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Showing most liked content on 01/06/2024 in all areas
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6 pointsNorthrop/McDonnell Douglas F-23E 'Karish' - 119 Squadron, Israeli Air Force, 2011
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5 points1947. Meteor F.3. No. 56(F) Squadron. I will upload shortly new update with lod and additional files for F.3_45. Now it will be possible to add an optional centerline fuel tank.
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3 pointsTo paraphrase The Sundance Kid "got enough rockets, there Butch??"
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2 pointsI once saved a campaign generated mission of the ODS 30AE mod and discovered that it somehow assigned a Transfer (not Transport) mission to a cargo plane. After further investigations, it seems it's a valid mission type that can be assigned to AI-only aircraft in ThirdWire's Mission Editor. Just add Transfer to the roles of the aircraft in its data.ini file, and it'll appear in the Mission Editor. I don't know the exact differences between Transport and Transfer, but on the campaign generated mission it seemed to make the aircraft take-off from one airport and land on another. I want to reiterate that this is an AI-only mission type, so it won't appear for the player, regardless of the aircraft type.
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2 pointsWarsaw Pact MiG-21PFM interceptors. Some of the surviving East German MiG-21PFM fighters were updated to carry R-60 (AA-8 Aphid) missiles during the second half of the '80s.
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2 pointsAmazing work, and a wonderful New Year's gift! I look forward to!
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2 pointsThis is really a great mod, good job ! Tutuapp
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1 point'way back when, in SF (1stGen) playing the desert campaing (2004-5-ish??) I remember a Herc flying around the airbase as my flight was taking off. It's nice to see that is wasn't just some Mandella Effect!!! Great find!!
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1 pointwell, that recent unit is shot off to do ORI and make sure it does well on its real deployment soon meanwhile, lets make this look similar to this
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1 pointhmm.... for some reason the C-123B aircraft folder was NOT in the original upload (and only one person noticed?) That is now fixed
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1 pointView File Mirage F1CR standard F4 Mirage F1CR standard F4 When it became clear that the Mirage F1 was becoming a successful production aircraft, Dassault began investigating the possibility of a dedicated reconnaissance version for its most important client, the French Air Force. However, the escalating cost of fighter aircraft meant that add-on pods for this purpose were a more economical alternative. Many French Air Force aircraft, as well as those of some export clients (such as Iraq's Mirage F1EQ), did indeed have a variety of reconnaissance pods available, which were attached to the underside of the main fuselage. However, the development of a tactical reconnaissance aircraft for the French Air Force continued, and the first Mirage F1CR flew on 20 November 1981. F1CR specifics: A/A: R550/R550-2 self-defence only, no R530 and no S530F (no wiring) A/G: AUF2 (no CLB4, no CLB8), rockets, bombs, BAP/BAT radio-altimeter Inertial Navigation System (Sagem ULISS 47), VOR/ILS Low-alt Panoramic (Omera 40 75mm) and High-alt vertical (Omera 33 150 mm) cameras Radar Cyrano IV-MR Seat Mk10 - AAR probe no right gun, Super Cyclope Infra-Red linescan imager (SAT SCM 2400) instead Barax, Phimat capability CC420 pods capability RPL201 EFT F1CR F4 standard specifics: RWR BF single wingtip position lights This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team Submitter ludo.m54 Submitted 01/05/2024 Category Mirage F1
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1 pointas well as AI flights originating off map SAS from Dulles to Keflavik anyone?
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1 pointGot it working in Persian Gulf! Perfect spot to use Harriers. Thanks!
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1 pointscenes from a flight line: in the bunker and out views above teh city
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1 pointHappy New Year Luftwaffe F-4F Phantom over a wintry Germany , good old times
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1 pointCheck out the Knowledge Base and maybe your answer will be found there. I don't have any experience modding campaigns (though I've been thinking about it recently), so I can't help you there. And you should be fine here. And welcome
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1 pointhi i travel a lot for mission trips but i will try to play this and i thank you all for this such hard work and please protect it the best, really i say looks amazing
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1 pointWhile not publicly shown, the previous release of ODS 30AE offered reworked hit boxes and collision points for all of the over 140 aircraft of the mod; some aircraft required major fixes, others only needed small improvements. Referenced model node names have also been corrected in many cases. This (boring and time-consuming) work improves the hit detection of bullets and missiles and of crashes into the ground; overall it puts all of the aircraft of the mod on par with each other, for quality consistency's sake. Another detail that is often neglected regards landing lights. After several days of work, I'm happy to announce that the next release of the mod will offer standardized brightness and range values of landing lights for all of the flyable aircraft of the mod (not player-flyable aircraft will get the same treatment at a later time). Previously, many aircraft were missing landing lights or had broken values that caused rendering issues of landing lights. Each of the over 80 flyable aircraft (sub-variants included, not counting AI-only sub-variants that were also fixed) has been tested carefully to make sure that quality consistency on landing lights is kept throughout the entire roster of aircraft.
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1 pointThe L-39V was not a training plane. It was a target towing plane (Schleppflugzeug für Luftziele). There was no seat in the second cockpit. It was removed for the tow rope drum(spool?) (Schleppseiltrommel). Under the plane was a fairing to let out the tow rope. I add some pictures. You see the yellow was mor a kind of orange. Then your skin is missing the quality mark Here the towed target. Its made by all metall. the tow rope was up to 200 meters long. Today the plane is at Luftwaffenmuseum Gatow. You see the fairing under the fuselage. And finaly the L-39V had had no pylons under the wing. It was not able to carry weapons.
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1 pointnot yet , it is on my to do list a very long to do list i have all ready split this weaponspack in to 2 parts one for the rocket pods and rockets and the main part for everything else , and still is the main part so big that i have to split it in to 4 parts so that i can uploadet because of the upload limitations i´m all redy considering to upload this pack as it is and start with a new weaponspack 4
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