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Showing most liked content on 07/14/2025 in all areas

  1. 3 points
    I didn't know you had updated it till you replied here and went and downloaded it. Looking forward to you making more target areas, do you plan on making more bases?
  2. 3 points
    To come back to the SAM sites and the concrete roads. Swambast is right and wrong at the same time. It is correct to say, that the SAM batteries were semi mobile. The SAM sites were static. The vietnamese built more SAM sites, than they had SAM batteries. They rotated the batteries through the SAM sites per random or, when the site "demask itself" with opening the fire. After the battle was fought, the vietnamese moved the SAM battery to reduce the risk to be attacked by the opponent. Later, so in the mid of Vietnam war, they learned, that the opponent was able to destroy fortified SAM sites and he had the power to do this. From that time a lot of SAM batteries were placed somewhere in the nowhere. They stayed there for a couple of days or till they were fighting a battle. Then they were relocated. Old soldiers rule: "After firing move to a new fire position. If not you will die." The SAM sites itself were built in the dry periode of the year. In this time there was no need to inforce the soil with concrete. A truck or lorry (how our british friend would call it) could easily drive on it. But this changed very fast in rain periode. The truck could not operate under this conditions and so the ways were inforced by concrete. But you should not imagine a 5 or 6 meter wide road made by concrete or tarmac. It was made by a technology, which we call in eastern Germany "Plattenstraße in Form einer Spurbahn". No idea, how you call in the America or the rest of the world. Basically such a road is puzzled together by single plates of concrete. Each plate is 3 meters long, 1 meter wide and 0.25 meters thick. The plate has rectangular holes. It weighs 1 metric ton. To form a road two lines of plates were laid out. The distance between the plates is 1 meter. The room between the plates and outside the plates will be filled with gravel and get finally a layer of soil. The reason is, that on the soil vegetation can grew up. After a while such a road is very difficult to see from a plane at certain distances. Here you see such a road which was made by this technology. It can operate 40 ton trucks under all weather conditions easily. You see the "hole plates", the two lines of plates and you see how the road is vanishing at a certain distance.
  3. 2 points
    A similar system, but only with different materials.
  4. 2 points
    YES!!! Those would all come in handy for something, at some time for somewhere!!! The 121 series for Southeast Asia definately. IIRC, russo's Connie is the alphasim...wonder if the textures will work? Well, downloading now Thank you sir!!!
  5. 2 points
    Converted static, by me, from the Alphasim freeware Constellation. Let me know if you want the other versions. ConstellationTWA.zip
  6. 2 points
    Glad you like it. Last version is upload 14 from 27-03-2025 (readme used to say 27-02-2025, but that is a typo) I will propably add some more TOD objects for cities and rivers, plus more Target-Areas like bridges. But it is summer now, with nice weather, so less time for computer hobbies...
  7. 2 points
    Gep, we have alternatives to those - here's from WTR for example. I would say don't worry about those for now. I'm happy to share some of the WTR models if needed, spent like a year perfecting the SAM Sites and making custom models but give honor to Old Diego as he was the pioneer in this and I simply expanded and improved upon the foundation.
  8. 2 points
    I'm not really happy with the SAM site object. It is good for desert areas, but for Vietnam or Europe, i think my SAM site, consisting of individual part can be better adjust to local obstacles, like trees.
  9. 1 point
    nooooo.... it have to be Southwest fer shore that said, why not a few basic airlines. Lufthansa, Pan Am, BA and Air France for Europe installs, American Airlines, United and Southwest for US. iirc, dude at YAP RW got serial nums on static C-17s by declaring them non moving boats. could use my decals from over the years in a similar fashion........ yes i know im just complicating things
  10. 1 point
    It'll have to be rebuilt as a static, so slats and flaps aren't needed. Thinner nacelles would be good, but for 'eye candy', it can slide. Just landing gear. Don't even need airliner livery, maybe a stripe. I've removed all such from parked statics, in keeping with the 'generic type'. Here's the Connie at Lisbon's international. Looks perfect!!!
  11. 1 point
    by working on my F-4E/G cockpits and try to improve them more and more i got some help from Pvince , so far i was using Avioncs60.dll for the avionics but Pvince suggested to use Avionics70.dll since the DSCG radar display is a digital display and Avionics70.dll would be more suited for it especially the VC display ( velocity closure ) in the upper right of the display would be only possible with the Avionics70.dll Pvince made all the changes and got the F-4E avionics70.dll cockpit working , so that is what we got now Search with radar range display Boresight with radar range display lock on with radar range display an VC display PPI with radar range display TISEO one problem is still remaining , the F-4E with DMAS / ARN-101 is using CCIP but with out a fall line , so if you select a bomb the gun-sight disappears from the HUD if you are close to the target the gun-sight com`s back up and you can attack your target normal view Bombs selected , gun-sight disappears close to target dont know if i should keep that CCIP or just use the normal gun sight
  12. 1 point
    This, and you can also change altitudes in the pre-mission, so drop the circle up waypoint altitude down a few thousand feet and then they should gradually climb to the next waypoint after that. Good luck!
  13. 1 point
    Want to make something useful to everyone even if that particular effort fails ? Start with a Wiki documenting the various files and file structures, how they're organized, formatted, what the format is, what the expected values are, what the values represent. Build a reference, let all modders contribute their years of experience, and build upon it. Ideally see with Eric if that can be hosted here, so this becomes a community project that might survive a failure of your own project.
  14. 1 point
    thank you theyre perfect only problem now is conflicting data. pics and sources related to B-52D show the short chord weapons being tested and carried in the late 70s. info on the bomb itself however has it not operational until 1985! but it is rather useful to one shot a target 15 miles out, then dump 84 Mk82s on the adjacent runway
  15. 1 point
    Hit Shift +W and it will direct you to the next waypoint. I do it all the time, so I just gain my altitude in transit.
  16. 1 point
    everything ok here and yes i have them , try this and let me know if you find any problems GBU-15 Bombs.7z
  17. 1 point
    Well tell us what country you live in, because my summer is pretty hot nowadays, so if you're living in idyllic conditions, then we need to move there.
  18. 1 point
    In other news, working up the 5 inch guns for the Maddox. Here is current WIP. Please note that NONE of the textures are final, these are all just placeholders for now until mesh is finalized and UV Maps updated, etc - see below. I don't want to model/mesh the target circle, be more practical to use a simple .TGA - does anyone have one available they could share with me, thanks.
  19. 1 point
    So the SAM site will look in the next update of DRV 2.0
  20. 1 point
    daddyairplanes/Nightshade. Good to hear that. I will keep that in mind. :)
  21. 1 point

    Version

    170 downloads

    Fokker D.VII 6-Pack Marine-FeldJagdstaffeln I, II, III (September 1918) MFJ.I: a) Ltn.z.S Gothard Sachsenberg - Yellow and Black checkered fuselage Commander of all Marine-FeldJadgstaffeln b) One generic MFJ.I D.VII with single black stripe on both elevators MFJ.II: a) One generic MFJ.II D.VII with two black stripes on each elevator MFJ.III: a) Oblt. Franz Mayer - White fuselage with black diagonal bars along fuselage and three black stripes on elevators. b) Ltn. Hans Goerth - White fuselage band with large black heart. Three black bands on elevators. c) One generic MFJ.III D.VII with three black stripes on elevators. MFJ.I - One black stripe on each elevator. MFJ.II - Two Black stripes on each elevator. MFJ.III - Three black Stripes on each elevator. Enjoy, quack74
  22. 1 point

    Version

    164 downloads

    This is a skin ONLY add-on to the Pfalz DIII created by the SFP1 Dev A-Team's Skunkworks. Thanks to Capun1950 for permission to use the skin template. And thanks to the entire SFP1 A-Team for providing the Pfalz DIII model. This skin and decals pack was created by quack74. Not for profit nor intent to sell. Only as a download for those who registered at SFP1A-Team Skunkworks site and have downloaded with permission the Pfalz DIII. http://cplengineeringiic.com/SFP1/ For FE2: This Pfalz D.III pack is of Jasta 10 from late 1917-1918. 1. Ltn. Hans Klein (solid black fuselage line) 2. Vfw. Friedrich Rudenberg (diagnal black band w red tail) 3. Jasta 10 generic (chrome yellow nose and tail) 4. Ltn. Aloys Heldmann (blue tail) 5. Ltn. Barth ( black bar-bell on forward fuselage & yellow tail) 6. Vzfw. Hecht ( green tail w black fuse bands and upper wing stripe) 7. Ltn d R Grassmann (brown and white stripes on tail) 8. White Tail (pilot unknown) 9. Jasta 10 Camo (with yellow nose) 10. Ltn. Aloys Heldmann (Camo with light blue wheels) 11. Ltn. Gustav Bellen (Camo with white fuselage band) This is a newer version of my first "6-Pack". All 11 Pfalz D.III skins have been redone. Enjoy again, quack74
  23. 0 points
    I am in the Netherlands. Actually it is currently quite hot here as well, in the afternoon especially. It reads 26.5 degrees Celsius in the shade. There is no air conditioning in my house...


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