Kinda off-topic lol.This makes me sigh. Now many game workflows are based on Blender, but I am more familiar with 3dsmax. Especially for Unreal Engine, many useful and convenient tools are designed for Blender, which has become an obstacle for me to do further modding.I'm young but not that young, and not that old either,daily life and work have taken up most of my time and energy, which makes it difficult for me to learn and adapt to Blender. The fact that TK's LOD exporter is based on 3dsmax is a lucky thing for me.
I can totally understand what DAD and EricJ are thinking.