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Showing most liked content on 10/26/2023 in Posts

  1. 6 points
    Stock plane over stock IsraelME terrain, with Starys replacement tiles.
  2. 6 points
  3. 5 points
  4. 5 points
    "why are there so many MiG-21s in Missouri?" They heard that KC Borscht was "Bomb A$$"!!!!! This dude flew all the way in from SpangQuentin for a bowl of that "Slap yo momma soup."
  5. 4 points
  6. 3 points
    Supermarine Syrena F.1 - No.145 Squadron, RAF Fighter Command, 1963
  7. 3 points
    why are there so many MiG-21s in Missouri?
  8. 2 points
    Bloody Hundreth '98 The Reluctant Dragon Jokers Wild
  9. 2 points
    If the ground crew could do something, ... it would be nice.
  10. 2 points
    Luftwaffe standard fighter after the next political change.
  11. 2 points
    your sir are a damn steely eyed missile man! i also had been basing off of Metrea Simulations pics of their virtual plane (via artstation); thats proven not to be too accurate oddly enough https://www.artstation.com/artwork/zDgdG6 photos for the sides have been good though im pretty comfortable with the colors as they are now, and have to make some adjustment due to model (like both side airbrakes being mapped to the same spot) but overall this is way more than what ive had so far just the blurry pic alone should get it dialed in abit more. once im done with medical emergencies and the 100th ARW in 1998..........
  12. 2 points
  13. 1 point
    The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U3 - is available for you to enjoy RIGHT NOW with some major changes ( See change log below) BMS 4.37 U3 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed BMS 4.37 Full Installer you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: FALCON BMS 4.37.3 (X64) BUILD 1329 CHANGELOG https://www.falcon-bms.com/changelogs/falcon-bms-4-37-3/ A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Download https://www.falcon-bms.com/downloads/
  14. 1 point
    we'll his hearts in the right spot, but he needs help from folks that are way more knowledgable than most in this conversation that said, i suspect that a few amongst us have dug deep like he wants, but for whatever reasons arent sharing. there are sometimes avionics or other DLL questions that get answered yet seem like some stuff is held back.....
  15. 1 point
    I truly believe so. What I want to clarify is that I'm not saying dog fights happen all the time. Modern birds and weapons can indeed ensure that warfighters avoid getting into dog fights, but it still has a probability of happening. (especially in games) So this has been mentioned, one of my favorite things to do in SF2 is to lead 3 F-22 Raptors, intercept those Sukhois dozens of kilometers away with 120s, and let the Allies do their job, then keep quiet , stay alert, I think this is what they are best at in reality, but they have never had the chance to practice it (We don’t want this situation to happen either).Of course, the most regrettable thing is that we cannot have a data link... Now it's time for me to close my eyes and dream of a Strike Fighters Game with modern electronics
  16. 1 point
    Yep, it's truly a lazy bunch.
  17. 1 point
    not unless the US and China get into it (which we dont want real world...) or rules of engagement prevent the long range shot. but between AWACS, COMINT/SIGINT and the better reliabilty of fighter avionics and weapons, the USAF and USN can deliver on what was promised in Vietnam; consistent BVR kills really funny is that the F/A-18E that got a kill in Syria tried AIM-9X first, then extended and switched to AMRAAM when the Winder got spoofed by flares... yes the 9X.
  18. 1 point
    Well most of the engagements are set up to be dogfight only, given that BVR fights do exist, so in some cases you will be shot down instead, there is always a chance you'll get in close.
  19. 1 point
  20. 1 point
    oh, just remind me that i have 90 of the 388th serials figured out, although not which one goes to which squadron why dont you. In fact, while youre at it why dont you give me a nice paper cut and poour some lemon juice in it? heres an early Viper, many years later you ever strafe something just to see what the damn thing is?
  21. 1 point
  22. 1 point
  23. 1 point
  24. 1 point
    you could go back to Nam, or you could head to the Gulf. ya know ala the latest ODS 30th Anniversary..... mandatory screenie, or get away from my wingman
  25. 1 point
    First rotation in South East Asia ended with 40 missions. On my 36th, I spotted an An-2 over our target and gave it a blast from my M61. Towards the end of July and through August there were more MiGs and more SAMs. I'll be volunteering to go back.
  26. 1 point
  27. 1 point
    "Someone make a note of these men's bravery"
  28. 1 point
  29. 1 point
  30. 1 point
  31. 1 point
    Folks get kinda testy when you bomb their satellite dishes... Guess I interrupted their streaming services.......
  32. 1 point
  33. 1 point
  34. 1 point
    Hey, I think you're a little misunderstood on this one. What I mean is that it is not necessary to simulate like DCS or BMS, but to see how they evolved from the original Falcon4.0 to F4 BMS.
  35. 1 point
    Ten years ago... the ultimate TW update ! Updating the current avionics shouldn't be a disgrace given the time our community members spend supporting and improving this game from 20 years. P.
  36. 1 point
    The Swiss Mirages do look good.....but there's just something about the French ones in silver.
  37. 1 point
  38. 1 point
  39. 1 point
  40. 1 point
  41. 1 point
  42. 1 point
    German Tigers...Tank and Mig killer :)
  43. 1 point
  44. 1 point
  45. 1 point
  46. 1 point
  47. 1 point
  48. 1 point
  49. 1 point
    Another uninvited visit to Cairo... Revealing another capability of the Mirage 5D ... Target: Western bridge ramp Firing ..................................................................................................................................... missile failed! So time for #2 to attack... And lead made a 2nd run over the tgt to capture the result Fin.
  50. 1 point
    This is a quick reference guide for what all the different "***Type=" Numbers mean when editing Weapons. It's primarily for people who are used to editing ini's rather than Newbies but hopefully it'll help both. I got some of the information from posts on here and some from playing about with the TW weapons editor but if you spot anything wrong let me know and I'll get it changed. Ta...............................IanH *******************Strike Fighters 2 - Editing Weapon Data********************* What are the different types of weapons I can fit to a Pylon in SF2? ------------------------------------------------------------------------------------------------------------------------- **********This is Found in the Aircraft data.ini and it Lets the Pylon know the type of weapons it can carry********* ------------------------------------------------------------------------------------------------------------------------- AllowedWeaponClass=??? BOMB ... Bomb LGB .....Laser-guided Bomb EOGB ... Electro-Optically Guided Bomb AWD .... Area-weapon Dispenser NUC .... Nuclear Bomb WGR .... Wire-guided Rocket CGR .... Command-guided Rocket LGR .... Laser-Guided Rocket EOGR.... Electro-Optically Guided Rocket ARM .... Anti-radiation Missile ASM .... Anti-ship missile IRM .....Heat-seeking Missile SAHM ... Semi-active Homing Missile AHM .... Active Homing Missile RP ......Rocket Pod RCKT ... Rocket, single GP ......GunPod EP ......ECM Pod LP ......Laser Pod NP ......Navigation Pod DLP .... Data-link Pod RCN .....Recon Camera Pod IFP .....Illumination Flare Dispenser FT ......Fuel Tank 2BR .... Twin Bomb Rack 2IR .....Twin IRM Rack 2AR .... Twin AHM Rack TER .... Triple Ejector Rack TLR .... Triple Homing Rocket Rack (AGM-65 for example) MER ... Multiple Ejector Rack (6 Bombs) BFT .... Bomb carrying Fuel Tank ATR .... Guided Rockets Rack (WGR/LGR only - No Racks for CGR) --------------------------------------------------------------------------------------------------------------------------- How can I change how a weapon works, what warhead it carrys, how it's guided etc? --------------------------------------------------------------------------------------------------------------------------- **********All the following are for editing an individual Weapons Data.ini and are found in the Weapons Folder********** --------------------------------------------------------------------------------------------------------------------------- WeaponDataType=??? * WeaponDataType=0 Free Fall Bombs * WeaponDataType=1 Guided Missiles & Torpedoes * WeaponDataType=2 Rocket Pod and Unguided Rockets * WeaponDataType=3 Gun Pod * WeaponDataType=4 ECM, Navigation, Targeting, Data Link (See "StoreType=" below) * WeaponDataType=5 Drop Tank * WeaponDataType=6 Bomb/Missile Rack Type So using the "AllowedWeaponClass=" Labels above WeaponDataType=0 = BOMB NUC LGB EOGB AWD WeaponDataType=1 = ARM SAHM IRM CGR EOGR AHM LGR WGR ASM WeaponDataType=2 = RCKT RP WeaponDataType=3 = GP WeaponDataType=4 = EP RCN LP NP DLP (See "StoreType=" below) WeaponDataType=5 = FT BFT WeaponDataType=6 = MER TER CGR ATR TLR 2IR 2AH 2BR --------------------------------------------------------------------------------------------------------------------------- StoreType=??? If using WeaponDataType=4 then "StoreType=" states what the Pod does StoreType=0 = EP = Noise Jammer StoreType=1 = EP = Deceptive StoreType=1 = EP = Dual Mode (you also have to add DualMode=1 below WeaponDataType=4 as well) StoreType=2 = EP = Decoy Dispenser StoreType=3 = LP = Laser Pod StoreType=4 = NP = Navigation Pod StoreType=5 = DLP = Data Link Pod StoreType=6 = RCN = Recon Pod/Camera For more Information on EP Types visit http://combatace.com/topic/57249-ecm-jammers-in-sf2-for-sf2-kb/ --------------------------------------------------------------------------------------------------------------------------- WarheadType=??? WarheadType=0 = High Explosive WarheadType=1 = Armour Piercing WarheadType=2 = HEAT WarheadType=3 = Incendiary WarheadType=4 = Napalm WarheadType=5 = Fuel Air Explosive WarheadType=6 = Penetrator WarheadType=7 = Runway Cratering WarheadType=8 = Cluster - Anti Personnel (AP) WarheadType=9 = Cluster - Anti Tank (AT) WarheadType=10 = Cluster - Mix AP/AT WarheadType=11 = Cluster - Incendiary WarheadType=12 = Cluster - Runway Cratering WarheadType=13 = Area Weapons Dispenser WarheadType=14 = Nuclear Fission WarheadType=15 = Nuclear Fusion -------------------------------------------------------------------------------------------------------------------------- GuidanceType=??? ***Air to Ground*** GuidanceType=0 None (BOMB,RCKT,NUC,AWD) Unguided Dumb bombs & rockets etc GuidanceType=1 Wire Guided (WGR) TOW & HOT etc - Can be used for small missiles (i.e mW radar Brimstone/Hellfire) to substitute Radar Guidance - CAN be Rack Mounted (ATR). GuidanceType=2 Radio Command Guided (CGR) AS-30 etc GuidanceType=3 Semi-Auto Command Guided (CGR) Can used for Large missiles (i.e Anti-Ship) to substitute Radar Guidance - CAN'T be Rack Mounted. GuidanceType=4 Laser Guided (LGB,LGR,NUC,AWD) GBU-12, Laser AGM-65 etc GuidanceType=5 TV Homing (EOGB,EOGR,NUC,AWD) Walleye, TV AGM-65 etc GuidanceType=6 Imaging Infra-red Homing (EOGB,EOGR,NUC,AWD) IIR AGM-65, GBU-15 etc GuidanceType=7 Inertial Homing (ASM) ASMP, some Anti Ship models GuidanceType=8 GPS Homing (EOGB,EOGR,NUC,AWD) JDAM, Storm Shadow etc GuidanceType=9 Anti Radiation (ARM) AGM-88, Martel, ALARM, Kh-28 etc ***Air to Air*** GuidanceType=10 Heat Seeking (IRM) Sidewinder, Archer etc GuidanceType=11 Beam Riding (SAHM) SA-2, SA-3 etc GuidanceType=12 Semi-Active Radar Homing (SAHM) ie Aim-7 Sparrow, SA-6 GuidanceType=13 Active Radar Homing (AHM) ie AMRAAM, Adder etc **Anti Ship Missiles** - Radar guidance for A2G Weapons isn't modelled in-game (only A2A weapons) so in the past people have used GuidanceType=7/8 to simulate it but this will only hits static targets and will miss moving ones. Please consider using GuidanceType=2/3 (CGR) as a work around instead for Large Single Pylon Missiles or GuidanceType=1 (WGR) for smaller weapons that may require Rack mounting (ATR). The GuidanceType doesn't affect the WeaponDataType so both a LGB GBU-12 (WeaponDataType=0) and an EOGR Laser AGM-65 (WeaponDataType=1) use the same GuidanceType (GuidanceType=4 Laser). -------------------------------------------------------------------------------------------------------------------------- ***EDIT 07 Jan '12 - Changed GuidanceType=??? section slightly to include AllowedWeaponClass acronyms and new WGR data.


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