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Showing most liked content on 04/05/2018 in Posts

  1. 10 points
    Saab is flying support for ground troops over south Africa, today's task was to destroy a container ship near the coast, evade the SAM's and refuel on the way back to base.
  2. 7 points
    It's been a busy day. Earlier today the UPS that supplies power to all our equipment failed while in service. By failure I mean it went poof, sizzle, spark, and dark dropping all power to the machines it supports. It took a few hours to purchase a new one and have it installed in our rack. The overall downtime was approximately 3 hours 45 minutes. I apologize for the downtime. This was an unforeseen event that had no early warning signs or diagnostics. Our UPS is only designed to take over should a power outage happen at the data center and only sustain us for the thirty or so seconds it takes the data center to auto switch over to their diesel backup generators. Secondly Google Ads has made some changes that are not integrating into our site. I've been working on resolving this and all changes I make take an hour or so to take effect. This will be ongoing work until I'm able to resolve the problems.
  3. 7 points
  4. 5 points
    Lets try again ;-)
  5. 5 points
    Been busy with Real Life, but began to tweak the sky color using VonS' settings above. I first went to my GPU control panel (NVIDIA GTX970, DX11) to fool around with gamma, brightness, contrast, etc. First adjustment I tried was contrast, which made FE2 images look less flat. First shot below is default contrast at 50%. Second shot below, the only change is contrast increased to 90%. The effects will vary from rig to rig because of differences in monitors, graphics cards, etc but I'll continue to post what I discover. EDIT: For those who want to experiment, below are my FLIGHT and WW1 ITALY game map files. Also attached is the experimental Nieuport 28 for FE2. Do NOT pester me about some stuff not working because it is still a WIP. Also attached are new WW1 pilots. My Flight.rar My Italy.rar WIP N28.rar Pilots.rar
  6. 3 points
    Scientists have discovered that anger, foul moods, fighting, distrust, and over all poor health conditions occur after eating this super food. This food is so dangerous it will almost eliminate your sex life, cause you to give up and sell all your hobbies, cause you to loose all of your money, and if that's not bad enough eventually all your friends will no longer want to be around you. We are warning every one that this food is so dangerous it should be illegal in most 50 states. It is highly recommended that you avoid this food at all costs and keep in mind it is not gender or orientation specific, this food affects everyone. Amen!
  7. 3 points
    That's right. I usually set up the tanker flying a Transport or Recon mission and move it's waypoints, altitude etc so it's near my ingress or egress route from the target. Then I can have some fun simulating tanking While my wingman either formats with me... or gets bored waiting for me and orbits us!
  8. 3 points
    One for British gentleman of a certain vintage...
  9. 3 points
  10. 3 points
  11. 3 points
  12. 2 points
    well, iirc, the "fake pilot" bits would just be dumped at the root of the objects folder in 1stGens; just like any other pilot or seat you add. SF2 requires the use of the seperate pilots folders. Although, the older method will still work It's only hard when you don't know what you're doing, or not listening to those that do. To once again explain how the fake pilot part add on works: FastCargo created the fake pilot, a 1 pixel sized LOD, that is transparent, with a transparent skin. When placed at the 0,0,0 coordinate of the aircraft, it is effectively invisible, as well as hidden from view. Now, as all pilots require a "seat" to park their butts on, the "add on parts", say a canard or the avionics hump for a Skyhawk, is used as said seat, but is placed NOT under the pilot's ass, but at whatever location is needed to get them to sit where they should be, if the aircraft model has been built with it from the start. so...in the example below, 2 wing fences are being added to the F-86F.. //fake-pilot for wingfences// [Fence1] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot SeatModelName=F-86Fence SeatPosition=-3.75,0.20,-0.410 SeatID=2 [Fence2] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot SeatModelName=F-86Fence SeatPosition=3.75,0.20,-0.410 SeatID=3 You can see the necessary SeatID numbers, the left and right locations, and the central location for the fake pilot. It really IS just that simple.
  13. 2 points
  14. 1 point
  15. 1 point
    Idea is to do good looking, accurate, hi-detail F-5A 1st then we will see ;-)
  16. 1 point
    Hello Geezer! Fast first test from an all new fresh FE2 install (W10/GTX1070): very beautiful stuff!!! Raw screenshots, very immersive! Coupi
  17. 1 point
    FakePilot.zip FakePilot.zip
  18. 1 point
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  20. 1 point
    too late for me, save yourselves
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  22. 1 point
    I am afraid things don't work as you think. SF1 series is a simulator and when you say simulator it does exactly what it says: it simulates and ...exactly like in real life there are no fixed things, there is no black and white only, there are thousands of grey "shades" between. What do I mean...!? Well those parameters you are questioning are either from the detectsystem section in the dataini file of the plane or the ones into the avionics file. First thing first. If it's avionics, it means they are available and they have an effect for YOU when you are piloting the plane. If they are from the detectsystem section in the dataini file, they are producing effect for your AI. controlled wingmen ONLY. I will explain those factors (the main ones) in a nutshell and you will have the answer to your question, sort of. Search range is the maximum that your plane's radar can "see" targets (let's say air ones). Track range is the parameter which tells you from what distance you can aquire target, meaning when you can "fix" it on your radar and fire at it with a radar missile (if you have one on board loaded of course), AHM or SAHM. I invite you to read AGAIN the posts above, mines and Caesar's to understand better the "mechanism". And again, I remind you that this game is not an arcade one, where you just fire the missiles button, it's a simulator more complex than simple things. Good luck!
  23. 1 point
  24. 1 point
    This was supposed to be a simple Armed Recon mission....truck busting with a Harrier. Not so tough, right?
  25. 1 point


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