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Showing most liked content on 08/10/2021 in all areas
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12 points
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7 points
Version 1.0.0
162 downloads
Nord 2501, powered by the SNECMA-built Bristol Hercules 738/9 engines, which was found acceptable. Accordingly, the Noratlas was introduced to service by the Armée de l'Air on 6 December 1953. Following its adoption by the Armée de l'Air, a number of other operators in both Europe and Africa chose to procure the Noratlas for their own military air services. Having found itself in a similar situation to France, the German Air Force of West Germany chose to adopt the same solution, procuring the type for their own purposes. The Israeli Air Force, the Hellenic Air Force, and the Portuguese Air Force all deployed the Noratlas under combat conditions. WHAT'S IN - a new plane (new polished lod) - 53 brand new HD skins (France 25, Germany 11, Israel 5, Greece 2, Portugal 5, Congo, Nigeria, Niger, Angola, Mozambique, Rwanda) - all historical decal numbers by plane - screens - working patroopers CREDITS: - Veltro2K: plane - Wrench: original package - Coupi: templates, decals - Strahi: original data.ini edit - paulopanz: skins, decals, screens, tweakings, repackage REFERENCES: - Xavier Capy - The Nord 2501 Noratlas - Escale 1997 - http://www.aeroprofils.com/galerie-10--nord-2501.html - https://www.escadrilles.org/histoire-et-histoires/grises-exotiques/ TO INSTALL: A) This time there is some additional work to do. As we have to add 2 new Nations (Niger and Rwanda) to our sim word, you'll have 3 options: 1. use my personal Nations.ini [some other basic addons and Turk fix] 2. use Menvra Nations.ini (you must have his pack intsalled first) 3. add them to your modded Nations.ini For the first two you have only to choose and put in your main mod folder the content If you want to do it youself you have to add the entries and number them the same foe new decals A) As we have to add 2 new Nations (Niger and Rwanda) to add to our sim word, Install Menvra upgraded Nations.ini B) put the base pack in your main mod folder B) put the base pack in your main mod folder OPERATIONS: - crewdoor: Key=10 - cargobay: Key=9 - patroopers door: ctrl+O NOTE: This plane is well fitted for: - Nato - WP 1950-1980 Europe senarios confrontation - French Indochina / Algeria wars - Suez 156 (IDF and French usage) - Six days War 1967 - Yom Kippur 1973 Enjoy @paulopanz -
3 pointsWell little by little we are moving further to develop spurt bombs an other advanced weaponry! By now we can greet the Orion's bigger brothers, the extended range Orion and the "Apollo-class starfighter"
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2 points
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1 point
Version 1.2
247 downloads
Chengdu J-10A-AR "Ehécatl" This model is a approximation of how a Chengdu J-10 might look if it was in service with the Argentinian Air Force, being part of the 6to Grupo de Caza y Ataque, belonging to the VI Brigada Aérea. As many of you might know, Argentina is planning to modernize its air force, and one of the jets that has been considered is the J-10, coming along with the JF-17, the MiG-35 and the MiG-29 (I should work on one of those). The model, though, is not accurate. The offer made by China considers the J-10CE, an export version of the J-10C. This plane can carry Chinese and Russian weapons, and Argentinian Mk-series bombs. The aircraft will appear on the list as "Chengdu J-10A-AR "Ehécatl". The adding of the -AR is just a formality. To install it, you will need to copy and paste the folders in your SF2 mod folder, following basic mod installation proccess. In the folder >>J10AR-Final Version<< you will find 4 folders. These are: Aircraft >> J-10A Decals >> J-10A Flight >> FLIGHTENGINE.INI Weapons >> KometaTankC // KometaTankW Special thanks to: Erwin_Hans and InSky, for the fantastic model they made of the Dragon... Franconinja14, who made the skin for the plane... Stipe, for the MiG-29M3 "Hyper Fulcrum" and its HUD, that I used for this mod... Spinners, for the Kometa and its tanks, wich I use in this mod... Eagle114th, for the screenshots, giving me tips and helping with everything (this guy is a genius)... And ThirdWire, for this amazing sim, that I love and play almost everyday... I hope you enjoy this mod as much as I do. Have a good flight! Good hunting! -
1 pointView File Nord 2501 Noratlas Pack by Coyote Aerospace Complete Nord 2501, powered by the SNECMA-built Bristol Hercules 738/9 engines, which was found acceptable. Accordingly, the Noratlas was introduced to service by the Armée de l'Air on 6 December 1953. Following its adoption by the Armée de l'Air, a number of other operators in both Europe and Africa chose to procure the Noratlas for their own military air services. Having found itself in a similar situation to France, the German Air Force of West Germany chose to adopt the same solution, procuring the type for their own purposes. The Israeli Air Force, the Hellenic Air Force, and the Portuguese Air Force all deployed the Noratlas under combat conditions. WHAT'S IN - a new plane (new polished lod) - 53 brand new HD skins (France 25, Germany 11, Israel 5, Greece 2, Portugal 5, Congo, Nigeria, Niger, Angola, Mozambique, Rwanda) - all historical decal numbers by plane - screens - working patroopers CREDITS: - Veltro2K: plane - Wrench: original package - Coupi: templates, decals - Strahi: original data.ini edit - paulopanz: skins, decals, screens, tweakings, repackage REFERENCES: - Xavier Capy - The Nord 2501 Noratlas - Escale 1997 - http://www.aeroprofils.com/galerie-10--nord-2501.html - https://www.escadrilles.org/histoire-et-histoires/grises-exotiques/ TO INSTALL: A) This time there is some additional work to do. As we have to add 2 new Nations (Niger and Rwanda) to our sim word, you'll have 3 options: 1. use my personal Nations.ini [some other basic addons and Turk fix] 2. use Menvra Nations.ini (you must have his pack intsalled first) 3. add them to your modded Nations.ini For the first two you have only to choose and put in your main mod folder the content If you want to do it youself you have to add the entries and number them the same foe new decals B) put the base pack in your main mod folder OPERATIONS: - crewdoor: Key=10 - cargobay: Key=9 - patroopers door: ctrl+O NOTE: This plane is well fitted for: - Nato - WP 1950-1980 Europe senarios confrontation - French Indochina / Algeria wars - Suez 156 (IDF and French usage) - Six days War 1967 - Yom Kippur 1973 Enjoy @paulopanz Submitter paulopanz Submitted 08/10/2021 Category Other
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1 pointwhat he said. you can ini edit for a hundred missiles hanging off the plane. but they wont sit right, may affect flight performance (because the weight of them is still represented), and most of us strive for more realism in the mod, so most questions like that are not met kindly or at all. SF2 is sim lite. it has limits to what you can carry and do unlike an arcade game (it aint Ace Combat). but you dont need to attend undergraduate pilot training just to turn the engines on either (it aint DCS). if you really want to add more, go into the knowledge base (SF1 and 2) and learn the old ways
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1 pointDLC are installed in the main game directory. Nothing more needed! If correctly installed you can chosse them in game. But notice, if the DLC is flyable or AI only!
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1 pointWith notepad you can edit data.ini of aircraft so it can carry anything...but International Kosher Party is not approving that behaviour.
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1 pointa picture is worth 1000 words click on the airplane icon, and you get a drop down. the rest should be self evident
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1 pointcan you at least TRY and use some punctuation?? You're post are almost unreadable. Help us out here, huh?
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1 point
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1 pointThat's correct Wrench, m/s - so 5 kph translates to about 1.4 m/s higher for safe landing speed (compared to stall speed). Sorry for the kph confusion - I usually think in kph when tweaking the data inis for FE2, then add meters (three zeros), divide by 3600 secs etc., to get m/s - before plugging in the actual values. Cheers all, in metric and imperial units, Von S
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1 pointPair of MiG-21SM flying along the coastline of the Kuril Islands.
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1 point
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1 point
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1 pointSince I won't be updating the Super Hornet for a while (unless Brain32 responds) here are the adjusted fuel entries (kg instead of lbs): F/A-18E (all versions): [FuselageFuelCell1] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=1080 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 2.636,0.293 MaxExtentPosition= 0.32, 1.686,-0.426 [FuselageFuelCell2] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=1180 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 0.203,0.633 MaxExtentPosition= 0.32, 1.335,-0.598 [FuselageFuelCell3] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=1189 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32,0.114,0.633 MaxExtentPosition= 0.32,-0.975,-0.541 [FuselageFuelCell4] SystemType=FUEL_TANK FuelTankID=4 MaxFuelAmount=1715 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.095,-1.188,-0.541 MaxExtentPosition= 1.095,-2.626, 0.159 [RightWingFuelCell1] SystemType=FUEL_TANK FuelTankID=5 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=1.664,-1.263,-0.071 MaxExtentPosition=4.017,-3.024,-0.246 [LeftWingFuelCell1] SystemType=FUEL_TANK FuelTankID=6 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.664,-1.263,-0.071 MaxExtentPosition=-4.017,-3.024,-0.246 F/A-18F and EA-18G: [FuselageFuelCell1] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=653 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 2.636,0.293 MaxExtentPosition= 0.32, 1.686,-0.426 [FuselageFuelCell2] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=1180 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 0.203,0.633 MaxExtentPosition= 0.32, 1.335,-0.598 [FuselageFuelCell3] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=1189 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32,0.114,0.633 MaxExtentPosition= 0.32,-0.975,-0.541 [FuselageFuelCell4] SystemType=FUEL_TANK FuelTankID=4 MaxFuelAmount=1715 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.095,-1.188,-0.541 MaxExtentPosition= 1.095,-2.626, 0.159 [RightWingFuelCell1] SystemType=FUEL_TANK FuelTankID=5 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=1.664,-1.263,-0.071 MaxExtentPosition=4.017,-3.024,-0.246 [LeftWingFuelCell1] SystemType=FUEL_TANK FuelTankID=6 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.664,-1.263,-0.071 MaxExtentPosition=-4.017,-3.024,-0.246 alexis99 brought this up so I figured I'd put up my updated values. Looking at the weights it looks pretty much solid so sorry about that confusion. Landing speeds should be lower and therefore correct for the aircraft.
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1 point
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1 pointManaged to update the Super Hornets with real fuel values (or fixed fuel values, courtesy of alexis99), as well as AoA indexer fixes (again thanks to alexis99 for the fix). Right now I contacted Brain32 to see if he's around and if he could work on the Block III cockpit. Still no word yet but some of the gears are shifting in order to get it worked on.
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1 point
Version 1.0.0
361 downloads
This model is created from the old freeware AlphaSim B-57B which is a LOT more work than most folks realise. Pit is by myself but not 100% correct. Lots of ini work by Wrench......without Kev's help this model would not of made it to this downloads section. Read the readme and enjoy. -
1 point
Version 1.0.0
99 downloads
SF2 NAA B-45B Tornado "Gunship" What-If Pack by Veltro2k 3/27/2021 -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" This is the release of a "What If..." variant of the North American B-45B "Tornado" light jet bomber. This version is totally fictional, but the model itself is based on some modifications performed on a few "C" models (ie: the solid nose). This aircraft represents those as if they had entered service with the 84th Bomb Squadron of the 47th Bomb Wing. Historically, all bomber versions only served with the 47th in it's 3 squadrons. All markings are decals, and decal randomization is TRUE. All serial numbers are spurious, but are taken from another aircraft (also a bomber) of the same year vintage. There are 12 serial/buzz numbers. Squadron color markings ARE historically correct for the 84th. All necessary parts have been provided, with one caveat. The Mk.7 (61kt) nuclear bomb does =NOT= include the nuke explosion effect. As there are several around, you End Users (tm) may need to do some editing/renaming. I use the one from the Gunny Ordinance Pack. Other weapons include under-wing 5" HVAR rockets & rails, GP bombs, and torpedos. There are 4 20mm cannon in the solid nose. Unfortunately, due to needing a real gunsight (K-14), the bombsight won't/doesn't work. You may have to 'glide bomb' or best guess it. When in-game, you can identify this aircraft by it's Displayed Name on the aircraft Drop Down Selector. You'll see: B-45B Tornado (WI) The "WI" standing for "What If". As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Also, please read the "Notes" for other info, "historical" notes and some operational suggestions. Happy Landings! Wrench Kevin Stein with thanks to Veltro2k for building it -
1 point
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1 point
Version Version 1.0
2,408 downloads
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe. This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles. All airfields has been modified with new buildings . A couple are made from scratch. Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side . Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain. I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights. Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod. And a special thank to Florian who made the best looking airfields i've ever seen in any Sim! And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project. Thank you all! Rends -
1 point
Version Version 1.0
2,173 downloads
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe. This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles. All airfields has been modified with new buildings . A couple are made from scratch. Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side . Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain. I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights. Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod. And a special thank to Florian who made the best looking airfields i've ever seen in any Sim! And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project. Thank you all! Rends -
1 point
Version Version 1.0
2,229 downloads
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe. This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles. All airfields has been modified with new buildings . A couple are made from scratch. Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side . Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain. I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights. Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod. And a special thank to Florian who made the best looking airfields i've ever seen in any Sim! And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project. Thank you all! Rends
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