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Showing most liked content on 09/12/2023 in Posts
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8 points
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7 pointsCompleted the new pilot ladder for the C model and B next to will be the UV mapping and texturing.
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6 pointsIron Eagle and Flight of Black Angel may have been rather lame movies, but they got me somewhat obsessed with the Kfir. What if Israel kept the Kfir in its C.10 and TC.10 variants.
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2 pointsHere some airfields, how they look in the editor: Wissant Audambert Marquise Caffiers Hermalinghen
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1 pointThe model is an AN-52 whose original model was retarded, but i disabled the drogue in the options. Given the fact the bomb flew horizontally for several miles without losing altitude until crashing into a hill, the drogue animation definitely didn't work into slowing the bomb. Also, i get that yeah, practise is important, but it would be more easy with some tables
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1 pointAs I said last time , skins building had commencing and we have some progress to show to you all.
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1 pointGuilty as charged. And yeah, you can do it with conventional bombs (slicks), but they aren't nearly as much fun for killing the local air cover if they just happen to be in the blast zone. Again, it's a lot of practice with different weapons until it becomes something you can do on the fly; remembering which airframe & weapon you are using. Smaller bombs, you can get closer. For the larger nukes, you need more altitude for a longer throw distance, more speed for the toss, and to immediately "get outta Dodge."
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1 pointYes it is. So it looks in game: It's still a long way .... I can say release X-Mas. But not the year.
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1 pointStill unreleased terrain, right? Mandatory screenshot, seen in home base after my mission.
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1 pointThe SF2 game engine does not handle tossing LGB, EOGB or GPS bombs. These weapons need to be dropped in a reasonably accurate and stable trajectory for the guidance to take over. Try doing the trigonometry to work out the speed, pull up angle, and release point to toss the bomb dumb. A little bit of practice and you will be surprised how accurate you can get. Just like they did back in the 60's....
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1 pointdid you guys know that you can just play this game too? i mean, just fly missions with stock birds?
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1 pointI fixed that shadow issue a few year back, when I re-issued the A Bronco's as a stand alone mod (new FM too). Didn't do anything with the D, as the model itself is so fucked up. Too many issue that can only be fixed with a new complete LOD
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1 pointFix to get rid of the right-click menu ghosting bug in 3DS Max 2009: Navigate to your 3ds Max installation folder (under Autodesk, in Program Files) Copy and paste 3dsmax.exe into the folder, creating 3dsmax - copy.exe Edit your 3ds Max launch shortcut's 'Target' field to launch 3dsmax - copy.exe (right click, go to Properties) Run the shortcut as Administrator (very important) The issue should be fixed, or should occur much less frequently
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1 pointI will be working on JAT81500 amazing Dassault Rafale model to add some minor improvement to bring it to my last release standard of the Typhoon. I am really honored to be working on the Rafale model that wad made by our talented friend JAT81500 and his amazing model. I will be learning a lot from JAT81500 work. Also I would like to thank ravenclaw_007 for helping me get the 3ds Max files.
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1 pointPalestine 1948: An Israeli Fiat G.55 Centauro gets the better of an Egyptian Macchi C.205 Veltro
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1 pointJust updated the Typhoon model, and the file waiting for approval. Virgin 1.1 Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the Specular/Glossiness/Reflection Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets.
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