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Showing most liked content on 07/30/2023 in Posts

  1. 8 points
    Some external parts updated, Rebuilt an EOTS with translucent windows and highly reflective specular textures.
  2. 8 points
  3. 7 points
    The Iron Dome system Pack needs more work on the textures.
  4. 6 points
  5. 5 points
    And now, it's the time to flight with the Mirage F1EH late version, available soon. And of course, the preview
  6. 5 points
  7. 4 points
  8. 4 points
  9. 4 points
    [Edited] We need to add a "self-illumination" texture to the Material interface, successfully
  10. 4 points
  11. 3 points
    Lightnings somewhere over the English Channel.
  12. 3 points
  13. 3 points
    Sorry did not know that i just made this skin for the Skyflash 3000 , you can have it with or with out the fins , just have to make the weapons folders for it
  14. 3 points
    You mean there was an expiration date on the contest!!!???!!! DAMMIT!!!!!
  15. 3 points
  16. 3 points
    ok time to stop screwin round and get back to skinnin just had to figure out where to go next. so i'll go back to me roots. i mean a dozen units at 8-10 airframes each should be Easy Money right? well, at least until i get into my whole 80s then early 90s then late 90s thing.....
  17. 3 points
    More to come with the new Typhoon.
  18. 2 points
    But I'm having issues building the slimer lights, they don't actually glow in the game as I expect (Or just not bright enough? I don't know, because it's not as bright as other mods in nighttime environment, it looks like it doesn't glow at all,from the pictures below it can be seen that the slimer on the vertical tail does not shine at all) About my settings [RightVertailSlimer1] SystemType=LIGHT LightNodeName=Slimer_RVT1_On CanFlash=FALSE Brightness=0.04 ←← LightSrcRange=0.002 ←← I tried to add this, but it didn't work too (Of course, I refer to the data of other mods, they haven't added it, I just tried it) And I think it's probably for the same reason: MFD images seem to get very dark in shadows, but RWR and radar images can stay bright regardless of lighting, I guess this may be related to the setting of the layer channel, but I don't know where to start Can someone give me some hints? ========================================================================================================================================================================
  19. 2 points
  20. 2 points
  21. 2 points
  22. 2 points
    Some more pics Basically, it is still in the design of interactive logic and screens. After the basic interface is designed, it needs to be polished to ensure that it appears in front of everyone's eyes with the highest possible quality.
  23. 2 points
  24. 2 points
  25. 2 points
    With the help of logan4 the main body of this cockpit may not have a big problem. I will keep his suggestions for future reference. Now I will start to completely design the MFD graphics in the cockpit
  26. 2 points
  27. 1 point
    I once discussed this with EricJ, I think this validates my guess, if we need a "night vision compatible" cockpit, then we first consider lowering the light sources in the cockpit during the modeling stage, so that in the renderer, they will become visible, without “Blooming”. But if the map and ADI with a bright background perform such an operation, I think it should not be suitable for daytime combat...
  28. 1 point
  29. 1 point
    Ahhh yes, I missed that bit. it was too early on a Sunday morning for me....
  30. 1 point
    Slimers can be separate parts of the model, no need to use .tga, just paint them on an area of your map as you would any other parts. I usually paint the "off" light straight onto the skin itself and the "on" version is a separate mesh so paint somewhere else. You need to get the game to call for the "On" light by using its mesh name in the data ini.Brightness can be controlled by settings in max. Take a look at some of Ravenclaw's F-4's to see how the data ini's are set up. There are probably other ways too, this is just how I do it & I'm still learning too.
  31. 1 point
    Messerschmitt Bf-109E-10W - IV./JG 77, Luftwaffe, 1940
  32. 1 point
  33. 1 point
    Okay, thanks for letting me know, EricJ.
  34. 1 point
    If you need to change any mesh names etc inside a lod for any reason to "correct" issues which have been around since the original author made the model, whether you like it or not is hacking the lod. If you or anybody else needs to do this for their own use is fine by me but if you're the type that wants to do this just to re-upload it and say "hey look what I've done, I'm so clever" well in my book its a pirated lod. The amount of time spent pissing about with this sort of stuff would be better spent learning how to actually make models.......it's fun (sometimes) and very satisfying to produce something with your own hands.......it may not be perfect but neither is the lod you're trying to hack.
  35. 1 point
    I also want to add that, for example, an IR missile flies to the center of the aircraft and not to the engine, as it is in BMS Falcon 4.0. Other missiles the same. Flie in the geometrical center of a target. Whether the missile hits the center or not it depends on the accuracy and resistance to countermeasure of the missile written in the date of the missile and on the maneuvers of the aircraft and on other parameters, but this is how it is in the game. At least one hitbox must overlap a geometric center of the target. This is a shortcoming that has to be put up with . The same is true for ground objects. If you have a group target, for example, a radar and an electrical support vehicle serving this, and they are separated by several meters, then the hitbox of both vehicles should overlap the geometric center. Unless, of course, you want AI planes with SEAD missions not to stick to this place and start flying in circles, shooting at the center of the target and hitting the gap between these machines over and over again. Or alternatively, add a separate small hitbox to existing hitboxes to the center and link it to both machines (it needs some dances with dumy objects or using tricks with parts of a model). And when you fly on your own, then, of course, to immerse yourself in the game, shoot at the cars, and not at the center.
  36. 1 point
  37. 1 point
    I didn't understood why the pictures were so dark. I thought "C'mon it was 1948, they knew how to take a photograph back then" ( / what's wrong with them !?! xD) And while I was studying the fading of the green paint on black and white pictures, my brain did its daily effort and I realised : the Spitfires had been repaint in NATO camo colors, dark grey / dark green / PRU blue. I used these values : Dark grey / Basalt Grey : hexa 575D64 Dark green / Yellow Olive : hexa 453F2F PRU blue : hexa 5C7A82 If you have more reliable values for these colors please tell me ! (the tail is in lighter olive green on purpose)
  38. 1 point
    After having won the competition for a light attack plane, FIAT had encountered problems with the structural integrity of its two-part fuselage system in the G-91. The first model, built the way it was meant to, in the wind-channel showed the possibility of unusual wear in the connection system of the two fuselage parts, which could have lead to the breaking and the loss of the plane in medium to high-g exposures. The construction team had to overthink a possibility for a workaround without making the airplane much heavier, more expensive and more difficult to maintain. Italian minister of defense, Paolo Emilio Taviani, not happy about this matter, sought an other way to reinforce the italian air force with a suitable and comparable aircraft until the problems of the G-91 would have been solved. He was then offered the A-4 Skyhawk, which was also a light and easy to maintain aircraft. Three italian pilots of the Aeronautica Militare received the possibility to test the aircraft in the US. Their reports included a satisfactory review of this nimble aircraft. It was described as nice to fly and easy to maintain. The ministry of defense, not willing to upset FIAT but showing impatience, ordered 72 A4D-2N (renamed A-4C; with an option for eventually more), which got allocated to squadrons of the 6th, 32nd and 51st Stormo in 1962. An A-4C of the 32nd Stormo, 1962 At the end of the 1960s, the A-4Cs got replaced by the more modern A-4Es, with better engine and radar and also the possibility to take more payload on board. Some of the A-4C, which some of the italian pilots called "topolino" (little mouse), got retained for training purposes while most of the fleet got back to the US or sold to other countries. A-4Es from the 51st Stormo, 1970 At the end of the 1960s, FIAT finally was able to start delivering G-91 to the air forces. Italy, though being local customer, was doubtful about replacing the Skyhawks with the Ginas, since all pilots were satisfied with the capabilities and the flight characteristics of the aircraft. Mario Tanassi, then minister of defense, declared, after having discussed this matter with the Adreotti administration, that the Skyhawks would be replaced by G-91 in a matter of two years with the exception of the 6th Stormo. The replaced Skyhawks got then sold to other countries or scrapped for spare parts. The 6th Stormo was the last wing having the Skyhawk, receiving in 1973 the last upgrade with the A-4F. A-4Fs of the 6th Stormo The wing did not have the Skyhawk for a long time. In 1978, MoD Attilio Ruffini on behalf of the italian government, got into negotiations with SecDef Harold Brown of the Carter Administration about the purchase of 24 A-6 and 4 EA-6 aircraft of Grumman for replacing the Skyhawks. In Spring 1979, the negotiations were successful and Italy was to receive the new aircraft in early 1980. The days of the Skyhawk in italian service got fewer and fewer. The last Skyhawk was taken out of commission and sold to Brazil in April 1980. A-6S' of the 6th Stormo, around Summer 1980 EA-6S', Summer 1980
  39. 1 point
    those Italian Scooter skins are awesome! mildly suprised that at least later in its fictional life the folks in the Aeronautica Militare didnt do any play on the American nickname. Little mouse is nice, but i was rather expecting Vespa
  40. 1 point
  41. 1 point
    Qutar Typhoon coming soon with refueling poem. Texture/screenshots by compufat.
  42. 1 point
  43. 1 point
    Papa Prop Job? mandatory screenie or a future project if i still got someones blessing (end products been one of those on the back burner for a decade deals)
  44. 1 point
  45. 1 point
    50 000 hours and 75th anniversary. 12°Gruppo.
  46. 1 point
    could not miss the Honduran F4u5
  47. 1 point
    RAF Coningsby work in progress for Sundowner's awesome PR UK terrain, finally figured out the diffuse effect for the floodlights that avoids the dreaded flickering.
  48. 1 point
    OK..This is the Dev teams sim..period.I am sure they will be doing BOTH sides justice.IF you want to turn this into a polictal debate on which side did what then this topic will be HEAVILY edited to remove anything EXCEPT responses that pertain to the origional topic.FINAL WARNING to everyone...period.I don't care British or Argintine,or any other nationality for that matter.Stay on topic.May I suggest if you a question for the team ask them in a PM NOT here!
  49. 1 point
    On a serious note, the disparity in information on air combat kills and other stats does not at first inspire confidence in a Falklands Sim project developed outside of the UK. I hope the developer can show he is working closely with authentic British sources of information and is not involved with the propaganda that is still prevelant in the less-developed World. In case any Americans fail to understand the real potential threat to truth here, try to imagine a Vietnam Era Sim made by developers in Hanoi with a mission script by Jane Fonda! I kind of look forward to the Falklands Sim, but like many Brits, I am also cringing a little bit. There is nothing wrong with depicting all aspects of a difficult episode with mistakes and tragedy on both sides, but I don't ever want to read some of the crap I have been exposed to here in a Commercial Simulator. To the developer, please check your sources carefully and start with a free and open press along with documents and publications freely available in a true democracy. Please get it right and put my hairy arse in a Harrier every time!
  50. 1 point
    By the way, the only civilian casualties during the conflict were caused by British shelling. In the other hand, neither side really had controvertial war crimes( Exept maybe for the sinking of the Belgrano which was 30 miles out of the war zone, some claims that prisoners were executed at Goose Green and Mount. Longdon and in the Argentine's side, stealing sheep from herders to eat, none of these are really controvertial though, like Katyn or the war crimes being made by the US troops in Iraq, which claim to be freeing the Iraqis from the "insurgents", which are actually Iraq's own people whom are trying to get rid of the invaders who bombed their capital and killed 250,000 of them a decade ago.) It was a pretty clean war compared to what we've been witnessing in the last two decades.


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