccaneer S.22D Extra dark sea grey (white decals) Extra dark sea grey (black decals) Dark sea grey Gull grey and white RAN Camouflage Squadrons  854 Squadron, RAN (HMAS Melbourne) 857 Squadron, RAN (HMAS Sydney) Requirements
    - Ravenclaw007's Buccaneer FAA for SF2: https://combatace.com/files/file/12307-buccaneer-faa-for-sf2/
    Installation
    (If not done already), download and install Ravenclaw007's Buccaneer FAA for SF2 Add the contents of "To Mod Folder" to your mod folder. Overwrite and merge when requested. Add the following squadrons to SQUADRONLIST.INI [Squadron791]
    Name=854NAS
    DisplayName=854 Squadron, RAN
    Nation=AustralianNavy
    [Squadron792]
    Name=857NAS
    DisplayName=857 Squadron, RAN
    Nation=AustralianNavy
    Recommendation: Not to use this on the Majestic class HMAS Melbourne. I'd suggest getting Wrench's HMAS Australia, or reskinning HMS Ark Royal (R09) Credits
    original Model by Russouk2004 Skins and decals by Paulopanz FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007

    129 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Angel Interceptor V.1.0

    Gerry Andersons amazing series of Animatronic kids tv programmes inspired model of the Captain Scarlett series Angel Interceptor
    I found freeware model online but it was crap so decided to model this one....shape of it is as accurate as I im going to do...only found some pics after I had done most of it,then reworked some bits as it is now.
    model is about 95% accurate
    anyways....its free so what you worrying about ?.lol
    OK...
    Includes...
    Angel Interceptor 3d model created 100% by me ..
    All textures by me with any borrowed,with owners consent...
    Normal map and speculars....attached LOD with no specular for those who might prefer that...fussy buggers lol...j\k.
    Female Angel pilot in Angel uniform to a degree........
    based on a free pilot model that I adapted,if and when get a better 3d model then for now its what it is.
    AA1 Rockets The Interceptor used these which are internal in nose area
    Optional pylons ,
    though the tv model didnt use any.
    Landing gears\skids ( G )
    on tv it was able to land nose up on a launch table but this one lands\takes off conventionally.
    Animations...
    Canopy =shift and 0
    stock. Flaps  ( F )
    Sounds..J79 I think is stock.....these are,some use F15,sounds,the rest are stock which leaves you able to put what you prefer.
    Decals by me.
    Also...
    Hangar and Loading screens by me.which I think are quite nice lol
    Squadrons and Nations...
    Copy these into respective ini`s ..
    Loadout leaves bit to be desired but its working and basic,for starters.
    Nations..
    [NationXXX]
    Name=WAAF
    DisplayName=World Army Air Force
    Alignment=FRIENDLY
    Mercenary=FALSE
    PilotNameList=NamesMercs.lst
    RankList=RanksRussian.lst
    CallsignList=CallsignsUS.lst
    Formation.Fighter=USFighter
    Formation.Attack=USFighter
    Formation.Bomber=
    Formation.Transport=
    Formation.Tank=
    Formation.MobileAD=
    PilotTrainingStandard=EXCELLENT
    GenderRatio=0
    DebriefSuccessMusic=DebriefSuccess.wav
    DebriefFailMusic=DebriefFail.wav
    DebriefKilledMusic=DebriefKilled.wav
    SpeechFile=USAFSpeech.cat
    SpeechTextFile=USAFSpeechText.str
    ActiveDate=1980
    Squadrons.
    [SquadronXXX]
    Name=A1 SQD "Vipers"
    DisplayName="Vipers"
    Nation=WAAF
    TEMPLATE to follow when ive tidied it up
    This model and files I created are NOT to be used outside of Strike Fighters 1 and or 2...unless by permission of myself,Not to be used for anything other than freeware,and not to be distributed for gain,or any part thereof used without consent ,by myself or any other contributor.
    This model is what it is,if you have a gripe,tough...make your own....unless its a reasonable issue that I overlooked.....to many people moan when they cant create a box...lol...
    hope you like flying it as much as I like creating it...have fun and dont get shot down.

    Any errors you find contact me at CA.
    cheers
    Russo
    Angel No Specular.7z

    177 downloads

       (2 reviews)

    4 comments

    Updated

  18. SF2 Yak-14 Mare (What If) Pack

    SF2 Yak-14 Mare (What If) Pack       7/21/2019
    -For SF2, Any and All (Full 4/5 Merged Reccomended)
    This package contains a "new" aircraft, the Yak-14 (NATO Codename "Mare") advanced jet trainer and light attack aircraft.
    It is based on, and rebuilt from, Pasko's T-33 T-Bird as this was the aircraft (suitably repainted and rebadged) used in the 1949 motion picture "Jet Pilot". This represents the aircaft flown (#58) by Lt. Anna Marladovan (aka Olga Orlief) as played by Janet Leigh.
    The aircraft is finished in "Soviet Dark Green", and all markings are decals. Skin maps remain in lo-rez bitmaps. All marking are decals, and decal Randomization is TRUE. New era specific Soviet pilot figures are included (the newer 'RedAir1' figure). It uses all stock 3W Soviet/WP weapons, but 'new' drop tanks are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero).
    On the aircraft selection drop down, you'll see:
    Yak-14 "Mare" (P)
    The (P) designates that this was built from Pasko's old T-33.
    As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. 
    Please see the "Notes" section for a list of changes to make the aircraft more SF2 compliant
    This one was done purely for fun!! Enjoy it in that spirit!
    Happy Landings!
    Wrench
    Kevin Stein  

    67 downloads

       (0 reviews)

    1 comment

    Submitted

  19. P-39 Jetcobra

    P-39 Jetcora
    America is far behind on the new Jet technology being phased into the war. Top engineers come up with a plan
    to mount borrowed Meteor engines to a P-39 Airframe. the result a fast and heavily armed creation.
     

    // aircraft model by Veltro2k: July 2019
    // cockpit by Stary: June 2011
    // flight model, data, texture and decals
    // by Charles: July 2019
    // Idea for this project: Stratos
    unzip ad folders to their appropiate places...have fun
     

    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
     

    124 downloads

       (2 reviews)

    0 comments

    Submitted

  20. F-106A Delta Dart in Vietnam (What if)

    F-106A in Vietnam (What if)
     
     
     
    Background:
     
    During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam?
     
    In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”.
     
     
     
    So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’
     
     
     
    To the SF2 F-106A I have added the following:
     
    - Permanently mounted M61A1 Gun Pack (Project Six Shooter)
     
    - Internal ALQ-100 ECM
     
    - Chaff dispensers
     
    - APR-25 RHAW (Audio only)
     
    - SEA camouflage (Day and Night)
     
    - Pilot in tiger stripped flight suit.
     
    - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target.
    To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile.
     
     
     
    Notes:
     
    - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life).
     
    - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic.
     
    - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute.
     
     
     
    Credits for the original SF2 F-106A and SEA skin decals:
     
    Pasko
    Kesselbrut
    Column5,
    MKSheppard
    eburger68
    Sundowner
    Dave
    DaniloE31
    Pasko
    DaniloE31
    Lexx Luthor
    76.IAP-Blackbird
    Cliff7600
     
     
     
    Enjoy!
     
    Dan (Dtmdragon)

    293 downloads

       (4 reviews)

    3 comments

    Updated

  21. SF2_2008_Dhimar_Cheetah_C(DH).7z

    Always, shopping for more air frames due to long running conflict with neighbor Paran, in 2008 the Dhimar Air Force began operating a squadron of Atlas Cheetah Cz acquired from South Africa.
    I'd unzip the file into a temp folder and read the readme files. Its easy to install if you've modded your mod folders before. Basic Mod add on.
    Only tested on Full 5 merged. Mostly I think you'd get by with SF2 original & SF2 Israel to be safe. If you load the plane and files in you mod folders and for example and the big Arabic numbers on the tail don't show up, I'll have to find what CAB file they're in and modify the requirements.
    Original Work:
    Aircraft - Denis Oliveira
    Skin - paulopanz
    Coupi - data, cockpit, loadout.inis
    Decals - Spinners (SF1 Decal Pack)
    Ordnance Shop - 331KillerBee (Weps)
    Mirage IIIO - Thirdwire (DLC Store)
    Sounds - Thirdwire (?)
    This Mod by StoneAxe1492
    I used Gimp for Decal and Skin modding. Notepad of course.
    I took the liberty of modifying the flight characteristics of this plane. If don't like my version simply use the original data file. (It may be a issue with my joystick/throttle thing-muh-jig. I often get insane roll rates with hardly any stick movement & i can't hang.)
    Hope you like it. Let me know if you need help or find a prob.
     


    133 downloads

       (0 reviews)

    0 comments

    Updated

  22. MiG-31A (Iran, A What If Mod)

    /// ------ MiG-31A What if--> Iran got some MiG-31's --------- ///     This is my First Aircraft mod upload so go easy:)    I used the MiG-31BM from the "MiG-BM_update pak" downloaded from Combat Ace SF2 MiG-31 Downloads.  There is no readme file attached just said jv44 is the original creator and want to thank him for the skin and lod file.   I tweaked the Data ini file to make nodes operational along with making the MiG-31A as an attack aircraft. Designed to attack the US Navy I am sure this is what Iran wanted it for. This Aircraft was put together with SF1 and SF2 Freeware Items. This Foxbat will for sure test your fleet and put the pressure on the F-14 Tomcats!!!
      "MiG-31A tested in latest patch SF2 against US Fleet and ground targets."

    139 downloads

       (0 reviews)

    0 comments

    Updated

  23. SF2 Polish Air Force JAS-39E/F Gripen NG

    In 2014, the Polish MoD decided to replace the fleet of Polish Air Force's ageing MiG-29s, which were becoming more and more obsolete and not suitable with the requirements of modern combat. The new promising Swedish design of an upgraded JAS-39 was chosen and the deliveries began in 2018 with 64 aircraft purcahsed in total, both one- and two-seaters.
    That's the little background story. The mod itself includes the E and F versions of the aircraft. It is generally based on USAF Gripen NG mod by @dtmdragon which you can find here https://combatace.com/files/file/16048-f-39ab-griffin-blk-15-gripen-ng-for-the-us/?tab=comments
    The pack includes:
    JAS-39E
    22 Baza Lotnictwa Taktycznego (Tactical Air Base) skin with the "Knight flagship" paintscheme (aircraft no. 6036) 23 Baza Lotnictwa Taktycznego skin with the "Kosciuszko flagship" paintscheme (aircraft no. 6020) 23 Baza Lotnictwa Taktycznego special NATO Tiger Meet paintscheme JAS-39F
    22 Baza Lotnictwa Taktycznego paintscheme 23 Baza Lotnictwa Taktycznego paintscheme  
    All respective credits go to the creators of the original Gripen model, you will find the list here, many thanks to them: https://combatace.com/files/file/14351-tsf-saab-jas-39-gripen-flygvapnet-package/
    Important note: the aircraft in this pack DO NOT use 100% accurate Gripen NG models but rather modified JAS-39C/D. I am not a 3D modder and I couldn't make one myself.
    To install, unpack the zip archive and paste the contents of "to mod folder" folder into your game's mod folder. Read the Knowledge Base for more instructions. The mod was created and tested with the full 5 install of SF2 with the latest patch.
    You can use and distribute the contents of this mod ONLY as freeware. Remember to give credits to the authors.
    Chris
     

    150 downloads

       (0 reviews)

    0 comments

    Submitted

  24. SF2 Mirage 4000A & B - French Air Force

    This aircraft mod represents Dassault's probable initial Mirage 4000A fighter and its trainer B variant in the French Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages.
    This package comes with 3 skin sets for each variant, 3 squadron specific for A (18 planes), and 3 squadron sets for B (8 planes) and special Tiger Meet skin for a single AC.
    This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section.
    Install is the regular dropping the contents in their respective places. In case you have the prototype variant you can skip the overwrite prompt of weapons as those 4 items are identical.
    Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1.
    The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family.
    Important: The B variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.
    CockpitDataFile=Mirage4000B_Cockpit.ini <---- basic setup
    ;CockpitDataFile=Mirage4000B_Cockpit_full1.ini <------ front seat
    ;CockpitDataFile=Mirage4000B_Cockpit_full2.ini <------ rear seat
    Be aware - the piloting seat position can not be changed during/in game, so chose wisely!
    Make sure to read the manual included with the package.
    ----------------------
    Creators of these Aircraft mods as members of CombatAce site:
    Original 3D work: Cocas
    Aircraft 3d update and additional changes: Logan4
    Cockpit 3d work: Logan4
    Aircraft FM: Cliff7600
    Aircraft avionics: Loborojo, Cliff7600, logan4
    Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
    Cockpit files: Logan4, Cliff7600
    Thanks to Crusader for additional brochure files
    Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
    Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.

    410 downloads

       (2 reviews)

    0 comments

    Submitted

  25. P-40T Twin WarHawk

    There’s no record of a twin P-40 ever having been made and the only evidence is a few Pics found on the internet. There were a few variations on the design, so I took a bit from them and add lib'd a few of my own.
    Credits:

    Model: Veltro2k
    Textures, decals and FM (Charles).
    Cockpit by CAStary
     
     
     
    Not to be used in whole or part in anything that is payware

    90 downloads

       (2 reviews)

    2 comments

    Submitted



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