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Showing most liked content on 12/23/2017 in all areas

  1. 9 points
  2. 6 points
    A little plane is ready for 2018, we wish you a nice Xmas and a blessed year 2018. Hope you guys will do well. So far, best regards, the Sukhoi Team
  3. 3 points
    TAC F-104C Starfighter in flight...thanks to my friend Soulfreak
  4. 3 points
    We are also experimenting with improved pilots. Shot of first test batch below. Odd numbered pilots have a "normal" scarf. Even numbered pilots have a winter scarf. Per VonS' suggestion, the torsos are somewhat narrow so they will fit in all existing aircraft.
  5. 3 points
    Yep, its a Nieuport 28 engine I dropped in for a quick test - to get a feel for constructing the nose. Meanwhile, I've been working on a new batch of WW1 pilots.
  6. 2 points
    I'm very excited about the Bleriot XI - been reading up on some of the powerplants used and top speeds...should be very entertaining to fly. Top speed for the 3-cyl. Anzani powered type is about 76 kph, with a ceiling of only about 900 meters. The 7-cylinder (70-80 hp) rotary types typical for 1914/early 1915 have a top speed of about 105-6 kph and a theoretical ceiling of about 2000 meters - slightly higher than the Morane Saulnier Types G and H. I don't have stats. on whether these were only 80hp Gnome (Lambda) powerplants or some of the earlier Le Rhone variants too of about 80 hp...power output would have been similar, and top speeds on both engines. There is a Gnome (Delta) engine by 1914 of 100 hp (9 cylinder) but I doubt this was ever used on the Bleriot XI types (one or two seater). Couldn't find any stats. for the earlier 7-cylinder rotary powered variant (Gnome "Omega"...about 50-60 hp) that was probably a one-seater type and typical from about 1911 to 1913. From some general calculations, I'm estimating that the Omega variant had a top speed of around 85-90 kph, and a ceiling between 1000 and 1500 meters. Some types also had higher hp Anzani engines installed, in the pre-1914 period, but most switched to rotaries by 1913/4. The rarest powerplant is an "engined up" version of the top-facing, three-cylinder Anzani (w configuration), giving about 40-50 hp, compared with the standard 25-30 hp variant. Only a few had this variant installed...probably no later than 1912 or 1913. The 40+ hp Anzani should give similar top speed and ceiling to the Gnome Omega variants. Also exciting is that the stall speed in level flight is about 60 to 67/8 kph on most of the Bleriot XI variants...this leaves maybe less than 10 kph between top speed and stall on some of the engine and air frame combinations used. Here's links to a 1910 Anzani (w configuration) of about 30 hp... https://www.youtube.com/watch?v=M6hj1O0nJgc https://www.youtube.com/watch?v=1tjRjHgAMPU This may be the 40+ hp variant, with the exhausts at the top of the cylinders... https://www.youtube.com/watch?v=rHMAKVrNfMI Happy flying, Von S
  7. 2 points
    TA-4"What if" skin somewhere over South China Sea
  8. 1 point
    Got the N17 working ingame.
  9. 1 point
    Base template for nose ...
  10. 1 point
    Hi, I am an avid Strike Fighters player, and the game inspired me so much that I had the idea to create my own flight game. It is in pretty poor state so far, but I managed to squeeze out 1 release every month since January, and I added new features at every new release. So this is SkyHussars R5: By now I have the most basic things: I create a poor model of a P80, I read about flight physics, and implemented a very very simple physics model. Then I added terrain, some simple particle effects, enemies, shooting and positional audio, then I created simple text configs for the game and simple menus. And now I have sea and some self shadowing. The framerate as of now is quite abysmal though, that's something I should improve immediately. The game s built on top of the jMonkeyEngine. I am a Java enterprise developer by profession, so this engine suited me the best. It was an exciting experiment so far, but because I work on it during late night coding sessions, I don't know how long I can keep this up. So I felt it is time to show this to others, despite the abysmal framerates and the poor gameplay: https://github.com/ZoltanTheHun/SkyHussars/releases/tag/R5 The main platform is Windows, but It should work on Linux and BSD too, but I haven't tested those platforms for a while. Regards, ZoltanTheHun
  11. 1 point
    Heh, I love the research you have done on this. Gotta great story about Anzani radials. Back in the 1970s/80s, the Santa Paula, CA airport was a haven for old civilian aircraft, much like Chino was a haven for old military aircraft. One sunny afternoon there, I had a conversation with an old geezer who owned a 1920's single-seater that was a rough equivalent to the Piper Cub. I don't remember the type, but I do remember it's Anzani three cylinder radial. The owner had welded retaining braces to the cylinder heads because they had a habit of blowing off the engine! He said he had been forced down three different times because of the Anzani blowing cylinder heads!
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  13. 1 point
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  15. 1 point
    "2 weeks" ---------- required screenshot
  16. 1 point
    Another of TK's F-14 in Adversary colors...just a quick improvement over the stock skin
  17. 1 point
    SF2 WW2 Fi-156 Storch RHAF Royal Hellenic Air Force ( Greece)....WAIT APROVAL...
  18. 1 point
  19. 1 point
    Mirage F-1CH v1.1 is waiting for approval. See the readme for the complete changelog. Have fun.
  20. 1 point
    TK's F-14 in NSAWC Splinter Camo...circa May 1999
  21. 1 point

    Version 1.0.0

    154 downloads

    This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. Acknowledgement About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way. Installation Instructions for both FE1 and FE2 If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version. If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version. Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder.
  22. 1 point
  23. 1 point
  24. 1 point
  25. 1 point

    Version

    144 downloads

    Some flyers wore simple crash helmets in WWI, especially recon and bomber crews where they would have to move around during the flight. These helmets were made of heavy leather with cork inserts. They didn't offer much protection by today's standards, but they were better than nothing. I have made new pilots with French style and German style helmets. Each style includes a version with a scarf over the lower face, making four new pilots for First Eagles. You will need to install the pilots into the game, then make a change to the data.ini for each plane to make them appear in the game. The center point matches the center point of the (new) FE2 stock pilot, so they should swap into your plane without any adjustment. If the plane uses the old style FE1 pilot, some minor tweaking may be required. My thanks to Quack74 for suggesting the idea and for beta-testing. Installing the pilots into the game: For FE1 - Open my folder named "FE1" and copy all six files into your "Aircraft" folder. Don't put them into any of the other folder. The LOD names are the names of the new pilot. For FE2 - Open my folder named "FE2" and copy all four folders into your Objects/Pilots folder. The folder names are the names of the new pilot. Putting the pilots into a plane: For both FE1 and FE2 - Open the plane's data.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). Change the PilotModelName to the name of one of the new pilots. Save the file and fly. (You might want to comment out the original name and type in a new line, like in my example, in case you want to change back.) Example: // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT //PilotModelName=wwiPilotNew2 <--old pilot name PilotModelName=FrHelmetPilot <--new pilot name PilotHeadNodeName=head Position=0.0,-0.82,0.75 MinExtentPosition=-0.30,-0.93,-0.36 MaxExtentPosition= 0.30,-0.24,0.83


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