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Showing most liked content on 11/23/2020 in Posts

  1. 10 points
  2. 9 points
    I decided to make a post so I can put all my work in one place I hope you okay with that. Okay here is the update of the M978/M977 HEMTT more detail will be added but this is how it looks so far.
  3. 7 points
  4. 6 points
  5. 4 points
    testing flight deck ...
  6. 2 points
    Recon mission over the Port of Dover The Flak fire was heavy. Suddenly my fighter escorts cried for help. They were ambushed by countless enemy fighters. Spitfires and Hurricanes. A lot of them. The Messerschmitts fought for their live. I decided to engage the enemy, to show them how superb a He-100D4 is. Kill one: Splash two: At the end of the day my wingman and i shot down 17 Tommy fighters. What a wonderfull day!
  7. 2 points
    Saw this on Imgur had to share it here. I'm not military but I do enjoy how all the branches don't pull punches when making fun of each other.
  8. 2 points
    So...in a side seat config, do British pilots sit on the left or the right?
  9. 2 points
  10. 2 points
    Late Midway class carrier ...
  11. 2 points
    I have finished building the Sopwith Triplane. The parts are all unwrapped, the templates are made, and I've started painting the skins. There will be a British and a French skin. I was able to remove some detail from the engine and machine gun so I could add the air pump on the strut. I figured out how to get the FM to make the prop start and stop with the engine. The file size is bigger than I would like, but still acceptable. The cockpit is built, but I still have a lot of work to do on the skins.
  12. 1 point
    So 1st .. credits . Ground forces thank my wingman for the shortest support mission in history .... ... later was better
  13. 1 point
  14. 1 point
    Eric, I extended the "fake" radome and added yellow Bort numbers as per the diagrams...love your work !
  15. 1 point
  16. 1 point
    Not certainly in that way. Yes, you are right, this is not question of regulations , but more tradition. But this tradition has nothing to do with engine type or torque. It was just that during takeoff, landing or taxiing, the large nose of the aircraft blocked the pilot's forward view. The pilot had to look out of the cockpit. The British decided that it was more convenient to look out from the left. Later, young pilots were taught this way, and very soon it became a habit and became the norm. Also the instructor stand on the left wing when teaching taxiing.
  17. 1 point
    Collect Asset This script collects textures and other files used in the scene in one folder. Check for the same file names. It is a free script. http://www.scriptspot.com/3ds-max/scripts/collect-asset try using one of these two as the newer one doesn't work with 3d max 2009 collect_asset_v1.55.mzp collect_asset_v1.55.mzp Relink Assets Relinking (missing) bitmaps which can not be found for whatever reasons (changed paths, moved files etc.). It is pretty straightforward and works with almost any type of asset (maps, HDRIs, IES files) as long as it can be referenced and seen in the asset browser. http://www.scriptspot.com/3ds-max/scripts/relink-assets
  18. 1 point
    F4 27 Gruppe Sicily 42
  19. 1 point
    Okay, I take back what I said, it's not fun and there is an issue. Though it's a very inconspicuous one. There is no way to solve the issue without creating another in the process. The problem is there's only one animation AnimationID=7 for all parts of the landing gear : front wheel, main wheels, and left and right outriggers. And each has a different length of displacement when you play the animation. As I am a long time "screw up the 3D model by ini" supporter, I made some shock absorbers by data.ini. But it totally ruined the scissors movement for each landing gear leg. Stationnary Hovering Engine shut OFF, back to the ground While rolling, taking off Engine shut OFF, slammed to the ground and I don't know if it's worth the editing (?) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- OFF TOPIC -------------------------------------------------------------------------------------------------------------------------------------------- The following part is off-topic, but that could be useful and BACK-UP YOUR FILES FIRST ! To make some nice vertical take-off : Fuel lower than 100% and no loads in the loadout menu because it's too heavy In the data.ini : ----------------------------------- [AircraftData] ... CGPosition=0.0,0.0,0.0 ----------------------------------- [Engine1] ... ThrustPosition=-0.93,-0.99, 0.0 [Engine2] ... ThrustPosition= 0.93,-0.99, 0.0 [Engine3] ... ThrustPosition=-0.93, 0.99, 0.0 [Engine4] ... ThrustPosition= 0.93, 0.99, 0.0 ----------------------------------- [RCSPitchU] SystemType=REACTION_CONTROL_SYSTEM InputName=PITCH_CONTROL ReverseInput=FALSE MaxThrust=3000.0 ThrustAngles=0.0,-90.0,0.0 ThrustPosition=0.00,5.79,-0.85 ThrottleRate=100.0 MinThrustVectorInput=0.2 [RCSPitchD] SystemType=REACTION_CONTROL_SYSTEM InputName=PITCH_CONTROL ReverseInput=TRUE MaxThrust=3000.0 ThrustAngles=0.0,-90.0,0.0 ThrustPosition=0.00,-7.0,0.32 ThrottleRate=100.0 MinThrustVectorInput=0.2 [RCSYawR] SystemType=REACTION_CONTROL_SYSTEM InputName=YAW_CONTROL ReverseInput=FALSE MaxThrust=2600.0 ThrustAngles=-90.0,0.0,0.0 ThrustPosition=0.00,-6.30,0.00 ThrottleRate=100.0 MinThrustVectorInput=0.2 [RCSYawL] SystemType=REACTION_CONTROL_SYSTEM InputName=YAW_CONTROL ReverseInput=TRUE MaxThrust=2600.0 ThrustAngles=90.0,0.0,0.0 ThrustPosition=0.00,-6.30,0.00 ThrottleRate=100.0 MinThrustVectorInput=0.2 [RCSRollR] SystemType=REACTION_CONTROL_SYSTEM InputName=ROLL_CONTROL ReverseInput=TRUE MaxThrust=2600.0 ThrustAngles=0.0,90.0,0.0 ThrustPosition=4.65,-2.2,-0.32 ThrottleRate=100.0 MinThrustVectorInput=0.2 [RCSRollL] SystemType=REACTION_CONTROL_SYSTEM InputName=ROLL_CONTROL ReverseInput=FALSE MaxThrust=2600.0 ThrustAngles=0.0,90.0,0.0 ThrustPosition=-4.65,-2.2,-0.32 ThrottleRate=100.0 MinThrustVectorInput=0.2 ----------------------------------- [SeatEject] ParentComponentName=Fuselage ModelNodeName=SJU-4A ... MassFraction=0.014 //maybe why not, or MassFraction=0.0 [R-R_Engine] ParentComponentName=Fuselage ModelNodeName=Rolsc-Royce ... MassFraction=0.265 [Hide1] ParentComponentName=Fuselage ModelNodeName=SJU-4-1 ... MassFraction=0.0 [Hide2] ParentComponentName=Fuselage ModelNodeName=Seat01 ... MassFraction=0.0 [Hide3] ParentComponentName=Fuselage ModelNodeName=seatbelts01 ... MassFraction=0.0 [Hide4] ParentComponentName=Fuselage ModelNodeName=seatbelts2 ... MassFraction=0.0 ----------------------------------- In the cockpit.ini file : Position=0.0,3.51,0.55 to give back the 0.16 meter taken from the CG value because the cockpit position is right on spot. ----------------------------------- and I would say the [Engine5] would need some editing too but maybe it's not that important. Think twice before editing anything
  20. 1 point
  21. 1 point
    It's not a real issue, I've seen worse on other terrains where it is due to wrong Tag value for the tile in the TFD. Can be fixed with TFDtool. Just live with it.
  22. 1 point
    mucho mejor que en los perfiles de los libros que tengo
  23. 1 point
    II./NJG1 Night Fighter Gruppe..
  24. 1 point
    Javelin CAP: Missiles are close to useless but guns are ok:
  25. 1 point
    This is the Zastava M55 for Yugoslav People's Army I will have 3 skins to go with it. need more work but it's coming nice I think.
  26. 1 point
    Just updated all the textures and added a new gunner, all new data files are correct thanks to Coupi.


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