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Showing most liked content on 05/29/2022 in Posts
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5 pointsAccording to the local Toyota dealer (as I'll be shopping for a new car near the end of the year), it's an additional $25000 USD for that DSHK option, and they don't supply the ammo. ducks and runs .........................................................................................
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5 pointsand to close out the evening (and the weekend) kings and knights....
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4 pointsLooks great. Plenty of other colour and armament options are available for the discerning insurgent.. Love the red one. They should have painted the UV-32-57 pod with a Coke logo!
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2 pointsIt's too bad that you can't start from one of the parking spots like DCS. Those are some cool looking airbases that you can only experience by taxiing to a spot after you land.
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2 pointsFor the Pacific! https://www.sas1946.com/main/index.php/topic,68936.0.html
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2 pointsthe 512th FS rocked Block 40s.... for a few months then they painted some up pretty before heading off to Italy.........
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2 pointsAirfield Aerodrom Arzis, WIP, 60% done. A big soviet airbase south of Odessa, close to Moldavia. The Ukraine used this base not anymore since mid 1990th. It was reactivated in 2022. Edit: And now finished: so it looks in game:
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1 pointView File Skinpack for Sopwith Sop1A2 stock aircraft Skinpack for excellent Sopwith Sop1A2. There are two skins - for British and Russian Empires. You can use skins for Sop1B2 after rename "SOP1A2-N" files to "SOP1B2-N" files. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene Submitter Eugene2 Submitted 05/29/2022 Category Sopwith Skins
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1 pointI would love a version with guys in the back, so we can splash them, either with a 30mm cannon or a GBU from high alt.
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1 pointI will try it. But at the moment it has not high priority. First i will finish the ukrainan airbases. Then release a first Beta. Then making the russian airbases. Then an other Beta. And after this the rest will be done step by step. I know, that i must rework the village tiles. Russian and ukrainian villages are looking completly different from the central or west european villages. From above they are looking like the lines of a book, while in the rest of Europe the villiages are looking like a cluster.
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1 pointhttps://www.sas1946.com/main/index.php/topic,68966.0.html
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1 pointhttps://www.sas1946.com/main/index.php/topic,68947.0.html These are a further development of the Bf-109L-5 Bf-109L-5C3 – Zerstorer 1946 This is a further development of the L4C3 fighter, with an uprated DB606C3 engine that can provide 2200hp. In some ways, this aircraft was considered a development of the L3 Zerstorer. The main development was a new alloy, which allowed for a similar level of protection to the earlier L series, but with a lighter airframe. Ammunition was increased in several configurations, including the core 213/20 and 213/30 guns, as well as in the gun pods. Loadout options alongside standard configuration included 213/20 and 213/30 gunpods, M214A/Mk352 gun pods and Motorkanone as well as either an X4H/X7H rocket or Type-D Droptank. Some also carried an experimental ‘Disruptor’ Motorkanone. Bf-109L-5C4/B – Late 1946 This was a refined version, capable of carrying a 2500SC bomb, due to its C4/2500HP engine, developed from the C3. The aircraft also used the same alloy as the Zerstorer L5, but was more heavily armoured. The ‘Disruptor’ motorkanone was now standard, replacing the 213/30mm cannon and it was also used in various configurations, including in an experimental ‘trident’ arrangement where the 20mm cannon nose cannon were replaced by disruptors. The C4 also saw the arrival of the replacement for the X7H, the AGM65SC, which carried a far more powerful warhead. While capable of carrying a heavy bomb, however the aircraft would suffer from a considerable reduction in mobility and would usually be escorted by other 109L aircraft with a lighter loadout. Despite this, the Bf-109L-5C4/B had the advantage of allowing the standardised production of an airframe that could either function as a fighter or a fighter-bomber when required. When equipped with a default loadout of two 20mm cannon and ‘Disruptor’ motorkanone the C4 was far more manoeuvrable than the contemporary jets of both powers, including the Me262, Mig-9 and P-80. Bf-109L-6C5 – 1947 This carried a C5 engine with 3000hp. The nose cannon and motor cannon had been replaced by disruptor cannon in the ‘trident arrangement’ Disruptor gunpods could also be added, alongside M214A pods, X4H/AGM65SC rockets or a drop tank. Although the singular SC2000 and SC2500 bombs were no longer carried, due to difficulties in aiming, the L6 could carry up 3 1000SC bombs, with one under each wing if required. However, arrangement would rarely be used, due to difficulties in handling the aircraft. Instead free-fall bombs would usually be replaced by the AGM65SC rocket if possible, or if carried, would usually consist of a single 1000SC or 3 500SC bombs. Thanks to Epervier and FL2070 who advised on Java and FL2070 who built the original mod.
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1 pointSo it looks in game: This airbase is from Baltic Entrance terrain. At this airfield i placed two stock airfield3 and a covering SLB2400 at the same place on the map. With this trick you can let an airfield "grow" during the years. It start with a simple airfield3, then some years later comes the covering SLB2400 and then some years later the second airfield3. You may also put two airfield3 files one after the other, so that it appears as would it be one single long runway with two dispersal areas. This has the asvantage, that both airfields can be destroyed and air operations can run from both airfields without hinder each other. Here a screenshot of 4 airfield3s connected to one big airbase. Done in my Korea MiG-Alley terrain.
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1 pointDear Pilots! In today’s DD we have three new things to show you. First, we have some screenshots of our Normandy Map which is coming together nicely. It’s looking very scenic! Second, we have developed the technology to launch a V-1 “Buzz Bomb” from fixed installations. They will make great targets for mission designers. And finally, we have been working on the technology necessary to portray amphibious landings which is necessary for Normandy. Normandy Landscape Below are screens from the new map. As you can see there are some rather large cities and towns as well as a variety of different airfield types. The landscape is also very beautiful. Together it will make a very interesting and fun map to fly over. V-1 Installations The dreaded V-1 is operational in our project for the first time. V-1 sites were prized targets by Allied pilots and needed to be silenced. The V-1s raining down on the UK in the summer of 1944 were a real problem and caused so much destruction and casualties. Attacking these sites will make for some excellent missions. Amphibious Landings And finally, we can’t have an invasion without landing craft bringing troops and vehicles to the beaches. In the images below we see some testing on one of our non-Normandy maps. We have found a clever way to make infantry objects that appear pretty convincing. These soldiers can advance and shoot at the enemy and of course they can perish. Just don’t ask these little pixel soldiers to make you a sandwich or tea, they aren’t that smart. Enjoy! The Sturmovik Team
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1 pointgetting back on topic. ish today is gonna be the day that theyre gonna throw back to you....
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1 pointWork with the Geezer's pilots finished. Now I'm starting to gather everything into packages. Soon as possible I will posted all here. Most of Entente pilots are using the Geezer's German pilot no. 5, so I must to create different names for each them with appropriated folders, to avoid any problem. This will allow you to drop all in your "Pilots" folder without any comflict with those used by Central Powers side. Here some screenshots of the pilots
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1 pointSuperb pilots - looking forward to their release. Should help to add even more immersion to FE2! Cheers all, Von S
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1 pointThanks Silberpfeil, I couldn't put the RFC/RNAS/RAF & Germans pilot screenshots because I exceeded my 2mb upload limit for images
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1 pointExactly. The SF2 games still have a reason to exist, they may be dated but they still are a very decent platform and framework for mods. The amount of third-party content made for them is unrivalled. However, TK insists on selling them overpriced on a late 90s-looking store, thus making these games even more unknown and scam-looking. Probably we got it wrong all these years, TK actually stands for Taken Down, with reference to his own game series...
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1 pointExactly right m8, you should never be without a Big Stick..! Just a 2 man crew nowadays..... More internal fuel ( still has the Bombay ) more powerful engines.....in fact just a whole lot more capable..
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