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Falklands Mod HMS Ark Royal ‘what if’ campaign
By dtmdragon
SF2 Falklands Mod HMS Ark Royal ‘what if’ campaign 1.1
This package contains everything you need for an Operation Corporate campaign that uses the HMS Ark Royal with her F-4K Phantom FG.1 and Buccaneer S.2D airwing as if they were all still in service for the 1982 Falklands war.
It works solely with the updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2) uploaded by Dave https://combatace.com/files/file/11627-sf2-falklands-mod/
In this ‘what if’ scenario the Royal Navy Invincible class carriers have been delayed entering service requiring the HMS Ark Royal to remain active along with her FAA aircraft into the early 1980’s. As such the HMS Ark Royal leads the Royal Navy Task Force to recapture the Falkland Islands. The HMS Hermes serves as her sister carrier in the Task Force operating Sea Harriers and RAF Harriers. However the size and role of her Sea Harrier airwing is more reflective of the ships role as an ASW/ Commando Carrier as it was when the HMS Ark Royal was still active in real life. Meaning the bulk of the air war will be fought by the Phantoms and Buccaneers from the Ark Royal.
The F-4K Phantom (75) are as they were at the end of Royal Navy service but with the addition of Skyflash and G model Sidewinder missiles (RN Phantoms only ever carried the D). One would assume they would have received these alongside the RAF FG.1/ FGR.2 Phantoms had they remained in service with the Navy after 1978. AIM-9L Sidewinders are also available for the Operation as they were for the Sea Harriers in real life. I have also made the SUU-23/A available but it is not used in any loadouts as it was only integrated onto the FG.1 after they were handed over to the RAF and upgraded with lead computing gunsights. The HEI rounds do not have tracers.
The Buccaneer S.2D is also as it was at the end of Royal Navy service but with the ECM pods carried by the RAF Buccaneer force in 1982 and the ability to carry the Pave Spike pod. As I imagine these capabilities would have been transferred over from the RAF Buccaneers if this ‘what if’ had scenario had occurred. As well as using the G model Sidewinders of the Phantoms.
Both aircraft have a big single shot of Chaff simulating how they loaded it inside the airbrakes of aircraft without dispensers in that era.
Installation:
In addition to the requirements for SF2 Falklands Mod 2.0 you will need Strike Fighters 2: Vietnam (SF2V) for the F-4K cockpit as the F-4J cockpit is more accurate for a Royal Navy F-4K than the Third Wire DLC F-4K cockpit or Third Wire F-4M cockpit.
STEP 1:
If you don’t already have a working version of the SF2 Falklands Mod 2.0 download and install it by following the instructions here
This mod requires a separate Mod Folder from the StrikeFighters2_Falklands Mod Folder you already have or created in step 1.
- Open your SF2 Installation directory and make a copy of the StrikeFighters2_Falklands.exe you already have, Rename the copy to StrikeFighters2_Falklands_ArkRoyal.exe
- Run the newly copied and renamed StrikeFighters2_Falklands_ArkRoyal.exe file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 Ark Royal mod install will have been created in the same location as your StrikeFighters2_Falklands Mod Folder you already have.
- Open your Mod Folder named StrikeFighters2_Falklands_ArkRoyal and delete the \Objects sub-directory (including everything in it).
STEP 3: INSTALL MAIN COMPONENTS TO MOD FOLDER
- Copy and paste everything from your StrikeFighters2_Falklands Mod Folder you already had into the StrikeFighters2_Falklands_ArkRoyal Mod Folder you just created in step 2 EXCEPT the Options.INI file and the Version.INI file.
- Unpack the SF2_Falklands82ArkRoyal.7z archive package to a location on your hard drive.
- Move the contents of the \To_Mod_Folder directory to your StrikeFighters2_Falklands_ArkRoyal Mod Folder (created in Step 2 above) YOU MUST OVERIDE WHEN ASKED!
STEP 4: EDIT OPTIONS.INI
Open the Options.INI in your StrikeFighters2_Falklands_ArkRoyal Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=F-4K_75
MissionMap=Malvinas
StartTime=15:15:00
StartDate=05/21/1982
StartTimeDeviation=10
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1982
EndYear=1983
Save your changes and close the Options.INI file.
THAT'S IT. Your "Falklands'82 Ark Royal for SF2" mod should now be ready to use.
Credits:
F-4K by Sundowner and the Mirage Factory.
Ark Royal v3 by MigBuster, original by eburger68 and Hinchinbrooke.
Bucaneer by ravenclaw_007.
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff1
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff1
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
SF2 Falklands Mod 2.0 by eburger68 & Dave (USAFMTL).
comrpnt .......................... Falklands Mod & Mission Pack
ChrisBV .......................... Sea Harrier Pack
NeverEnough ...................... IA-58a Pucara for SF2
Tracker & Syd Adams .............. Twin Otter
ID(io)T Team...................... MB-339A
Banidos Team ..................... Static Malvinas Models
Banidos Team ..................... Trucks Camiones
Banidos Team ..................... Type 12L, 21, & Type 22 frigates
bobrock .......................... Invincible re-paint skin
Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
Adrian Benetti ................... Malvinas Weapons Pack
ChrisBV .......................... Falklands War-era Weapons Mini-Pack
Cellinsky ........................ WideSky cloud mod
SayWhat?! ........................ IA-58a Pucara skins
JefeFOSS ......................... Canberra FAA Oscuro skin
PGC .............................. Mirage IIIEA skins
torno & HrntFixr ................. C-130/KC-130 skins
torno ............................ ARA Sea King skin
Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
Fallschirmjager, & 3-A-305
PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
Mentor fixes, Pucara fixes
Elephant ........................ updated Harrier FRS.1 skins & decals
STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
luk1978 .......................... new WaterNormal.BMP versions
Ice Man .......................... Argentine pilot pics
dtmdragon ........................ Lynx & Sea King upgrades
torno ............................ Dagger skins & antennas for 3rdWire Nesher
Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
ataribaby ........................ Super Etendard fixes
Wrench ........................... Exocet ASM fixes
Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1.
208 downloads
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Wings Over Ogaden
By omegaeleven
Hello! Thank you for downloading my mod!
This mod is based of the Ogaden War, an obscure conflict not really known or told about today. So I decided to make a campaign based off of it! Be warned, this mod probably won't be super historically accurate, please bear with me as this is my first ever mod and there will most likely be bugs. Thank you!
It is July 13th, 1977, and Somalia has invaded the Ogaden, an area in the Horn of Africa claimed to be held by both Somalia and Ethiopia. Claiming that the Ogaden belonged to "Greater Somalia", combined with both deteriorated relations with the USSR and superpower intervention in Africa, Somali Dictator Siad Barre orders for troops to enter and recapture Somali inhabited territories in the Horn of Africa, with the Ogaden being first. The Ethiopians desperately fight back but being completely caught off guard and with their military being weak thanks to the Derg's overthrowing the Emperor of Ethiopia three years earlier, the Somalis captured up to 90% of the region, and their Air Force prowls the skies above the fight on the ground. Despite the odds, with the United States aircraft and the Soviet Union's support and supplies, it is up to the Ethiopian Air Force's Tigers, Frescos, Canberras, transports, sorties around the clock, and the Ethiopian Ground Forces to recapture the region and push the Somalis out of the region. Scramble immediately, and take back the skies of the Ogaden!
Mods used for the campaign, (My apologizes if I am wrong.)
F-5E Tiger II mod by Centurion.
https://combatace.com/files/file/15116-f-5e-early-versions-pack/
Ethiopian and Eritrean terrain by Menrva.
https://combatace.com/files/file/17786-ethiopia-african-horn-1977-1990/
F-86F-40 mod by Wrench.
https://combatace.com/files/file/13788-sf2-f-86f-40-sabre-remod-pak/
F-5A Tiger, I believe made by the Mirage Factory.
(I do not have the link.)
F-5B Tiger by FastCargo for the model and madvad for the EtAF skin. (Model in the link below, skin included in the Campaign.)
https://combatace.com/files/file/11128-northrop-2-seaters-for-sf2-version-20/
Ethiopian Canberra B.52 by paulopanz
https://combatace.com/files/file/16971-canberra-b52/
MiG-17F SAC Camo by Wrench
https://combatace.com/files/file/12638-somali-air-corps-mig-17f-fresco-c/
IL-28 Beagle SAC Camo and Aircraft by Trotski
https://combatace.com/files/file/17969-il-28-h-5-collection/
Credits to:
ThirdWire for this awesome game!
Paulopanz and madvad for help with creating the mod!
And the CombatACE community for making all the mods used in this campaign, and being really nice in general! :)
Steps:
Step-1: Download and extract.
Step-2: Move all folders into your mod folder, (i.e C:\Users\[Name]\Saved Games\ThirdWire\SF2 Mod Folder)
Step-3: Start your .exe file and have fun!
Happy flying!
139 downloads
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Operation Desert Storm: 30th Anniversary Edition
By Menrva
Welcome To Duty
Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
Minimum Requirements
Required products from ThirdWire:
Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
Mission Editor DLC Campaign Customizer DLC System specs:
OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10
Sneak Peek
Disclaimer
CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
Notes about the installer
Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
Suggestions on common issues
Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.6,121 downloads
- desert shield
- desert storm
- (and 8 more)
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Phillipines Campaign
By bop1701
Update from "Partial Phillipines44" campaign, posted 7 27 21. It's working now - don't know why but when I deleted the A6M7, it seems to have fixed the issue. Hope you like it.
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Re: This is an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/
After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain.
This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from:
Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2
Pcpilot's https://combatace.com/files/file/13709-solomons-campaign/
Hope you guys don't mind - it's how I learn. Also much thanks to all the various aircraft downloads from this site I've used. This is a great community.
If you don't have the various aircraft, just edit the ini's to ones you do have.
128 downloads
0 comments
Submitted
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Partial Phillipines44 campaign - help!
By bop1701
Help! This has been an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/
After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain.
This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from:
Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2
Pcpilot's https://combatace.com/files/file/13709-solomons-campaign/
Hope you guys don't mind - it's how I learn. Also much thanks to all the various aircraft downloads from this site I've used. This is a great community.
If you don't have the various aircraft, just edit the ini's
I tossed various planes around on the bases. Again, no attempt at historical accuracy.
Problem: The US aircraft all seem there and working, but only two groups of Japanese are working. A6M7/Lahug Field and J2M1/La Carlotta Field.
I can't get the rest of the Japanese aircraft to appear. No idea what's wrong....
-I've tried moving aircraft around on the various airbases
-lengthened the runways in the terrain folder in case the planes needed longer ones
-increased the max number of squadrons allowed on the airbases in the terrain folder
-various other hail mary attempts I've forgotten about.
There are a lot of values and parameters I still don't understand in the ini's. If anyone wants to try to fix this and repost it I'd appreciate it.
B
41 downloads
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NF-104 'X Plane" Mission
By bop1701
After reading about the flight research done around Edwards in the 50s, 60s, and 70s, I wanted to make a similar mission. This is an entirely fictional scenario, as I don't have any actual X-plane ad-ons to use for the sim, and I wanted to fly over Hawaii. The terrain is incredible.
You'll need:
Spillone104's terrific NF-104: https://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/
Menrva's beautiful Hawaii terrain: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/
Menrva's RealSky makes it great: https://combatace.com/files/file/16901-realsky-environment/
You MUST have the 'Start On Ground' setting selected on the Options page or you go BOOM.
The scenario starts with you dropping out from under a B52. Full throttle and light the rocket off and have fun. After burnout, try and glide to one of the runways for a deadstick landing. For more challenge, simulate the high drag lifting body (M2-F2/3, HL-10, X-24A/B) vehicles by popping your boards at the top of the descent.
I suggest maintaining 350+KIAS until beginning your flare.
If you go over 115,000', the sim gets goofy and you're out of the cockpit. As far as I can tell the aircraft continues on a ballistic trajectory. Sometimes you'll come down in an upright or inverted spin, and it's fun to try to recover and still be able to glide to a runway.
46 downloads
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SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
By eburger68
"Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
Strike Fighters 2 Vietnam Game Enhancement Package.
Works with Strike Fighters 2 Vietnam.
by
eburger68 and malibu43
V2.1 Final (Gold - Updated)
03.01.10
------------------------------------------------------------------
What's in this readme:
1. What's Inside
2. Installation
3. Optional Installs
4. Known Issues
5. New Terrain Targets & Targets Areas
6. New Terrain Items
7. Terrain Notes
8. Environment Notes
9. Colors of AAA/Flak Tracers
10. Legal Stuff
11. A Note on Old Diego's Items
12. A Note on the KC-135A Tanker
13. Credits
14. Version 2.1 Change Log
------------------------------------------------------------------
1. What's Inside:
This is intended to be an overall enhancement to the SF2 Vietnam (SF2V) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
Here's a brief summary of what's new and changed:
-Terrain is split into North and South vietnam, with unique target areas for each.
-Terrain include dozens of new targets and target areas, using numerous new terrain items.
-Three stock SF2V campaigns overhauled and expanded with new units, aircraft, and textures.
-Two new campaigns that are centered around fighting in South Vietnam
-CA_Stary's "Green Hell 2" Terrain Mod
-Brain32's "Re-painted VietnamSEA Tiles"
-Pappa Goat's re-painted versions of the GH2/Brain32 tiles
-Bananimal's "Re-scaled Trees for Green Hell 2"
-Insky/Orsin's "Better Widesky" Environment Mod
-Deadlier and more varied flak, AAA, and SAMs
-New ground objects, weapons, and effects
-New (or newly flyable) aircraft:
- A-1H/J Skyraider (flyable)
- A-6A Intruder (flyable)
- A-6B Intruder (from A-6A)
- B-57B Canberra (flyable)
- B-57G Tropic Moon III
- AC-119G Shadow
- AC-119K Stinger
- AC-123K Black Spot
- AC-130A Spectre
- AC-130A Surprise Package
- An-2 Colt
- B-52F Stratofortess
- B-52G Stratofortess
- C-123K Provider
- C-130A Hercules
- C-130E Hercules
- Canberra B.mk20 (RAAF)
- Cessna180 (RAAF)
- EA-6A Electric Intruder
- EA-6B Prowler
- EB-66C Destroyer
- EF-4C Phantom II
- F-4D Phantom II (69) (from F-4D_67)
- F-4D Night OWL
- F-4E 'Rivet Haste'
- F-5A Freedom Fighter
- F-5B Tandem Tiger
- F-5C Skoshi Tiger
- F-100D Wild Weasel
- F-102A Delta Dagger
- F-104C Starfighter
- F-105F Wild Weasel
- F-105G Wild Weasel
- F-111A Aardvark
- KA-3B Tanker
- KA-6D Tanker
- KC-130F Tanker
- KC-135A Stratotanker
- MiG-17PF Fresco-E
- MiG-19SF Farmer-C (sky-blue texture)
- O-1E Bird Dog
- OV-10A Bronco
- RA-5C Vigilante
- RB-66C Destroyer
- RF-4B Phantom II (from MF RF-4C)
- RF-4C Phantom II (MF)
- RF-8A Crusader (from MF F-8B)
- RF-8G Crusader (from MF F-8C)
- RF-101C Voodoo
- SP-2H Neptune
For a more complete accounting of the changes and additions in this version of the "Air and Ground Expansion Pack" see the "Version 2.1 Change Log" below.
Note: this "updated" version of the Expansion Pack is a roll-up package that includes all the updates and fixes previously available in separately released updates (the "Terrain Tiles Update," the "January 2010 Update," and the "February 2010 Update").
-------------------------------------------------------------------------------
2. Installation:
A. PRELIMINARY NOTES
We strongly recommend installing this expansion pack to an unmodded SF2V Mod Folder. Installing to a Mod Folder that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation.
The SF2V Air & Ground Expansion Pack can be installed to a standalone install of SF2V or a "merged" install that includes the original SF2 and/or one of the other SF2 titles, SF2 Europe (SF2E) and SF2 Israel (SF2I). Depending on what other SF2 games your "merged" install includes and what patch level you are running, you may have an additional installation step.
- Dec2009 & later installs: If you are installing the Expansion Pack to an SF2V installation that has been patched to the Dec2009 level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), then you will have an extra intallation step (see below).
- SF2I installs: If you are installing the expansion pack to a "merged" install that includes SF2 Israel (SF2I) but is NOT patched to Dec2009 level or later, then you will have an extra intallation step (see below). At minimum you will need to be at the Nov 2009 Update patch for SF2I available from ThirdWire.
All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack.
B. THE MAIN INSTALLATION
To install this expansion pack properly:
a) Ensure that "Strike Fighters 2: Vietnam" is already installed and patched to the latest level.
b) If you have a prior installation of SF2V, rename your existing SF2V Mod Folder.
Note: for more guidance on managing "Strike Fighters 2" installations and your Mod
Folder, see this discussion at CombatAce:
http://forum.combatace.com/index.php?showtopic=40588&st=0&p=289170&&do=findComment&comment=289170
c) Run the game once. The game will generate a fresh Mod Folder with default contents.
d) Unpack all four .7z files (SF2V_AG-XP_v2_Part1.7z, SF2V_AG-XP_v2_Part2.7z, SF2V_AG-XP_v2_Part3.7z, SF2V_AG-XP_v2_Part4.7z) to a safe location on your drive.
e) Simply drop the contents of the "To_Mod_Folder" into your Strike Fighters 2 Vietnam Mod Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\StrikeFighters2 Vietnam\
Windows Vista: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
Windows 7: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
If you have defined a custom Mod Folder, then drop the contents of "To_Mod_Folder" in that location.
f) Download the FOTI A-6A from here:
Copy the "cockpit" folder from the .RAR file and drop it into the following sub-directories of the \Aircraft directory in your SF2Vietnam Mod Folder (objects/aircraft):
A-6A
A-6B
EA-6A
EA-6B
EB-66C
KA-6D
RB-66C
If you are running SF2V are any patch level earlier than Dec2009 and your "merged" install does NOT include SF2I, then your installation process is finished.
If you are running at the Dec2009 patch level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), or your "merged" install DOES include SF2I, then you have one last step.
g) SF2I & Dec2009 or later patch level users: this is your additional installation step.
- If you are running the Dec2009 patch level (including the "Combo Pack") or later (e.g., the Feb2010 level), then open the \For_Dec2009_Patch directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
- If your "merged" install includes SF2I but is NOT patched to the Dec2009 patch level or later, then open the \For_SF2I directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
That's it. You should be good to go.
C. OPTIONAL INSTALLATIONS
Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
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3. Optional Installs
Depending on what Series 2 games you have installed and whether you performed a "merged" install (creating a single Mod Folder for all your Series 2 games), you may need the items included in the \Optional directory.
A. M60A1 tank
If your SF2V Mod Folder has an \M60A1 directory in \GroundObject, then copy the M60A1_DATA.INI to that directory. If your Mod Folder doesn't have an \M60A1 directory in \GroundObject, then skip this item.
B. A-4Bs
Not all SF2 games ship with the A-4B and A-4B_65 Skyhawk. (Standalone SF2V installs, for example, will not have either A-4B version.) If you are applying the Expansion Pack to a "merged install" that does include the A-4Bs, you will want to also apply the customized A-4B files from the \Optional directory.
First, verify that your SF2V install includes A-4Bs by checking the \Objects\Aircraft directory in your SF2V Mod Folder. If it does include A-4Bs, then copy the two folders from within the \Optional\A-4Bs directory to your the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
C. Alternate MiG-17A
If you have installed the Expansion Pack to a stand-alone installation of SF2V -- either because you don't have the other SF2 titles or elected not to perform a "merged" install -- then you will need to install the alternate MiG-17A included in the \Optional directory. To install it, simply drag and drop the \MiG-17 folder to the \Objects\Aircraft directory in your SF2V Mod Folder.
D. ThirdWire MiG-17PF
If you have "Strike Fighters 2: Europe" (SF2E) or "Strike Fighters 2: Israel" (SF2I) installed and you performed a "merged" install (meaning that all your SF2 games share a single Mod Folder), then you may use the ThirdWire MiG-17PF instead of the third-party MiG-17PF that ships with the expansion pack. If you have SF2E and wish to use the ThirdWire model, then do the following:
- Remove the existing \MiG-17PF folder from your \Aircraft directory.
- Copy the entire \MiG-17PF folder from \Optional to your Aircraft directory.
At this point the game should start using the ThirdWire model.
Hint: you always can tell what version of the MiG-17PF is currently installed by checking the name of the aircraft. The version shipped with the original Expansion Pack Beta will be identified as the "MiG-17PF Fresco-E." The ThirdWire model is identified as the "MiG-17PF Fresco-D."
E. Dec2009 Cockpits
In the Dec2009 patch for SF2 ThirdWire changed the way that cockpit poitions are calculated. This change affected the A-6A/B as well as the F-5B. In later patches (starting with the Feb2010 patch) ThirdWire reverted to the old method for determining cockpit positions.
If you are running at the Dec2009 patch level (but NOT the Feb2010 or later level), then you should copy the three folders from the \Optional\Dec2009_Cockpits directory to the \Optional\Aircraft in your SF2V Mod Folder, overwriting as prompted.
F. Alternate Exhaust Emitters
On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the \DirtyExhaust folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your SF2V Mod Folder, overwriting as prompted.
A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
G. Mobile SAM Launchers
If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs folder to the \Objects\GroundObject directory of your SF2V Mod Folder.
Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
H. Alternate Flak
One of our main goals for this expansion pack was to make North Vietnamese air defenses more varied and deadly. We think we've succeeded. If you make it a habit to fly straight and level over Pack 6, you will be walking home.
Included in the \Optional\Flak directory are three sets of files that you can use to change the effectiveness of the flak guns (37mm, 40mm, 57mm, 85mm, 100mm, & 130mm):
1_Insane: only those with a masochistic streak should use this flak. Expect to see
entire flights blown from the sky. Any campaigns you start are almost
guaranteed to be very brief and extremely violent.
2_Deadly: significantly deadlier than the default "Normal" flak (see below). Take
care to plot flight paths around flak-infested areas and get out of the
target area as quickly as possible. Despite your efforts, chances are high
that at least one of your wingmen will not make it home.
3_Normal: the least effective and the default installed with the Expansion Pack.
Flak guns are still many times deadlier than in the stock ThirdWire game.
Best practices are not to fly straight and level through flak-infested
areas and not linger over targets.
We recommend sticking with the default "Normal" flak, though you're welcome to test your nerve with the deadlier flak varieties. To change to a different flak level, simply copy the five sub-folders from flak directory you'd like to use to the \Objects\Guns directory of your SF2V Mod Dir, overwriting as prompted.
I. Alternate Flak Effects
On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your SF2V Mod Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your SF2V Mod Dir.
Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
J. Smoke-Marking Infantry Squads
By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your SF2V Mod Folder, over-writing as prompted.
2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
[GunBarrel5]
SystemType=GUN
GunTypeName=M18_Red_Smoke
// GunTypeName=M18_Green_Smoke
// GunTypeName=M18_Yellow_Smoke
// GunTypeName=M18_Violet_Smoke
The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You will need to edit the following files:
ARVN_Squad_DATA.INI
US_Squad_early_DATA.INI
US_Squad_DATA.INI
VNMC_Squad_DATA.INI
At the bottom of each file you will find the data for GunBarrel5:
[GunBarrel5]
SystemType=GUN
GunTypeName=DUMMY_GUN
// GunTypeName=M18_Yellow_Smoke
// GunTypeName=M18_Red_Smoke
// GunTypeName=M18_Green_Smoke
// GunTypeName=M18_Violet_Smoke
By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
K. BUFF-less Campaigns
On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs folder to the appropriate sub-directory in the \Campaigns directory of yur SF2V Mod Folder. For example, CAMPAIGNV1_DATA.INI would go to \Campaigns\CampaignV1, and so on.
L. Alternate Terrain Tiles
By default this mod package installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
[sF2V Mod Folder]\Terrains\VietnamSEA
[sF2V Mod Folder]\Terrains\SouthVietnam
The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
M. Old Diego's Optional Items
Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your SF2V Mod Dir.
Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
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4. Known Issues
A. General Notes
- Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
- The A-1H/J Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission.
- Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or two ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively.
- Due to a bug in the Single Mission engine for SF2 versions patched only to the May2009b level, the game will always choose the SAME ship/boat type to attack for Anti-Ship missions. The type is determined alphabetically -- whatever "Cargo_Ship" type comes first alphabetically in the GroundObject directory will be selected without variation. This bug appears to have been fixed at the June2009b patch level.
- The model used for the RA-5C does not have a visible tailhook, though one is present on the aircraft. Thus, you can deploy the tailhook, and it will work -- it just won't be visible in external views. The same holds true for the P-2H Neptune.
- The model used for the F-102A does have a visible tailhook, however, it is non-functional.
- The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
B. A Note on the Dec2009 & Later Patch Levels
This updated package includes fixes for problems introduced by the Dec2009 patch for Strike Fighters 2 released by ThirdWire. These problems continue to affect subsequent patch levels, incuding the Feb2010 patch. If you have the "Combo Pack" (available from ThirdWire for a short period of time at the end of 2009) then you are affected.
Although we have been able to address most issues introduced by the Dec2009 patch, in at least one case we have been able to offer only a work-around of sorts. The Dec2009 patch changes the way that terrain TGAs with "alpha layers" are rendered, causing weird display issues when viewing 3D trees through clouds at certain distances.
We have no real fix for this bit of ugliness (which you'll immediately recognize if and when you see it). The best solution we've been able to come up with is to "disappear" the 3D trees with clear TGAs on the Dec2009 patch level. The terrain itself still looks fantastic, primarily because the terrain tiles created by Brain32 and CA_Stary (and modded by Pappa Goat) are so excellently detailed.
We are hoping that ThirdWire will issue a follow-on patch to fix the trees/clouds issue. Until then, we think players will notice the missing 3D trees a lot less than the glaring eyesore of the oddish trees/clouds rendering caused by the Dec2009 patch.
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5. New Terrain Targets & Targets Areas
This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
- Thai Nguyen Thermal Power Plant
- Hanoi Thermal Power Plant
- Uong Bi Thermal Power Plant
- Phu Tho Electric Power Plant
- Ben Thuy Thermal Power Plant
- Nam Dinh Thermal Power Plant
- Lang Chi Electric Power Plant
- Haiphong Thermal Power Plant (East)
- Haiphong Thermal Power Plant (West)
- Haiphong POL Storage (North)
- Haiphong POL Storage (South)
- Duong Nham POL Storage
- Ha Gia POL Storage
- Viet Tri POL Storage
- Bac Giang POL Storage
- Phuc Yen POL Storage
- Gia Thuong POL Storage
- Ben Thuy POL Storage
- Hanoi Air Defense Command & Control Center
- Thai Nguyen Steel & Iron Works
- Haiphong Cement Plant
- Van Dien SAM Support & Vehicle Depot
- Gia Lam Machine Tools Facility
- Yen Vien Industrial Complex
- Kinh No Motor Vehicle Repair Facility
- Vinh Yen Industrial Complex
- Phu Tho Chemical Plant
- Quang Khe
- Ha Dong Barracks
- Xom Bong Munitions Depot
- Hanoi RADCOM Transmitter Facilities
- Hanoi Radio
- Thai Nguyen Munitions Depot
- Trai Ca SAM Storage Facility
- Le Pap Electrical Transformer Station
- Cat Bi Munitions Dump
- Haiphong Electrical Transformer Station
- Hai Duong Barracks West
- Xuan Mai Insurgency School
- Hong Gai PT Boat Base
- Hong Gai Electric Power Plant
- Loc Chau PT Boat Base
- Vinh PT Boat Base
- Yen Bai Arsenal
- Phu Qui Munitions Depot
- Phu Van Munitions Depot & POL Storage
- Vinh Son Radar Facility
- Vinh Son Army Supply Depot
- Vu Con Barracks & Supply Depot
- Vinh Linh Radar Station
- Bac Long Radar Station
- Ta Xa POL Storage
- Kep Air Defense Command & Control Center
- Yen Son Ordnance & Ammunition Depot
- Quang Suoi Barracks
- Son Tay Barracks & Supply Depot
- Chanh Hoa Barracks & Division HQ
- Chap Le Barracks
- Dao Quan POL Storage
- Hai Duong Warehouse Complex & Marshalling Yard
- Phu Ly Transshipment Point
- Ai Mo Warehouse Complex
- Can Thon POL Storage
- Ninh Binh Transshipment Point
- Thanh Hoa Transshipment Point
- Co Trai
- Dong Phong Thong
- Kien Trung
- Ham Rong
- Nam Phong RTAFB
- An Bo POL Storage Depot
- Xuan Bo Supply Depot
- Mu Gia Transshipment Point
- Ban Karai Transshipment Point
- Ban Raving Transshipment Point
- Lang Mo Transshipment Point
- Haiphong Rail Yard
- Hanoi Rail Yard
- Thai Nguyen Rail Yard
- Yen Bai Rail Yard
- Thach Son Xa
We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
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6. New Terrain Items
To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
- DRV Terrain (by Gepard)
- Black Sea Terrain (by PFunkWorks)
- Libya Terrain (by Wrench)
- Norway Terrain (by S.Ansons)
Templates for some Target Areas have been adapted from:
- Operation Desert Storm (by ODS Group)
The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
- CA_Stary's Forests & Farms Mod
- Polak's Hi-Rise Mod & ObjectsPak1
- JSF_Aggie's Enhanced Runways
- RadarDome by Grumpapotamus
- HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
- RailwayStation by Armourdave
If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
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7. Terrain Notes
This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
A. North Vietnam
The North Vietnam terrain includes all the target areas that you are familiar with in the stock SF2V terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
B. South Vietnam
The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
http://www.airbattle.co.uk/d_history.html
http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
Here's another way to think of the differences between the two terrains when you're flying Single Missions:
1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
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8. Environment Notes
For this expansion pack we have implemented several well known terrain and environment mods:
- Brain32's SEA Tile Repaint
- CA_Stary's Green Hell 2
- Better WideSky (based on Cellinsky's original WideSky)
Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
A. Terrains - Trees
You will notice several sub-directories in each of the main terrain directories in your SF2V Mod Folder. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
Tree Complexity/Detail
The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
mesh complexity, NOT the number of trees!
- High detail are the "X-type with base" and "X-type" trees, which look
best from high angles,
- Medium detail are the "X-type" trees, more cartoonish from top view
- Low detail are the "fence-type" trees, less buildings in cities
Generally try the Medium first, if you have low framerates, try Low, if you have decent
system go ahead and try High, there isn't much difference between high and medium in
performance hit. And read the section 5 about tips to control draw distance!
By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
Tree Size
By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
B. Terrains - Air Bases
We were dissatisfied with the default air base tiles used by SF2V -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
C. Environment - Sun & Stars
Cellinsky's original "WideSky" included several files to cange the appearance of the sun and stars, especially at sunset. By default, this expansion pack uses the original ThirdWire sun images and Cellinsky's stars.
If you wish to change to Cellinsky's sun images, you can find them in the \Widesky sub-directory in the \Flight directory of your SF2V Mod Folder. Simply copy the four "Sun" TGAs from the \Widesky sub-directory to the main \Flight directory. To revert to the original ThirdWire sun and star images, remove the "Sun" and "Star" TGAs from the \Flight directory.
D. Alternate Terrain Tiles
By default this Expansion Pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
[sF2V Mod Folder]\Terrains\VietnamSEA
[sF2V Mod Folder]\Terrains\SouthVietnam
The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
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9. Colors of AAA/Flak Tracers
This mod package makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
Gun TGA File Color
--- -------- -----
12MM_DSHK tracer6.tga orange
14MM_KPV tracer6.tga orange
23MM_ZU23/T tracer2.tga green
23MM_AZP23 tracer2.tga green
37MM_ZP39T tracer4.tga red (solid)
57MM_S68T tracer7.tga purple (solid)
n/a tracer.tga orange/yellow
n/a tracer3.tga yellow
n/a tracer5.tga green (solid)
n/a tracer6.tga orange/red
The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your SF2V Mod Folder (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
1. Rename TRACER7.TGA to TRACER7-OLD.TGA
2. Make a copy of TRACER4.TGA
3. Rename the copy of TRACER4.TGA to TRACER7.TGA
It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
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10. Legal Stuff
We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
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11. A Note on Old Diego's Ground Objects & Terrain Items
Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
Ground Objects:
- 51CalPit
- NVA
- NVAgren
- NVASA-7
- NVASmlArms
- sampan01
- sampan02
- SampanSail01
- SampanSail02
- SAMsite01
- Sapper
- SForces
- SForcesLaw
- USArmy
- USArmyBzka
- USArmygren
- USArmyM79
- USArmymortar
- USMC
- USMCm60
- USMCm60up
- USMCm79
- VC_bike
- VC_bike_2
- VC_bike_3
- VC_hoe
- VC_rake
- VCmortar
- VCrpg
- VCSmlArms
- VietCong
- waterbuffalo
- WB_plowTM
Terrain Items:
- Boxcar
- CoalTender
- connex20a
- connex20b
- connex40a
- crate rotor
- crate01
- crate02
- cratesStk01
- cratesStk02
- DJBridge (mod of RRBridge01)
- FlatCarNV
- Hut01
- Hut02
- Hut03
- HutS01
- HutS02
- HutS03
- LocomotiveNV
- pallet
- Rail100
- Rail50
- Rail_45L
- Rail_45R
- Rail_sweep_100L
- Rail_sweep_100R
- Rail_sweep_200L
- Rail_sweep_200R
- Rail_sweep_90
- RDBridge01
- RRBridge01
- SAM_Site
- Slum01
- Slum02
- TankCarNV
- Train
- WaterBuffalo
None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
-------------------------------------------------------------------------------
12. A Note on the KC-135A Tanker
Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
http://forum.combatace.com/index.php?app=downloads&showcat=407
-------------------------------------------------------------------------------
13. Credits
This Expansion Pack would not have been possible without the hard work of many modders over the years. We've used the work of the following individuals:
ajunaidr
Anthony Beardmore
ArmourDave
Bananimal
bpao
Brain32
Buggerstein
Bunyap
Canadair
CA_Stary
Cellinsky
ChampionsVA56
Column5
comrad
Coyote
David Zurawski
Dels
Diego
Dueces
Erikgen
FastCargo
Fracture
Fubar512
gbreuder
Gepard
Gerald14
Gocad
Gramps
Grumpapotamus
Hawker
HrntFixr
InSky/Orsin
Jat81500
JSF_Aggie
Kesselbrut
KillerBee
krfrge
MigBuster
Mirage Factory
MJ
Monty CZ
mppd
Nicholas Bell
NormanKnight
Old Diego (see "Note" section above)
Ordway
Pappa Goat
pappychksix
Pasko
Paul Nortress (Fist of the Fleet)
PauloPanz
pcpilot
PFunkWorks
Polak
rebel ryder
Rhugouvi
S.Ansons
Signum
Spillone104
Starfighter
STORM
suicidal
Sundowner
Syrinx
Tannethal
TeTeT
Torno
Tracker
USAFMTL (Dave)
Veltro2K
Wingwiner
Wpnssgt
Wrench
Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
Hopefully we didn't miss anyone. If we did, let us know!
-------------------------------------------------------------------------------
14. Version 2.1 - Change Log
Changes from version 1.0:
CAMPAIGNS
- upgrade campaigns for split North/South terrains & new
target areas
- expand campaigns w/ additional aircraft, units, & textures
- overhaul campaign targeting schedules
- revise mission texts for all campaigns
- create optional Campaign DATA.INIs w/ no B-52 strike missions
- set Steel Tiger campaign to begin 04/03/1965
- revise mission texts for all campaigns
EFFECTS
- add Deuce's latest effects & explosions
- upgrade all effects to SF2 standards
- add custom flak effects
- add custom SAM launch effect
- add custom ship smoke effect
- add J-79 exhaust effects to all F-4s
- add alternate DATA.INIs w/ DirtyExhaustEmitter for
B-52s, F-4s, and F-104C to \Optional folder
- add smoke marker effects (by Pappa Goat & krfrge)
- add CA_Stary's Ejection Mod 1.0 effect
- add custom BULLETOBJECT.INI
ENVIRONMENT
- swap out original WideSky for hybrid WideSky/BetterWideSky
EXTRAS:
- include ELH AWNVN docs
- include alternate/optional Rattler RWR sounds
GROUND OBJECTS
- add new air defense collection (AAA/SAMs/radars)
- re-name Sampans to force use in anti-ship missions
- add Green textures to stock 3W objects where available
- add new APCs, Artillery, Squads, Tanks, Troops, & Trucks
- add new civilian ships (Small Cargo Ship, Supply Ship, Container Ship, Trawlers)
- add tweaked SumnerFRAM2 DATA.INI
- add UserLists for M113-ZPU & M113-ZU-23 to prevent these
items from showing up in Vietnam
- add additional Fansong, Spoonrest, & Barlock variants
- add SA-2E model
- add ARVN_Squad & VNMC_Sqaud ground objects
- correct names for the several "squad" ground units.
GUNS
- add effects missing effects classes to Guns
- add guns necessary for new aircraft & ground objects
- boost effectiveness of flak guns
WEAPONS
- add weapons necessary for new aircraft
- add SA-2X Black SAM
- add SA-3 Goa
- add 15 or so new 'Nam-era aircraft weapons
- add custom grey drop tanks for A-1s
- add KillerBee's Phantom Recon Camera Mod for RF-4s
- change AGM-12s to TV Homing type (EOGR, to let them
work with "Hard" Weapons setting)
- tweak AGM-45 start dates and Attachment Types
- remove Loft values from AGM-78s
- tweak base quantities for ARMs (AGM-45s & AGM-78s)
& bombs used by B-52s (Mk82s, M117s)
- rename Walleyes
- remove custom MER & TER items
- tweak start dates for AIM-9G
- add new AIM-9 model for AIM-9G/H
- tweak texture for AIM-9J
- tweak performance of most air-to-air missiles
NATIONS/SQUADRONLIST
- add "U.S. Army" to NATIONS.INI
- use expanded SQUADRONLIST.INI
SOUNDS
- add new sounds as needed for new ships, ground objects, & aircraft
TERRAINS
- replace single terrain w/ North/South terrains
- include Pappa Goat's re-painted SEA tiles for both terrains
- restrict mision types for base terrain .INIs
- create separate TARGETS.INIs & MOVEMENT.INIs appropriate
for each terrain
- remove now unnecessary target types from TYPES.INIs
- change DATA.INI sea textures (1st two) to HasWater=2
- add MipMapLevels= values to DATA.INI textures w/ water
- add Firecan radars to target areas
- separate runways and buildings into different target areas
& apply start dates on the following airfields: Ben Loi, Bai
Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang,
Vinh
- adjust target values for key terrain item types in TYPES.INIs
- add dozens of new target areas and bridges, mainly
to NVN terrain (see below for more detail)
- add dozens of new terrain items to support new targets
and target areas (see below for more detail)
---------------------------
EXISTING AIRCRAFT - Changes
A-1H,A-1J
- new hangar & loadout images
- add Syrinx's USAF camo texture w/ tail codes & nose art
- USAFSilver1 skin
- VNAF1 & VNAF2 skins for A-1s
- animated canopy/wingfold
- landing gear tweaks
- correct loadout errors
- remove inis_and_bits folders
- use A1Engine sound from Eagle114th's sounds pack 1.6v
A-4C,A-4C_65
- add AirToAirRefueling loadout
- tweak service end dates to A-4C_65
A-4E,A-4E_65,A-4E_67
- add AirToAirRefueling loadout
- tweak USMC decals
- USNGreen1 skin for A-4E_65
A-4F
- add AirToAirRefueling loadout
- tweak USMC decals
A-6A
- new hangar & loadout images
- tweak flight model
- convert RWR to Vector-type
- add RackLimitOutsideOnly=TRUE to inner weapon stations
- SF2 ECM data
- replace AGM-45s w/ LAU-3As in SEAD loadout
- tweaked decals & add Sqname
A-7D
- WoV A-7 camo texture
B-52D
- B-52D upgrade 3.0 (lights,exhaust,sounds,bombay mods)
- Shark Mouth USAF camo texture
- WoV B-52 camo texture
- restrict Mission Types
B-57B
- new hangar & loadout images
- F-86F-based cockpit
- additional lights
- Night Intruder texture
- restore RAAF texture from WoV
- change Attack loadout
B-57G
- rename model to B-57G (from MBB-57G)
- new hangar & loadout images
- F-86D-based cockpit
- correct specified Squadron for B-57G textures
F-4B,F-4B_65,F-4B_67
- correct Loadout errors
- custom USMC Attack loadout w/ SUU-23
- tweak air-to-air loadouts for F-4B_67
- add LAU-3As to SEAD loadout
- custom USNGrey3 textures for all F-4Bs
- custom USNGrey4 texture for F-4B_67
- VF-51 & VF-161 textures for F-4B_67
F-4C,F-4C_67
- change SUU-23 to SUU-16 in F-4C_67
- remove gunpod from F-4C loadouts
- add Mike D. SEA camo texture
- add LAU-3As to SEAD loadout
- tweak Service end dates
- add new TAC tail insignia for F-4C USAFGrey1 texture
F-4D,F-4D_67
- add Mike D. SEA camo texture
- comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
w/ single ALQ-101 replacing one Sparrow
- replace AGM-45s w/ LAU-3As in SEAD loadout
- adjust Start/End Dates for F-4D
F-4E,F-4E_72
- add Mike D. SEA camo texture
- comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
w/ single ALQ-101 replacing one Sparrow
- replace AGM-45s w/ LAU-3As in SEAD loadout
- adjust Start/End Dates for F-4E
F-4J
- replace AIM-7-E-2s w/ AIM-7Es
- custom USMC Attack loadout w/ SUU-23
- add LAU-3As to SEAD loadout
- adjust service years
- custom USMCGrey3, USNGrey3, USNGrey4, USNGrey5, & USNGrey6 textures
F-8C,F-8C_66
- remove Strike mission role from Loadouts
F-8D,F-8D_66
- remove Strike mission role from Loadouts
F-8E,F-8E_66
-tweak USMC decals
F-100D,F-100D_64,F-100D_68
- restrict mission types
- tweak Service end dates for F-100s
- remove Shrikes from SEAD loadouts
F-105D,F-105D_66
- replace AGM-45s w/ LAU-3As in SEAD loadout
- adjust service years for F-105D_66
F-105G
- new Loadout.tga
- tweak flight model
- SF2 ECM data
F-111A
- new loadout.tga
- SF2 RWR data
- change ServiceStartYear to 1968 or 1972
- add UserList
- restrict Mission Types
IL-28
- add NVietnam to UserList.ini
- VPAFSilver & VPAFgreen textures
- airbrakes
- new landing lights
J-6
- change NVietnam ServiceStartYear to 1972
- green/silver camo scheme
MiG-17
- use MiGBuster's & Fubar512's accurate flight model
- add NVietnam to UserList
- VPAFmetal & VPAFSilver textures
- add Anti-Ship Mission Type & Loadout
- tweak start/end dates
- correct Export dates
MiG-17F
- use MiGBuster's & Fubar512's accurate flight model
- comrad's VPAF_dCamo texture
- add Anti-Ship Mission Type & Loadout
- tweak start/end dates
MiG-17PF
- use MiGBuster's & Fubar512's accurate flight model
- add ThirdWire MiG-17PF as Optional install
MiG-19S
- change NVietnam ServiceStartYear to 1972
- restrict Mission Types
MiG-21F,MiG-21MF,MiG-21PFM,MiG-21PFV
- restrict Mission Types
- add 927_Camo & 927_Green textures to MiG-21PFM
General (All)
- add destroyed model data to most aircraft
- tweak anti-ship loadouts for all aircraft w/ Anti_Ship
Mission Type
- add tail serial decals for all Navy aircraft as well as
the F-4C USAFGrey1 texture & USAF A-1 textures
- correct shadow data for a number of aircraft
---------------------------
NEW AIRCRAFT - Additions
- A-6B Intruder (from A-6A)
- AC-119G Shadow
- AC-119K Stinger
- AC-123K Black Spot
- AC-130A Spectre
- AC-130A Surprise Package
- An-2 Colt
- B-52F Stratofortess
- B-52G Stratofortess
- C-123K Provider
- C-130A Hercules
- C-130E Hercules
- Canberra B.mk20 (RAAF)
- Cessna180 (RAAF)
- EA-6A Electric Intruder
- EA-6B Prowler
- EB-66C Destroyer
- EF-4C Phantom II
- F-4D Phantom II (69) (from F-4D_67)
- F-4D Night OWL
- F-4E 'Rivet Haste'
- F-5A Freedom Fighter
- F-5B Tandem Tiger
- F-5C Skoshi Tiger
- F-100D Wild Weasel
- F-102A Delta Dagger
- F-104C Starfighter
- F-105F Wild Weasel
- KA-3B Tanker
- KA-6D Tanker
- KC-130F Tanker
- KC-135A Stratotanker
- MiG-17PF Fresco-E
- MiG-19SF Farmer-C (sky-blue texture)
- O-1E Bird Dog
- OV-10A Bronco
- RA-5C Vigilante
- RB-66C Destroyer
- RF-4B Phantom II (from MF RF-4C)
- RF-4C Phantom II (MF)
- RF-8A Crusader (from MF F-8B)
- RF-8G Crusader (from MF F-8C)
- RF-101C Voodoo
- SP-2H Neptune
--------------------
malibu43 & eburger68
16 November 2009
1 March 2010 (updated)
9,345 downloads
-
Yom Kippur War only french planes in IDF
By Gepard
Yom Kippur War only french planes in IDF service (What if)
*****************************************************
This mod is made for SF2I.
----------------------------------------------------------
I. History (fiction)
What if the USA would never had sold planes and tanks to Israel? What if only french made planes and british made tanks would be used by the Israeli Defence Force (ZAHAL)?
Would Israel survive the arab surprise attack?
Its your turn to find it out!
-----------------------------------------------------------------------
II.
CREDITS:
Since only stock files are used all credits goes to TK
----------------------------------------------------------
III.
INSTALLATION:
-Unzip the folders into your SF2I Campaigns folder
To make the Super Mystere Saar campaign flyable you must install a cockpit for this plane. You will find a very good cockpit made by Stary in the download area.
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The F-5GN(Soviet) and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
------------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
April 2021
76 downloads
0 comments
Submitted
-
Training Missions
By Hornet54
Training missions
Just a trifle ...
Simple landing missions - one for landing practice on a carrier, the other for landing on AB.
To install, unzip the zip file and copy the uncompressed .MSN files to the "Mission" folder in SF2 NA or, after editing, to any Strike Fighter2 saved mode.
In the game settings, editor, loading or in mission files (.MSN) it is possible to change practically all parameters as needed.
Maybe they will come in handy ...
Hornet54
149 downloads
0 comments
Submitted
-
SF2E/NF5 Italian Campaign AddOn
By citizen67
This is a tribute to Aeronautica Militare Italiana (A.M.) and Italy, as member of NATO since its foundation.
I simply added Italian Air Force F-104S and Tornado to two “Nato Fighters 5” mod campaigns (“Red Lightning” set in 1979 and “Red Storm Raising, Phase 2” set in 1986).
Installation
——————————————————————————————
F-104S CI and CB Campaign (Red Lightning):
Simply drop the “campaigne2_DATA.INI” and “campaigne2.ini” in the “/Campaigns/campaigne2” folder, in the SF2E/NF5 modded folder (usually located in C:\Users\Saved Games\ThirdWire\StrikeFighters2 Europe NF5 - or whatever you called it) and overwrite as prompted (Backup the original files, first).
Tornado Campaign (Red Storm Raising, Phase 2):
Simply drop the “campaigne5rsr_DATA.INI” and “campaigne5rsr.ini” in the “/Campaigns/campaigne5rsr” folder, in the SF2E/NF5 modded folder (usually located in C:\Users\Saved Games\ThirdWire\StrikeFighters2 Europe NF5 - or whatever you called it) and overwrite as prompted (Backup the original files, first).
You MUST have the Spillone104’s “F-104S pack for SF2” and the X RAY’s “SF-2E/NF-4+ Tornado A.M.I.”:
F-104: http://combatace.com/files/file/12632-f-104s-pack-for-sf2/
and the F-104 Quick Fix: http://combatace.com/files/file/12635-f-104s-quick-fix/
Tornado: http://combatace.com/files/file/10374-sf-2enf-4-tornado-ami/
Tested in a SF2 full merged install (SF2, SF2V, SF2E, SF2I, SF2NA, Exp. Pack 1, Exp. Pack 2) with “Nato Fighters 5” mod, by eburger68: http://combatace.com/topic/74754-nato-fighters-5-part-1-of-8/
Credits
——————————————————————————————
Thanks to:
- Spillone104 for the beautiful F-104 Pack;
- X RAY for the Tornado Pack;
- MigBuster for his useful tutorial: http://combatace.com/topic/44798-adding-aircraft-to-campaigns-in-sf2/
- eburger68 and all the people who spent blood, sweat and tears working on the amazing “Nato Fighters 5” mod;
I hope you enjoy
—
Citizen67
343 downloads
0 comments
Updated
-
Beat the Clock! Anti-Runway Strike vs. Scramble
By Spinners
It's May 1977 and Israeli Forces are flying in support of Dhimar. You are commanding CRAB flight, a two-ship element tasked with destroying Parani airfield P11 but beware! A two-ship flight of Parani MiG-21PFM's from P12 are already in the air and a four-ship flight of Parani Mig-21bis are desperately trying to scramble from the very same P11 airfield whose runway you are trying to bomb!
It's a race against time. Will you get there before the MiG's get airborne?
Simply add this game generated mission to your Missions folder. A quad-merged install is required.
[MissionHeader]
AircraftType=KfirC2
MissionMap=DESERT
MissionType=STRIKE
StartTime=12:19:44
StartDate=05/14/1977
The game generated this mission and I just love those missions when MiG's are trying to get off the ground just as you get there so I saved it. i hope it works for you.
210 downloads
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FFR-41 Mave
By SimonMavrick
I dont own this Mod somebody post it here https://www.deviantart.com/bigshi/art/FFR-41-MR-MAVE-vs-F-A-37-Talon-supersonic-kills-640041898.
I tried to find this Mod.After spending a week or so I found this on Deviant art.If the the real creator sees this please inform me(gmail:cyber3xsimon@gmail.com) i will Remove this mod if he wants to or add his name.
This is from Anime Yukikaze.It was a Reconnaissance aircraft then later FAF send it to Special Mission with Lt Rei Fukai.
Details
Working Cockpit
HQ Model with effects
Custom Hud and Radar
Note:While playing campaign the year must be 2000+ ,because the weapon manufacturing date was set to 2000.If you want to play in game campaign then you have to change data file. you can change that in by FFR-41MR_Late_DATA (opens with notepad) and find Weapon Stations then find SpecificStationCode=FAF,change it to SpecificStationCode=.it should work.
Advance Sorry for my bad writing.
Happy flight
199 downloads
- strike fighters 2 series by thirdwire
- add-on aircraft
- (and 1 more)
-
Salazar
By mehlmehlmehl
Operation_Salazar:
From 1966 onward, the pro-independence guerrilla movement MPLA expend their previously-limited insurgency operations to the East of Angola.
The UNITA, a smaller pro-independence guerrilla organisation established in the East, support the MPLA.
The FAP start counter-insurgency military campaign, called Operation Salazar, to expel the guerrilla movements operating in the East to beyond the frontiers of Angola.
The Government of South Afrika supports the efforts of the FAP.
PLEASE BE AWARE: This release of Operation_Salazar is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found.
Thanks to:
Angola/South West Afrika Full terrain With REDONE Campaigns v2.0.............. by Spudknocker
Força Aérea Portuguesa F-84G Skinpack 1.0.0................................... by paulopanz
Fiat G.91 "Gina" Pack 1.0.01.................................................. by Soulfreak
SF2 F-86F-40 Sabre Remod Pak.................................................. by Wrench
An-2.......................................................................... by Starfighter (FM), Diego (skin), and Pasko (the rest)
C-47A......................................................................... by Kesselbrut, modified by Charles, Paulopanz
DeHavilland Chipmunk.......................................................... by bigal1
and some more ................................................................ THANKS
223 downloads
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Attila 1979
By mehlmehlmehl
Operation Attila 1979:
After the skirmish for Cyprus the tension never really cools down.
In September 1979 the full war broke out and every side fight for the strategic aims.
PLEASE BE AWARE: This release of Attila 1979 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found.
Thanks to:
Anatolia v2 Terrain.............. Anatolia v2 (09/25/2011) for SF2 Series by PureBlue
LTV A-H/E & TA-7H/C Corsair II Polemikì Aeroporìa (HAF) pack................. by paulopanz
F-4E TuAF pack...................... By ravenclaw_007
SF2 HAF F-4E_SRA..............by ace888
F-100D TuAF........ by paulopanz
F-102A Delta Dagger(*)................. by paulopanz
SF2 F-104 Starfighter Super Mega Pack 2016................ by viper63a
Turkish Air Force F-104S CB for SF2.................... By PureBlue
and some more … THANKS
248 downloads
-
RED FLAG 19-03
By 1977Frenchie
********************************************************************************
******************************* Red Flag 19-03 *********************************
********************************************************************************
This is my Red Flag 19-03 Campaign (my first ever made campaign).
Even if BLUE and RED units are not exacts, the plane models in this campaign are
the one's used in the real exercise as far as i know it.
Only the campaign itself and the plane added/modified files are included. You will have to
download and install the following files :
FILES YOU WILL NEED:
Original SWUS terrain....................JSF_Aggie
https://combatace.com/files/file/14354-southwest-united-states-for-sf2/
F-35A/B/C Lightning II V 2.5 for SF2..............FastCargo
https://combatace.com/forums/topic/41613-f-35abc-lightning-ii-v-25-for-sf2/
SF2 USAF F-35 redux...............................kblomkvist
https://combatace.com/forums/topic/92364-sf2-usaf-f-35-redux/
SF2 F-22A USAF Raptors Redux 2016 Version 2.6.....viper63a
https://combatace.com/files/file/15909-sf2-f-22a-usaf-raptors-redux-2016/
Aero L-39 C/ZO/ZA Albatros add on pack............Monty CZ
https://combatace.com/forums/topic/61012-aero-l-39-czoza-albatros-add-on-pack/
F-16C Block 50/52 by The Viper Team 1.2...........Dave
https://combatace.com/files/file/12997-f-16c-block-5052-by-the-viper-team/
F-15 Super Pack (Version 2.4).....................FastCargo
https://combatace.com/forums/topic/51826-f-15-super-pack-version-24/
A-10A and C Thunderbolt II "Warthog" Pack.........Spectre8750
https://combatace.com/forums/topic/69104-a-10a-and-c-thunderbolt-ii-warthog-pack/
A-4N Ahit Pack for SF2............................dtmdragon
https://combatace.com/files/file/14606-a-4n-ahit-pack-for-sf2/
F-16C Block 30/32 Aggressors by The Viper Team....Dave
https://combatace.com/files/file/12949-f-16c-block-3032-aggressors-by-the-viper-team/
F-35A skins.......................................kblomkvist
Included in the SF2 USAF F-35 redux download
USMC F-35B........................................amariani
https://combatace.com/files/file/12138-usmc-f-35b/
*******************************************************************************
********************************* CREDITS *************************************
************************** THINGS USED FOR CAMPAIGN ***************************
*******************************************************************************
Original SWUS terrain....................JSF_Aggie
F-35A and F-35B models............................FastCargo
F-22A.............................................viper63a
L-39C.............................................Monty CZ
F-16C and F-16CM..................................Dave
F-15E.............................................FastCargo
A-10C.............................................Spectre8750
A-4N..............................................dtmdragon
F-16C Aggressors..................................Dave
F-35A skins.......................................kblomkvist
F-35B skin........................................amariani
L-39C ATSI skin...................................Me :)
If I left anyone out, it was unintentional. Please let me know and I will
update the README.
104 downloads
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SF2_Norway_1986_v2.0
By jmarso
(Excerpt from README file)
This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them.
Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can.
Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between.
Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;)
263 downloads
- northcape
- cold war turned hot
- (and 2 more)
0 comments
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Norway_1986.7z
By jmarso
Excerpt from README File:
Setting
In this ten-mission pack, you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT, in September of 1986. When WWIII begins and the Nimitz battle group begins its fighting withdrawal from Norwegian waters, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north.
This mission set is designed to coincide with / complement Eburger86’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them.
Requires Eburger86's North Cape user made campaign mod.
This is actually Part II of a two part release. Like the SW movies, they are being made out of order. :p
86 downloads
- north cape
- 1986
- (and 1 more)
0 comments
Submitted
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TopGun Campaigns
By JSF_Aggie
********************************
*** TopGun Campaigns Version 1.0
********************************
This mod includes three TopGun campaigns for the following years:
1970, 1974, and 1978.
- 1970: F-4B & F-4J vs. A-4E Super Echo
- 1974: F-4J & F-4N vs. A-4E Super Echo
- 1978: F-14A vs. A-4F Mongoose
Read the README.
This is based off of Dave's (USAFMTL) original TopGun campaign from
2003.
This is for a flight/air combat simulation. SF2 is not a simulation
for simulated air combat. So this was made as best I could, within
the limits of the game.
Primary goal: make it through the 20 missions alive, keep as many
of your wingman alive as possible, down as many A-4's as possible.
********************************
*** Requirements
********************************
Minimum:
- SF2 or SF2 Vietnam, patched to July 2013
- SWUS Terrain version 1.1 or greater
Recommended:
- F-4N DLC
- A-4G DLC
********************************
*** Credits
********************************
Original TopGun Campaign....Dave
F-14A_74 v1.32..............MirageFactory
F-4N(Storm).................Storm & daddyairplanes
A-4E/F......................dtmdragon
F-4B/J/N skins..............sundowner, mitai, JSF_Aggie
F-4 Hi-Res Bump Maps........sundowner
F-14A skins.................1977Frenchie (modified with sundowner's template)
A-4E/F skins................Nyghtfall
MK7 Seat....................ravenclaw
F-4J_74 ECM pods............mppd
F-4 cockpit msl panel mod...crusader
AIM-9's & AIM-7's...........ravenclaw
TopGun Menu Music...........HomeFries
1,216 downloads
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F-15 Super Pack NF5 Campaigns Compatible Patch
By Viper63a
F-15 Super Pack NF5 Campaigns Compatible Patch
By Viper63a This patch makes the Mudhen Team's F-15 Eagle Super Pack (below) compatible with Nato Fighters 5 Campaigns. -------------------------------------------------------------
What's included in this mod pack?
------------------------------------------------------------- There are two folders with different screen formats in this patch - 1024x768 and 1920x1080. If you installed or want to the Mudhen Team's F-15 Eagle Super Pack into Nato Fighters 5, You need to update the references of the original F-15s with the news ones for the campaigns. This patch does that job for you. Plus, you get a new set of hi-rez campaign screens as well! -------------------------------------------------------------
Installation:
------------------------------------------------------------- !! First and always - BACKUP! Make of copy of Nato Fighters 5 Campaigns folders in your Mod folder... 1) Mudhen Team's F-15 Eagle Super Pack must be already install per the readme in that pack.
2) As always! Back up your current NF5 mod "Campaigns" folder.
3) Copy the contents of the screen format you want into your NF5 mod "Campaigns" folder. Overwrite any conflicts. ------------------------------------------------------------- Thats it - Enjoy! ------------------------------------------------------------- -------------------------------------------------------------233 downloads
- viper63a
- f-15 super pack
- (and 5 more)
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Suez '56 Redux Plus
By paulopanz
Suez '56 Upgrade
One of my favorite campaign ever. A Sea Venom & Canberra festival!
Added:
- Sea Venom - by Veltro2k from Venom 21/22 pack -
- Hunter F5 (TW) - Redone -
- Canberra B2 (TW) - from my own pack -
- Canberra B6 (TW) - New -
- Historical Serial Numbers;
- Medals (by Captain Vengeur ?)
- Loading Screen;
- Stock Kadesh '56 Campaign Upgraded (Fly Them All!)
- No. 13/15 Squadrons RAF bug - Fixed
To install:
- InstalI 48-56 Exp.1 Redux Here:
- Delete All previous SeaVenom; Hunter5/F5; CanberraB2/6
- Overwrite new planes files
That's all!
Enjoy
@ paulopanz
426 downloads
0 comments
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The Scandinavian Front 2: Final Release
By JonathanRL
PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases.
Please read the letter below to understand why.
If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly.
A letter from the Project Leader:
My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you.
This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day.
I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful.
FEATURES
Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014.
Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history!
Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic!
More AI Aircraft to fly with or against!
Updated Terrain Tiles, Weapons and Menu Screens.
Optimized code; unused and outdated assets removed.
Installation:
This mod requires SF2: Europe.
SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended.
Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible.
First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_.
Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed.
If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed.
Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.
Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this.
Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice.
If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter.
If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites.
If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites.
If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites.
(Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)
3,591 downloads
- flygvapnet
- viggen
- (and 5 more)
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VPAF 921th Regiment "Sao Do" MiG-17 Fresco A(1965)
By regula50
Campaign VPAF 921th Regiment "Sao Do" 1965(MiG-17 Fresco A)
For Wings over Vietnam.
This campaign with 90 missions for the VPAF 921th Regiment cover the periode Abril 3, 1965 to Dec 31, 1965.
Historical accurate with the main units and bases deployment by Apr 1965.
Campaign included the 20 numbers(decals)for the 20 VPAF MiG-17s and selection of photos with pilots VPAF, USN, USMC and USAF for PilotData folder.
VPAF and the MiG-17
On February 3 1964, Lt. Gen. Hoang Van Thai (North Vietnam’s Deputy Defence Minister) ordered the creation of the 921th Fighter Regiment «Sao Dao» («Red Star») and put it under the command of Lt. Col.
Dao Dinh Luyen.
That was the beginning of the MiG-17’s career in VPAF. 921th Regiment "Sao Do" began the war operating the MiG-17 Fresco A, a original batch of 20 jets delivered in 1964 from Soviet Union. After training in China this first group of pilots and jets were recalled in Vietnam and began operations on Apr 3, 1965.
Install
Follow readme instructions and other additional information.
Thanks and credits:
Stary for the cockpit.
Author of Early MiG pilot.
Happy flights
392 downloads
0 comments
Updated
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RJAF No.1 Sqn Hunter 6 Six Days War
By regula50
Campaign RJAF No.1 Sqn Six Days war(Hunter 6)
For Wings over Israel.
This campaign with 11 missions for the RJAF No.1 Sqn with Hunter 6 cover the periode from Jun 5 to Jun 10, 1967.
Historical accurate with the main units, number of aircrafts and RJAF deployment by Jun 5, 1967.
Added to the campaign and included textures for IrAF No.17 MiG-21FL, No.10 Sqn detachment with Tu-16 and SyAAF No.19 Sqn IL-28s.
Revised ground forces and add AMX-13, Su-100, BTR-50PK, M16Quad, M113, PZKW-IVA, 37InchAA, and two Bofors type AAA.
RJAF and Hunter 6
The RJAF introduced the Hunter 6 in service in Nov 1958.
With the 11 jets delivered arrived also a group of British instructors led by Wg Cdr Bennet, RAF, to support the RJAF through the process of introducting this type into service.
Introduction process faced a number of problems, resulting in heavy attrition of the Hunter fleet and even pilot losses. Lt Marwan Jamil Zakaria was killed in the crash of a Junter F.6 on Oct 7, 1959, and another Hunter was lost in a crash on Jul 1, 1960, although its pilot ejected safely. Only two months later, on Sep 10, 1960, Lt Ali Saleem al-Omari was killed in another crash.
This series of incidents prompted the RJAF to order three newly builded Hunter T.66B for almost immediately delivery, in order to ease the process of converting its young pilots to the type.
The same year were acquired two Hunters equipped for reconnaissance purposes, two ex-RAF FR.10s.
In 1961, following acquisition of MiGs by Iraq, King Hussein decided to replace the Vampires flown by No.2 Sqn and ordered another batch of 12 ex RAF F.6s.
Deliveries of these aircrafts began in April 1962, and resulted in the retirement of Jordan remaning Vampires on Apr 17, 1962.
In November 1962, the RJAF lost six pilots for defection to Egypt.. Same month, RJAF Hunters were re-deployed to Arabia Saudita for 10 days.
By 1963, the RJAF had 20 Hawker Hunter F.6 on strenght, two FR.10 reconnaissance type and three training type T.66B. No.2 Sqn was disbanded, its personnal and equipment being amalgamated into No.1 Sqn.
During the same year was created a display team, named Hashemite Diamond.
Two Hunters were lost in separate accidents in 1964-1965, including T.66B with serial number 714 written off in a crash that killed both of its pilots, on Aug 15, 1965. This same year, the former F.6s of No.2 Sqn were returned to the UK for conversion to FGA.9 standard and designated FGA.73.
By May 1967, work of eight Hunters was complete and six of the aircraft returned to Jordan.
At the eve of the Six Days War, Jun 5, 1967, RJAF No.1 Sqn had only 21 Hunters on hand, with 18 combat ready. The unit was based at Mafraq AB, with 14 pilots and his mission was interception and close support duties
The units was also in reorganisation for conversion in F-104 Starfighter and most of the pilots were in USA and only 14 pilots were availables.
Two Pakistanies instructors were added to the roster of pilots.
No.1 Squadron RJAF was among the first Jordanian military units to be alerted for action, at 05.00 local time on the morning of Jun 5, 1967, and its pilots expected to take off as soon as the new came that the war had started.
Maj Firas Ajlouni, CO No.1 Squadron, gathered his pilots for a briefing, instruction seven of them to prepare for air defense sorties, while he was to lead the others into an attack on Israeli airfields.
RJAF Hunters were launched between 11.50 and 11.55 to strike“Netanya Air Base“ a small airfield east of Haifa used by civilians only. The three Hunters formation dont finded the target and after Israeli reports attack with HSI rockets ABIC Pharmaceutics factory. On the way back towards Mafraq AB their formations was nearly intercepted by a pair of Mirages from No.117 Squadrons, scrambled from Ramat David and vectored to intercept Iraqi Hunters.
The GCI give a vector to intercept the three RJAF Hunters and near Ramleh the Mirages sighted the Jordanians. However, the only Shafrir 1 missile the Israelis managed to fire missed its low-flying target, and the pilots were then vectored to intercept another target. The three RJAF Hunters returned to Mafraq undisturbed.
Other RJAF four Hunters patrol near the border was not so lucky. Four IDF/AF Mirages of the No.117 Sqn sighted the Jordanians and went to intercept. No.1 Sqn Hunters dive to the ground and take the heading to Mafraq, but
Capt Wasfi Ammari was pursued by O.Sagee flying Mirage IIICJ No.44. Sagee launched a Shafrir 1 but this one dropped downwards, below the enemy engine; he switch to cannon and at 200m shot down the Hunter after crossing the Jordan river. Wasfi Ammari ejected, was wounded and recovered.
At 13.48 hours(Jordanian time)four Super Mystere B2 from No.109 Sqn destroyed the main Jordan radar at Ajloun. The alert was gived at Amman but was too late.
One of the two Pakistani instructors took off from Mafraq AB with a Jordanian pilot, Lt Ishan Chourdom, for interception of No.109th Sqn Super Mysteres and one minute later, Mafraq was under attack by eight Mystere IVA of the 116th Sqn.
Two Hunters in preparation for take off were quickly engaged. Both fighters were destroyed at ground and one pilot, Maj Firass al-Journi was KIA. The Israelians damaged the runway and claims the destruction of three Hunters on the ground.
One Mystere IVA was damaged by AAA.
The Pakistani instructors, Lt Saif-oul-Azam , engaged a formation of four Mystere and hit the No.4. The Mystere loss sobre debris and Azam engaged then two other Mystere. A 200m a burst of his cannon hit one of the Mystere and the Israelian fighter start to descend. Azam was credited with one victory. IDF/AF admitted the loss of Mystere IVA No.94 of the 116th Sqn, flown by Lt. H.Bola(KIA).
The Israelians claims 24 Hawker Hunter destroyed on the ground at Mafraq AB, but actually were destroyed or badly damaged 13 Jordanian fighters.
Azam and Chourdom returned to Mafraq AB but with the rwy damaged, were forced to divert and land at Amman AB.
At 14.00 hours Mafraq was again attacked, this time by four Ouragans of No.113th Sqn. They encountered no opposition other than AAA fire and flew three attack patterns to claim the destruction of two Hunters on the ground.
Two Ouragan were damaged by the AAA and the No.4, failed to respond to calls from other formation members and enter striaght into the “no-fly zone“ over the Dimona complex. He was finally shot down by one Israelian missile Hawk when his fly too near of Dimona nuclear plant.
At 14.07 Mafraq receive a third strike by the Mystere IVA of 116th Sqn . The base was again attacked by Ouragans at 14.22 and 14.30 and eight Vampire and at least two helicopters were destroyed.
One Ouragan was hit by AAA and his pilot ejected safely over the Mediterranean Sea.
At 14.39 Amman AB was attacked by four Mirages from No.119 Sqn. The Mirages first bombed the runway then returned to strafe aircrafts on ground, destroying the last Hunters, the UN C-47, one RJAF Westland Widgeon, the DH Dove of the British Attaché and one Beech Bonanza. One RJAF DH Dove was also damaged.
Four Hunters(including Azam and Chourdom fighters)were destroyed at the ground and the runway was damaged.
By the end of the journey, 17 of the 21 RJAF Hawker Hunters were destroyed. Only four, but damaged, survived the Israelian attacks. Two pilots were KIA.
Without fighters to fly, Lt Saif-oul-Azam and Lt Ishan Chourdom quit Jordan and travel by ground to Habbaniya AB in Iraq arriving there in the last hours of Jun 6, 1967.
Tired after so a long travel, were again combat ready by 04.00 hours and were instructed to prepare a cover protection mission for H-3 Al-Walid.
Four Hunters 59 took-off from Habbaniya(formation included also IrAF pilots Lt Samir Yousif Zainal and Galeb al-Hamid al-Qaysi)and in route were vectored to intercept the 3th IDF/AF strike underway to attack H-3 Al-Wallid.
(The Israelian make the mistake of use the same path used in his failed 2th attack and were easily spotted by observers deployed in the desert).
If the 2th strike againt H-3 Al-walid was a failure for the IDF/AF, the third was a disaster.
The IDF/AF formation was composed with 4 Vautour of the No.110th Sqn with the escort of 4 Mirage IIICJ of the 117th Sqn. The Mirage were armed with bombs to destroy H-3 rwy.
At 11.30 the Israelian began the attack on H-3 but were intercepted some two minutes later by the IrAF Hunters. One Hunter was shot down by Capt G.Dror in Mirage IIICJ No.60(pilot Galeb al-Hamid al-Qaysi was KIA).
But Dror had not time to celebrate his victory, some second after his Mirage was hit by the 30mm rounds of Saif-oul-Azam and was forced to eject and became POW.
After shot down Dror, Saif-oul-Azam, manouevre, evaded a burst of Ezra Dothan and hit the Vautour fly by Cne Glant-Golan. He eject also to became POW. That was Azam´s 3th victory in the Six Days War.
Near at the same time, Azam´s No.3, Lt Zainal, evaded another burst of Ezra Dothan and hit another Vautour. The Jet start to smoke and the two crew eject but the Vautour exploded flamming the two parachutes.
By this moment the CO of the IDF/AF Somech ordered to disengaged but Zainal continued his attack and went behind the two last two Vautours. He hit again another and the jet start to smoke and finally was forced to broke the contact over Jordania, short of fuel and land at H-3. Azam and Chourdom succeded in return with the last drops of fuel to Habbaniya AB. Zainal, after refuelling at H-3, returned to Habbaniya one hour after.
In the returning flight the surviving Israelians were taked in chase by two SyAAF MiG-21FL of No.67 Sqn. The Syrians launched four R-3S but only one find the target and hit the Mirage flown by Maj E.Dothan(No.29).
Dothan succeded in return and safely land his damaged Mirage at Megido AB.
Install
Follow readme instructions and other additional information.
Thanks and credits:
Paulopanz for the MiG-17F "Fresco-C EAF mod, MiG-15UTI and Ouragan.
Team of the SF2 tank pack.
Sources: Several but mainly, "Arab MiGs" Supersonic Fighters Vol 2 and The June 1967 War Vol 3 by Tom Cooper and David Nicolle.
Happy flights.
151 downloads
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IrAF No.66 Sqn Hunter 59 Ramadan War
By regula50
Campaign IrAF No.66 Sqn Ramadan War(Hunter 59)
For Wings over Israel.
This campaign with 36 missions for the Iraqi Air Force No.66 Sqn cover the periode from Oct 6, 1973 to Oct 24, 1973.
Historical accurate with the main units and bases deployment by October 6, 1973.
Revised ground forces and add tank Su-100, BTR-50PK infantry transport, FROG-7, Scud-B and three type of Bofors AAA. .
IrAF No.66 Sqn was formed with No.6 and No.29 Squadrons-with a total of 24 Hunter F.Mk 59 and 30 pilots and was deployed to Egypt via Saudia Arabia on Apr 24, 1973. CO was Maj Yusuf Muhammed Rasouli.
No.66 Sqn flew his first mission on Oct 6, 1973. 12 Hunters flying at less than 20m cross the Canal exactly as ordered at 14.00 hours and began his attack at 14.10, striking Israelian vehicles, artillery and armour.
One flight of Hunters went for a 175mm artillery battery and destroyed several of them(confirmed also by the same IDF). After expended all rockets, the Hunters dive to attack with his 30mm Aden cannons. A second flight attack the HAWK site near Gidi Defile.
All 12 Hunters returned to base using the assigned SAM corridor over Ismailia.
Install
Follow readme instructions and other additional information.
Thanks and credits:
MiG-17F "Fresco-C EAF mod(by Paulopanz)
Aero L-29 Delfin "Maya(by Paulopanz)
Spillone104 for the GP-9 Gunpod.
Team of the SF2 tank pack.
Sources: Several but mainly, "Arab MiGs" October 1973 War Vol 5 and 6 by Tom Cooper and David Nicolle.
109 downloads
0 comments
Updated
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EAF No.51 Sqn Sukhoi Su-7BMK Ramadan War
By regula50
Campaign EAF No.51 Sqn Ramadan War(Sukhoi Su-7BMK)
For Wings over Israel.
This campaign with 36 missions for the EAF No.51 Sqn(205th Fighter-Bomber Brigade)cover the periode from Oct 6, 1973 to Oct 24, 1973.
Historical accurate with the main units and bases deployment by and after October 6, 1973. Revised ground forces and add tank Su-100, BTR-50PK infantry transport, FROG-7, Scud-B(three launched on Oct 22, 1973)and three type of Bofors AAA.
EAF No.51 Squadron and Sukhoi Su-7BMK
By the Ramadan War, No.51 Squadron was one of three units of the EAF equipped with Su-7BMK. The more experienced No.55 Squadron was equipped with the new and vastly improved Su-20.
The Su-7BMK was a simplified export version of Su-7BM, manufactured 1967-1971 with 441 built.
The three Su-7BMK squadrons(No.51, No.52 and No.53)formed the 205th Fighter-Bomber Brigade with bases at Bilbeis, Bilbeis Qutamiyah and el-Mansourah. Full complement of the Brigade was 48 Su-7BMK.
From the first days of the entry in service of the Su-7BMK, the EAF was dissapointed with the type.
The powerful Lyuka Al-7F1 turbojet, was a thirsty engine and occuped almost two thirds of the fuselage increasing vulnerability. Range was limited and drop tanks were mandatory. Despite Sukhoi brochures "as capable of self protection from enemy interceptors", combat operations over the Sinai proved the contrary. However, with a skilled pilot this two 30mm with 70 rounds each can give devastador results.
Other problems were the weapons and the limited number of tyres and drop tanks(six for each aircraft)supplied by the Soviets. Rockets S-3K proved incapable of penetrating even the relatively thin top-side armour of the Israeli tanks.
Despite a good number of the requests of the EAF for improvements, Sukhoi only acceded in instaling the requested mirrors.
The EAF was in his own and with the colaboration of Helwan factory, the type was continued improved from 1967.
To increase the range, Helwan took the 500 liters drop tanks, cut him, inserted a strech section between and increase the capacity to 1050 liters.
Because the Soviets refused to deliver enough replacement weapons, Helwan produced the bomb Kaakaa-100-105(based on the Soviet FAB-100-105), the Kaakaa-250(FAB-250M-54)and later the Nasr-250(FAB-250M-62).
With Six Days War recovered and no exploded French bombs, Helwan developed one anti-rwy penetration bomb of 250 kg. The factory produced also the fuel-air explosive(FAE)of 200 kg, as well retarding fins for other GP weapons.
By 1973, the Su-7BMK was vastly improved but pilots were only full satisfied with the arrivals of the Su-20s in the same year.
EAF No.51 Squadron began operations in the Ramadan War by 13.48 hours on Oct 6, 1973. CO LtCol Hazem al-Gharby led 12 Su-7BMK and attacked Refidim AB and surrounding installations.
Approaching at a very high speed and minimal altitude, the attack took the Israelis by surprise and the Su-7BMK holed the rwy in 10 places and destroyed the control tower.
The third flight failed to find the HAWK site a Refidim and attacked as alternative the CP at Umm Qashiba.
No.51 Sqn suffered no losses in his first mission of the war and Refidim, repaired was back in operations two days later.
On Oct 11, 1973 four Su-7BMK of the No.51 Sqn destroyed the Israeli HAWK site near Baluza, opening the way for 12 MiG-17s in strike against tanks and vehicles, forward Israeli HQ and observation post at Um Hashiba.
EAF´s Su-7BMK were used intensively by the Ramadan War suffering heavy losses with 20 jets downed(17 by IDF/AF interceptors, 2 by AAA and one by accident).
In comparation SyAAF loss 14, the IrAF 15 and the QJJ one.
Despite this limitation, some 50 Su-7BMK were still in service at the end of 1986.
Campaign need the following extra aircrafts:
MiG-17F "Fresco-C EAF mod(by Paulopanz)
Aero L-29 Delfin "Maya(by Paulopanz)
Campaign included a Su-7BMK ready to use.(Cockpit MiG-17. Sound default).
Install
Follow readme instructions and aditional informations
Credits:
MiG-17F "Fresco-C EAF mod(by Paulopanz)
Aero L-29 Delfin "Maya(by Paulopanz)
Spillone104 for the GP-9 Gunpod.
Team of the SF2 tank pack.
Sources: Several but mainly, "Arab MiGs" October 1973 War Vol 5 and 6 by Tom Cooper and David Nicolle.
Happy flights
156 downloads
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