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Showing most liked content on 05/24/2022 in Posts
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11 points
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6 pointsJust fixed the rocket's launching sequence to match the BM-30. I also added so more goodies to the model.
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4 pointsnot sure on the on the unit insignia as on skin marking. sure theyre pretty faint in all the pics but... still the ACC came out about right. fix the insignia and make the wing king tomm
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4 pointsI uploaded the 4096x4096 skins pack for the Mirage 2000-5F. It waits for approval. It's designed for the Mirage Factory Mirage 2000 pack. Preview by Coupi :
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3 pointsNew updates on A-4 engine node animation (military thrust) and exhaust emitter (clean):
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2 pointsDear Friends, In today’s DD we see images of the AR-234 in some new skins and geometry of the IAR-80/81 cockpit. We also see the implementation of WWII style barrage balloons which can be used to protect ships and ground targets. These balloons can be towed by ships, winched up and down and if the wire is hit hard enough and severed the balloon will fly away. If the Luftwaffe ever does reach the invasion fleet watch out for these new obstacles! Our AR 234 B-2 jet bomber is nearing its final stages of development and we have some cool skins to show you today. What a great looking aircraft. The IAR-80/81 Collector Plane is also making progress. The cockpit geometry is about done and ready for texturing. Looks like a very busy cockpit! Enjoy! The Sturmovik Team
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2 pointsI see, wasn’t aware of that. I will check your A.1 mods. There are overwhelming numbers of mods out there. So it is easy to get lost. Thank you for the head up. UPDATE1: I also saw your .ini files for A-4 series. It saved me tons of coding works in .ini. Thank you for awesome ini files for A-4 series! I am now seeking for your A-1 ini files. I just got an idea for an interesting effects for A-1H and J. UPDATE2: Found flyable A-1H and J by Dels and Wrench. This mod contains what I needed in Data.ini. I am updating A-1H and J series with it. Eagle114th
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2 pointsseriously, man, don't be messing up my kebab shacks. worked hard on those!!!!!
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2 pointsSomewhere over the legendary skies of Porco Rosso... Island tiles courtesy of @tiopilotos
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1 pointCalm down moderators, it´s just to shake the group. 1 - Fokker D.VI 2- Bristol F2B Fighter 3 - Ansaldo Balilla 4 - Fokker D.VIII (E.V) 5 - Fokker E.I/II/III/IV I mean all new models. Post your list!
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1 pointExcelent Work!!! After you finished all blue forces stock aircraft, will it include changes on the Red ones? and will it be flyable using one of the excelent cockpits available on this site?
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1 pointcheck some of the skins/decal sets or look for data inis. I've corrected all the lilghts on Skyraiders yearssssssssssssssssssss ago. Even moved the pilot's hit box from 6 feet in front of the engine, to where it belongs.
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1 pointYes! This is something SF2 can really need! That would be awesome to see! and like the community said, it is great to see you back here, sir! I also thank you for the support with my mod projects too. Cheers
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1 pointlooking at his repo, seems intriguing what would improve the sim big time is going from stencil shadows to soft shadowmaps, man I need to hack in different flagging for inside views classes (cockpits) to cast shadows
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1 pointHello Beauty... full mod ! My feedback : the jet engine sound file does not run in my cleaned SF2 install. I don't know why because the afterburner sound file is ok. Best regards to everyone ! P.
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1 pointLockheed F-104A Starfighter - 302nd Fighter Squadron, Imperial Iranian Air Force, 1966
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1 pointI think I am almost completed and I have added their texture. Next need to work on the data files and the missile data.
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1 pointFixed it. The issue was in the mod download the folder is called Groundobjects instead of GroundObject so when I checked my Objects folder there were two folders. I needed to copy the ground objects into the correct folder. and now all is good. On the next flight, flying Hurricane 2Bs against the Luftwaffe field at Brest - stop that sniggering at the back - Jerry's ack ack units were all present and correct and doing a roaring trade...
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1 pointAttention Pilots! We are proud to announce that we are now accepting Pre-Orders for three new Collector Planes! We continue to build and offer interesting and legendary aircraft for the Great Battles series that enhances gameplay and offers new experiences to our customers. The following are now available for Pre-Order in the IL-2 Official Webstore! All feature a 20% Pre-Order Discount! - Sopwith Snipe - Siemens-Schuckert D.IV - Spitfire Mk. XIV w/ Teardrop Canopy All three of these planes are in development and we plan to release them later this year and each represents the pinnacle of aircraft design for their respective eras. Sopwith Snipe 7.F1 The Sopwith Snipe was a late-war entry into combat and represented the pinnacle of British Great War fighter aircraft. It began replacing Sopwith Camels in the autumn of 1918 and went on to server post-war after the Armistice was signed in November 1918. The Snipe was the last British fighter to come equipped with a rotary engine – the Bentley BR2. The BR.2 made 230 hp which allowed the Snipe to be a little faster than the Camel. Although not blistering fast by 1918 standards, it was a very maneuverable fighter. The Snipe had a faster rate of climb than the Camel and it could fight superior German machines more effectively at higher altitudes. The Snipe came armed with two .303 machine guns and had improved visibility over its predecessor. It could also carry a small bomb load like the Camel. It’s combat life was short, but both British and Australian squadrons had success with it before the war ended. Siemens-Schuckert D.IV The Siemens-Schuckert D.IV came very late to the Great War that was too late to change Germany’s fortunes, but what machines did make it to front-line squadrons acquitted themselves well. The SS.DIV was the end result of a robust line of Siemens-Schuckert aircraft that saw service in the war and it came with a unique feature. The 200-hp Siemens Haiske SH.IIIa rotary engine had a crankshaft that rotated opposite of the engine and the propeller ’s rotation in an attempt to reduce the torque. The four-bladed propeller gave it a fast rate of climb and a high speed. The SS.DIV was even faster than Germany’s mainstay front-line fighter, the very successful Fokker D.VII. It was also very maneuverable, but reportedly had nasty stall behavior when pushed too far. The SS.DIV was armed with two 2 × 7.92mm machine guns. Spitfire Mk. XIV w/ Teardrop Canopy The Spitfire Mk. XIV, which entered service at the end of 1943, was originally built with a “high back” rear fuselage which restricted visibility to the rear of the plane. To rectify this problem, development of the Mk. XIV with a cut-down rear fuselage and tear-drop canopy began to be developed and built at the end of 1944. These improved Spitfire Mk. XIVs featured full-span wings and were equipped with 2x .50 cal. machine guns and 2x 20 mm Hispano cannons; they could also be fitted with bomb racks to carry 250 lb. and 500 lb. bombs. An additional 64-gallon fuel tank was also fitted in the rear fuselage, which increased the range of the Mk. XIV to over 610 miles on internal fuel. The same Griffon engine that powered the original Mk. XIVs also powered this new model. For reconnaissance work, a camera could be fitted behind the canopy; such planes were known as Fighter Reconnaissance Mk. XIVs and were fitted with clipped wingtips as standard. Spitfire Mk. XIVs with the cut-down rear fuselage and tear-drop canopy started entering service with the Royal Air Force’s 2nd Tactical Air Force in March 1945 and continued in operational service after the end of the war in Europe in May 1945. These improved Mk. XIVs also began to be sent to the South-East Asian Theater in June 1945 but arrived too late to see any combat against the Japanese. The Sturmovik Team appreciates your continued support as we complete our current development schedule and plan for a busy future! See you in the skies! The Sturmovik Team
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