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Showing most liked content on 10/13/2020 in all areas
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9 points
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6 points
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5 points
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5 pointsMod package has been updated to Version 1.4; it includes a minor bug fix that was needed for desert terrains.
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4 points
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4 pointsWork in progress. Just deleted the screenshot as I needed to fix the taxiway lines and make them smaller and changed the texture color.
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3 pointsHalloween soon : time for Wrench's Banshee Taking off from Carrier: En route: Target in sight: Target bombed, back home:
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3 points
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2 pointsThanks Trotski that is by far the funniest thing I have read in a week! I am going to start using that word everyday!
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2 points
Version 1.0.0
180 downloads
Included are three RAF manuals from WWII. "Bag the Hun" is fairly well known and available from other sources. The RAF "Manual of Air Tactics" was more difficult to find, I ended up reaching out to and paying for a copy from the British Archives. If you are trying to fly accurate tactics in a Battle of Britain mission this is for you. The last manual "Tactical Bulletin 15" is actually USAAF pilot Reade Tilley's "Hints on Hun Hunting, issued to allied pilots flying in the Mediterranean theatre, and marks the shift in tactics and formations from the Finger-Four to Line Abreast. Interesting stuff. -
2 points
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1 point
Version 1.7
3,293 downloads
realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. -
1 point
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1 point
Version 1.0
306 downloads
Realistic Night Building Texture Beta v1.0 (2020.10.10) How To INSTALL : 1. Open xxx_DATA.INI (in Terrains folder) and replace [SolidObjectTextureMaterial] 2. Replace Night Building Texture (TEROBJECT_xxx.tga & CE_City1_xxx.bmp) ※ No need to add or modify any ENVIRONMENTSYSTEM.INI and FLIGHTENGINE.INI This Night Effect only needs to disable the SolidObject shader and use with Night Building Texture This Night Building Texture only be used in the evening xxx_DATA.INI (in Terrains Folder) // -------------------------------------------------------- [SolidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP // -------------------------------------------------------- Building Texture Template from ( Rends Germany terrain rework v1.0 ) No more any modules will be released later Taylor Gavin 2020.10.10 -
1 point
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1 pointAN/ALQ-184 , 3 Band -pod ( long version ) , almost finish , some details are still missing , the 2 Band-Pod ( short version ) will be next
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1 point
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