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Showing most liked content on 02/25/2024 in Posts
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12 points
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6 pointsLockheed Starfighter F.2 - RAF Fighter Command, 1963-1968 Template Credit: bobrock
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3 pointsI added a few more parking slots to the LHA-1-USMC to make the deck a bit less sparse. Going from this.. To this.. Copy this into the [Deck] section of your LHA-1-usmc_DATA.ini file: ParkingChance=100 ParkingMaxSpan=3.0 Parking[01].Heading=300 Parking[01].Offset=13.00,-83.00 Parking[02].Heading=300 Parking[02].Offset=13.00,-95.00 Parking[03].Heading=300 Parking[03].Offset=13.00,-107.00 Parking[04].Heading=250 Parking[04].Offset=12.00,55.00 Parking[05].Heading=250 Parking[05].Offset=12.00,45.00 Parking[06].Heading=250 Parking[06].Offset=12.00,65.00 Parking[07].Heading=300 Parking[07].Offset=13.00,-73.00 Parking[08].Heading=300 Parking[08].Offset=13.00,-63.00 Parking[09].Heading=000 Parking[09].Offset=-15.00,-103.00 Parking[10].Heading=250 Parking[10].Offset=12.00,75.00 Parking[11].Heading=250 Parking[11].Offset=12.00,85.00 Parking[12].Heading=250 Parking[12].Offset=12.00,95.00
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2 pointsMerci a tous. Les textures sont au format JPEG (500 ko environ et 3 Mo pour les TGA), désolé il n'y aura pas 4 saisons. Toutes les textures sont terminées, il me reste quelques ajustements et réglage a faire avant de les mettre en ligne ici ! :) Thank you all. The textures are in JPEG format (around 500 KB and 3 MB for TGA), sorry there won't be 4 seasons. All the textures are finished, I still have a few adjustments and adjustments to make before putting them online here! :)
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2 pointsYou just run each exe (SF2.exe, SF2V.exe, etc) to create the individual Mods Floders. The game will automatically merge itself Meaning: everything from one mods folder, example, SF2I, will have access to all the aircraft, ground objects and terrains from the other 4. I've not installed the full pack,with all the DLCs, but I'm pretty sure they'll all show up in their various forms in each and every mods folder. (somebody please confirm this! --one day I may have to do a reinstall!!! LOL!) **easy way to check, is after running the exes and creating the 5 mods folders, if for instance, you can fly the IsraelME map from the SF2E folder/exe)**
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2 pointsThanks very much Wrench ! I tried... It’s interesting for cities, all the buildings are visible!
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1 pointSadly, I have to accept my forced retirement from flying WOFF. Four years ago I was diagnosed with motor neuron disease (ALS) and it has finally caught up. Just after New Year's I developed a very serious case of pneumonia and spent a month in the hospital. Since getting home three weeks ago, I have found that my hands are much worse. I have been putting off getting back into the DID campaign because I was frankly afraid of testing my ability to manipulate the controls. Today was the day. I was most afraid of finding myself unable to push the joystick to the right because the wrist lacked strength. That wasn't the problem. Getting to the keyboard buttons for engine start and map was a two-handed job. Controlling the rotating knob on my throttle that governed mixture was nearly impossible. I couldn't depress the button on my joystick that turned the automatic pilot on and off. Every time I needed two hands for one controller, the other one demanded the same two hands. I am going to lurk around the forum and contribute when I can, but I will have to pack Douglas Bell-Gordon, my campaign pilot, off to a staff job in England. The original plans were to have him stay with Naval Nine until after 1 April 1918, then command an RAF squadron until the end of the war. Fingers were crossed that after the Belgian expansion, we might see a Dolphin before November rolls around. Please let me take this opportunity to thank each and every member of this kind, friendly, mature, and respectful community. You have made this a wonderful pastime and passion. Special thanks and admiration go out to the development team. You have created a true time machine to make boyhood fantasies come true. Massive respect! Cheers, Raine
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1 pointI hope so. The terrain is heavily Flak infested. With bmp tiles it could be a slideshow.
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1 pointLooks good. Much better than the stock terrain tiles, which i used in Korea MiG-Alley Terrain.
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1 pointyeah, first a new haircut, second the muffins sold on the corner's coffee shop are great! LOL Welcome back bro!
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1 pointView File PZL P11C REDUX PZL P11C. A makeover of Zur's P11C, redone skins, for 3 Polish and 2 Romanian aircraft, updated sounds, weapons and of course the pilot. Everything is included in the file, Sounds ( including the one for the guns) Guns, Weapons, Pilot, and of course the Decals. I was going to do Latvian, Hungarian, and Soviet skins, however as the Latvians and the Hungarians only had one aircraft each, I thought this rather pointless, as for the Soviets, they only had about four or five, I assume the Germans had a couple as well, but in reality, only Poland and Romania used the type operationally. These are NOT the DAT/A-TEAM aircraft, they were originally done by ZUR for SF1, the DAT ones are a totally different model and LOD. As always...........ENJOY .................... Submitter Trotski Submitted 02/24/2024 Category Other Origin
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1 pointWhat if the US government would not have vetoed the Viggen deal between Sweden and India, in 1978:
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1 pointMaybe one day when all the versions will be released and old the aircrafts were upgraded to the 4.0 standard, I will found some time to work on the aggressors... So 2 weeks
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1 pointThe fun thing is... we're all here for flying AND for the sh*ts and giggles! Enjoy SF and CA!
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1 pointok, not exactly the right thread, but have you considered the F-1's post retirement career? (yeah, i know. i should get some registration numbers down and do Top Aces myself while talking to you about ATAC....)
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