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Showing most liked content on 08/05/2020 in all areas

  1. 6 points
    Seperate RCAF and ..liked this skin so did a quickie....US Army one...this plane love it... last shot...clipped a tree oops.
  2. 4 points
    well see what we can do guys...lol.... heres a static model...kev might like.. not technically a screenie but it is lol
  3. 4 points
  4. 4 points
    so, Russ, will we see the "Songbird", as well?? ======== required screenie; Nationwide.Worldwide. Depend on TWA (now with historic registration numbers)
  5. 4 points
    Coming soon.Cessna T-50 Bobcat..FM need adjusting badly as it takes off like rocket.....needs sorting...been 2 days getting to not blow up on runway...seems game doesnt like gears that just move up and down...only works if rotation is added to gearstrut....been pulling hair out finding this out.....based on Eds Whirlwind.....I am currently redoing fm...the wing data is too good.....should be more like the DH Moth fm or the chipmunks data... 4 skins and some nice templates all freeware ex Alphasim....some great models ....might do a cockpit as its pretty basic and needs its own...to do it justice... I really like this litte cessna beauty
  6. 3 points
  7. 2 points
    You will make me cry...
  8. 2 points
    which software you are using to create skins? If Gimp and exporting as bmp. make sure to chose the proper format of bmp.
  9. 2 points
    It's entitled "The Luftwaffe Fighter Force", and comprises immediate post-war interrogations of many higher-ups in the Luftwaffe. It is not a fighter-pilot's view, but rather an organizational, operational and tactical discussion of the Luftwaffe throughout its' life. There is some interesting discussion of effective ranges of various Allied and German weapons and aircraft, both currently-used by the Luftwaffe, and some planned to become operational during 1945, had the war lasted longer. Game and scenario developers, will likely find a good deal of useful information in this book, particularly developers of "What If" scenarios. A limitation of the book is because of the imprisonment of many of the German "contributors", the Germans were forced to operate from memory, so people reading this book should confirm the information contained within. Still, for free, there just might be some useful "nuggets".
  10. 2 points
  11. 2 points
  12. 1 point
    I had posted in microsoft forum here but wondered if a modder would take a stab at bringing this in to our sim? Already out for FSX just not sure about permissions and if feasible conversion. http://royalefrenchnavy.restauravia....ations.htm#Avi
  13. 1 point
    http://royalefrenchnavy.restauravia....ations.htm#Avi
  14. 1 point
    Glad the info. was helpful. Yes, often, tweaking of control surface sections (such as the [Rudder]) may require looking into the parent component too - in the case of [Rudder] it's usually called [VertTail] or [VertStabilizer]. Here's the relevant section from the same data ini used as an example in my previous post. ----- [VertTail] ParentComponentName=Tail ModelNodeName=VertStabilizer DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DESTROYED MassFraction=0.030 -----> the lower the massfraction value, the more fragile the part and more susceptible to ammo. damage, etc. (test in increments of 0.01 approximately, up or down) HasAeroCoefficients=TRUE -----> leave this as "true" if you want the panel/section to be a part of the overall flight model, otherwise it is purely an aesthetic part CD0=0.0017 -----> drag value at zero (no) lift Cyb=-0.0609 -----> side force due to sideslip Cyp=0.0017 -----> side force due to roll Cyr=0.0261 -----> side force due to yaw Clb=-0.0005 -----> roll due to sideslip Clp=-0.0001 -----> roll damping value Clr=0.0004 -----> roll due to yaw Cnb=0.0122 -----> yaw due to sideslip Cnp=-0.0017 -----> yaw due to roll Cnr=-0.0177 -----> yaw damping value ----- For the c-values above, I would tweak in small increments, of about 0.001 (where a bigger no. equals more effect - and as indicated in my previous post, don't be confused by the negative value in some entries, thinking that nos. are getting smaller as you go further below zero - the negative value refers to "opposite" or inverted forces in the TW data inis). Other values indicated in the section and that I've not included here, such as mach values and alpha nos., I usually don't bother touching - except in some cases alpha nos. but only for wing sections (and left/right stabs) - to tamper with rate of climb, if necessary. Often, cutting-and-pasting of mach and alpha entries from the [VertTail] section of an aircraft data ini that works well into another data ini that is problematic solves problems quickly, but might require further tweaking of some more parameters. Good luck with your tweaks. Von S
  15. 1 point
    The skin is already released as part of Daddyairplane's 707-300 pack Obligatory screenshot: Holy s**t, the Muj have got hold of some SAMs!
  16. 1 point
  17. 1 point
    my old B and variant what if F and CR and the dam mods.
  18. 1 point
    Main Panels done for early variant
  19. 1 point


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