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Showing most liked content on 08/27/2019 in Posts
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4 pointsSome days ago a Kusnetsov carrier was uploaded. The guy, who made it wrote, that he had some problems with the data.inis. In the last days i tried to modify the inis, so that the carrier would be usefull. As i'm not a skilled object maker, it is a little bit difficult for me. But i want to show you the results which i have reached so far. Tactical number added on bow, catapults reduced to 2, instead 4, skin moved to a seperate folder, names list added Corrected position of bow effect corrected position of wake effect, changed shipsmoke to dark and placed on correct position Problem to solve: the planes are always coming in to high and will not land on deck. Kuznetsov ini files WIP.7z Has someone any ideas, how to bring the planes to land? Still to do: the whole weapon system.
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2 pointsWho wants to be a Millionaire? No. 601 (County of London) Squadron (RAuxAF) , the "Millionaires" 1956.
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1 pointView File SF2 F-19 USAF black & green camo Here's my black and green camo skin for Julhelm's F-19 'Ghostrider' a.k.a. 'Flying Frisbee'. It is based ont the description of F-19 form Tom Clancy's novel titled "Red Storm Rising" in which it was depicted as black and green. You need to download and install the aircraft first to run the skins, it's available here: Credits: Julhelm - aircraft Read the Knowledge Base to learn how to install this mod. No item included in this mod can be distributed as payware. You can use the contents of this mod in accordance with Combatace Freeware License. Chris Submitter kblomkvist Submitted 08/26/2019 Category What If Skins
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1 pointFor 1990 to 1991 the name is Tbilissi, the number 113 For 1992 to 2050 the name is Kuznetsov, the number is 63 (unfortunatly there is no 063) For Riga, i used the fictive number 114 from 1990 to 1991, from 1992 to 94 the name is Varjag, the fictive numer 64 Liaoning from 2010 to 2050, still no number.
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1 pointHi RiBob, Plants are no problem in general but when on buildings it usually just on the drawing and not fully 3D to save framerates and memory. Often they come with the photographs I use but sometimes the drawing scale doesn't leave much detail. For those still interested here's an altitude shot of Rome as it stands now: VBH
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1 pointEvery night the black and green Frisbees lifted off for some special target or other, and the Russians still had not figured a counter. 'Red Storm Rising' by Tom Clancy
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1 pointView File SEA Buccaneer - textures only Information Generic SEA camouflage textures for the Blackburn Buccaneer. Textures only, no inis, or decals are provided. This would be suitable for anyone wanting to make a USAF or an RNZAF Buccaneer. Day and night SEA camouflage is provided. For anyone interested in the RAAF Buccaneer, these screenshots serve as a preview of the SEA part of that package. I am currently working on loadouts with US weapons, which are more appropriate for the RAAF. Installation Instructions Use these textures in a complete skin for the Blackburn Buccaneer. The texture labelled "Tail RWR" is used for versions with the RWR bullet on top of the fin. Credits Ravenclaw_007: Templates Submitter Sheriff001 Submitted 08/26/2019 Category What If Skins
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1 pointThe skins are all done. Just working on ini edits and loadouts. I am trying to integrate US weapons, and create loadouts for them. I've have had some trouble with the bombay. Ideally, I'd like to set it up to load 2 Mark 83 or 84, and 4 Mark 82 or M117. Unfortunately, I can't seem to do it without allowing the loading of 4 Mark 83, which is too long.
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1 pointView File Cockpits for Laton's Fokker E-Types I modified the cockpit from my Fokker D.II to make new cockpits for all eight of Laton's Fokker Eindeckers. Each cockpit has a fully functional stick, rudder control, throttle, and gauges, including the wing mounted compass. The cockpits are basically the same, but each has been tweaked to make it fit into Laton's fuselage and to reflect differences in the type (like the number of guns in the E.IV planes.) I have sorted everything into the appropriate folders for easy installation. My thanks to Laton for having made so many planes that we are still flying today. Installation Instructions For both FE1 and FE2- For each plane, delete Laton's original cockpit folder and cockpit.ini file and replace them with mine. Submitter Stephen1918 Submitted 08/13/2019 Category First Eagles - WWI and Early Years - Add On Cockpits
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1 pointnothing to do with it ... it's caused by fucked up meshes in model itself. Even the 08 level uses the main lod to cast shadows Just get Paulo's and the issue is resolved
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1 pointThere's a kind of magic to dogfights in FE2 that I think (still) make it one of the best WW1 flight sims out there. Some pics. below, enjoying early war scenarios with ver. 3 of Stephen's Galicia terrain (and ver. 9.7 of my FM pack for FE2). Happy flying, Von S
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1 pointMartin B-57C Canberra dual control operational trainer of the 3510th Combat Crew Training Squadron.... And from the 765th Bomber Squadron, 461st Bomber Group...B-57B Canberra
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1 pointVickers 553 Bomber version 2 seat...got 1 seat somewhere need finish these British Mig21 copy lol
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