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Strike Fighters 2 Series by Thirdwire


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All SF2 Series Simulation Modifications and Add-Ons

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    1. SF 2 F-20 SKINS

      Extra skins for Veltro2k’s F-20 for ThirdWire’s SF2 Series Only.
       
      So firstly you will need Veltro2k’s F-20 and Wrench’s skin pack and updated data files installed or my addons skins may not work.
       
      I have included fictional skins some based on F-5E skins and some completely fictional.
       
      They are: AGGRESSOR DESERT
      AGGRESSOR SEA
      AGGRESSOR GHOST
      AGGRESSOR SNAKE
       
      JASDF1
       
      RAF1
      RAF2
       
      RNZAF1
      RNZAF2
       
      RSAF1
       
      IRIAF
       
      ISRAEL
       
      EGYPT
       
      Also included is an updated userlist file.
       
      I have used stock decals, decals already provided by Wrench, some form Dave and Mike1, from previously uploaded F-5 and F-20 skins. Making decal serial numbers is very time consuming. So I have used the above and they may not be 100% accurate but they these skins are fictional and look about right.
       
      To install, just cut or paste, drag and drop into the correct folders. Good idea to originally extract download to a folder outside of the game first, then either add all or just what you want.
      Also make a backup of your F-20 folder and Decals first somewhere out side of the game so if you want to go back to what you originally had.
       
      Legal stuff, I have included a copy of Mike1 and Wrench’s readme files, but did not find one attached to Dave’s Aggressor skin pack.
      If you re-skin and upload any of the above you most follow correct protocols. You may modify any of my skins and upload skins but they are to remain freeware.
      Wrench has included a very large userlist so they are many countries not yet skinned.
      For example, take Wrench’s RNZAF Green skin, re-decal and it could become a Canadian F-20.
       
      Thank the TK, ThirdWire and Combat Ace for games and forum, without we would not have so much fun and a place to share our artistic creations.
       
      James Fox. 19/12/2011
       
       
      It is summer here and it cold and raining. So much for global warming. Going on holiday mid week and will be away for a little over three weeks so have a Happy Christmas all.
       
       
       
       
       

      242 downloads

         (1 review)

      0 comments

      Submitted

    2. Operation Blue Scimitar

      Operation Blue Scimitar:
       
      May 30, 1975. After 3 border skirmishes between the pro-west Kingdom of Dhimar, and the Soviet backed Paran, 3 Allied carriers, the HMS Ark Royal, HMAS Melbourne, and the Clemenceau, are moved to the Straits of Dhimar. Paran has been mobilizing reserve units for the past 2 weeks and it appears an invasion of Dhimar is eminent. France, Australia and Britain have pledged limited defensive support if Dhimar is attacked.
       
      Required: Strike Fighters2 + Europe
      DLC: MirageIIIC , Hunter(Oman), F-4K, F-8E(FN), A-4G
      Add-ons: Super Etendard Buccaneer FAA
       
      Recommended: Europe Addon Pack, Flyable F-104G, Hi-Res Tileset
       
      A carrier campaign for some DLC. The Clem, The Melbourne and The Ark Royal are in name only, not accurately modeled. The default SF2 carrier is standing in until I have some addons to plug in, which may never happen. But don't let that stop you from enjoying this little campaign.

      265 downloads

         (1 review)

      2 comments

      Submitted

    3. McDonnell F3H-2 Demon Ultimate for SF2

      This is the third of four projects I have been working on for the last 6 months. It will be followed by an F7U Cutlass Ultimate Package(when fully completed). I am also planning an F11F Tiger Ultimate package to follow .
       
       
      The F3H-2N and -2M were all built under contracts initially intended to cover for the disasterous F3H-1N. Following the completion of these contracts, a new Demon version was ordered in 1956-57 under a new set of contracts. This version was designated F3H-2 (F-3B after 1962). The F3H-2 could carry and launch the more capable AAM-N-6 (AIM-7C after September 1962) Sparrow III semi-active radar homing missile. The Sparrow III was a definite improvement over the Sparrow I, which was a pure beam riding missile, with no active homing capability, which meant that the guidance error was in the shape of a cone, which increased in diameter as the range inceased. The F3H-2 could also launch the AAM-N-7 (AIM-9B) Sidewinder IA air-to-air infrared homing air-to-air missile. The F3H-2 was equipped with an AN/APG-51B radar along with the AN/APA-127 Illuminator/Launch Envelope computer. The F3H-2 was optimized as a FIGHTER-BOMBER and could carry up to 6000 pounds of ordnance (bombs, rockets, or "special stores") on two fuselage and six wing stations. Late production F3H-2's also differed from the previous versions in having a slightly shorter beaver tail cone. The last of 239 F3H-2s was delivered on April 8, 1960, bringing the Demon production program to a close. Total Demon production was 519 aircraft. An interesting note is that there is NO EVIDENCE of the Demon ever being handed down to the USN Reserves. It seems almost all Demons were sent directly to NAS Litchfield Park and the scrapper. Only a handful remain today in museums......how sad.
       
      Being underpowered was its major flaw. The original Westinghouse J-40 never materialized and the J-71 was fitted instead. Pilots called the Demon the "Lead Sled" or just "Sled".
       
      This is a major rework of the existing F3H-2M demon file into the 3 variants. Almost everything has been tweeked to make it more accurate in appearance and performance. The skins have been painstakingly researched and re-created. Every squadron which flew
      this -2 model Demon is represented here including changes in their scheme over time. The flight model has been adjusted to fly like the Demon and give you performance worthy of its nickname. There are new Hangar and Loading Screens as well.
       
      Only Squadrons which operated this -2 variant of the Demon are included in the skins.
       
      SQUADRONS REPRESENTED:
       
      VF-13 Aggressors
      VF-14 Tophatters
      VF-21 Freelancers
      VF-31 Tomcatters (2 skin versions)
      VF-41 Black Aces (2 skin versions)
      VF-53 Puking Dogs
      VF-54 Silver Kings
      VF-64 Freelancers
      VF-92 Silver Kings
      VF-101 Grim Reapers
      VF-121 Pacemakers (2 skin versions)
      VF-131 Nightcappers
      VF-141 Iron Angels
      VF-151 Vigilantes (2 skin versions)
      VF-161 Chargers
      VF-193 Ghost Riders (3 skin versions)
      VF-213 Black Lions
       
      YES....THAT IS 23 SEPARATE SKINS!!!!!!!! All are researched and re-created here. Bureau Numbers are accurate for 3 blocks of the F3H-2 Production line (blocks h,p and t).
       
      A new weapons file for the AIM-7A Sparrow I missile is included. LET IT OVERWRITE any previous AIM-7A's you may have. This one is a new and CORRECT model.
       
      There are separate ini files to allow the user to operate Air to Ground Missions (with different ordanance pylons). PLEASE SEE READ-ME for details
       
      A read-me file is enclosed which contains installation instructions and credits.

      953 downloads

         (10 reviews)

      4 comments

      Updated

    4. India/Pakistan Hi-res tileset

      This is set of satellite based 1024x1024 tiles created for India/Pakistan terrain by Deuces and Wrench
       
      Best to be used in dedicated India/Pakistan (AKA "Wings Over India") stand alone mod, but can be added to any install that has India/Pakistan map added into it.
      This pack assumes you do have installed and tested (flown over at least once) "Indiapak" map.
       
      Right now TODs and their placement is as they were for original terrain release, but they do work quite well.
      Also given the scope of the terrain portrayed and it's physical diversity I had to make some compromises.

      827 downloads

         (4 reviews)

      0 comments

      Submitted

    5. 1680 x 1050 Mainscreen modification for SF2 Europe

      1680 x 1050 Mainscreen modification for SF2 Europe
       
      Mainscreen only of Just a first & simple attempt to make the SF2 series GUI more attractive, after my failed attempts yet to convert various nice menu mods for SF1 series (especially Kout's) or the very nice stock WOE one, for SF2. If i have time and won't loose interest in this, i may try extend the modification to all in-game screens for all three modules.
       
      Other SF2 mainscreens
      - SF2 Generic : (although more Europe oriented) and its Photoshop template to possibly alter it to your taste, here : http://combatace.com...exp2b-dec-2010/
      - SF2 Vietnam : http://combatace.com...or-sf2-vietnam/
       
      - Credits:
      System menu icon.bmps are modified originals of Kout.
       
      - Installation :
      Extract the 'Menu' folder and place it in your mods folder (eg C:\Users\YOUR USER NAME\Saved Games\ThirdWire\StrikeFighters2Europe\ (or if theres already a 'Menu' folder in your mods directory , place the 'Menu' contents in the 'Menu' folder of the mods directory)
       
       
      Nick 'Squid' D.

      183 downloads

         (2 reviews)

      0 comments

      Updated

    6. 1680 x 1050 Mainscreen modification for SF2 Vietnam

      1680 x 1050 Mainscreen modification for SF2 Vietnam
       
       
       
      Mainscreen only of Just a first & simple attempt to make the SF2 series GUI more attractive, after my failed attempts yet to convert various nice menu mods for SF1 series (especially Kout's) or the very nice stock WOE one, for SF2. If i have time and won't loose interest in this, i may try extend the modification to all in-game screens for all three modules. You can also find a generic SF2 mainscreen (although more Europe oriented) and its Photoshop template here : http://combatace.com...exp2b-dec-2010/
       
      - Credits:
      System menu icon.bmps are modified originals of Kout.
      The beautiful & inspiring screenshots material is provided by Gustav "Farmer"
       
      - Installation :
      Extract the 'Menu' folder and place it in your mods folder (eg C:\Users\YOUR USER NAME\Saved Games\ThirdWire\StrikeFighters2Vietnam\ (or if theres already a 'Menu' folder in your mods directory , place the 'Menu' contents in the 'Menu' folder of the mods directory)
       
       
       
      Nick 'Squid' D.

      251 downloads

         (2 reviews)

      3 comments

      Updated

    7. A-10C Cockpit only for SF2

      10 December 2011
      A-10C Cockpit v1.0 For SF2:Series only.
       
      From the Original A-10A Cockpit by Kesselbrut.
       
      Includes: Changes to Hud Avionics, Smoothed Canopy Frame and Mirrors, new Instruments, Gauges and Digital Control
      Sets. New Textures, and Seat added. And almost finished rear Frame for Rear View.
      Two partially working MFD's with TV Screen and Map Compass. View A10CPit.JPG for Details of working instruments
      and more. Uses Limited RADAR for ranging Aircraft as stand-in for LASER Ranging. SF2 engine lacks proper Laser
      Ranging Air to Ground for GunsightRangeBar.
       
      WIP Needs: Digital Clock, Proper MFD Function and DEPRESSIBLE PIPPER. will be added as SF2 Engine Progresses.
      Might add a Control Stick with Pilot Hands.
       
      Credits to:
      Kesselbrut and A-10 Team for the Original Pit.
      ravenclaw_007 for helping with the ILS Cockpit.ini entries. And The A-10 ACES II Seat.
      Crusader for pointing me to ravenclaw_007's Work.
      Paladrian for helping me with MFD Texture display problems in 3DS Max.
      all other Changes by Spectre8750.
       
      NOTES:
      The ILS "MARKER BEACON" Light works in that it is set for 5degrees +-. I noticed that it may blinc while rolling,
      Ignore that. The Marker Beacon light comes on if you are 5 deg or more off course. You can use the Left MFD Map for
      direction to Waypoints and even final approach. The Gear "STEERING ENGAGED" Light is set to go off at 80 Knots.
      The Gun Rounds indicator is located center bottom third of the left MFD. The Countermeasures Set Control (CMSC)
      Always indicates "Active" and Changes to "LAUNCH" when it detects a Radar Guided Missile launch. Be Carefull, not
      all Launches are detected. When the Jammer is active it will indicate "OPR" for operative. The Threats will be
      indicated by "SRCH" "AIR" "GRND" "AAA" "SAM" just right of "OPR".
       
      Installation:
       
      Req: SF2:Series with either Stock A-10A or A-10C of WPNSSGT's 2.5 or A-10A 3.0 addon.
       
      Delete the cockpit folder in your A-10 folder
       
      copy all files into your "/objects/aircrafts/A-10?" folder
       
       
      Have fun
       
      Spectre8750, Kesselbrut, A-10 Team

      676 downloads

         (5 reviews)

      1 comment

      Updated

    8. McDonnell F3H-2N Demon Ultimate for SF2

      This is the first of four projects I have been working on for the last 6 months. It will be followed shortly by Ultimate Packages for the F3H-2M and F3H-2 variants, along with a F7U Cutlass Ultimate Package.
       
      The F3H-2N was the first of three Demon variants developed in parallel with each other. It was meant to be an all-weather fighter for fleet use.
      Armament consisted of four 20mm cannon and 4 pods of 2.75inch FFAR's. Later the rockets were dropped in favor of the new Sidewinder missile which had just become available. Sparrow capability was added later in its life when most 2N's were upgraded to F3H-2 models.
       
      Being underpowered was its major flaw. The original Westinghouse J-40 never materialized and the J-71 was fitted instead. Pilots called the Demon the "Lead Sled" or just "Sled".
       
      This is a major rework of the existing F3H-2M demon file into the 3 variants. Almost everything has been tweeked to make it more accurate in appearance and performance. The skins have been painstakingly researched and re-created. Every squadron which flew
      the Demon is represented here including changes in their scheme over time. The flight model has been adjusted to fly like the Demon and give you performance worthy of its nickname. The four cannons are present along with the FFAR's and early Sidewinders. There are new Hangar and Loading Screens as well.
       
      SQUADRONS INCLUDED:
       
      VF-14
      VF-31
      VF-82
      VF-114
      VF-121
      VF-122
      VF-124
      VFAW-3
      VC-3
      NOTS China Lake
      NATF Lakehurst
       
      A read-me file is enclosed which contains installation instructions and credits. ENJOY!!!

      649 downloads

         (3 reviews)

      5 comments

      Updated

    9. McDonnell F3H-2M Demon Ultimate for SF2

      This is the second of four projects I have been working on for the last 6 months. It will be followed shortly by Ultimate Packages for the F3H-2 variant, along with a F7U Cutlass Ultimate Package.
       
      The F3H-2M (M for "Missile") was a version of the F3H Demon that was equipped to carry and launch the early AAM-N-2 Sparrow I radar beam-riding air-to-air missile. Two of the four 20mm cannons were often removed to same weight. Sometimes all were removed and it operated pure-missile!!
      The F3H-2M was produced in parallel with the F3H-2N, but only 80 examples of the F3H-2M were built. It was modified to carry the AN/APG-51B radar set that was used to guide the Sparrow I missile. Four of these Sparrow missiles could be carried underneath the wings. This model of the Demon was NOT operationally upgraded to operate the new and improved Sparrow III missile. After 1962...the designation was changed to MF-3B Demon.
       
      Being underpowered was its major flaw. The original Westinghouse J-40 never materialized and the J-71 was fitted instead. Pilots called the Demon the "Lead Sled" or just "Sled".
       
      This is a major rework of the existing F3H-2M demon file into the 3 variants. Almost everything has been tweeked to make it more accurate in appearance and performance. The skins have been painstakingly researched and re-created. Every squadron which flew
      this M model Demon is represented here including changes in their scheme over time. The flight model has been adjusted to fly like the Demon and give you performance worthy of its nickname. There are new Hangar and Loading Screens as well. All Bureau Numbers are
      accurate for this variant.
       
      A new weapon model has been created for the early Sparrow I. It is TRUE in appearance and performance (at least as much was possible).
       
      ONLY A FEW DEMON SQUADRONS OPERATED THE F3H-2M...they are represented in this package.
       
       
      SQUADRONS REPRESENTED:
       
      VF-24 "Corsairs" (2 skins)
      VF-61 "Jolly Rogers" (4 skins!)
      VF-112 (2 skins)
      VF-121 "Pacemakers" the West Coast RAG (Replacement Air Group)
      VX-4 "Evaluators"
      Point Mugu (Pacific Missile Test Center)
      NATC (Naval Air Test Center)
       
       
      A read-me file is enclosed which contains installation instructions and credits.

      625 downloads

         (2 reviews)

      2 comments

      Updated

    10. F-4E Phantom II, "Air Inferiority Orange" Skinpak

      F-4E "Air Inferiority Orange" Skin Pak
       
      = For SF2 (Full-4 Merged Reccomended*)
       
      *Note: can be used in any install with access to the F-4E*
       
      This actually started as a joke, during the building of "Operation Darius", and took on -as usual- somewhat of a life of it's own. It's being placed here, in the "What If..." skins simple because I can't think of a better location.
       
      This represents F-4E (no variant) aircraft painted in a VERY bright Orange. It's called "Air Inferiority Orange" for several reasons:
       
      Many smaller, less powerful airforces still use the Phantom. Sometimes alongside more modern 5th Generation fighters. The reasoning is you take a known aircraft, with the some of smokiest engines in history, well documented radar signatures (both from it's on-board and skinpaints) paint it an exceedingly bright, highly visible color, and use it to lure enemy aircraft into traps (your more modern, angrier, birds are hiding in the weeds, running silent).
       
      It's set up for IRIAF markings, but a simple edit will allow any F-4E user to be selected from the drop-down menu. It'd also make a very good Drone, too! With simple skin bmp renaming, it can be used for any other F-4E variant.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Remember, this was done as a joke, so have fun with it!!
       
      Happy Landings!!
      wrench
      kevin stein
       
      ps: forgot to mention in the Credits, without Sundowner's templates this craziness wouldn't have been possible. Thanks Ant!!

      69 downloads

         (0 reviews)

      0 comments

      Submitted

    11. Mirage 50 Pantera FACH


      Mirage 50 Pantera FACH


       
      Original Mirage 50 Pantera FACH By Banidos Team
       
      Modified to Strike Fighter 2 series - Denis Oliveira
       
      Only work with a Full-4 Merged install, as it makes use of the Nesher lod from SF2:I, and the Nesher cockpit from SF2:I. Full-4 merged is best work.

      255 downloads

         (3 reviews)

      0 comments

      Submitted

    12. Mirage 5COAM

      Mirage 5COAM Fuerza Aérea Colombiana
      Only work with a Full-4 Merged install, as it makes use of the Nesher lod from SF2:I, and the Nesher cockpit from SF2:I. Full-4 merged is best work.
       
      Texture Denis Oliveira
       
      Mod Denis Oliveira

      195 downloads

         (2 reviews)

      2 comments

      Updated

    13. F-103 Mirage IIIEBR (Version 1.0.1)


      BRAZILIAN AIR FORCE

      F-103 Mirage IIIEBR


      Model: Mirage Factory
       
      Texture: Denis Oliveira
       
      To correct weapons and effects add :
      Mirage 5F(Weapons - http://combatace.com...0873-mirage-5f/), Mirage Factory weapons and Mirage´s Addons (Mirage Factory)

      241 downloads

         (2 reviews)

      1 comment

      Submitted

    14. Mirage IIIEBR


      FAB F-103 Mirage IIIEBR


      Model: Mirage Factory
       
      Texture: Denis Oliveira
       
      Need Mirage 5F(Weapons - http://combatace.com/files/download/10873-mirage-5f/) and Mirage Factory weapons

      304 downloads

         (2 reviews)

      2 comments

      Updated

    15. The Mirage Factory MiG-29 Fulcrum Mod

      The Mirage Factory MiG-29 Fulcrum Mod.
       
      This one is also a work in progress mod and yes there will be modern variants in this package later. This project was started by bpao and the Mirage Factory a few years ago for SF1. however never complemented with more modern version, due to his untimely death.
       
      To install drop into your SF2 folder and allow it to overwrite folder names.
       
      In this pack there are many MiG-29 Fulcrum-A Variants a few MiG-29S Fulcrum-C, The MiG-29N early and late(with Refuelprobe).
       
      this pack is not perfect and will be updated.
       
      I´ve to thank many persons for Help and permission to use there stuff.
      -TMF for the model and the hardwork done for SF1
      -German Modder Group for awnsering stupid noob questions
      -Soulfreak for the Paran & Norm 90 skin
      -Ace888 for the TUDM Skins
      -ravenclaw_007 for the refuel probe and the wingtanks
      -Spillon104 for the afterburners
      -Strelac024 for the YuAF Skin
      -czarny900 for the polish AF Skins
      -and all the others i forgot

      4,371 downloads

         (19 reviews)

      15 comments

      Submitted

    16. Kfir C2, Fuerza Aérea Hondureña ("What If...")

      "What If..." Kfir C2, Fuerza Aérea Hondureña (Honduran Air Force)
      = For SF2, Full-4 Merged Preferred/Reccomended
       
      * Note: at minimum, you must have SF2:I to access the Kfir C2 aircraft lod and cockpit. Hence, the 'Full-4 Merged' tag.*
       
      Just a little something fun for the "What If..." crowd that I had started last year, and totally forgot about.
       
      This presumes that the FAH purchases refurbished Kfirs from Israel. These a basic, stock aircraft with no 'bells and whistles' (ie: radar missiles), and are totally stock from in-game items (excepting my modified skins with English tags -which should actually be in Spanish).
       
      Everything is basically stock, excepting I tweaked the data, loadout and avionics inis to add the usual suspects. Data ini mods corrects (yet again!) the tail lighting positions, adds the landing lights, and operating canopy (the expected Shift/0). Loadout mods add the centerline tank for A-A tasking. Aviconcs tweeks make use of dtmdragons RWR listing, with it's expanded threat library (NOT included -it's in his RNZAF A-4 Skyhawks pak). 18 new serial numbers, following and extrapolated from current and past FAH patterns are included. Decal randomization is set to "TRUE". A userlist is included, even though this is a 'nationalized', non-exported, single user aircraft.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them!! When I finally get finished with the Central America map (don't be holding breath now!), there'll be a nice playground for it.
       
      ¡Aterrizajes felices!
       
      wrench
      kevin stein

      79 downloads

         (0 reviews)

      0 comments

      Submitted

    17. ACES II Ejection Seat for F-16

      this is the ACES II ejection seat for the F-16
       
      just drop the ACES_II_F-16 folder in to your Pilots folder
       
      use this positions for TW standart F-16 (F-16A_Netz)
      [Pilot]
      SystemType=PILOT_COCKPIT
      SetCockpitPosition=TRUE
      PilotModelName=ModUSAF
      PilotHeadNodeName=head
      Position=0.0,4.10,0.86
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,4.10,0.86
      MinExtentPosition=-0.36, 3.76,-0.15
      MaxExtentPosition= 0.36, 4.75, 0.96
      CanopyNodeName=canopy_frame_outer
      CanopyAnimationID=7
       
       
      use this positions for the TMF single and two-seater F-16
      [Pilot1]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      Position=0.0,3.892,0.76
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,3.892,0.76
      MinExtentPosition=-0.148, 3.467,0.169
      MaxExtentPosition=-0.148, 4.296,0.624
      CanopyNodeName=Canopy
      CanopyAnimationID=8
       
      [Pilot2]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      Position=0.0,2.112,0.78
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,2.112,0.78
      MinExtentPosition=-0.148, 3.467,0.169
      MaxExtentPosition=-0.148, 4.296,0.624
      CanopyNodeName=Canopy
       
       
      ravenclaw_007

      279 downloads

         (2 reviews)

      1 comment

      Submitted

    18. ACES II Ejection Seat for F-15

      there are 3 versions of the ACES II seat includet the early the late-forward and the late-rear one
       
      just drop the ACES_II_F-15 , ACES_II_F-15_Front and ACES_II_F-15_Rear folder´s in to your Pilots folder
       
      Data_ini and Cockpit_ini files for all F-15 versions of the F-15_Pack and TW F-15 are includet , you have to replace the Data_ini file with the ones that are includet here , if you have a edited data_ini and dont like to use the one includet here you have to copy the remove part from the AircraftData (for TMF F-15) and the Pilot/WSO postion and Seat position to your data_ini
       
      Component[010]=Remove1
      Component[011]=Remove2
       
      [Remove1]
      ParentComponentName=Nose
      ModelNodeName=ESeat_FrontFrame_ok
      DestroyedNodeName=ESeat_FrontFrame
      DetachWhenDestroyed=TRUE
      HasAeroCoefficients=FALSE
       
      [Remove2]
      ParentComponentName=Nose
      ModelNodeName=ESeat_RearFrame _ok
      DestroyedNodeName=ESeat_RearFrame
      DetachWhenDestroyed=TRUE
      HasAeroCoefficients=FALSE
       
      Note: use the Pilots position as the Seat position
       
       
       
      ravenclaw_007

      530 downloads

         (3 reviews)

      1 comment

      Submitted

    19. ACES II Ejection Seat for B-1B

      there are two versions of the ACES ii seat includet the red colored and the green colored one , red for the early B-1B and green for the later B-1B version
       
      just drop the ACES_II_B-1Bg and ACES_II_B-1Br folder in to your Pilots folder
       
      Data_ini and Cockpit_ini files for all B-1B versions are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below but you have to replace the Cockpit_ini file with the ones that are includet here , if you dont the seat will not be displayed in the right position
       
      Note: use the Pilots position as the Seat position
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=MODusaf
      Position=-0.55,15.5,1.574
      SeatModelName=ACES_II_B-1Br
      SeatPosition=-0.55,15.5,1.574
      SeatID=1
      CanopyAnimationID=8
       
      [CoPilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=MODusaf
      Position=0.55,15.5,1.574
      SeatModelName=ACES_II_B-1Br
      SeatPosition=0.55,15.5,1.574
      SeatID=2
       
       
      ravenclaw_007

      140 downloads

         (1 review)

      0 comments

      Submitted

    20. ACES II Ejection Seat for A-10

      just drop the ACES_II_A-10 folder in to your Pilots folder
       
      Data_ini files for TW A-10 are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below
       
      Note: use the Pilots position as the Seat position
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      SetCockpitPosition=TRUE
      Position=0.0,4.43,1.22
      SeatModelName=ACES_II_A-10
      SeatPosition=0.0,4.43,1.22
      MinExtentPosition=-0.41, 3.80,-0.02
      MaxExtentPosition= 0.41, 4.95, 1.45
      CanopyNodeName=Canopy_Frame_R
      CanopyAnimationID=9
      HasArmor=TRUE
      ArmorMaterial=TITANIUM
      Armor[FRONT].Thickness=30
      Armor
      .Thickness=30
      Armor
      .Thickness=30
      Armor[REAR].Thickness=30
      Armor[bOTTOM].Thickness=30
      Armor[TOP].Thickness=10
       
      ravenclaw_007

      186 downloads

         (2 reviews)

      1 comment

      Submitted

    21. Joint Force Harrier GR9

      An upgraded version of Bobrock and Dave's Harrier GR7 for SF2, to commemorate Joint Force Harrier and the fleet of GR9 aircraft, sadly withdrawn from UK service and sold to the US for spare parts.
       
      It includes an ugraded weapons capability, upgraded avionic systems and re-painted aircraft and cockpit to resemble (as close as possible) the real Harrier GR9 and the Joint Force Harrier Squadrons and paint schemes (Hi-res skin templates are also in the folder).
       
      Installation Instructions:
       
      Download and install Bobrocks Harrier GR7; this adds all the necessary components for the GR9 to work.
       
      Unzip and copy and paste the folders in the 'Joint Force Harrier GR9' folder into your mods folder overwriting where necessary.
       
      Add the Squadrons listed in the 'Add To SQUADRONLIST.txt' file to the squadronlist.ini in your 'pilotdata folder'.
       
      You also need to have following weapons installed:
       
      Maverick
      Brimstone (& Brimstone3pack)
      Tiald included with Bobrocks Harrier GR7
      RAF Weapons Pack/Modern RAF Smart bombs.
       
      Feel free to modify the HarrierGr9_Loadout.ini and the 'StationGroupID' in the HarrierGr9_DATA.ini to change the selectable weapon stations in the loadout screen and default weapon types.
       
      Thanks go to:
       
      Bobrock & Dave for the original Harrier GR7
      AleDucat for the ejection seat (Martin-Baker Mk.12 for the Harrier GR9 is a repaint of his Martin-Baker Mk.10L).
      All those who posted in the Combatace forum where I learned so much.
       
      This is my first uploaded project; tested and works in my merged SF2 install, the Hi-res skins work best with graphics detail option set to 'unlimited'.
       
      Enjoy.

      1,046 downloads

         (3 reviews)

      3 comments

      Submitted

    22. Operation Darius Part 3a -- Aircraft Part 1

      Operation Darius
       
      Aircraft folder, part 1
       
      this contains the 1st Part of the /Aircraft folder.
       
      Aircraft included are A - 3, as detailed in the attached screenshot
       
      (somehow, ths Part 1 got mislaid...)

      482 downloads

         (1 review)

      0 comments

      Submitted

    23. Operation Darius - Part 4 -- Aircraft Part 3

      Operation Darius
      Mods Folder Paks, In Various Parts
       
      As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts.
       
      You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
       
      Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
       
      =======
       
      This is the /Aircraft folder, Part 3,
      It includes aircraft from FA thru T, as detailed in the accompaning screenshot

      548 downloads

         (1 review)

      0 comments

      Submitted

    24. Operation Darius - Part 3 Aircraft, Part 2

      Operation Darius
       
      Mods Folder Paks, In Various Parts
       
      As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts.
       
      You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
       
      Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
       
      You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts)
       
      =========
       
      This is the /Aircraft folder, Part 2.
      It covers aircraft from E - F, as detailed in the attached screenshot

      540 downloads

         (1 review)

      0 comments

      Updated

    25. Operation Darius - Part 2

      Operation Darius
       
      Mods Folder Paks, In Various Parts
       
      As the entire mods folder would have been FAR to huge to upload (855 megs zipped with 7z), the varous and sundry folders have been broken down into parts.
       
      You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
       
      Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
       
      You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts)
       
      You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install.
       
      Howver, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected.
       
      As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on
      ===========
       
      This is Part 2, which contains the following sub-folders for your Mods folder's main /Objects folder, as seen in the screenshot above:
       
      Decals
      GroundObject
      Guns
      Pilots
      Weapons

      448 downloads

         (0 reviews)

      0 comments

      Submitted

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