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Showing most liked content on 06/02/2021 in Posts

  1. 8 points
    How about making one with a command tent in the back of the M577 this these photos or maybe like this
  2. 5 points
    talking about old topics
  3. 4 points
    Pantsir S1 missile system (SA-22 Greyhound) uploaded have fun, and I would like to thank everyone how helped in this project especially Michael Weinert, how made this nice model.
  4. 4 points
    In real life, Cunnningham could not get better than a neutral position against a MiG-17 in 1 vs 1. The MiG-17 climbed with him and easily turned inside him. The best he could do was extend and come back for another head on merge. It was only when the MiG lit his afterburner and tried to disengage that he got a shot. Cunningham knew how to fly an F-4. Clearly the other pilot, aka "Colonel Tomb", knew how to fly the MiG-17. It it had been a MiG-19, I am pretty sure Cunningham would have been shot down, as it has comparable power and retains superior agility. F-4s did as well as they did principally because of the skill and experience of the pilots favored the US, especially the USN, and because when you fight in numbers like 4 vs 4, agility is less important than mutual support and situational awareness. The Navy's AIM-9D, G, and H did a lot to improve their kill ratio, but first and foremost it was their training and tactics that won the day over the USAF and VPAF. The addition of slats and a gun made the F-4 a much better WVR fighter. I would love to have seen a match between the best USAF pilots in slatted F-4Es vs the best USN pilots in F-4Js. My money would be on the F-4E: the slats unleashed the F-4's high AoA capability going from a practical limit between 18 to 22 degrees depending on pilot skill and confidence to 25 to 30 degrees with no special skills required. More g, less drag, and better snapshot potential. The F-4J would have better acceleration and climb when unloaded, but ask Cunningham what happens when you climb better than an opponent with guns. For BVR with the AIM-7, the F-4J should have been superior in almost every way... but history shows the USN didn't do well with AIM-7 at all. The AIM-7 was too delicate for carrier ops. Captive flight hours killed the reliability. To be fair, the USAF did better for three reasons: 1) their AIM-9s sucked, so they had to try AIM-7s, 2) units like the 555th had special groom teams from the radar and missile manufacturers trying to keep the radars and missiles in pristine condition between flights, and finally, the big one that finally permitted BVR shots: Combat Tree (the system that exploited enemy IFF to reliably confirm bandits on radar). Despite its poor performance, I love the AIM-7. As it turns out, the F-4D's radar did better with the AIM-7 than the F-4E in Vietnam. So they tended to pair them up: an F-4Ds for BVR and F-4Es for WVR. The F-4E's radar had a smaller antenna that was also elliptical rather than round, so its vertical beam wasn't the best increasing ground clutter. F-4E's APQ-120 had something F-4Ds didn't: COORDS, an early form of doppler/lookdown, but it didn't work very well. The F-4D's radar proved to be more reliable and have better range. Like the F-4J's AWG-10, the APQ-120 would overcome its early teething troubles and get better over time. But not in time for Vietnam. Given AIM-9L/M and AIM-7M, the slatted F-4S was a great fighter for MiG-17/19/21/23 combat. If the F-4K/M Phantoms had gotten slats, they would have been monsters with AIM-9L/M in close and Skyflash being nearly as good as an AIM-7M (it only had the AIM-7E engine, so it didn't have the range and speed of the AIM-7M despite being the first with the inverse monopulse seeker). My dream version was the Israeli "Super Phantom" with PW turbofans. It would have been equal to the USAF's late F-4E, but with even more power than the RAF F-4s, and the installation didn't require the changes that RAF F-4s needed to accommodate the larger Spey turbofans... so more power and no drag increase. The airframe load limits still held back the instantaneous performance, but the sustained performance was substantially better. The MiG-23MLD was an F-4 killer with better power and comparable or superior agility, but the Super Phantom would have put the F-4 back on top.
  5. 4 points
  6. 3 points
    early F-104G with CBU-2C/A dispenser
  7. 3 points
    sorting through old folders, found this bird. whoever has it (and you know who you are), it'd be a lot cooler if you released it
  8. 3 points
    Lol at least it'll be able to be destroyed quickly
  9. 3 points
    Exactly that what I was thinking about.
  10. 2 points
    a nice change from the "com building"
  11. 2 points
    A full west coast terrain, and Eastern an seaboard terrain have been on my wish list since the advent of SF2NA . Been away from SF2 for the past year :( Sadly I have little free time to sim these days.
  12. 2 points
  13. 1 point
    Update 4.602 Dear friends, Today we’re releasing another update, 4.602, that brings to you two new aircraft at once. British Hawker Typhoon Mk.Ib is the first and it is available in Battle of Normandy Early Access now - this powerful, fast and heavily armed machine could handle a variety of combat missions. New tactical numbers and dynamic impact marks technologies already work for it and it has a wide array of modifications - another engine, propeller, gunsight, additional armor and dust filter. The second star of the day is the late Great War German monoplane Fokker D.VIII, which also supports the new tactical numbers and hit marks technologies. Having the same engine as Fokker Dr.I triplane, but a much better aerodynamical profile, resulted in a significant boost in combat characteristics. The only wing of this airplane had an unusual design for its time - it had load-carrying skin made of plywood instead of fabric. Being a late war plane, Fokker D.VIII could be equipped with Oigee collimator gunsight and was armed with two 7.92 mm LMG 08/15 Spandau. It is now available to all owners of Flying Circus Vol.II. Moreover, there are 20 new AI-controlled objects added in this update - they were developed for the Battle of Normandy. They are British in origin mostly, but there are additions for the US and Germany as well. Some of them are new types in our project - radars and reinforced concrete bunkers. In addition to all that, 4.602 addresses a lot of things - many graphical and audio effects are improved, there are several fixes for aircraft and ground vehicles AI, a significant improvement in ballistics, etc. The detailed change list follows: Main features 1. Hawker Typhoon Mk.Ib fighter-bomber is now available to all owners of the Battle for Normandy; 2. Fokker D.VIII monoplane is now available to all owners of the Flying Circus Vol.II; 3. American paratroopers have been added to the project and can be dropped from C-47. The corresponding missions will be added to the Career mode later; 4. New graphical effects for various armor-piercing shell and bullet impacts added; 5. Improved graphical effects of burning ground vehicles and balloons added; Aircraft changes 6. Fixed “jaggedness” of some shadow edges in cockpits; 7. Restored canopy glass sun effects; 8. Single AI plane takeoff fixed (in some cases the takeoff run was delayed for too much); 9. Aircraft AI bug fixed which could cause it to ignore points of the airfield taxiway; 10. Fixed visibility of P-51D-15, P-38J-15, Ju-52, He-111H-6, B-25D, Il-2-42 and Il-2-43 at distances over 1 km (they appeared smaller relative to other aircraft); 11. P-51D-15 weapons and chassis can be damaged by collisions; 12. Missing luminescent illumination on the watch bezel in Bf 109 K-4 cockpit added; 13. Pe-2 series 35 propellers won’t visibly disappear at medium distances; 14. Hurricane landing lights won’t visibly disappear at medium distances, creating holes in their niches; 15. Bristol Fighter's Lewis machine gun casings ejection location has been corrected; Player controllable vehicles changes 16. Pz.VI commander cupola wall armor thickness has been corrected (it was doubled before); 17. 72-K AAA: an incorrect operation of the automatic gunsight kinematics at intermediate elevation angles has been corrected (with zero corrections the sight axis appeared much higher than the barrel axis); 18. 72-K AAA: technochat messages will correctly appear in multiplayer for other players that joined its crew; Career mode changes 19. The player can join new squadrons: 587 BAP in Stalingrad and Kuban careers and 46 GNBAP in Kuban career; 20. New targets for "Railway junction air strike" and "Railway junction bombing strike" mission types added in Rhineland career (Bodenplatte): Antwerp, Liege, Mainz, Frankfurt, Bonn, Cologne, Duisburg, Bruxelles, Charleroi, Dusseldorf, Munster, Koblenz, Eindhoven, Tilburg, Nijmegen, Essen, Enschede, Hengelo and Osnabruck railyards; 21. Typhoon Mk.Ib added to Rhineland Career mode: No. 175 Squadron RAF, No. 197 Squadron RAF, No. 247 (China British) Squadron RAF, No. 440 Squadron RCAF, No. 609 (West Riding) Squadron RAF and 16 more AI squadrons; 22. Formerly AI-only 587th BAP in Stalingrad Career can be joined by the player; 23. Formerly AI-only 587th BAP and 46th GNBAP in Kuban Career can be joined by the player; AI-controlled objects changes 24. Simple AI ground vehicles correctly leave trails on unpaved airfields; 25. Simple AI wheeled vehicles correctly collide with static objects; 26. Simple AI tracked vehicles won’t make too sharp turns; 27. Sd.Kfz 251 1C half-track correctly leaves a trail; 28. The antenna of the airfield locator beacon now always stands vertically, regardless of the surface slope; 29. 10.5 cm Flak 38/39 anti-aircraft gun has been added for the Battle of Normandy; 30. QF 3.7-inch AA anti-aircraft gun has been added for the Battle of Normandy; 31. 40 mm Bofors L60 rapid-fire anti-aircraft gun has been added for the Battle of Normandy; 32. 3,7 cm FlaK 43 rapid-fire anti-aircraft gun has been added for the Battle of Normandy; 33. Ordnance QF 17-pounder anti-tank gun has been added for the Battle of Normandy; 34. BL 5.5-inch gun has been added for the Battle of Normandy; 35. Bren Mk.I machine gun in two variations (for firing at ground and air targets) has been added for the Battle of Normandy; 36. AMES Type 7 mobile radar station has been added for the Battle of Normandy; 37. SCR-584 mobile radar station has been added for the Battle of Normandy; 38. FuSE-65 Würzburg-Riese stationary radar station has been added for the Battle of Normandy; 39. British 150 cm anti-aircraft searchlight has been added for the Battle of Normandy; 40. M1-VLA low-altitude balloon has been added for the Battle of Normandy (for now it can’t be bind to a ship); 41. M3A1 half-track has been added for the Battle of Normandy; 42. Sd.Kfz. 222 armored car has been added for the Battle of Normandy; 43. Dodge WC-54 ambulance has been added for the Battle of Normandy; 44. Austin K2 / Y ambulance has been added for the Battle of Normandy; 45. H 634 machine-gun pillbox has been added for the Battle of Normandy; 46. H 630 concrete machine-gun pillbox has been added for the Battle of Normandy; 47. H 272 concrete gun pillbox has been added for the Battle of Normandy; 48. Batterie Todt concrete heavy artillery bunker has been added for the Battle of Normandy; Other changes 49. Enemy aircraft that appear in AAA QMB during winter should have a corresponding winter skin; 50. Missing preview images added for various objects in the mission editor; 51. Ballistics of bullets, shells, bombs and rockets now take into account the decrease of the air density with altitude; 52. Heavy anti-aircraft artillery ballistics were corrected; 53. Heavy artillery ballistics were corrected (at large distances the flight time and the height of the projectile trajectory correspond to the barrel elevation angle quite accurately); 54. In multiplayer, the jittery turning animation of gunners was corrected.
  14. 1 point
    the mod is designed ONLY be usable in those years. For obvious reasons
  15. 1 point
    ok, it wont take letters very well, so no January in the options ini its traditionally just teh year (StartYear=). but try doing it in a numeric format, like i did above. and if you dont want a VERY short campaign i would put that date in the start year area,
  16. 1 point
    did you try "01/17/1991 " or "January 1991"
  17. 1 point
  18. 1 point
    could have been unit markings painted on jpeg. which would be one half of a bumber number set, like say SVC 1/6 FA 1ID. but for thee second half (other side, or the serial number we cant put in) you would need the vehicles id, like SVC 605, or 605T for the trailer or 605W for the water buffalo. surely not from real life examples
  19. 1 point
    why make it that easy? go for it GKABS. but name it EVILGDAMMEDCOMTRACK and give it Armor=100000000000000
  20. 1 point
    View File Pantsir S1 missile system (SA-22 Greyhound) Hello and thank you for downloading my work. https://gkabs.net What's included: SA-22 Greyhound / Pantsir-S1 model and 4 textures. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Michael Weinert for the model and the textures. guuruu for fixing my data files and testing the model and making the missile hit the target as it should. compufat for the missile /model textures Me for compiling the textures and the data files. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net PS. I forgot to upload these two photos for the winter texture. Submitter GKABS Submitted 06/02/2021 Category Ground Object Mods  
  21. 1 point
    Good job friend! This little SAM battery truck makes it worth all the money.
  22. 1 point
    Mainly because ever single tiny reaction has to be programmed for every single tiny possibility in a simulation - which is probably impossible. Hence, it's not real life :D A be2c upside down? Are you mad? Pretty sure you would avoid being upside down in a 2 seater for exactly the reason you mention. Lewis drums probably because it was made from the BE2c model that had a lewis gun. I could remove those sometime, one day, mayb - edit OK I removed from thje BE2c early so next time you can see blank wood instead ;) Your 32 "Hits" are because the bombs fragment. It counts all hits as you often can "hit" more than 1 object with a bomb. So hits > than the number of bombs.
  23. 1 point
    It would be a good stationary target for maps and the like
  24. 1 point
    I haven't touched it since it was released and I'm sure it could benefit with some updating from the recent amazing Phantom releases we have seen lately: https://combatace.com/files/file/13512-israeli-aerospace-industries-iai-f-4e-kurnass-super-phantom-2000-for-strike-fighters-2/
  25. 1 point
    I can hear my first sergeant yelling from here! It's a good thing there's no map with Ft. Riley on it!
  26. 1 point
    for game purposes this is awesome its a shame we cant put serial number decals on the ground vehicles like on aircraft and even ships. not only could we put unit bumper numbers on them, but we could mismatch some of the canvas and fuel cans, just like IRL just another limitation to live with...
  27. 1 point
    Nice, Mfair! *I see a possible mug in your future!* Tim Tully Mission 4 Little bit of TrackIR trouble, which will cause a problem next mission...
  28. 1 point
    Training aircraft for Tu-22M3 bomber pilots. It has the Tu-22M3 avionics and radar system.
  29. 1 point
  30. 1 point
    It looks like some had an M60 mounted on top during Vietnam, but there's less pictures of them armed in any following conflicts. Like EricJ said, they're not really a front line vehicle.
  31. 1 point
    No they never had machineguns. I mean we had personal weapons but never mounted as it was strictly for TOCs and the like, strictly rear- echelon command vehicle not destined for combat
  32. 1 point
    The Mirage F1CK V2.5 is uploaded and will be available soon. See the readme and the changelog files for more informations.
  33. 1 point
    Thats why i allways study walkarounds 😉
  34. 1 point
    some older birds from far away cheers sokol
  35. 1 point
    With a touch of sadness, I locked my old Battle of Britain terrain into a back up folder, but only a touch, because the new Battle of Britain terrain is absolutely gorgeous. Can you believe the way this looks?


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