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Showing most liked content on 07/17/2024 in all areas

  1. 6 points
  2. 5 points
    View File OV-10A Bronco 68-73 ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it. So please no copying of my skins for any use other than your own. This model has been created from the old freeware AlphaSim OV-10A, which in itself is a lot more work than most of you think. Most of the original AlphaSim model has be "re-moddeled" in some way. All animations have been done from scratch and may not be perfect, bits have been added and even more bits have been removed, all parts have been remapped etc, etc. Please read the read me. There are other Bronco mods available here at CA, this is not designed to replace any of them, you have the choice to use whatever you like or what works best on your system. Submitter Sundowner Submitted 07/17/2024 Category Other  
  3. 5 points
  4. 4 points

    Version 1.0.0

    213 downloads

    ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it. So please no copying of my skins for any use other than your own. This model has been created from the old freeware AlphaSim OV-10A, which in itself is a lot more work than most of you think. Most of the original AlphaSim model has be "re-moddeled" in some way. All animations have been done from scratch and may not be perfect, bits have been added and even more bits have been removed, all parts have been remapped etc, etc. Please read the read me. There are other Bronco mods available here at CA, this is not designed to replace any of them, you have the choice to use whatever you like or what works best on your system.
  5. 4 points
  6. 2 points
    If we think about it, this is the use we give to our files similar to the web publication since we visualize the models on screen... there are works so exquisitely detailed that they are published with high quality printing standards, which is not taken advantage of and sacrifices resources in many pc. I must confess that many great models I run them through optimization to ensure good fps especially if you give full throttle to all the parameters of the game.
  7. 2 points
    Good Morning Ivan.... черт!
  8. 1 point
    IAI/Mitsubishi Kfir C2J, 8th Hikotai, 1992 Another remake of an already released bird of mine...
  9. 1 point
    As most of you know spotting other aircraft in SF2 is quite difficult. I think most are using the red targeting box to engage enemy aircraft. But only the currently targeted aircraft is marked with the red box and not the other aircrafts. Another option would be to turn labels on (HUD Display option set to "Easy"). Unfortunately the label text is too verbose and is also shown at too long distances. Some people already had the idea to change the label text into a single dot but AFAIK nobody has accomplished it yet...until now... I proudly present the "dot label mod": dot_label_mod.zip With this mod labels are shown as a dot and only within a distance of 10 nm. This mod uses a modified text drawing shader that hides all characters and digits of the label text and only draws the "dot" character. Unfortunately there is a negative side effect: the text in the target info box is also "filtered" by this shader and therefore not correctly displayed. So I disabled the target info box. Furthermore to get rid of the way point label text (which shows up if the HUD Display option is set to "Easy") the shader also completely hides all text that is drawn with NormalColor. This means that also the text in the top info box and in the bottom left info box is hidden. But the afterburner message is still shown. To install this mod just put the contents of the zip file (huddata.ini and twfont.fx) into your Flight folder and set the HUD Display option to "Easy". The enemies are shown with red dots, and friendlies are shown with blue dots. But you can change the colors to your liking by changing the values of EnemyTargetColor and/or FriendlyTargetColor in the huddata.ini AND setting exactly the same values (without the alpha compononent) in the twfont.fx files: e.g: if you set in huddata.ini EnemyTargetColor=0.1,0.2,0.3,0.4 you must set in twfont.fx float3 EnemyTargetColor = float3(0.1,0.2,0.3);
  10. 1 point
    View File Terrain 0bjects_Buildings ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it unless it is part of a full terrain package but you still need to ask me first for permission. A collection of 40+ buildings, hangars etc. All these objects my own work, they may not be 100% historically accurate, if that is really important to you don't bother to download them. They have been made by looking at photos of the actual structures and sometimes a little "artistic licence " has been used to keep frame rates down etc. Any missing textures or whatever just let me know.. As always read the Read Me. Submitter Sundowner Submitted 07/17/2024 Category Ground Object Mods  
  11. 1 point

    Version 1.0.0

    92 downloads

    ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it unless it is part of a full terrain package but you still need to ask me first for permission. A collection of 40+ buildings, hangars etc. All these objects my own work, they may not be 100% historically accurate, if that is really important to you don't bother to download them. They have been made by looking at photos of the actual structures and sometimes a little "artistic licence " has been used to keep frame rates down etc. Any missing textures or whatever just let me know.. As always read the Read Me.
  12. 1 point
  13. 1 point
  14. 1 point
    hittin teh IP, fire up the cameras where'd everybody go?
  15. 1 point
    I also think the problem must be the software, I have worked skins of that size on an i3 laptop with 6 gb of ram and the hdd about to collapse. My recommendation is that you can get an old Photoshop, maybe 7 to cs6 to meet the requirements of an modest pc, PS behaves quite well with documents of that size, you can configure virtual memory taking the free space of your HDD, another recommendation is not to go crazy creating layers and layers, you can make test layers that do not compromise the editing of other elements but once achieved the goal, you group them with related elements to go down the memory usage ... ... and something that I commented several years ago, a 4k texture does not have to weigh 20 mb ... nor 10 ... nor 6 there is an output in ps that is called “save for web” you give 90% or 80% quality (imperceptible detail loss) and you can leave textures in 2 or 3 mb what users with more modest pc hardware will be grateful.
  16. 1 point
  17. 1 point
    is that airbase supposed to be smoking like that? i mean some things smoke naturally but....
  18. 1 point
  19. 1 point
    The defense of Taiwan is going- well, it's going


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