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Showing most liked content on 03/12/2019 in all areas
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3 pointsyou could always rework existing bases with the wealth of ground objects and buildings out there. ini editing and skinning/decalling are the cheapest mods to work. just go into the guts of it and ask questions (with pics or code to highlight your roadbloack) It captures the mindset of the modders best to quote the phrase "Ooh Shiny!"
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3 points
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3 pointsIt is coming along nicely I have completed about 80%, I am working on the AIRFIELD_DATA.INI file and its time consuming, and there are some models need to be completed to release them at the same time with the airbase. I am trying to finish up some of the other projects that I started to get them out of the way so I can have more time to complete the job. My biggest problem is I start some many things at the same time, whatever comes to my mind I just start lol.
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3 points
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2 points
Version 1.0.0
100 downloads
Hello and thank you for downloading my work. What's included: 6 ground addon models for the new coming Airbase102 all my files should include the Strike Fighters 2 Series game file (.LOD), .ini and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=AM-32A FullName=GK-AM-32A ModelName=GK-AM-32A.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 [TargetTypeXXX] Name=AM32C-17 FullName=GK-AM32C-17 ModelName=GK-AM32C-17.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=barrack1_destroyed.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=AM32C-17W FullName=GK-AM32C-17W ModelName=GK-AM32C-17W.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=barrack1_destroyed.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Ammo-Wood-Box FullName=GK-Ammo-Wood-Box ModelName=GK-Ammo-Wood-Box.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=barrack1_destroyed.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Cargo FullName=GK-Cargo ModelName=GK-Cargo.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=barrack1_destroyed.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Tool-Box FullName=GK-Tool-Box ModelName=GK-Tool-Box.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=barrack1_destroyed.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for information and some photos. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net https://gkabs.net -
2 points
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2 pointsfixed mapping stretching....port side front \ middle.....done just need to tweak the spine....and right sides...texture was stretching a lot. 1st pic....left side done right side before being tweaked... mid pic...after tweaking the mapping last shot what looks like on port side now..
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1 pointThis is a sneak preview of my airbase, I will try to do my best to have everything that airbase needs (hopefully all-new models) I just hope I will be able to complete it in the coming months.
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1 pointHad a clearout of some near completeion stuff...some uploaded to modders section so if you want to mod and get in game get ur ass in there lol.. also got these to be tested p[lease test them and post results here...Ignore mg on Abrahms,as it need work in 3ds max,and as I mentioned ,its in the modders section for building work...:) List of models supplied to be modded... Hamina...\ Admiral Sergey Gorshkov Abrahms \ T-90..(which should work in game ok) \PAC3_Defence_MissileLauncher ( in need of getting game ready. Gamefolders.z contains T-90 and the M1A2_Euro and desert version. Have fun and beware...I am not bothered if they dont work correctly as I said they arent 100% complete until some kind modder finishes them for you...lol cheers Russ I have some more bits ,will post as and when ive sorted them out.. Game folders.7z
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1 point'Do not dogfight with the Zeke 52' (from a US comparative assessment, c.1944).
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1 point
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1 point..yes I wrote I wouldn't do one. But since Geezer is back and we'll get a Bleriot XI shortly (just kidding) I decided to go back into business. All the aces will be there no matter if it's historical correct or not: Arigi, Barracchini, Scaroni, Baracca, Fulvio Ruffo di Calabria, Brumowski. If you've a wish, e.g. a special ace that should be included, I'll do the skin and adapt the campaign rgds gt
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1 point
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1 pointAnother Polish machine in Romanian service on the Russian Front, the PZL P.23 Karas:
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1 pointFound spit mkIX tmf...remind me what was wrong...the maxfile is ok...Just been hour looking for it lol...checking max fie now see whats what. mapping on fuselage was off....fixed mapping on wings,airintake fixing
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1 point
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1 pointI find it hard enough to hit anything with all guns blazing, I'd be even worse firing one at a time. Still, thanks for the option.
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1 pointPZL P-24F/G ...was also Great in Royal Hellenic Air Force in 1941..........!!!!
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1 pointThe PZL P.11c's successor, the P.24E, here serving with the Romanian Air Force on the Russian Front
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1 point
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1 point
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1 pointor mosquito pit.. generally it is also a fast bomber. @UllyB keep it going. Thing is just a few modders here...and mostly lazzy ones. But seriously all of them are occupied by own projects....so convincing can be a challenge. I know someone who would do such a thing because it's fun but he is mostly into silly choppers and strange stuff...and for sure not on the red side of the game.
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1 point
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1 point
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1 pointfurther tests with 'wet' terrain..Isonzo and waterfilled shell holes working on V 2.0 and campaign and 'wet' fields
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1 point
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1 point
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1 point
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1 pointThank you for your kind replies, this AB is based on this Military AB in Kuwait (with some changes that I added to my liking) My work is near the AB (Ahmad al-Jaber Air Base ). Its used by both the Kuwaiti Airforce and the US. the control tower I modeled was from the same AB
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1 point
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