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Showing most liked content on 10/02/2022 in all areas

  1. 10 points
    The tiling of Energodar Nuclear Powerplant is nearly finished. There are still some refinements neccessary. And of course the change from jpg to tga format for coastline tiles. So it looks in game at the moment: Flightpath from East to West. Placed target objects are at the moment the 6 reactor buildings and some big warehouses as placeholders for big generator buildings and last but not least the 2 cooling towers. Its still a long way till Energodar will be finished. To comparision, so Energodar town and nuclear plant looks in reality:
  2. 7 points
    Over Energodar Nuclear Powerplant. (Donbass terrain WIP)
  3. 5 points
    A next update for the Vietnam Scooters pack is coming soon. The following skins are finished (skins, decals, hangarscreens, etc.) - 63 in total. Some corrections for the A-4B- and C-planes-inis itself still have to be done and then I'll release it. Some 40 skins are then still missing - they are following in a final pack at a later date. Here's the list of upcoming skins: for A-4B: - VA-153 Blue Tail Flies Det. R, USS Kearsarge, 6/64 to 12/64 - VMA-214 Black Sheep Det. N, USS Hornet, 10/63 to 4/64 for A-4B_65: - VA-15 Valions, USS Intrepid, 4/66 to 11/66 - VA-95 Green Lizards, USS Intrepid, 4/66 to 11/66 for A-4C: - H&MS-15 Angels Det. N, USS Hornet, 8/65 to 3/66 - VMA-223 Bulldogs Det. T, USS Yorktown, 10/64 to 5/65 - VMA-225 Vagabonds, Chu Lai AB, 6/65 to 9/65 - VA-22 Fighting Redcocks, USS Midway, 3/65 to 11/65 - VA-144 Roadrunners, USS Constellation, 5/64 to 2/65 - VA-153 Blue Tail Flies, USS Coral Sea, 12/64 to 11/65 - VA-192 Golden Dragons, USS Bon Homme Richard, 1/64 to 11/64 - VA-192 Golden Dragons, USS Bon Homme Richard, 4/65 to 1/66 - VA-195 Dambusters, USS Bon Homme Richard, 1/64 to 11/64 - VA-195 Dambusters, USS Bon Homme Richard, 4/65 to 1/66 for A-4C_65: - VMA-214 Black Sheep, Chu Lai AB, 6/65 to 2/66 - VMA-214 Black Sheep, Chu Lai AB, 3/66 to 4/67 - VMA-223 Bulldogs, Chu Lai AB, 4/68 to 10/68 - VA-12 Flying Ubangis, USS Shangri-La, 3/70 to 12/70 - VA-22 Fighting Redcocks, USS Midway, 3/65 to 11/65 - VA-22 Fighting Redcocks, USS Coral Sea, 7/66 to 2/67 - VA-22 Fighting Redcocks, USS Ranger, 11/67 to 5/68 - VA-34 Blue Blasters, USS Intrepid, 5/67 to 12/67 - VA-36 Roadrunners, USS Enterprise, 10/65 to 6/66 - VA-36 Roadrunners, USS Intrepid, 6/68 to 2/69 - VA-56 Champions, USS Enterprise, 11/66 to 7/67 - VA-76 Spirits, USS Bon Homme Richard, 1/67 to 8/67 - VA-112 Broncos, USS Kitty Hawk, 11/66 to 6/67 - VA-112 Broncos, USS Kitty Hawk, 11/67 to 6/68 - VA-112 Broncos, USS Kitty Hawk, 2/69 to 9/69 - VA-144 Roadrunners, USS Kitty Hawk, 11/66 to 6/67 - VA-146 Blue Diamonds, USS Constellation, 4/67 to 12/67 - VA-153 Blue Tail Flies, USS Coral Sea, 12/64 to 11/65 - VA-153 Blue Tail Flies, USS Constellation, 5/66 to 12/66 - VA-172 Blue Bolts, USS F.D.Roosevelt, 6/66 to 2/67 - VA-172 Blue Bolts, USS Shangri-La, 3/70 to 12/70 - VA-192 Golden Dragons, USS Bon Homme Richard, 4/65 to 1/66 - VA-195 Dambusters, USS Bon Homme Richard, 4/65 to 1/66 - VA-195 Dambusters, USS Ticonderoga, 11/66 to 5/67 - VA-195 Dambusters, USS Ticonderoga, 12/67 to 8/68 - VA-216 Black Diamonds, USS Coral Sea, 9/68 to 4/69 for A-4E: - VA-23 Black Knights, USS Midway, 3/65 to 11/65 - VA-212 Rampant Raiders, USS Hancock, 10/64 to 5/65 for A-4E_65: - VMA-121 Green Knights, Chu Lai AB, 12/66 to 6/67 - VMA-121 Green Knights, Chu Lai AB, 9/67 to 2/69 - VMA-211 Wake Island Avengers, Chu Lai AB, 10/65 to 7/66 - VMA-223 Bulldogs, Chu Lai AB, 12/65 to 12/66 - VMA-223 Bulldogs, Chu Lai AB, 5/67 to 12/67 - VMA-223 Bulldogs, Chu Lai AB, 11/68 to 69 - VMA-311 Tomcats, Chu Lai AB, 1967 - VA-23 Black Knights, USS Midway, 3/65 to 11/65 - VA-23 Black Knights, USS Coral Sea, 7/66 to 2/67 - VA-212 Rampant Raiders, USS Hancock, 10/64 to 5/65 - VA-212 Rampant Raiders, USS Hancock, 12/65 to 8/66 - VA-212 Rampant Raiders, USS Bon Homme Richard, 1/67 to 8/67 for A-4E_67: - VMA-223 Bulldogs, Chu Lai AB, 11/68 to 69 - VMA-223 Bulldogs, Chu Lai AB, 1969 to 1/70 - VA-106 Gladiators, USS Intrepid, 6/68 to 2/69 for A-4F: - VA-93 Blue Blazers, USS Bon Homme Richard, 1/68 to 10/68 - VA-113 Stingers, USS Enterprise, 1/68 to 7/68 - VA-212 Rampant Raiders, USS Bon Homme Richard, 1/68 to 10/68 - VA-212 Rampant Raiders, USS Hancock, 8/69 to 4/70 - VA-212 Rampant Raiders, USS Hancock, 10/70 to 6/71 - VA-212 Rampant Raiders, USS Hancock, 1/72 to 10/72
  4. 4 points
    I have startet to built the town of Energodar by using Wingwiners blocks of flats. (I hope this is the correct english term, perhaps panel building is better.) I converted Wingwiners buildings from bmp to jpg, to reduce the workload of the computer. I hope that the framerate will not suffer from the lots of buildings when Energodar will be finished.
  5. 4 points
    "The Hunters"...Taking off of the "Mighty O"...
  6. 4 points
  7. 4 points
    working on the texture. this is just the beginning. lol
  8. 2 points
    I can't wait these beautiful Stafighters... Screenshots needed From an old SFP1 Mirage Factory mod (2006), their (early delivered from 1976) F-15A Baz runs perfectly after several SF2 tweaks.
  9. 2 points
  10. 2 points
    What if the Ukrainians would not have sold the carrier Varyag to China.
  11. 2 points
  12. 1 point

    Version 2.5

    121 downloads

    Dogfight version 2.5 for Thirdwire Simulators (Strike Fighter and First Eagles Series 1 and Series 2) Major changes in 2.5 You can now select from multiple terrain positions. You can now select the texture that each flight of aircraft will use. You can now have 16 aircraft in each flight. Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder. This simple little program is an attempt to add similar facility to Thirdwire products without editing Mission files by hand, or struggling with a complex Mission Editor. So, using it you should be up and flying against a selected opponent within a few seconds (once you're use to the system anyway!). The action begins at a seperation of 0.5-4 km. To use you: 1) Start Dogfight. 2) Select aircraft types, numbers and heights, Pilot training etc. 3) Press the Red WRITE MISSION button. 4) LEAVE Dogfight running. 5) Start the Thirdwire Simulator. 6) Go to the Single Mission page and then Load Mission Menu. 7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight"). 8) When you want to change the mission click on Alt and Tab simultaneously. 9) Select Dogfight, make your changes and then press the red WRITE MISSION button. 10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer). 11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information. 12) Play the mission! Repeat 8-12 as many times as you want This sounds a bit long winded but you do soon get used to it. Installion ------------- Unzip Dogfight.zip. Find the folder called Dogfightv2.5 containing: templates (folder) df.cfg dogfight.exe readme.txt COPY Dogfightv2.5 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is an Options.ini file in this directory as well. i.e Dogfightv2.5 and Objects are at the same level. OPEN THE Dogfightv2.5 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP (or wherever you want to launch if from). Testing -------- DogFight has been tested with: FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms) SF1 (chiefly SCW) WOE (Principally Wings Over Russia and Wings Over Africa). SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in. I've also tried it with some early Korean War era jets. Only briefly tried it with more modern types. The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK. FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily. Without it I doubt that I would have had time to write this program. Thanks Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR. I would also like to take this opportunity to thank the many add on creators at Combatace and the Skunkworks who have given me many hours of great gaming. I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users. Gary Ireland See the Readme for more in depth instructions
  13. 1 point
    in 1969 received 18 airframes for 110th TFS /11th TFW 64-0931, 64-0933, 64-0934, 64-0935, 64-0941, 64-0943, 64-0944, 64-0946, 64-0947, 64-0948, 64-0950, 64-0951, 64-0955, 64-0957, 64-0958, 64-0961, 64-062, 64-0966 additional one 65-0709 in 1970 in 1972 18 airframes for 151st TFS /11th TFW 64-0978, 65-0582, 65-0589, 65-0591, 65-0592, 65-0605, 65-0610, 65-0620, 65-0622, 65-0623, 65-0630, 65-0640, 65-0650, 65-0678, 65-0691, 65-0715, 65-0732, 65-0762 in 1973: 65-0663 in 1975: 65-0978 in 1982: 65-0679, 65-0755, 65-0797, and three more. in 1987/1988: 66-7507, 66-7555, 66-757, 66-7608, 66-7618, 66-7673, 66-7690, 66-7709, 66-7715, 66-7737, 66-7747, 66-7750, 667753, 66-7758, 66-7762, 66-8701, 66-8734, 66-8737, 66-8756, 66-8758, 66-8765, 66-8806, 66-8810 these ones were equipped with PaveSpikes. F-4E 152nd TFS and 153rd TFS /17 TFW in 1978 (19 airframes) distributed between squadrons 76-0493 - 76-0511 in 1980 (18 airframes) 78-0727 - 78-0744 then in 1987-1989 few ex USAF surplus airframes with PaveTack. RF-4C from 1988 131st TRS /39th TRG.
  14. 1 point
    The original version had only one location on each terrain for the fight to be held. Now, if the terrain has a types.ini or dogfight.ini (or both) file then they are read and added to the locations list for that terrain. Once a location is selected you can also modify the x and y positions for that location with two coordinate buttons. But the major reason for the change, as far as I'm concerned, was to allow different textures to be applied to all flights of aircraft. Yes you can do this for the players flight inside strikefighter/firsteagle but this allows you to select the texture of your other allies and enemies. This allow me to make more use of the wonderful textures from Julio Junqueria, Eugene2, Gertl, Trokski00, Stephen1918 (Planes too!) etc etc (I'm mainly a First Eagles player).
  15. 1 point
    outstanding! i didn't even think of that , using the TFD tool. when I used the height adjustment function, it never seemed so prescise (area say a few hundred square meters) well done!!!! (in an addendum to my post above, i remember Russo made a ICBM silo that was open, and actually DID go below ground; or appeared to.)
  16. 1 point
    The first drone photo was taken today with the new MQ-9 (my first good DJI Air drone) over Sile Istanbul. https://tr.wikipedia.org/wiki/Şile
  17. 1 point
    Some progress with Energodar. It looks better now. Its not perfect, but better. The missing waves on the water are there, because the tiles are still jpg and not tga. Still WIP.
  18. 1 point
    Fly over Energodar Nuclear Powerplant. Still work in progress. It is still a lot to do. Water tiles are in JPG instead TGA. Some more tiles in the east are to made and then the blendig to existing tiles must made. If Energogar is done, i think i will make some tiles for the big iron mines of Kriwoi Rog. Ther are really big holes in the earth.
  19. 1 point
  20. 1 point
  21. 1 point
    The MQ-9 is almost completed as a model. First look with the first texture's primary color. I am working on the animation and adding small details.
  22. 1 point
    Mirage F1EQ-4 is uploaded and will be available soon. Another F1EQ is approaching and it will not be an upgrade
  23. 1 point
    VMA-223 Bulldogs, 4/1968 to 10/1968, Chu Lai AB, A-4C VMA-223 Bulldogs, 11/1968 to 1969, Chu Lai AB, A-4E_65 + A-4E_67 and VMA-223 Bulldogs, 1969 to 1/1970, Chu Lai AB, A-4E_67 Planes were retrofitted with avionics hump during this time and the unit flew a mix of both variants until the end of the deployment in 1/1970. They also used a mix of different markings side-by-side: - started with white tailstripes on most planes, later changed to black stripes on most planes - 3 different intake-markings (spike, chevron with "Danger" inside and chevron with "Danger" behind) - started without patch on fuselage on most planes, later added to most planes I added all those features.
  24. 1 point
  25. 1 point
    The Mirage F1EQ-2 has been upgraded to version 4.0, available soon.
  26. 1 point
    F-4E about 1969 to 1970 , cockpit still without RWR display in the front cockpit aircraft 3d model with new details and a brand new cockpit
  27. 1 point
    This time something not very useful, not even posing a serious threat. Just a piece of equipment to populate airfield areas. Have to admit, inspired by Gepard's terrain work. RSBN-4N Radio Engineering System of short Range Navigation with AD-30T-230M3 generators KNS-1PM-2 on Zil-130 chassis. Light beacon Zis-151 and ATZ-3 (only a few will see differences with Zil-157). I think 4-5 models more and I will upload something for modders, anytime soon. 2 weeks standard CA time.
  28. 1 point
    Isn't that still punishable by death ? Lives could have been lost. It's an unredeemable level of ass-hatery, this kind of piece of trash has no place in civilian life either.
  29. 1 point
    i hope they throw the fucking book at him. we need to bring back keelhauling for shitbirds like that


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