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616 files

  1. Republic F-105D-5RE Thunderchief for STRIKE FIGHTERS 2 
    This is a simple mod of the stock Third Wire F-105D to create a fictional West German Thunderchief in the 1962-1967 timeline. A USAF skin is also included for joint operations!

    BACKSTORY
    When Kennedy and Khrushchev first met at the Vienna Summit in June 1961 there was hope of better relations between the USA and the Soviet Union but in the weeks that followed these hopes faded when the Soviet Union proposed a treaty between Moscow and East Berlin leading to Kennedy countering with a clear statement that any treaty interfering with U.S. access rights in West Berlin would be regarded as an act of war. Upon his return to the USA, Kennedy's advisors told him that Khrushchev was still planning to sign a treaty with East Berlin and advocated an immediate military build-up in Europe including the deployment of the new Republic F-105D's of the 36th Tactical Fighter Wing and the 49th Tactical Fighter Wing with both wings having a primary tactical nuclear strike role.
    The erection of the Berlin Wall in August 1961 caused Kennedy more anxiety and among a raft of actions he authorised the immediate transfer of 36 F-105D's to the German Air Force with most aircraft coming from the 335th Tactical Fighter Squadron based at Eglin Air Force Base. Entering service in October 1961 with Jagdbombergeschwader 31 at Nörvenich the F-105D's replaced the Republic F-84F Thunderstreak and were operated until late 1967 when the Wing began to receive the Lockheed F-104G Starfighter.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the F-105D-5RE folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the F-105D-5RE folder into your Decals folder.
    That's it!
    The F-105D-5RE designation is used to prevent conflict with any other F-105D's you may have in your install.

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 24/11/2022
    51 0
  2. the Zentraedi fighter pod General is the only airplane style enemy that I remember from the robotech series, I did not create a cockpit or associate any so it IS NOT FLYABLE, I hope you enjoy it.
    100 6
  3. This package represents an vf1 Valkyrie from the macross / robotech series
    contains the plane with 6 skins, the pilot, weapons and some sounds
    I did not homologate the simulator's common weapons, only the specific weapons that I created for the model were tested
    we have the missiles:
    AMM-1-ARROW air air all aspect
    RMS-1 nuclear warhead air to destroy zentraedi cruisers
    RMS-2 ground air with nuclear warhead
    the GU-11-55 cannon has a caliber of 55mm (if you read correctly)
    It has a great range but it also has a great kick
    the plane is a plane, it is not a robot it cannot be transformed into a guardian
    el piloto es el modelo de la pelicula macroos recuerdas el amor.
    I had planned to create the characters of the series but unfortunately every day it becomes more difficult for me to finish projects to be able to share them with you, it would be a great help if you followed me on my youtube channel https://www.youtube.com/channel/UC8BqDDMdd -Xv4nvCnU2rXyw
    So
     I could justify the time invested to my wife hahahaha. 
    excuse my bad english the text is translated by google translator
    253 7
  4. MiG LFI 4.12
    light wheight fighter project to replace the MiG-29 and co-work whit much bigger MiG MFI
    this his the single engine version of the project another porject whit same show bigger wings and two
    engines
    FM his just copy paste has usal
    Cockpit by DELS
    all weapons are on Gunny weapons pack
     
    model and ini edits by me Cocas
    Special thanks to Logan4 for helping me whit a nasty deform that i was having trouble fixing
    skins and decals by FLOGGER23
     
    to install just drop the r on you savegames etc StrikeFighters folder
    enjoy
    Cocas
    650 2
  5. Orion Multipurpose Crew Vehicle and variants:
     
    _________________________________________
    Hi there Combatace community!
    As you may already know, this Monday (with some luck) the mission ARTEMIS one is going to lift-off setting the path for future manned missions to the Moon, something that as engineer and space nerd I am very excited about. To celebrate this milestone and since I am finding myself without time to continue 3D modelling space gear for the Moon mods, I have decided to upload my UNFINISHED models so you can enjoy them! That includes:
    - Aircrafts (or should I say spacecrafts)
    Orion MPCV: Your normal Orion Multipurpose Crew Vehicle, with some "landing gear" I was trying to design because my experiments with vertical take-off were to this point very unsuccessful... but appart from that and two floating invisible pilons for IR missiles, it should look like the Orion that will take off in a few days! Orion MPCV-ICPS: That is a bigger Orion which includes a variation of the "Interim Cryogenic Propulsion Stage", which in reality is the upper stage of the SLS that will insert the spacecraft into a translunar orbit from Earth. I modelled it here as a longer range Orion since the ICPS module are substantially two giant propellant tanks (big one LH2 and smaller one LOX). Also I have equipped it with four rocket engines which will help compensating the much heavier fuel tanks (I tried to tweak the engines parameters to make it look a little bit more like a rocket engine instead of an airbreathing one, so fuel consumption has become super high hahaha) F-40A Apollo Starfighter: The beginning of the Spacefighters mod, a modified Orion MPCV-ICPS in which the main body of the ICPS module has been modified to carry weaponry becoming a propulsion and warmodule. It includes to arms with a pair of space adapted cannons and pylons for eight SIM-9A the first vacuum rated version of the AIM-9 with reactive thrust control for maneuvering. This is definetely not how I want it to look like but newer models are on the long To Do List. - AAA test beds: In order to become a full Space warfare mod, ground objects have to be implemented, unfortunately appart from static turrets and modified rovers sketches I have not been able to make 3D models, that is why I borrowed randomly GKABS M163 PIVADS models in order to have AAA with good targeting for the following systems:
    Laser AAA: In space, one of the biggest challenges is thermal control of the spacecraft, and since there is no atmosphere to dissipate beams, a laser could potentially become an enemy for sneaky spacecrafts that ventures into restricted territory. That is why a small low power version of Laser AAA is intended to be used in the early stages of the mods conflict. Railgun: An electromagnetically accelerated projectile, with low fire rate but high velocities. It would have sense in the moment in which bigger and armoured spacecrafts appears in later stages of the conflict. - Weapons:
    23mm MG-2040 Lunar Cannon 20mm M168 Lunar Vulcan 100KW XN1 Laser Weapon System (quick fact eventhough "small" 100kW is freaking difficult to generate on the Moon) 105mm Lunar Rail Gun SIM-9A Spacewinder - So what to expect from this release?
    As you will see, it lacks a lot of things we take for granted in this game: ground assets, targets to strike, actual Air-to-Ground and viceversa weaponry, spacecrafts from other nations. But as we all know, time is sometimes really hard to invest in these projects and real life easily takes over it. So at least you can have some dogfights between Orions and experiment this new environment. I personally enjoyed a lot the process of doing them and thinking how a Spacefighter mod would look like after seeing that a Moon map is actually possible (thank you Menrva!).
    So I hope you enjoy this despite of the clearly unfinished models and textures!
    - CREDITS TO:
    Menrva: For the amazing map in which all of this can be developed and for the nations creation with their logos and the skins for them in the Orion. ravenclaw_007: For the incredibly detailed AIM-9 model from which I based my own space version model. GKABS: For the M163 that I included for testing the different AAA systems. Combatace community: In general, for the support, suggestions, advice and the material that I have used but I am not able to track the creator. DISCLAIMER:  As always this is a FREEWARE, the use of this content for commertial purposes is strictly FORBIDDEN.
    Ohhh and before I forget it, THERE ARE NO LANDING GEARS! hahahha
     
    All being said, kind regards. Nuni
    81 3
  6. F-16CD B60 (What-If) Ukraine Reforger by Viper63a 2022
    -------------------------------------------------------------
    This pack asks the question..."What if" the US was to reforge Ukrain with F-16C\D Block 60 "Bear Hunter\Killers". See the "Credits" sections for a list of all the wonderful modders who deserves ALL the "THANKS" for their original packs. Without them, this pack would not exist. 
    -------------------------------------------------------------
    What's included in this mod pack?
    -------------------------------------------------------------
    This pack is intended as a stand-alone pack, you should not need any other mod packs. The USAF F-16C\D Block 60 (Viper Team) aircafts were modified for use in the Ukrainian theater: F-16C\D B60 with correct decals, skins, pilots, data, weapons & a bunch of extras. 
    * Included Jets: Please note the serial numbers are randomized. 
    F-16C_B60_UA
    F-16D_B60_UA
    -------------------------------------------------------------
    Installation:
    -------------------------------------------------------------
    !! First and always - Make a BACKUP copies of your Mod folders...Objects\Aircraft, Decals & Weapons folders...
    1) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.
    2) Refer to the "Add F16 SoundList.txt" file on configuring the your "Flight\SoundList.ini" file to use the custom F-16 sounds included in this pack.
    3) Refer to the "Add F16 Squdraons.txt" file on configuring the your "PilotData\SQUADRONLIST.INI" file to use the Ukrainian Squadrons in a campaigne.
    Thats it - Enjoy!
    Viper!
    -------------------------------------------------------------
    -------------------------------------------------------------
    Credits: 
    -------------------------------------------------------------
    If you didn't sign your Readme.txt - Shame on you (LOL).
    Let me know if I missed anyone and will be more than happy to recognize!
    Thanks!
    -------------------------------------------------------------
    F-16 DATA & LOADOUT update v2.0 - Fanatic Modder
    -------------------------------------------------------------
    Effects/Sounds/LODS/Skins - Dave/The Viper Team
    F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify.
    The egyptian skin - mohand777
    The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit.
    -------------------------------------------------------------
    SF2 F-16C/D Block 60 Fictional USAF Squadrons - Viper63a
    -------------------------------------------------------------
    The Viper Team for their EXCELLENT F-16s!
    Ravenclaw_007 for his new weapon packs.
    Spudknocker's work that inspired me to make this pack.
    Dtmdragon's original work that made this pack possible.
     
    If I missed anyone...Please excuse and let me know, so I can give credit where it is due...
    -------------------------------------------------------------
    181 1
  7. This is (of course!) a fictional depiction of the Hunter 9 for the Royal Dhimari Air Force.
     
    PLEASE read the Readme file for full installation details!!
    174 4
  8. This is a "What-if" Chinese stealth jet, based on some images found at internet. it was supposed to be extremely Agile, have super-cruise and be stealth enough to face the Raptor.
     
    (Note: If you are going to use this in WOx series, or SF2 series under patch Jan 2011, use the .lod's. and ini's in the folder: "to work on Wox games")
     
     
     
    PS: any bug, PM me. And thanks to JonathanRL, who found the bug.
    Thank you so much!
     
    ---------------------------------------------This file is a Beta! it's nof finished yet---------------------------------------------------
     
    Enjoy!!!!!!!
     
     
    1,176 15
  9. BACKSTORY: 
    In 2014, with the Mirage retirement in mind, Argentina started a competition to decide wich plane was going to replace it in the near future. Due to the strategic position of the country and the abundance of resources, the contest ended up having various options: the F/A-18E/F, the Tejas MK1 and MK2, the Gripen, the Su-30, the MiG-35, the J-10CE and the Rafale, all with unique variants to fill the needs of the Argentinian Air Force.
    The chosen plane was the Rafale. The Argentinian Ministry of Defence agreed on 18 planes, 12 Rafale EA-2s and 4 Rafale DAs. The Rafale EA-2 is an advanced variant of the Rafale F4, equipped with AESA radar and Conformal Fuel Tanks. It can fire the MBDA MICA missiles, along with some russian ordenance. This is because Dassault, Argentina and Russia agreed to replace the british parts with russian parts in the exchange of Argentina buying and equipping the Rafale with russian precise guided munitions.
    The Argentinian Rafale participated in various exercises with NATO and eastern side countries, like the "ECOAS I", where the Argentinian pilots showed its great ability to fly low, "sinking" the USS George Bush.
    Special thanks to JAT81500, for releasing the Dassault Rafale F4,  wich is used as the Dassault Rafale EA-2
    And ThirdWire, for this amazing sim, that I love and play almost everyday...

    I hope you enjoy this mod as much as I do.
    Have a good flight!
    Good hunting!
     
    253 4
  10. ************************ USMC AV-16A/B Kestrel II for STRIKE FIGHTERS 2 V2.0 ************************
     
    Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup.
     
     
    Installation
    -------------
     
    Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**).
     
     
    AIRCRAFT
    ------------
     
    Aircraft Specific Info -
    ----------------------
     
    AV-16A Kestrel II ('91 - '02) - was the USMC version of the Royal Navy's Sea Kestrel FRS.1 and included the Marines new 25mm GAU-22 (instead of the Royal Navys 25mm Aden 5) but was otherwise virtually identical in performance. It was painted in light Grey for this version.
     
    AV-16B Night Attack Kestrel II ('03 - '20) - was the USMC version of the Royal Navy's upgraded Sea Kestrel FRS.2. It included a new Nose mounted FLIR camera and the ability to carry more advanced weapons but otherwise virtually identical in performance to the FRS.2. It was painted in Dark Grey for this version.
     
     
    OTHER INFO
    -----------
     
    Issues -
    ------
     
    Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below).
     
    The mapping is "interesting" in some places with stretching, especially on the 2 Booms.
     
    *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
     
     
    -------------------------------------------------
    Alternate Cockpit Usage (for Advanced Users only) -
    -------------------------------------------------
     
    Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something!
     
     
    THANKS
    --------
     
    Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing!
     
    Spinner for his fantastic work with the original Pack.
     
    Dels for creating his superb F-23/F-29 cockpit used here with his kind permission.
     
    Bobrock for creating his amazing AV-8B cockpit used here with kind permission.
     
    Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using.
     
    Spillone104 for his Improved Afterburner Effects.
     
    The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ
     
     
    *************************************************************************************
    Have fun and thanks for Downloading.............................................IanH
    *************************************************************************************
    537 5
  11. Chengdu J-10A-AR "Ehécatl"
    This model is a approximation of how a Chengdu J-10 might look if it was in service with the Argentinian Air Force, being part of the 6to Grupo de Caza y Ataque, belonging to the VI Brigada Aérea. 
    As many of you might know, Argentina is planning to modernize its air force, and one of the jets that has been considered is the J-10, coming along with the JF-17, the MiG-35 and the MiG-29 (I should work on one of those).
    The model, though, is not accurate. The offer made by China considers the J-10CE, an export version of the J-10C.
    This plane can carry Chinese and Russian weapons, and Argentinian Mk-series bombs.
    The aircraft will appear on the list as "Chengdu J-10A-AR "Ehécatl".
    The adding of the -AR is just a formality.
    To install it, you will need to copy and paste the folders in your SF2 mod folder, following basic mod installation proccess.
    In the folder >>J10AR-Final Version<< you will find 4 folders. These are:
    Aircraft >> J-10A
    Decals >> J-10A
    Flight >> FLIGHTENGINE.INI
    Weapons >> KometaTankC // KometaTankW
    Special thanks to:
    Erwin_Hans and InSky, for the fantastic model they made of the Dragon...
    Franconinja14, who made the skin for the plane...
    Stipe, for the MiG-29M3 "Hyper Fulcrum" and its HUD, that I used for this mod...
    Spinners, for the Kometa and its tanks, wich I use in this mod...
    Eagle114th, for the screenshots, giving me tips and helping with everything (this guy is a genius)...
    And ThirdWire, for this amazing sim, that I love and play almost everyday...

    I hope you enjoy this mod as much as I do.
    Have a good flight!
    Good hunting!
     
    258 3
  12. F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1

    In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
    As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
    And so I give you the F-16E/F Block 62 Fighting Falcon.
    The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).

    Included in this mod are:
    - F-16E (XL) Blk 62 Fighting Falcon
    - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
    - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
    - 8 different USAF squadrons.

    To Install simply un pack and drop into your mods folder.

    Notes:
    - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
    - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
    - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
    - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
    - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
    2.1 Changes:
    - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
    2.0 Changes:
    - F-16EV (XL) Blk 62 Fighting Falcon added.
    - Loadout.ini and weapon station fixes.
    - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
    - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
    - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
    - Semi- conformal AIM-120 station position and angles corrected.
    - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.

     
    Released under the CA fair use agreement.

    Credits:
    The Viper Team
    The Mudhen Maintenance Team 2016
    Viper63a
    USAFMTL
    Dave
    ravenclaw_007
    Original Model by wpnssgt via Swede
    Dels
    moonjumper
    Fubar512
    creepin death
    Mirage Factory

    Enjoy,
    Dan.
    1,332 16
  13. F-113A Retaliator (What if) v1.1
    *****************************************************
    This mod is made for SF2NA. It based on Julhelms RA-5C Vigilante.
    ----------------------------------------------------------
    I. History
    In 1960 the North American company decided to develope a fighter version of the A-5 Vigilante attack plane. The project got the designation NR-349 Retaliator.
    The NR-349 Retaliator was North American's proposal for a high-performance fighter aircraft for the US military as a variant of the A-5 with three engines. A third General Electric J79 was in the shaft between the other two engines with two narrow air inlets offset backwards above the inlets of the other engines. The aircraft was to be armed with six AIM-54 Phoenix at sub-fuselage stations. The US Air Force was not interested in, but the US Navy.
    The Retaliator should act as fleet defender, to intercept incoming long range bombers before they could fire their missiles on US carriers. The US Navy demanded to replace the third engine by an increased internal fuel capacity.
    Four prototypes where built and the decission was made to reduce the number of Phoenix missiles.
    So the F-113A Retaliator came into serial production in 1965. 1966 the first units of the uS Navy got the new fighter plane.
    The Retaliator was used for more than 10 years. Then it was replaced by the F-14A Tomcat.
    -----------------------------------------------------------------------
    II.
    CREDITS:

    While making F-113A Retaliator  i used a lot of files made by other modders. Thanks for this files!
    The plane filer are made:
    ~~~~~~~~~~
    by Julhelm

    The flight model is made :
    ~~~~~~~~~~~~~~~~
    by Fubar512 & Column5
    and modded
    by me

    The Cockpit is made
    ~~~~~~~~~~~~~~
     by Kesselbrut
     

    ----------------------------------------------------------
    III.
    INSTALLATION:
    -Unzip the folders into your SF2 mod folder

    ----------------------------------------------------------
    IV.
    For remarks, comments, bugs, etc please use the forum or send me a PM.
    -------------------------------------------------------------
    V.
    The F-113A Retaliator is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
    ------------------------------------------------------

    ------------------------------------------------------------

    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    February 2021
     
    224 1
  14. Mod of the superb Mirage F-1AZ from the Mirage F-1 Team to make it look like a fictional fighter plane for the spanish air force.
    For the weapons you'll need to have one version of the F-1AZ already installed.
    The Weapons were created by the Mirage Factory and therefore not covered by the permission.

    INSTRUCTIONS
    1. Drop the folders into your Mod folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to the Mirage F-1 team for the creation of this superb mod.
    Also thanks to Ludo for allowing me to release it.

    ORIGINAL CREDITS
    - Aircraft : BPAO and Centurion-1.
    - Cockpit : Brain32 and Centurion-1
    - Skins : Ace888 and Ludo.m54.
    - Decals : Ludo.m54.
    - Templates : Brain32, ACE888 and Ludo.m54.
    - Avionics and data tweaks : Crusader.
    - FM : Baffmeister.
    - Interception light : Coupi
    - Missiles, rocket pods and seat : Ravenclaw_007.
    - Weapons : The Mirage Factory.
    - Hangars et loading screens : Ludo.m54.

    Kindest regards
    ValAstur
    63 1
  15. Fictional Mirage F1AZ for Israel called F1AZI
    Skin by Valastur based on the original Ludo Mirage F1AZ and templates so kudos to Ludo and team for such a wonderful mod. Edition of the plane inis also by Valastur.
    Valastur 2022
    77 2
  16. Well at one point this was not going to be a What If plane set but since Germany decided to go with the F-35 in real life I decided to submit this as a What If due to the hard work put forth by crisisloaner and me. Initial  work was done by crisisloaner with some editing and tweaks by me to make it available for download.
    - Pilots is from a mod unknown (but I suspect a Tornado mod)
    - Some decals are from guruu's Tornado mod and added for use on the Supers.
    - All weapons needed to run this mod are included. Other weapons are from the various weapon packs that you can get from this site and you should be able to run this without requiring the Super Hornet pack to play.
    - Included is a German version of the EA-18G and features JaboG 32 as a unit. Included is one F/A-18F squadron, AG51 "Immelman", and also included is a Marineflieger version with two squadrons included. Any inaccuracies, questions should be directed here:
     
    239 0
  17. This is an standalone F-16 as If Ukraine recieved them starting in 2022. Is based on the Viper Team F-16C Blk25/30 and is basically a repaint with some DATA inis and added the Lightning pod, I added the original readme down there, please read it and pay respects to them. Skin and DATA edition by AngelP. Kudos to him!!
    Enjoy!

    F-16C Blk25/30 By the Viper Team.
    Pit by ravenclaw. (A master piece and you haven't seen nuttin' yet.)
    Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
    Skins templates by Migbuster (Went back and made even higher res skins...because he could)
    MFD panel glass by Stary (Did you know he does terrains and clouds too?)
    Units skins by Dave and Jat (I think Jat did like 4 and I did the other 70 or so) lol
    Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
    Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
    Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
    To install:
    Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
    This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.

    This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations. 
    177 4
  18. I have absolutely no idea what I am doing here...
    The true story behind Jammin VooDoo
    When USAF realized that maintaining expensive RF-101B become problematic for the budget they started to look for potential clients among allied forces. Imperial Iranian Air Force saw an opportunity in this. After closing the deal IIAF immediately asked the Israeli industry to prepare a possible package for 22 airframes. The deal covered the full conversion of existing airframes into electronic countermeasure fighters. RF-101B received ground mapping radar and sophisticated electronics. It was successfully used by IIAF in escort and SEAD missions until 1979. Soon before the revolution, Israel was afraid that Jammin Voodoo electronics will get into the wrong hands. Thanks to diplomatic efforts Heyl Ha'Avir acquired all 22 airframes. Jammin VooDoo stayed in Israel until 1983 where it served in 253 Tayeset as an experimental ECM detachment. In 1983 due to huge expenses with old airframes, EF-101 was sold back to the USA. All aircraft were sent to two National Guard squadrons where they served for 4 more years in "wild Weasel" detachments.
    In 2380 due to a temporal anomaly, USS Titan was sent into 1988. On secret assignment, all 22 aircraft were beamed into the cargo bay where airframes were scrapped and electronics were used to create a time beacon. 
     
     
    Basic modding skills are required t run this mod. 
     
    credits:
    RF-101B by erikgen
    pylons from great Nyghtfal A-4 pack converted to use with Jammin VooDoo.
    ALQ and AGM-45 by Ravenclav. 
    skins,ini etc..me
     
    Have fun 
     
    Jarek H.
     
    162 3
  19. Mikoyan-Gurevich Ye-2PFM "Faceplate-D" for STRIKE FIGHTERS 2 
    Released 'as is', this is Mikoyan-Gurevich Ye-2PFM 'Faceplate' - featuring a 3D model by KnightWolf45 (the artist formerly known as Cocas). 
    In the mid-1950's the MiG OKB was tasked in developing a new lightweight supersonic interceptor fighter for the Soviet Air Force and flight-tested two distinct designs in parallel - one with a thin, swept-wing and one with a tailed delta wing. The tailed delta would eventually win out to become the famous MiG-21 'Fishbed' but it's tantalising to consider 'what if' the swept-wing Ye-2A prototype had either won or was considered good enough to also be procured. Anyway, this is the swept-wing Ye-2 as it might have looked in service with the Soviet Air Force and I've also included Egyptian, Mongolian and Parani skins. 
    Giving the aircraft a service designation is tricky as it was given a provisional designation of MiG-23 but, of course, this conflicts with the swing-wing 'Flogger' that came later. We can't use an even number like MiG-20 or MiG-22 so I've just called it the Ye-2PFM and you can change this to suit your own thoughts on this matter.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the Ye-2PFM folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the Ye-2PFM folder into your Decals folder.
    3. From the WEAPONS folder drag and drop the Faceplate-GP-9 folder into your Weapons folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Huge thanks to KnightWolf45 for creating the Ye-2PFM 3D model a few years ago and to the CAF team for any inputs that followed.
    Special thanks also to Coupi for sending me his templates that I've used to create the skins.
    Thanks to Paladrian for the MiG-21 pit.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - Dec 24th, 2021
    142 1
  20. This is a mod of the Super Hornet F from EricJ creating a multirole combat aircraft for the royal air force.

    INSTALLATION:
    Simply drop the Folders into your Strike Fighters Mods Folder.

    CREDITS:
    EricJ – Purchased Model of F/A-18F from http://www.mesh-factory.com, Main texture artist, ini editing.
    FastCargo – 3D model work for all versions. Used some of his images for reference.
    JAT81500 – FM, ini adjustments, decals.
    Dave – Decals and always a swell guy. Also did the Hangar and Loading Screens. Reference photos. Also for modifying some weapons for SF2, and for adjusting his afterburner texture from the Eagle Superpak.
    Vampyre – Technical Reference and consultant who works with the aircraft on a daily basis.
    Column5 – Use of the Mirage Factory F/A-18A Textures, and FM data adapted from the MF F/A-18A.
    AmokFloo – Initial optimization of the F/A-18F model.
    Bpao – F/A-18A pit used with permission.
    STORM – F/A-18E Loading Screen Image, taken from his special vantage point.
    starfighter2 – Newer RWR texture.
    Serverandenforcer – F/A-18F FM tweaking.
    Silverbolt – Extracting the textures for the cockpit for SF2.
    MigBuster – Tutorials in the Knowledge Base for adapting the aircraft to SF2.
    SidDogg – Assistance with getting the VFA-102 CAG bird tanks right.
    Spillone104/Spectre8750 – Custom sound, Spillone104 for initial, and Spectre8750 for tweaking.
    ArturR: For his use of his avionics mod. FastCargo mentioned it and after checking it out was impressed… Thanks!

    Special thanks to Spinners for his great RAF/RN decals I used here.
    Also thanks a lot to EricJ for allowing me to upload this plane.

    If I missed someone, please contact me and I change that ASAP!
    Kindest regards
    ValAstur
    66 0
  21. Fictional mod of Dels superb F-2A Viper Zero creating a multirole combat aircraft for the swedish air force

    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
     
    ORIGINAL CREDITS
    Aircraft 3d model, canopy frame, .ini work and packaging - Me
    Additional .ini work and alternate loading and hangar screens - ace888
    Aircraft skin/template and _DATA.ini tweaks - ace888
    Afterburner effect - spillone104 (with some modifications by ace888)
    Vapour effects - ravenclaw (with some modifications by ace888)
    Decals - Nengajyou (with some modifications by me)
    Cockpit and ACESII Ejection seat - ravenclaw (with some modifications by me)
    Weapons - WhiteBoySamurai (with some modifications by me)
    FM - Thirdwire (with some modifications by me)
    Pilot 3d model - Old Diego
    Pilot skin - Originally by Old Diego modified by ace888
     
    MY CREDITS
    Big Thanks to Dels and all people involved in creating this fine plane.
    Also to ace888 for the great templates!
     
    If I missed someone, please contact me and I change that ASAP!
    Kindest regards
    ValAstur
    110 2
  22. GD F-111B Dominator, Fleet Defense Fighter
     
    = For SF2, Any and All =
     
    A "What If..." for your enjoyment.
     
    A full(ish) SF2 upgrade pack for the F-111B Fleet Defender, assuming it had reached serial production and entered Fleet service in multi-squadron strength.
     
    This pack contains 2 skins; one East Coast and one West Coast Squadron:
     
    VF-84 "Jolly Rogers", USS Roosevelt (including CAG markings on #100 Bird)
    VF-161 "Chargers", USS Coral Sea
     
    "Accurate" BuNums, extrapolated from the protypes, reflect production versions. All markings are decals. Decal randomization is set to "TRUE".
    All needed weapons (excepting the Sidewinders and Sparrows -which use stock in-game items-) are supplied. The AIM-54 supplied herein will NOT conflict with any others, stock or add-on.
    New, SF2 versions of the hangar and loading screen are supplied. The aircraft is fully carrier rated, and the data ini incorprates the 'parked' wingspread statements for use in SF2NA or Post-April 2012 patch levels. Canopy animation is controled via manual animation keystroke, the Usual Susped ™, Shift/0.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too.
     
    Happy Landings!
    wrench
    kevin stein
    548 1
  23. Saab J25/J25R Svärd (Sword) for STRIKE FIGHTERS 2 (Israel or Quad-Merged)
    Mod of the stock MiG-17F and PF from SFP:I to make them look like  fictional fighter planes for the swedish air force.

    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to Thirdwire for the games and the superb models they have.

    Kindest regards
    ValAstur
    43 1
  24. Fictional mod of the stock F-15A Baz to make it look like a fighter plane for the italian air force.
    YOU WILL NEED AT LEAST SF2:I TO GET THIS PLANE RUNNING!

    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to Thirdwire for the games and the superb models they have.
    And also to Geary for the template to the F-15A.

    Happy flying
    ValAstur
    56 0
  25. Supermarine Spitfire IXc 'Dhimar' for STRIKE FIGHTERS 2 
    This is a simple mod of the stock Third Wire Spitfire IXc to create a fictional Spitfire IXc in service with the Royal Dhimari Air Force in the 1943-1947 timeline.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the Spitfire9c_Dh folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the Spitfire9c_Dh folder into your Decals folder.
    That's it! Although you will need a suitable 'prop' pilot (not supplied here).

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Extra special thanks to Starfighter2 for the Spitfire cockpit.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - Sept 24th, 2021
    61 0

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