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Showing most liked content on 02/27/2024 in all areas

  1. 7 points
    the F-4G Wild Weasel pack is almost done , something was still missing the AN/ALQ-131 , so i was working on it in the past days and here is the new 3d model , adding more details to the pod , mapping and making the templates will be next for the rear inner exhaust part i dont have good pictures so i do have to work around a bit there , the part is not yet finish and will look much better when it is done the pods are using 30 inch suspension lugs for now in some cases the 14 inch lugs could be added i know it is not perfect but i think it will be acceptable
  2. 4 points
  3. 4 points
  4. 2 points
    There are still Vikings in the North Sea....
  5. 2 points
    Merci a tous. Les textures sont au format JPEG (500 ko environ et 3 Mo pour les TGA), désolé il n'y aura pas 4 saisons. Toutes les textures sont terminées, il me reste quelques ajustements et réglage a faire avant de les mettre en ligne ici ! :) Thank you all. The textures are in JPEG format (around 500 KB and 3 MB for TGA), sorry there won't be 4 seasons. All the textures are finished, I still have a few adjustments and adjustments to make before putting them online here! :)
  6. 1 point
    Sadly, I have to accept my forced retirement from flying WOFF. Four years ago I was diagnosed with motor neuron disease (ALS) and it has finally caught up. Just after New Year's I developed a very serious case of pneumonia and spent a month in the hospital. Since getting home three weeks ago, I have found that my hands are much worse. I have been putting off getting back into the DID campaign because I was frankly afraid of testing my ability to manipulate the controls. Today was the day. I was most afraid of finding myself unable to push the joystick to the right because the wrist lacked strength. That wasn't the problem. Getting to the keyboard buttons for engine start and map was a two-handed job. Controlling the rotating knob on my throttle that governed mixture was nearly impossible. I couldn't depress the button on my joystick that turned the automatic pilot on and off. Every time I needed two hands for one controller, the other one demanded the same two hands. I am going to lurk around the forum and contribute when I can, but I will have to pack Douglas Bell-Gordon, my campaign pilot, off to a staff job in England. The original plans were to have him stay with Naval Nine until after 1 April 1918, then command an RAF squadron until the end of the war. Fingers were crossed that after the Belgian expansion, we might see a Dolphin before November rolls around. Please let me take this opportunity to thank each and every member of this kind, friendly, mature, and respectful community. You have made this a wonderful pastime and passion. Special thanks and admiration go out to the development team. You have created a true time machine to make boyhood fantasies come true. Massive respect! Cheers, Raine
  7. 1 point
    There were a few moments that I was tempted, but I just better not start on that. I should give it a rest. Reflect on what to do with this. Upload no.6 is there now. It has some minor tiling adjustements. One targetarea was moved to a flatter tile. NKorea Such'on MiG-29 airbase was added to the targets. Okay, now for the next teaser. And don't get too excited because this proof of concept is hitting the memory limits of the game engine, and for many configs it will not load up. 1st image is for comparison plain Falcon 4 tiles and tile placement, tweaked by me. Other five images are the Falcon BMS 4.33 tileset. Which has a crazy amount of 2880 tiles. AFAIK The Falcon engine originally had a loading-tile-subsets-on-demand system, to prevent having to keep all tiles for Korea in memory at once. But the SF2 game has no such system. It is impossible to say how much tiles SF2 can handle because it depends on the host OS and tile resolution and amount of water alpha and maybe even the space required by aircraft skins. I have seen quite few hangs at loading yesterday, went downsizing tiles again until it did load up. This huge amount of tiles is again cause by Falcon's lack of rotation support for tiles, forcing them to make more tiles instead. I don't know who made this tileset, yet. I am not sure if I should release it. I like the set in general, In places it is the best the game has ever looked for me IMHO, but the village tiles with the blue roofs are looking rather 'restless' like a garbage heap.
  8. 1 point
    For questions like yours we have a knowledgebase in this forum.
  9. 1 point
    Excellent, great! For example, it's amazing to do gun dogfights between the rocks, especially in bad weather. Or, on the contrary, to enjoy a free flight in nice weather. I'm having a lot of fun!
  10. 1 point
    That pack is really beautiful. Thanks for sharing the pics and the mod itself with us!
  11. 1 point
    Lockheed Starfighter F.2 - RAF Fighter Command, 1963-1968 Template Credit: bobrock
  12. 1 point
  13. 1 point
    Upload no.5 is available since now. Yeah, no.4 was there too, but I did not announce it. The ReadMe of the package is now proper. Lots of tiling work again. AFAIK all the most obvious 'Immersion Breakers' of the original terrain tile-mapping are now out of the way.. Adjusted the Nations.ini Some more targetting work. I am also using an old AMD Radeon. I did change the _Data today as to render the terrain well on my system, with the minimal amount of changes from the defaults. In the [terrainmesh] section that is.
  14. 1 point
    I added a few more parking slots to the LHA-1-USMC to make the deck a bit less sparse. Going from this.. To this.. Copy this into the [Deck] section of your LHA-1-usmc_DATA.ini file: ParkingChance=100 ParkingMaxSpan=3.0 Parking[01].Heading=300 Parking[01].Offset=13.00,-83.00 Parking[02].Heading=300 Parking[02].Offset=13.00,-95.00 Parking[03].Heading=300 Parking[03].Offset=13.00,-107.00 Parking[04].Heading=250 Parking[04].Offset=12.00,55.00 Parking[05].Heading=250 Parking[05].Offset=12.00,45.00 Parking[06].Heading=250 Parking[06].Offset=12.00,65.00 Parking[07].Heading=300 Parking[07].Offset=13.00,-73.00 Parking[08].Heading=300 Parking[08].Offset=13.00,-63.00 Parking[09].Heading=000 Parking[09].Offset=-15.00,-103.00 Parking[10].Heading=250 Parking[10].Offset=12.00,75.00 Parking[11].Heading=250 Parking[11].Offset=12.00,85.00 Parking[12].Heading=250 Parking[12].Offset=12.00,95.00
  15. 1 point
  16. 1 point
  17. 1 point
    January 1968, USS Pueblo incident.
  18. 1 point
  19. 1 point
    ok, not exactly the right thread, but have you considered the F-1's post retirement career? (yeah, i know. i should get some registration numbers down and do Top Aces myself while talking to you about ATAC....)
  20. 1 point
    I have done an internet search for ALE-32 but it just showed me a lot of nice beers. The only detail I found was it was a converted from drop tanks and that was on a modelling site (they were adapted from the Aero-1C 150 gal. "streamline" series)


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