Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Su-33 Flanker-D with 3 textures set
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=Natasha
SoundFileXXX=OverAlpha
SoundFileXXX=SovComms
[Natasha]
Priority=NORMAL
3DSound=FALSE
FrequencyControl=TRUE
NumBuffers=1
Looped=TRUE
[OverAlpha]
Priority=NORMAL
3DSound=FALSE
NumBuffers=1
Looped=TRUE
[SoVComms]
Priority=NORMAL
3DSound=FALSE
NumBuffers=1
Looped=TRUE
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Virgin 1.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Coupi for making all the data files and making HUD ILS Mod and testing the model
Compufat for working on the textures and testing the model.
WINGSOVERISRAEL for sharing the model with us to work on and share with the community and testing the model.
YEYEYE for the Cockpit
Third Wire for making this outstanding game.
I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
By GKABS886 2 -
This is a variation of my personal skin, with my personal elements removed, and serves as a fictional squadron skin. Not much else can be said other than you can drop this in your EA-18G folder and go fly. It can be found under VAQ-562 CAG July 2023 in the drop-down menu.
By EricJ25 0 -
MiG 25 Series Cockpits (Old) Small Upgrade.
Use if needed.
Currently (07/23/2023) not relevant, the only actual cockpit is made by Centurion1.
Version 1.0.0
1.MiG 25 P / PD - Interceptors Cockpits.
- Correct Cyrillic/Russian Markers/Labels.
- Small Visual Updates.
- Avionic.
2. MiG 25 RB / BM - Recon / "Soviet Wild Weasel" Cockpits.
- Correct Cyrillic/Russian Markers/Labels.
- Small Visual Updates.
- Small Upgrades (System Lights, Hide cockpit bits, etc.)
- Avionic.
Thanks This Cockpits Autors.
By michaelk186 5 -
The effect was developed for a super-vanilla mod pack within our team and later become available to the generic SF2 games.
Please backup your file before your installation.
Installation:
Extract the relevant files to SF installation and SF mod folders, overwrite the file if needed.
Follow the instruction in the attached word document to get it work.
Uninstallation:
Overwrite files with backup you made.
By orsin75 0 -
MiG-25PD cockpit by Centurion-1 with fixes
Notable fixes include:
- removed gunsight. 25 doesn't really need it, most of the footage shows 25s without gunsight
- fixed G-meter: added negative Gs and redid the layout to be more in line with the real thing
- original model actually had airspeed indicator and altimeter confused - this was corrected. Altimeter is above (shorter needle shows thousands, longer hundreds, plus analogue counter), airspeed indicator is below (likewise - shorter needle shows thousands, longer hundreds)
- fixed vertical velocity indicator. It wasn't working due to "values" being put in the wrong order (could be that it was working on older patches)
- fixed compass and course arrow. They were calling non-existing nodes
- added over-G and too much AoA lights above G-meter: not sure if realistic, but will do
- added afterburner light near nozzle indicator
- removed some lights and switch animations: they are cute, but very incorrect
- MiG-25PD version gets new radar layout taken from MiG-23 radar: it makes sense as PD radar "Sapphire-25" was developed from "Sapphire-23" on MiG-23
- can't do anything about warning lights and gear/flaps indicators not working - cockpit model just lacks any light nodes
- added some labels on instruments
---------------
Install: remove old cockpit folder, *cockpit and *avionics files, drop in new ones, rename accordingly.
Cockpit versions:
25P - for MiG-25P
25PD - for MiG-25PD/PDS
25PD uses avionics70 dll! Make sure to address it in the init file:
AvionicsDLL=Avionics70.dll
25PD is tuned for MiG-25PD from Coyote Airspace. It is easily adaptable for older versions of PD/PDS, just change position values in *cockpit file.
By OlWilly197 0 -
Correction of typos and misspelling for Stary's MiG-23 pit. Plus reworked the HUD a little.
All files converted to JPG to save space, it's 46mb now. Tuned for Mirage Factory MiGs, but could be used for stock ones with little tweaking.
Some changes of HUD:
Removed unnecessary ПР (launch authorized) marks - now it will flash only when you are actually in range
Changed ОТВ (break) - now it will flash when you are too close
Removed РЛ/ТП marks - they make no sense as the game doesn't support IRST. Now you will have Р (for search), З (for lock), B (for air-combat mode)
Changed selected weapon display - now you will have type of weapon and amount remaining. Not really authentic but more useful
Things I couldn't do:
can't fix RWR - can't copy working RWR from MiG-21MF cockpit
MiG-29 pit has authentic and working selected weapon display - can't copy that
can't add proper IRST - game doesn't support it. tried with non-launching heatseeker missile on hidden pylon, it could lock targets but not really useful for anything else
Readme inside.
By OlWilly271 1 -
The 65th Aggressor Squadron stationed at Naris Air Force Base operated F-15C fighter jets from 2005 to 2014, and used a variety of unique Schemes. This mod is one of the two types they have used. I will use it in the game Called "Blue" and "Tan" in
Made this for my personal campaign "Red Flag", based on the F-15C, to share with you all.
Special thanks to:
Fast Cargo provides a great collection of F-15 packs for the community
Viper63 added accurate machine number decals to his Aggressor pack
usage:
1. Put the "65AGRS_Blue" and "65AGRS_Tan" folders into your F-15C module;
2. Put the "Decals" folder into: your SF2 directory\Objects;
3. Start the game and start your F-15C, the game will automatically inject data.
89 0 -
The 64th Aggressor Squadron, stationed at Naris Air Force Base, use this skin for their F-16C, which is based on a similar skin for the Russian Air Force Su-57
This is made for my personal campaign "Red Flag", Based on F-16C Block30/32, and I will share it with you.
Special thanks to:
Viper team provide those great Falcon mod
Usage:
1. Put the "64_AGRS_Ghost" folder into your F-16 mod (block 30 recommended);
2. Put the "Decals" folder into: your SF2 directory\Objects;
3. Start the game and read your F-16C block 30, the game will automatically read the data.
82 1
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