Jump to content

Leaderboard


Popular Content

Showing most liked content on 10/22/2019 in Posts

  1. 6 points
    SAC Twilight....Having some SAC-Styled fun!!!! Look Ma...no nukes!!!! Time to go...........
  2. 5 points
    Nice one! I'm really looking forward to that (and maybe new models of some other variants aswell). I once started a TA-4F in blender, but since I lack the skills, I could not proceed very well. If you're interested I can send, what I have...maybe it can save you some time.
  3. 5 points
    Might need to re-work the MiG21 aluminum next. This guy needed a polishing after this.
  4. 4 points
  5. 4 points
  6. 3 points
    Learning the F-4J at least BVR-wise.
  7. 3 points
  8. 3 points
  9. 3 points
  10. 2 points
    Did somebody mention SF2 Civil?
  11. 2 points
    This is will be the destroyed model for the terminal. I hope you will like it. More work need to be done to the texture mapping
  12. 2 points
    I saw this fitting camo pattern and just couldn't resist...
  13. 2 points
    Nah Dawg, I think they all ended after Dien Ben Phu J/K
  14. 2 points
  15. 2 points
  16. 2 points
  17. 2 points
    Hawker P1211 Royal Navy Version.... Hook,wingfold,refuel probe. no chute(RAF has) still testing and finishing templates...
  18. 1 point
    This bit of info might be of interest for all aircraft modders out there. I was testing the upcoming F-22 Raptor addon placed in my custom mod folder, and its custom aircraft sounds were played correctly. However, after placing the complete addon package inside a clean SF2 mod folder, the F-22's sounds ceased to be played accordingly (I mean, you hear some sounds, but they are nothing like they should be). After much investigation, it turns out this is due to the fact that my custom mod folder contained higher quality sound replacements for the stock SF2 sounds, such as JetBurner.wav, JetEngine.wav, Flaps.wav, Gear.wav, etc. It seems the game requires that a plane's custom sounds, such as F22Engine.wav and F22Gear.wav, match the same quality of the stock ones, JetEngine.wav and Gear.wav, for them to be played correctly. That is, if JetBurner.wav is 22050 Hz Mono (it is so in stock SF2, but a custom mod available here provides 44100 Hz replacements for all stock sounds: https://combatace.com/forums/topic/72280-strike-fighters-2-sounds/?tab=comments#comment-569500), F22Burner.wav must be 22050 Hz Mono as well, otherwise it won't be played as it is. Since I am using the mod linked above, my F-22 sounds with a frequency of 44100 Hz are played correctly. Without the higher quality replacement of stock sounds, as provided by that mod, I would have to degrade the quality of my sounds to the lower frequency of stock SF2 sounds. All of this info applies regardless if you're using a custom soundlist.ini, so take this into consideration when releasing aircraft mods. I don't want to degrade my F-22 sounds to 22050 Hz or even 11025 Hz in some cases, so I will provide the few needed replacements of stock sounds from that mod.
  19. 1 point
    This is my first test to crate a destroyed gate using Fracture Voronoi script http://www.scriptspot.com/3ds-max/scr... and 3d max 2009 rigid body collection function
  20. 1 point
    Behind Enemy Lines (2001) - With thanks to EricJ for the skin.
  21. 1 point
    Canadian Carrier Ops on the North Atlantic...........
  22. 1 point
  23. 1 point
    when you tryin to be civil, but that DoD money is looking mighty good
  24. 1 point
    Pretty sure this is covered in our ever ignored Knowledge Base (tm) AI planes made user flyable will always be rewritten back to AI-only as a matter of course when the game starts. You just simply have to make the main ini (ie: MiG-21MF.ini) read only. Of course, that is after adding all the cockpit bits and listing the inis..OTH, you won't be able to add any further skins to it, as it can't write to a read only (duh!)
  25. 1 point
    View File Spanish Civil War, Airfield Vehicles Three vehicles which modders can add to airfields using the target.ini. I have included the data for the types.ini in the download. Ambulance - based on the 1932 Ford Model A panel truck. Starter Truck - based on the Soviet AS-1 starter truck, which was a Soviet built version of the Ford Model A. Crash Response Truck - loosely based on a variety of WW2 era RAF crash trucks. Each truck has a high and low poly LOD as well as a destroyed version. I have organized everything into folders for convenience, but you'll need to take them out of the folders when you install them. Submitter Stephen1918 Submitted 10/21/2019 Category First Eagles - Golden Era - Object Mods  
  26. 1 point
    For a starter........... https://weaponsandwarfare.com/2018/04/22/french-air-war-over-indochina/ https://weaponsandwarfare.com/2015/11/29/french-air-force-1946-1954-vietnam/ https://weaponsandwarfare.com/2017/08/30/frances-indochina-expeditionary-force/
  27. 1 point
    waiting to align the astro inertial nav system.......
  28. 1 point
    Hard to believe, that after 10 years there is to me still something worth a download for the F-4 Phantom But I did... and I am having some fun with it. Thank you!
  29. 1 point
    Nope new installs will wipe it clean. there's a section about it in the Knowledge base. Condensed down: rename ALL mod folders (ie: xStrikeFighters2) uninstall all previous versions of the game. really run the installer for each (ALL) this must be done for all game exes, AND any DLCs start each game individually, to allow the engine to build the seperate mod folders Then, you can copy/paste any and all mods from your 'backed up' mods folders to the new ones. if you've done it right, all should work (excepting perhaps, the campaign cusomizer, unless it IS the July 2013 version. if not, you'll have to get the latest/last one)
  30. 1 point
    Su-9 with GP-9 gunpod.
  31. 1 point
  32. 1 point
    This mod works fine with SF2 ! SAIA 90 Project in action...
  33. 1 point
  34. 1 point
  35. 1 point
  36. 1 point
  37. 1 point
    Chivalry? To kill a man, then make a ritual out of saluting him - that's hypocrisy. They kill me, I don't want anyone to salute. ..... They probably won't
  38. 1 point
    Flagon F in action... 1983 !
  39. 1 point
    Red King to. ahhh ...Chequer Mate...


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..