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Showing most liked content on 08/28/2020 in Posts
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7 points
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5 pointsRAF Christchurch with de Havilland Airspeed Factory. I used a moded version of Geezers Factory2 for WW1 to make this factory complex.
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4 pointsThis is captured MiGs. Some enemy pilots changed their side and steal aircrafts. I have read about it in Dhimar's newspaper as i remember. its in aaa its in a number from last Saturday. try to check it out in ycentral city library of your city.
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2 pointsSilver Dollars...redid stock silver Mentor...and decs (all decs apart from fuse Stars n bars.....few more decs to make and can release w\e just noticed the extra A lol
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1 pointAre we overlooking the fact that it's the Chinese J-6C? [MissionData] NationName=CHINA AircraftRole=FIGHTER AircraftCapability=DAY_ONLY ServiceStartYear=1969 ServiceEndYear=1982 Availability=VERY_COMMON Exported=TRUE ExportStartYear=1978 ExportEndYear=1998 ExportAvailability=COMMON ExportedToEnemy=TRUE PrimaryRoles=CAP,STRIKE,CAS,SEAD,ARMED_RECON SecondaryRoles=SWEEP,ESCORT,INTERCEPT,ANTI_SHIP NormalMissionRadius=310 MaxMissionRadius=465 Ceiling=17900.0 MinBaseSize=SMALL
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1 pointThis is not an issue nor a mistake. The countries of Paran and Dhimar are fictional and both are allowed to use a pool of Red and Blue side aircraft by design in the stock game. This only applies to stock aircraft, or in better detail, namely to those who have ExportedToEnemy=TRUE in their data.ini file. This behavior is also kind of realistic. Some Middle East countries (Iraq, for instance) had access to Western (British and French) aircraft, as well as Soviet ones.
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1 pointRe-posting this here as it's a handy lifehack for modelling and mapping any curved roads for target area / airbase mods... very useful for taxiways, roads, other curved paved surfaces The fact that increasing interpolation will vary the poly density in order to smooth tighter curves as necessary is very handy too. Remember to adjust the handles of the vertices of the path to get the curves spot on. (When doing this I recommend switching the object to see-through mode - Alt+X keyboard shortcut) Whereas in the video the guy using the tiling feature in the Material Editor, instead I edit the object in Edit Poly mode... then delete all polys EXCEPT for the top surfaces of the rectangular render. Then I apply an "Unwrap UVW" modifier, this is where I then scale the UV's to the width of the road texture, and then scale the UVs length to my liking so that the texture doesn't appear squashed / stretched.
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1 pointVickers Vengeance. or........ Vickers Viagra ...why ?...because when it gets going it goes straight up... :P
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1 pointhttps://stormbirds.blog/tag/dcs-ee-lightning/ DCS World third party developer RAZBAM has shown off more images of their latest project and they all but confirm that they are putting together an English Electric Lightning intercept for DCS World. Here’s the latest. Although the initial teaser still left a tiny bit of room for speculation, the latest images do not. It’s confirmed that RAZBAM is doing a very detailed model for the English Electric Lightning. The aircraft’s impressive climb and speed performance put it in the same range as some of the best aircraft in the world, although its short endurance and more primitive electronics put it firmly in the middle Cold War time period. Here’s what RAZBAM had to say:
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1 pointHandley Page Haydock C.1 - No.24 Squadron, RAF Transport Command, 1961 Skin Credit: paulopanz
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1 pointI have the max files, but in my opinion as one of the original Mirage Factory who worked on it, this and any other MF work should now stay for SF use only, there's a lot of work been done to them since Oli passed away.
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