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Showing most liked content on 12/19/2022 in Posts

  1. 8 points
    I am uploading the versions for both su-27 and su-27u with the structure of the ailerons repaired that were not in the model plus some improvements in landing gear cables
  2. 5 points
  3. 4 points
  4. 2 points
    never had a problem with ground objects... just click the ini. pilots, the work as long as the ini and lod are present in their folder... weapons, they work most of the time; however you may need to click on the LOD itself for it to show (like in the AGM28 below)
  5. 2 points
    US stinger site uploaded, with two textures tan and green.
  6. 2 points
  7. 1 point
    Supermarine Swift F.6 - No.56 Squadron, RAF Fighter Command, 1960
  8. 1 point
    Wrench , I meant to show the weapons and pilots when looking the aircraft in LODViewer, just like in game. This will make much more simple to adjust and select the correct load.
  9. 1 point
    Thanks. Now it works. My fault was, that i clicked on the LOD files only and with stock objects we have no access to the LOD.
  10. 1 point
    Yes, it is. I had difficulty with this at first and I seem to recall it was something about where I saved it or where I asked it to point to.
  11. 1 point
    That aren't shadows. The "darkening" is caused by (diffuse) lighting: The more a part of the object faces the light source (in the LODViewer the light is at eye position) the brighter is becomes, and vice versa. The LODViewer GUI hasn't an option to enable/disable lighting (yet). But as a workaround you can adapt the fragment shader diff_decal.frag in the LODViewer's shaders directory to decrease or disable the diffuse lighting. The attached shader completely disables the diffuse lighting. HTH. diff_decal.frag
  12. 1 point
    thank you. these are beautiful models and your continued work on them is much appreciated.
  13. 1 point
    thank you for all of these beautiful ground objects.
  14. 1 point
    Your best bet would be to use Normal HUD (as it is also better in my opinion) and then just turning it off with ALT+D I just looked around the F-8E cockpit and found nothing that shows my ripple interval and quantity
  15. 1 point
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  18. 1 point
    Tomcat vs Tomcat over the Persian Gulf...
  19. 1 point
    Sometimes things aren't like on TV... Dropping down "I'm on the leader" -Darth Vader Hey, there's something over th....
  20. 1 point
    October 1970 , the 478th TFS and the 560th TFS at Homestead AB got dissolved , material and personell got moved to the 309th TFS /31st TFW at Homestead AB F-4E , 478th TFS F-4E , 560th TFS F-4E , 309th TFS
  21. 1 point
    Scandinavian Morning Mission
  22. 1 point
    At the right angle the plane does look beautiful
  23. 1 point
    I look at the pack with historical skin and false pilot that I created for these tock models
  24. 1 point
    A-4C Argentinian Air Force, 1982 Malwinas Camo
  25. 1 point
  26. 1 point
  27. 1 point
    Dhimar Air Force wild weasel ...
  28. 1 point
    It's the little things... On the run in.... Boom & Zoom.........
  29. 1 point
    thanks Logan4 , the supports were never the problem, I tried everything until I changed the folding wing pibot and there was the problem, the fixing points moved a meter later but nothing that cannot be solved from the DATA INI
  30. 1 point
    Watching the wingman recover...
  31. 1 point
    Tonight ( 2 Dec 2022) at 8PM EST.
  32. 1 point
    SitRep: I'm still working on Energodar, town and nuclear powerplant. I added some more factories and other ground objects. Then i try to rework parts of the tiles which not match. And finally i have started to "plant trees".
  33. 1 point
    So the marking of the airfields at night now looks so: Two red light beacons, made by Yakarow, each placed 1.000 meters away from runway.
  34. 1 point
    With Swambasts help i try to create the Kakhovka high dam. He is making the objects, while i made a new tile and puzzle the parts together. Its not finished yet. I must still create 3 new tiles and then i hope, that the tiles will fit and will looking good.
  35. 1 point
    SitRep: The progress of terrain modding was yesterday slow. I wasted my time to find a bug, which was a transport plane, that randomly appeared middle on the runway. After hours and hours of searching i finaly found the reason for the bug. It was a simple typo. I wrote "." instead ",". And again the old wisdom proved true: It are the little things that cause big troubles.
  36. 1 point
    Yakarow79 made the Nitka Ramp for the terrain. Its the ski jump ramp where the soviet and russian carrier pilots trained the take off from carrier.
  37. 1 point
    Okay, thanks for the info. Edit: I removed the Krivaks from Sewastopol Harbour. Additionally i added some stock partolboats to the harbour. Lets see wheter they also cause a SEAD problem or not. Edit: Here the location of the target areas at Crimean Peninsula: More will come.
  38. 1 point
    SitRep: The russian airfields are mostly done. Only the parking aircraft positions must still be fixed. I added some factory and storage areas at the Crimean peninsula, so that if you want to fly strike missions not only runways will be the choosen target. Screenshot: You see Sewastopol Harbor, as far it is already done. In the front is the Black Sea Fleet HQ complex, on the right the northern part of the harbour with some cargoships, warehouses and factories. On the left bank the beginning of the southern part of the harbour. It is not finished yet. If you use SF2NA as basic game you will find some Krivak frigates in the port. I think i will release the next Beta tomorrow.
  39. 1 point
    Change the warhead weights to what you see below which accounts for the amount of incendiary in the Armor Piercing Incendiary/ Tracer (API/ API-T) rounds used in late WWII M2 .50cal belts and post WWII M3 .50cal belts. The figure I have used is based on the actual grams of incendiary in each shell averaged over the typical belt composition in the case of the M2 and then halved to account for the fact it is incendiary not explosive.
  40. 1 point
    Okay, so now I'm feeling it. This Thundechief is the Cats Meow for dropping sh*t and hauling a$$ outta the drop zone............................. Until you forget just how big the weapon is. But it sure is pretty to look at. Tanks off, let's go downhill Now, to any sane person, this scene right here should have been a clue as to the outcome of what I'm about to do. Obviously, sanity is not a strong family trait.......... The attempted roll-out, flash, shockwave, "Oh Sh*t", and bail-out were almost simultaneous........Next time, "must go faster"
  41. 1 point
    Now that I remembered what day it is....I'd gone after this target with a B-52 flight and got shot down. Tried it with F-100's and just couldn't get past all the SAMS and fighters that seem to love that area. So today was the F-105's turn, and it was a nice clear morning to go and kill this Communications Facility. At about 25 miles, my wingman started yelling about SAM Launches, "enemy planes were detected in my area" and since between the two of us we had exactly 0 AA missiles, I'd had about enough of that nonsense, and this was close enough. About a minute later, I cut of communications to a significant portion of the country, ended the SAM & Mig threat, and other than some temporary flash blindness, had an uneventful ride home.


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