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Showing most liked content on 03/30/2024 in Posts

  1. 12 points
    Coming soon updated A-6A Screenshot by @Coupi
  2. 7 points
    Small discussion between Rebels and imperial Forces.
  3. 3 points
    So sorry, I just couldn't resist...some quick low res screenies right from the viewport... Seriously though Wrench, PM or email me some high-res photo references on what you really want (front, rear, side, top views, etc.) and I'd be happy to make one for you.
  4. 3 points
    Still heavy travel days for me and appreciate Gepard’s incredible patience; happy to share I’m putting the final touches on the redux McDonalds model for him. Now we get to go from a “stand in” model to something more compelling. It was pretty fun working on this, acquired an excellent base model and then spent a lot of time detailing out with mesh enhancements and certainly texture work. Also, want to fully acknowledge up front all credit for the base figures goes to Geezer (I am grateful to be trusted with his source models, these I rigged up in new poses and textures). As-is often my problem, spent too much time dinkering around with adding in details...LOL. Anyway, should finish off soon, thanks Gep for your patience and allowing me to create this for you. I know I still owe you and several others updates on other requests and they are all still in-progress. From this: To this:
  5. 3 points
    now we just need some AT ATs, and those little land speeder deals or we could make it interesting
  6. 3 points
    As previously mentioned, finished up the utility ground tug for hangar eye-candy, looks good to me but let me know of any proposed changes.
  7. 2 points
    Back to some serious work...decided to leverage same tug texture to add some variety, so created a trailer version...like so. FYI I'm a little lazy, so this is a screenshot right from the viewport.
  8. 2 points
    Just a sidenote. The small Bullpup-A (AGM-12A, B and nuclear D) use the LAU-34/Aero 5 A-Launchrails, while the bigger Bullpup-B (AGM-12C and E) do not use a rail. This gave me some headache on the Skyhawks, because both are of the same weapontype and guidance. I ended up using specificstationcode for the bigger ones on a separate weaponstation to ensure a correct placement for both versions.
  9. 2 points
  10. 2 points
    Thank you Indeed, that is a good idea. I will take note of it, my friend. I will see what I can do. thank you for your feedback as always. Nice I can't wait to see your outstanding work as always. A new update for the A-6A (added the LAU-34 and LAU-7A rails) will be uploaded after testing these loadouts is for testing in the screenshots. thanks to Coupi.
  11. 2 points
    Sark island is now populated with TOD objects.
  12. 1 point
    We got macdonalds in sf2 before GTA 6
  13. 1 point
    To complete these missions from the game side involves taking out a random number of Air defence sites AAA/radar/SAM (more like DEAD). If you dont have easymode where you can see what are primary targets - then taking out guns near the target waypoint will usually work. To see guns without aids - really difficult with default effects - go through the ground targets (E) untill you get a gun and padlock it. Some of the modded effects mean you can see the tracer and flashes easier to can hit them Strafe with guns and rockets needs practise - pull out before you get to close basically and never over fly a gun site. If you can learn to remember where the gun site is climb say 9000 ft above, dive down and ripple rockets or bombs.
  14. 1 point
    ravenclaw has them in his weaponspack2
  15. 1 point
    http://missile.index.ne.jp/cgi/misearch.cgi
  16. 1 point
    Sadly, the implementation of ARMs in Strike Fighters is just bad. The only thing you can do with them is to loft them in LOAL mode, that's all. Thus, the only viable tactic is... To know the effective range of your missile at the given altitude and airspeed. Let's say we have Shrike and go low, this should be around 10-15NM. Then, you had to get the azimuth and range on the radar you want to attack, from RWR for example or from pre-flight. When the range is met - when you are closer than 15NM from the target, lob your missiles towards it and hope that they will lock, immediately turn away. Other modes of use are simply not modeled. For example, Shrike could lock before the launch, it was similar to Sparrow in floodlight mode, Shrike's seeker could lock emitters in the narrow cone in front - giving the pilot a tone when lock was obtained. Ho HUD, no dedicated display was needed - just turn on the target emitter and wait for a tone. Later ARMs displayed spotted emitters to the pilot either on display or on a HUD, letting the pilot to select them for attack. ARMs with more range were often paired with detecting equipment, which likewise spotted the emitters and displayed them to pilot. Missile will go most of the way on INS and switch to seeker when close to the target
  17. 1 point
    Congratulations Coupi !
  18. 1 point
    I used a hex editor called HxD Hex Editor. I went to this website to get the hex codes for the scores: https://numbergenerator.org/numberlist/hex-numbers/1-100000#!low=1&high=100000&csv=nl&oddeven=&step=1&addfilters=
  19. 1 point
    Thank you for the information.
  20. 1 point
    coming up nicely, the windows on the pod turret were asymmetrical, the right side (FLIR) was narrower than the left side (LLTV) and can you make an animation that will turn the turret around after take-off...to protect equipment during take-off/landing and on the ground turret windows were facing the rear. On the other hand (iron hand) Since you are jumping on versions. Any chance to get back to the Iron Hand B version for a while? at least for the Mod 0 version (Vietnam era) I can provide LAU launchers for Standard ARM. (only B was carrying Standard ARM at that time) And absolutely side note... I was working on a skin set for Intruder over Vietnam based on the TW model (similar to my Corsairs pack) but now I see I have to move to a better A platform. Will take me a while to re-do everything on these new skins...but research was done already, and decals too. Stay tuned.
  21. 1 point
    Congratulations my friend!
  22. 1 point
  23. 1 point
    @omegaeleven Apologies if I didn't reply to your PM in time. RL is not being kind to me at the moment. I'm happy that Gepard and mehlhorndirk gave you help. This is the best I can offer at the moment, a zip of data mainly recovered from CombatACE, you'll find a DOC and a PDF, alongside links to useful posts that can be found in CombatACE's forums: SF_Campaigns_KB.zip I'm no campaign data guru. What I did for the Desert Storm campaign data is an impressive amount of work, but the complex ground war does not work yet as intended. You'll find out that you learn a lot more by doing, trial and error. I'm also happy to see that my Horn of Africa terrain is being used, it never got a review by users so I consider it the most overlooked of my terrain mods. If the terrain ever needs some additions or fixes, feel free to let me know and I'll work on it if RL gives me some breath.
  24. 1 point
    Great update, I have now more fights (and more occasions to die) in my BoB campaign
  25. 1 point
    Gimmie a week or so, I am going to buy this and the DLC to help the project, I guess what sucks is one sale really does not go very far, nor does it pay someones wage for even a month. Thats what sucks these days. People throw millions of dollars away on Corporate publisher controlled gaming that has really become a sea of garbage and just gets worse every year. There is no standard anymore. And the sheep out there keep wasting money on garbage games they may play a week or less because of rampant ADHD (so many games coming out weekly that they cant even focus and complete one without losing interest) and yet they bitch on steam and other forums constantly, admitting they are disgusted with the state of gaming. I wish a lot of hat money would go to more indie developers (like WOFF and others)and other small teams of game developers who really embrace the old school approach of being gamers themselves and developing something they play and love as well. Even my son complains about all the garbage "games in name only". Even being generation Z , he embraces indie games or classic titles like I do because of how bad the gaming market is these days Its just become a sea of garbage or developers who scam their consumers by abandoning games on purpose then repeating the crime. I have seen so much of that in the last 5 years because of zero enforcement. I am just so disgusted with the gaming market. I know many others who feel the same way. Anyway keep up the good work. I hope the projects never die due to lack of funds.
  26. 0 points
    https://apnews.com/article/louis-gossett-jr-dies-1e86e1441ec8b614a282f3de22490a07


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