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Showing most liked content on 12/19/2017 in all areas

  1. 6 points
  2. 5 points
  3. 5 points
    Making good progress on the artwork, especially the engine-turned cowling.
  4. 4 points
    still WIP.. Carst region North of Gorizia (Bainsiza plateau) Isonzo valley Caporetto with mount Matajour in the background (where E. Rommel captured the whole mountain during the Caporetto battle)
  5. 2 points
    I've looked over Stephen1918's armed observer files - clever idea! Rather than modify the pilot, it looks like the ideal solution is to build the observer/gun combination into the 3D model? Perhaps two versions? One with a Hotchkiss MG and one with a Berthier rifle? Has anyone gotten ini files, simulating a rifle, to work ingame?
  6. 2 points
    v1.1 uploaded, waiting for approval.
  7. 2 points
    LOL, I haven't thought about it yet. Stephen1918 developed some innovative refinements with his rifle and grenade files, but I have not had time to experiment with them. At the moment, I am using a Hotchkiss as default but there is no reason why some other form of armament can't be used instead. I have some WW1 small arms somewhere on a backup disc, similar to the 1938 small arms shown below.
  8. 2 points
    Beta is out. Working to update and revise select target areas. Currently in the process of building some smaller compact targets.
  9. 2 points
  10. 1 point
    Today after 28 years of service the aircraft of the Polish Air Force MiG-29 No tactical 67 from the 23rd Tactical Aviation base in Mińśk Mazowiecki crashed 10 km from runway, when pilot wanted to land . Pilot ejected and suffered minor wounds.
  11. 1 point
    Thanks for clearing up the missing Harpoon Launchers Silberpfeil :)
  12. 1 point
    I’ll do some research into its FM, been wanting to do a Bleriot XI FM for a long time. Should float nicely like a leaf with slight lack of power, and should naturally want to go nose up because of the noticeable wing angle of incidence that works as an air brake too. Happy flying, Von S
  13. 1 point
    Mirage F-1CH v1.1 is waiting for approval. See the readme for the complete changelog. Have fun.
  14. 1 point
    Those aircrafts really looks great!!! Both the Pfalz and the Nieuport! :D
  15. 1 point
    Been working on the N17/24/27 stuff and got the first one - the N27 - into the air. Furball over France!
  16. 1 point
  17. 1 point
  18. 1 point
    that's what I wanted! Kalundborg, Denmark again, thanks!!
  19. 1 point
  20. 1 point
    The terrain isn't lovely, its magnificent!
  21. 1 point

    Version

    67 downloads

    When World War I began, airplanes were designed strictly for reconnaissance. They were unarmed and built for stable flight rather than maneuverability. Within a very short time air crews began to carry weapons. Observers with pistols or rifles became common until armed aircraft were produced. I have made a set of armed observers for First Eagles. The observer carries a rifle "at the ready." He moves his head, but does not shoot the gun. There is one for each stock pilot color, and one for each of the helmeted pilots I made before. A total of six observers. You will need to install the observers into the game, then make a change to the data.ini for each plane to make them appear in the game. The center point matches the center point of the FE Gold and FE2 stock pilot, so they should swap into your plane without any adjustment. If the plane uses the old style FE1 pilot, some minor tweaking may be required. Note that this only replaces the stock pilot and will not replace a gunner built into the 3D model. My thanks to Whiteknight06604 for suggesting the idea and for beta-testing the observers. Installing the observers into the game: For FE1 - Open my folder named "FE1" and copy all twelve files into your "Aircraft" folder. Don't put them into any of the other folder. The LOD names are the names of the new "pilot." The numbers match the FE pilot numbers so uniform colors will match. For FE2 - Open my folder named "FE2" and copy all six folders into your Objects/Pilots folder. The folder names are the names of the new "pilot." The numbers match the FE pilot numbers so uniform colors will match. Putting the observers into a plane: For both FE1 and FE2 - Open the plane's data.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). The Observer should be in SeatID=2. Change the PilotModelName to the name of one of the new observer. Save the file and fly. (You might want to comment out the original name and type in a new line, like in my example, in case you want to change back.) Example: // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT SeatID=1 PilotModelName=WWIpilotNew2 PilotHeadNodeName=head Position=0.0,-0.2,0.70 MinExtentPosition=-0.32,-0.41,-0.26 MaxExtentPosition= 0.32,0.36, 0.82 [Observer] SystemType=PILOT_COCKPIT SeatID=2 //PilotModelName=WWIpilotNew2 <--old pilot name PilotModelName=WWIObserver2 <--new pilot name PilotHeadNodeName=head Position=0.0,-1.0,0.70 MinExtentPosition=-0.32,-1.28,-0.26 MaxExtentPosition= 0.32,-0.50, 0.82
  22. 1 point

    Version

    210 downloads

    PWL (MiG-17F) Lim-5 3 Skins Pack - PWL Camo 1 (New) - PWL White (New) - PWL Silver 2 Polish historic Lim-5 serial numbers included. (as usual original picture and screenshots included, too) To install: simply put everything in SF-2 mods main folder. Happy hunting. Paul


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