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Showing most liked content on 03/03/2022 in all areas
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6 points
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5 pointsMesserschmitt Bf-109T 'Seeadler' - Marineflieger 1, Kriegsmarine, 1942 Skin Credit: Charles
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4 pointsTold ya that a camo schme made from water paint would not last :) Skin pack V2.0 about to be done!
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3 pointsAirbus Industries "Orkan", armed with IRIS-T and Meteor missiles. Guns! Guns! Guns!
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3 points
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2 pointsThis keeps happening. I land on the carrier, and its an aircraft I haven't flown recently , and I can't remember if the canopy opens or not. So I flick the switch anyway, and my canopy doesn't open because my aircraft doesn't have that feature after all. But the F-14 next to me in the flight line does have that feature, and it opens its canopy when I flick the switch. Is this Bluetooth, or something?
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2 pointsCurrent progress. I'm working on aligning the splinter on the right tailplane and the right wing, but so far as you can see it's not yet working right as per the reference photo I have of the design. And shows the wing glove winglets. The right one is thin as it should be while the left is thick. I think TK implemented it but never fully did I suppose as I never seen it come out when flying.
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1 pointperhaps because of MaxDeploySpeed= for canopy animation. After stopping on deck pay attention to your speed, quite possible that it is above the speed limit - while the aircraft parked at the side is 'moving forward sideways' so its speed is 0. The game engine will automatically launch the first animation compatible with your animation key in the first available aircraft. If you have assigned MaxDeploySpeed= and you will take off then open canopy - your canopy will remain closed but your wingman will have open - until he will reach maxdeployspeed.
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1 pointThere should be no issue, at some point there was a black screen bug if your Effects Detail were set at Unlimited rather than High but I'm not even sure that's still a problem. The bulk of problems were during the late 9x0 / early 10x0 series era if memory serves.
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1 pointHasse – Thank you for posting Lou’s “Claims Office.” Along with his traditional Christmas post, this has to be one of the great WOFF classics. Auguste was very fortunate to survive such a near miss by enemy AA. You must have been very patient to make it all the way home and to get him down safely. MFair – I was making my last post when you put up the story of Gallacher’s demise. I’ll really miss him and was looking forward to linking our two accounts. I have mentioned him below. Please hurry back with a new fellow. Paroni – That was a narrow escape. At least your man had a chance to get home for a while. From the photo of Ypres that you posted, it seems that he is doing a very good job spotting for the artillery. Seb – Wonderful pictures from your Aviatik hunt. Albrecht – Congratulations to Jean-Fidele on his selection for N26 and on his fifteenth confirmed victory! That is a pretty amazing record for this early in the war. Your other pilot, Enno, is also doing extremely well in his two-seater. I share your awe at what some people can do with a machine like a BE2. In my case, the observer has yet to fire his Lewis gun. Lederhosen – 4 confirmed victories already. And with an Aviatik! Well done. War Journal – Sergeant David Armstrong Hawkwood 4 Squadron, Royal Flying Corps Marieux, France Part 11 Fokkers! As we settled into the new aerodrome at Marieux, the pilots’ first priority was to get their bearings. Doing so involved a number of sightseeing flights in which one took note of prominent features that could serve as guiding points on one’s way home. Most notable, of course, was the small town of Doullens, with its citadel and tin-clad belfry and imposing brick town hall. There were several oddly shaped farms that stood out and some areas where the landscape was scarred with entrenchments made by units in reserve so that their soldiers could practise trench raiding and set-piece attacks. Late on the morning of our first day there, I was returning from one of these familiarisation flights and saw a pillar of smoke rising from the edge of the field just outside the aerodrome. I touched down and switched off in front of one of the sheds. Ned Buckley was the first to approach as I clambered down from the cockpit. “Bit of drama this morning, I’m afraid,” he said. “You’ve seen the result, I suppose. One of 8 Squadron’s lads took up a Bristol and had some engine bother. He went thundering in over there.” We had been invited to join Number 8 for dinner that evening. “Anyone we’ve met?” I asked. “Afraid so,” said Ned. “The American fellow, Gallagher.” I winced. I’d just met him the previous evening and we’d hit it off splendidly. I had been very much looking forward to having a drink with him that night. We had lost a number of pilots and observers in the months since I joined 4 Squadron but losing this man whom I barely knew bothered me more than I cared to dwell on. In early February we were assigned most of the time to spotting for the guns. Many of our flights took us up to the area between Arras and Monchy, farther north than I had yet seen. We often encountered enemy two-seaters. They always passed us at higher altitude. The BE2c is not a machine built for the attack, and if the Huns did not bother us – and they did not – we did not look to bother them. We had a spell of snow and sleet in the middle of the month, cancelling all flying for several days. On 20 February, I was given the opportunity to lead our group of three machines and spot for a battery of heavies near Boyelles. This assignment gave me little worry. The Hun Archie in this sector were rotten compared to our old friends at Delville Wood. For the first half-hour my target was a crossroads in the German rear area. It was surrounded by dugouts which had been poorly camouflaged. It took longer than I wanted to get the guns on line, but finally I progressed to the “shorts and overs” and was finally able to send the OK. There was an second target in my orders. Just as I was beginning to search for it, I saw the flash of a German battery at the edge of a corpse outside Écoust. I sent the message immediately and in less than a minute, our guns were ranging on the enemy position. This time it took only a few attempts before our shells were falling on the Hun battery and I gave the OK again. Their guns must have been obliterated. I had a thought for a moment to rejoice, but Lieutenant Needham put paid to that idea by firing a red Very light – our signal for approaching Huns. I spotted them at once. Two machines were diving at us from about a mile off to the east. They were barely visible against the morning sun, just a dot with a single thin line. Monoplanes. Fokkers! I immediately gave the washout signal and dived away to the west. The German machines were closing on us quickly, even though we had our noses down and throttles wide open. We were down to almost 1000 feet as we crossed the British reserve trenches south of Arras and levelled off. The Huns would very shortly be in range and my mind raced with the stunts I should have to perform to avoid being “Fokker fodder.” Yet as luck would have it, not long after crossing our trenches the two Hun monoplanes banked left and right and climbed away toward their own side of the lines. Only then, as the February air penetrated, did I realise what a terrible sweat I had worked up. 8 Squadron departed Marieux that same day, moving a bit north to La Bellevue. We had some novel work toward the end of the month dropping bombs on various targets in Hunland. At this point we were flying only once a day and had the occasional day off. Ned and I shared our hut with four other sergeants. One of our hut-mates was Sergeant Maloney, an older chap who had served in India with the 5th Dragoon Guards. He had an accordion which he played masterfully and a boundless collection of Irish tunes in his head. As my maternal grandmother had been Irish, I’d been raised with this music and we spent several happy evenings around our little iron stove, drinking whisky and singing heartrending airs. It reminded me of a long poem I’d read in school, all of which I’d forgotten except two lines: The great Gaels of Ireland are the men that God made mad, For all their wars are happy, and all their songs are sad.
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1 pointsince hearing about the Nvidia issues (like a decade ago) ive gotten a 670 card in a 2012 laptop, 1070 card in 2015 laptop and 3060 in a desktop built last year. no issues whatsoever. im more worried after a microsoft update than a nvidia update (tho i run a test run on the game all the same when i know either updated) if youre shopping for a system someone else builds (rather than assemble yourself) look up xidax. pricey but worth the money. that 2015 and last years system are both from them, and even the '15 rig still makes this system im typing this post on feel slow (i7-9750H, 16 gb ram, 1660ti card )
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1 pointWell that's weird... Anyway, I use the latest drivers with NVIDIA and they seem to be working fine so far, no issues.
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1 pointWell, it'll be a Heather Ferris inspired scheme. It's not exactly what I wanted, but it'll look something like a Ferris scheme:
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1 pointView File TODEditor After nearly 6 years since my proof of concept experiments with the TOD files I'm ready to release a first version of the TODEditor (could almost be a nominee for the Duke Nukem Forever Award ). Main Features: Easy editing of TOD files: cut/copy/paste, moving and rotating of objects Import of object models files: *.lod, *.obj or *.3ds Warning: Use at your own risk. The TODEditor is currently in an early beta stage and can contain serious bugs. So, please backup your terrain files before you work with the TODEditor. I have warned you! The program is free for whatever use (commercial or personal). Installation: Extract the content of the zip package to a convenient location. The TODEditor depends on the Microsoft Visual Studio 2019 C++ libraries. If not already installed on the computer (e.g. by other applications) they have to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Start the program by double click the todeditor.exe. For further information see TODEditor_readme.txt. Mue Submitter mue Submitted 03/01/2022 Category Utilities / Editors
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1 point
Version 0.1.2
382 downloads
After nearly 6 years since my proof of concept experiments with the TOD files I'm ready to release a first version of the TODEditor (could almost be a nominee for the Duke Nukem Forever Award ). Main Features: Easy editing of TOD files: cut/copy/paste, moving and rotating of objects Import of object models files: *.lod, *.obj or *.3ds Warning: Use at your own risk. The TODEditor is currently in an early beta stage and can contain serious bugs. So, please backup your terrain files before you work with the TODEditor. I have warned you! The program is free for whatever use (commercial or personal). Installation: Extract the content of the zip package to a convenient location. The TODEditor depends on the Microsoft Visual Studio 2019 C++ libraries. If not already installed on the computer (e.g. by other applications) they have to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Start the program by double click the todeditor.exe. For further information see TODEditor_readme.txt. Mue -
1 pointAnd what is wrong with it? perhaps you are playing the wrong side then... I think many noticed (over the years) that the red side is generally downgraded...
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1 pointHi All, Currently, we are working on an excellent FREE update for "Wings Over Flanders Fields Between Heaven & Hell II" (V1.21) that will include new 2-seater reconnaissance features. Release date TBC. Please see the News section on our website for more.
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