Jump to content

Leaderboard


Popular Content

Showing most liked content on 09/12/2023 in Posts

  1. 8 points
  2. 7 points
  3. 7 points
    Completed the new pilot ladder for the C model and B next to will be the UV mapping and texturing.
  4. 7 points
  5. 7 points
  6. 6 points
  7. 6 points
    Iron Eagle and Flight of Black Angel may have been rather lame movies, but they got me somewhat obsessed with the Kfir. What if Israel kept the Kfir in its C.10 and TC.10 variants.
  8. 5 points
  9. 5 points
    Another skin WOI, adapted for the B/D version.
  10. 5 points
  11. 3 points
    A remade skin for B/D model WOI.
  12. 3 points
  13. 3 points
    An experiment with new tiles for runway and taxiways. Before: After:
  14. 2 points
  15. 2 points
  16. 2 points
  17. 2 points
  18. 2 points
  19. 2 points
  20. 2 points
    Work on progress Fixed the cockpit to almost the correct size
  21. 2 points
    Here some airfields, how they look in the editor: Wissant Audambert Marquise Caffiers Hermalinghen
  22. 1 point
    hmmm, so you are the one who's been tossing nukes here around. I was wondering why lately my food tastes funny. On the bright side, the color of it is nicer now.
  23. 1 point
    Roger, I already answered it.
  24. 1 point
  25. 1 point
  26. 1 point
    As I said last time , skins building had commencing and we have some progress to show to you all.
  27. 1 point
    This is not the usual Phantom hunting ground:
  28. 1 point
    Guilty as charged. And yeah, you can do it with conventional bombs (slicks), but they aren't nearly as much fun for killing the local air cover if they just happen to be in the blast zone. Again, it's a lot of practice with different weapons until it becomes something you can do on the fly; remembering which airframe & weapon you are using. Smaller bombs, you can get closer. For the larger nukes, you need more altitude for a longer throw distance, more speed for the toss, and to immediately "get outta Dodge."
  29. 1 point
    just found the answer by going true the T.O. 1F-4E-2-30 , there is right on top a list of changes made to the F-4E and i found something else that i was searching for , what year did the IP-1310 azimuth indicator appear in the F-4E cockpit , it is 1983 and not 1978 as it is with the TW cockpits i will change now my cockpits and the IP-1310 will appear in my cockpits with the F-4E_85_ANG
  30. 1 point
    Toss Bombing without a computer???!!!??? What an interesting concept. Now, you all KNEW I wouldn't let the challenge go uncontested. I DO LOVE ME SOME NUKES!!!!!! So, here's the story. Using a pair of Danish F-100F's (it IS Super Sunday after all), I went in search of a factory building 197 miles away. Low & fast, through the SAM traps, (they missed....somehow) and finally.... I'm in range. The only calculations made were done mentally on the fly (so to speak), until I hit TLAR (That Looks About Right) distance. I left the numbers in the shot so you can see what I was doing on the loop/roll up & away.... And just so you don't think my aim was off, or my methods unsound, check out the bomb in the upper right of the photo as it nears the target. The results speak for themselves. You don't need a workaround for this....just a LOT of practice and patience. And it's SO satisfying when you get it right.
  31. 1 point
  32. 1 point
    Yes it is. So it looks in game: It's still a long way .... I can say release X-Mas. But not the year.
  33. 1 point
    Still unreleased terrain, right? Mandatory screenshot, seen in home base after my mission.
  34. 1 point
    just another day over Bosnia. although why the Reservists brought the tanker sightseeing is a mystery...
  35. 1 point
  36. 1 point
    I fixed that shadow issue a few year back, when I re-issued the A Bronco's as a stand alone mod (new FM too). Didn't do anything with the D, as the model itself is so fucked up. Too many issue that can only be fixed with a new complete LOD
  37. 1 point
    well thats one way to confirm or deny heres another
  38. 1 point
  39. 1 point
    Fix to get rid of the right-click menu ghosting bug in 3DS Max 2009: Navigate to your 3ds Max installation folder (under Autodesk, in Program Files) Copy and paste 3dsmax.exe into the folder, creating 3dsmax - copy.exe Edit your 3ds Max launch shortcut's 'Target' field to launch 3dsmax - copy.exe (right click, go to Properties) Run the shortcut as Administrator (very important) The issue should be fixed, or should occur much less frequently
  40. 1 point
  41. 1 point
    I will be working on JAT81500 amazing Dassault Rafale model to add some minor improvement to bring it to my last release standard of the Typhoon. I am really honored to be working on the Rafale model that wad made by our talented friend JAT81500 and his amazing model. I will be learning a lot from JAT81500 work. Also I would like to thank ravenclaw_007 for helping me get the 3ds Max files.
  42. 1 point
  43. 1 point
    F-84F Thunderstreak at parking areas.
  44. 1 point
    Aggressors, JASDF style...
  45. 1 point
    Palestine 1948: An Israeli Fiat G.55 Centauro gets the better of an Egyptian Macchi C.205 Veltro
  46. 1 point
    Just updated the Typhoon model, and the file waiting for approval. Virgin 1.1 Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the Specular/Glossiness/Reflection Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets.
  47. 1 point
  48. 1 point
    One thing, which i had forgotten, when i released Battle of Britain 2 Operation Sealion terrain some years ago, was to make correct TOD files for some farm tiles. That caused trees and buildings at the wrong position. Now i made new TOD files for that farm files and it looks better now. I think i should release a small patch for BoB2 terrain.
  49. 1 point
  50. 1 point


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..